
Back in 2006 I discovered that a prominent UFOlogist had been linking to a number of articles on my blog. Even more startling was the realization that the blog in question, Posthuman Blues, was an effort to bridge transhumanist discourse with that of the UFOlogists.UFO Mystic: Mac Tonnies Gone
Eager to break the memetic linkage between the two seemingly disparate schools of thought, I penned the article, "Unidentified Flying Idiots." It was typical of my rants, a vitriolic diatribe directed against a group of know-nothing X-Files zealots who were giving legitimate scientific studies a bad name.
It is hard to find the right words to describe my feelings at this moment.
The last time we talked was just after his appearance on Coast To Coast on September 28th. He asked if I thought he had done a good job. I said he hit one over the fence.
The two women say they were fired last month when they wouldn't let a young girl check out a book from The League of Extraordinary Gentleman series. Now, both women say they're less concerned with their jobs and more concerned with keeping material like this out of children's hands.
'Residents in Jessamine County do not realize that these books that are so graphic are available in the library let alone to their children,' former Jessamine County librarian, Beth Bovaire, said.
As previously announced, The Mirage Group, owners of the Teenage Mutant Ninja Turtles(TM) property, have sold the iconic brand to Nickelodeon - part of MTV Networks, a division of Viacom Inc. (NYSE: VIA, VIA.B). 4Kids Entertainment (NYSE: KDE) has received a payment of approximately $9.75 million at the Closing in consideration of its agreement to terminate its right to serve as the merchandise licensing agent prior to the scheduled expiration of the representation agreement in 2012. 4Kids may also receive an additional $1 million upon expiration of the escrow relating to the transaction.
The sale of the Turtles property, which has achieved popularity across the world, comes in its 25th anniversary year, with the Teenage Mutant Ninja Turtles having made their debut in an eponymous comic by TMNT co-creators Kevin Eastman and Peter Laird in May 1984. In the quarter century that followed, the Turtles brand embraced nearly every medium and product form: four of the most successful independent theatrical motion pictures of all time, over 350 half-hours of TV programming, top 10 all-time sales status for worldwide sales of toy action figures, and over 600 worldwide merchandise licensees.
Trevor Von Eeden's recent interview in the Comics Journal, along with Michael Fiffe's excellent series of blog posts spotlighting his art over the years (scroll down, they're not tagged), has caused a bit of buzz in some circles about the artist and his work, and one of those works just happens to be an obscure 12-issue mid-80's title called Thriller, created and written by Robert Loren Fleming, and illustrated by Von Eeden, which just happens to be one of my all-time favorite comics series.
1. Party Ben - Another One Bites Da Funk (Daft Queen)(2009 Rework) (3:57)
2. lobsterdust - NirGaga (Niravana vs. Lady Gaga) (4:23)
3. World Famous Audio Hacker - What's That Sound? (6:24)
4. DJ Earworm - The Night Of Kittin's Messy Dream (Miss Kittin vs. P.J. Harvey & Thom Yorke vs. Corey Hart vs. Human League) (4:56)
5. DJ Le Clown - U Not Alone (Will Smith vs Michael Jackson vs The Beatles) (4:44)
6. Go Home Productions - LSD Forever (2:28)
7. Tarzan Of The Apes - Rat Inferno (3:06)
8. Phil RetroSpector - Looking Back is a Losing Game (2:33)
9. Celebrity Murder Party - Coma Girl Acid Test (4:32)
10. The Ciccones - communication (5:52)
11. Apollo Zero - New York From Blue To Green (Moby ft. Debbie Harry vs Chicane)(Apollo Zero Reconstruct) (5:12)
12. ElectroSound - Trans London Express (3:16)
13. Dunproofin' - Infused Peaches (4:40)
14. DJ Gaston - Groove In A Radioaktive World (6:22)
15. 9freak9 - Stressproof (La Roux VS Laurent Wolf VS Daft Punk) (5:23)
16. iBall - Light Will Be The Death Of Me (2:26)
17. DJ Payroll - Losing My Advertising Space (4:31)
18. Elocnep - Space Cadet Could Say... (Birdy Nam Nam vs. Lily Allen) (4:20)
19. MC Sleazy - Don't Call Me Blur (3:50)
20. Mighty Mike - Paperlong (M.I.A. vs. Foo Fighters) (3:35)
21. Thriftshop XL - Do You Wanna Cuz It's Tricky (Franz Ferdinand vs. Run-DMC vs. The Knack) (2:47)
22. Disfunctional DJ - You're The One I Want In The Next Episode (Grease vs. Dr. Dre & Snoop Dog) (3:50)
23. Aggro1 - Depeche Mode v. David Bowie v. Beatles (4:04)
24. ATOM - Music Non Stop (ATOM's Drunken Bunny Mix) (7:22)
25. Cheekyboy - NightRider (War vs. Fatboy Slim) (4:29)
26. DJ Prince - Mashing It Up (5:27)
27. DJ Schmolli - Land Of Sonic Numbers (4:25)
28. DJ Schmolli - Fire, Smoke And Tone Loc (3:32)
29. DJ ShyBoy - You Spin Me Upside Down (Diana Ross vs Dead Or Alive) (4:10)
30. DJ Tripp - Don't Go Weird (Yaz vs. Oingo Boingo) (4:38)
31. DJ Zebra - Golden Blonde (Blondie vs. The Klaxons) (3:19)
How much input will Robinov (and by natural extension) Warner Bros. Pictures, have over DC’s comic book development?
Referring back to the Disney/Marvel merger, the folks at the House of Mouse went out of their way to say they want Marvel to keep being Marvel. Disney execs swore up and down they had no intention of rocking the House of Ideas’ boat.
Two big differences between that arrangement and today’s announcement. One, Disney needed Marvel to regain cred with young males more than Marvel needed Disney at this juncture in time, so in theory, it makes sense that Disney will take a hands-off approach.
Two, DC Entertainment was created to give DIRECT control of DC Comics to the Warners film division. Diane Nelson now runs DC Comics. Diane Nelson reports to Jeff Robinov, who runs Warner Bros. Pictures. How can he NOT have significant input into the decision-making at DC? How much influence he chooses to wield is up to him. Could it mean that the direction of certain characters could be affected by decisions tied to theatrical choices? Who knows? If he’s smart, and one doesn’t get to Robinov’s position without being smart, he’ll let the comics guys & girls handle the comics, so he can zero in on the movies. Lord knows, he has lots to do on that front.
I heard the news in pieces. 'Hey, DC is reorganizing! Hey, this is going to be the new person! Hey, it's going to be a new entity called DC Entertainment! Hey, Paul Levitz is stepping down and going back to being a writer and consultant!' I was reacting to it as each piece hit, and I've got to say...Warner Bros. is reorganizing DC to make better use of the DC characters across media platforms? Yeah, fine, sure. That's movie stuff. I don't care. Paul Levitz stepping down? That's huge. That's a bigger story for comics than Disney/Marvel, than DC Entertainment, than any of this. Paul not being in that chair, in that office at DC doing that job is going to change comics in ways that there's no way to predict.
The industry has grown from what it was in the '70s to what it is now largely because of the things that Paul's been involved in. Having gone from a newsstand-oriented periodicals business to a backlist-oriented, multimedia library with royalties and creator's rights and all of these things... there are a number of people who were significant players in making all of that happen, but no one was more significant long term in making that happen [than Paul Levitz]. I'm very excited that I'm going to see more Paul Levtiz writing, because Paul is a terrific writer. But I'm just amazed at the prospect of an American comic book industry without Paul Levitz being one of the guiding forces.
I think the system we've got right now will continue the way it is, but what's the next big change, and how will that be handled? Paul not only was an innovator, but there have been people over the years who have complained that Paul won't move fast enough for their taste. Paul has always been someone who moves forward deliberately but carefully. And where other companies would move forward and rush into something – committing a whole lot of money to a trade paperback program without building up a backlist to support that program like Paul did – that created financial instabilities that were absorbed by the fact that DC was always there to backstop the system and keep things moving in the right direction. Various developments that could have been created by rushing into the new thing only to watch it flame out and collapse – Paul was the one who kept that from happening.
What challenges are we going to face next? I don't know who DC Entertainment is going to put into Paul's job. Diane Nelson is going to be the President of DC Entertainment but not the President of DC Comics. Whoever is in that role is going to report to her, and whoever that is is going to have different instincts and different priorities from what Paul had. That's going to be a big change. I don't know what that's going to be. I can't say it'll be a great thing or it'll be a bad thing. It's going to be different. That's all I can say. Five years from now, I think the comic industry is going to be different in a huge number of ways, and it's going to be that way because Paul's not in that chair anymore.
Burbank, CA - Warner Bros. Entertainment Inc. (WBEI) has created DC Entertainment Inc., a new company founded to fully realize the power and value of the DC Comics brand and characters across all media and platforms, to be run by Diane Nelson, it was announced today by Barry Meyer, Chairman & CEO, and Alan Horn, President & COO, Warner Bros.
DC Entertainment, a separate division of WBEI, will be charged with strategically integrating the DC Comics business, brand and characters deeply into Warner Bros. Entertainment and all its content and distribution businesses. DC Entertainment, which will work with each of the Warner Bros. divisions, will also tap into the tremendous expertise the Studio has in building and sustaining franchises and prioritize DC properties as key titles and growth drivers across all of the Studio, including feature films, television, interactive entertainment, direct-to-consumer platforms and consumer products. The DC Comics publishing business will remain the cornerstone of DC Entertainment, releasing approximately 90 comic books through its various imprints and 30 graphic novels a month and continuing to build on its creative leadership in the comic book industry.
In her new role, Nelson will report to Jeff Robinov, President, Warner Bros. Pictures Group, in order to best capitalize on DC Entertainment’s theatrical development and production activities and their importance to drive its overall business with each of the divisions of Warner Bros.
Nelson will bring her expertise and more than 20 years’ experience in creative brand management, strategic marketing and content development and production to ensuring DC Entertainment’s dual mission of marshalling Warner Bros.’ resources to maximize the potential of the DC brand while remaining respectful of and collaborative with creators, talent, fans and source material. Additionally, Nelson will continue to oversee the franchise management of the Harry Potter property, which she has done since 2000, and also continue to represent the Studio's interests with the author of the Harry Potter books, J.K. Rowling. Nelson will segue from her post as President, Warner Premiere but maintain oversight responsibilities of that division. (An executive succession plan for Warner Premiere will be announced shortly.)
Paul Levitz, who has served as President & Publisher of DC Comics since 2002, will segue from that role to return to his roots as a writer for DC and become a contributing editor and overall consultant to DCE. This transition will take place as expeditiously as possible without disrupting DC’s business operations.
Dear Friends,
Thank you for your efforts, your support, and your contributions to DC Comics over the long years that I’ve had the honor of serving as part of DC’s leadership team. Together, our staff, creative contributors, readers, retailers and business partners have helped bring us to the beginning of what looks to be a new golden age for comics in the United States, and one that will bring more respect for the talent and the medium.
It will come as no surprise to anyone who’s heard me answer a comic convention request, 'When are you going to do more Legion stories?' that I’m going to step away from my executive desk in coming months to resume my writing career, in comics and hopefully other forms as well. One of the lessons I learned from my many great teachers, from Frank McCourt through Joe Orlando and Jenette Kahn, is that creative work is more enduring than executive acts, and I look forward to adding to the stories I’ve told. Expect to see my byline at DC, as it has appeared for almost 37 years, adding what I can to a mythology and company that has my enduring affection, and expect to see me around the world of comics, which I hope never to leave. I already hear Karen and Dan sharpening their blue pencils with glee, waiting for my first pages.
DC will remain in the hands of the people who have had ultimate responsibility for its success throughout the past two decades, the management team of Warner Bros., headed by Barry Meyer and Alan Horn. They have encouraged our growth as a creative enterprise, and I have confidence that the people they will select to join the DC team, beginning with Diane Nelson, will do their best to make DC a success. While that transition process is taking place, I’ll continue to run DC until the baton can be carefully passed, and afterwards will have a role in which I can provide my advice and help.
On a personal note, I deeply appreciate the warmth and friendship I have found in these halls since my first visit, as a 13 year old comics fan. The relationships I have made here, including one that began in a DC circulation meeting and developed into the first DC marriage in four decades (thereby rebooting a grand tradition?), have been and will remain central to my life.
And now, if you forgive me, the future is calling.
The Walt Disney Co. said Monday it is buying Marvel Entertainment Inc. for $4 billion in cash and stock, bringing such characters as Iron Man and Spider-Man into the family of Mickey Mouse and WALL-E.
Under the deal, Disney will acquire ownership of 5,000 Marvel characters. Many of them, including the Fantastic Four and the X-Men, were co-created by the comic book legend Stan Lee.
Analyst David Joyce of Miller Tabak & Co. said the acquisition will help Disney appeal to young men who have flocked to theaters to see Marvel's superhero fare in recent years. That contrasts with Disney's recent successes among young women with such fare as 'Hannah Montana' and the Jonas Brothers.
When I was a kid, my father used to take my older sister and me to 'the green striped store' once a week and give us each a dollar to buy comic books. I can remember getting to buy five each (which should date me!). Oddly enough I don’t remember the ones I used to buy, probably because I read them to shreds and they ended up, after a suitably long time under my bed, in the garbage. But I remember the ones my sister had. She was OCD about keeping them looking new, organizing them, and keeping them away from me. She had more success in the first two tasks than she had in the last.
I hate to do this — in fact, I’ve never done this. I hate doing this. But the situation is dire.
If you are or ever have been a fan of the work of writer Steve Perry of Time Spirits, Thundercats and Silverhawks – not to be confused with either the prolific and popular sf writer or the rock star — and you can afford to help a man on his last legs, please, do so.
Despite the best efforts of myself and others, Steve is in dire straits at this very moment, suffering terminal cancer and lack of any support, and sorely in need of any help that can be sent his way.
The discovery of the body of a wealthy Florida businessman and hotel heir has turned out to be only the beginning of what has become a multi-state investigation involving reports of kinky sex, catfights and Batman comic books.
No matter how many times it's asserted in moral terms, fans do not own anything because they're fans of something, even if they feel entitled to that ownership. This is the same kind of ownership a three-year-old feels playing with another kid's toys while the moms sit and visit, combined perhaps with the lovely impulse of an angry drunk bellowing out the hit song's name from the audience when a band is playing their newest stuff and a sprinkle of one of those jerks writing an article that starts with them pulling into JD Salinger's driveway. Just stop.
FOR IMMEDIATE RELEASE
August 12th 2009.
Fantasy Flight Games ('FFG') announced today they will release Warhammer Fantasy Roleplay 3rd Edition, a new version of the classic roleplaying game set in Games Workshop's Warhammer world. This version features an entirely new innovative approach to role-playing, one that FFG hopes will attract a whole new generation of gamers to the role-playing experience.
'We're proud to re-introduce the Warhammer world to role-playing with this revolutionary approach,' said Christian T. Petersen, CEO of FFG. 'It is one that harnesses the flavor of prior WFRP editions, but brings about that experience in a more evocative, tactile, and visual way than the past,' he continued. 'We’ve worked long and hard to to publish a game that we hope will represent a positive paradigm shift in roleplaying game design, production, and play experience. This is not another re-tread of the traditional RPG approach, this is something new, something exciting. Something that existing RPG fans will want to test for themselves.'
The massive Warhammer Fantasy Roleplay 3rd Edition box, which will retail for $99.95, contains everything a group of adventurers will need to play – four different rule-books, 36 custom dice, over 300 cards, counters, 'character keeper' boxes, and much more.
'We're bringing something new to the table,' added Jay Little, Senior RPG Developer for the Warhammer Fantasy Roleplay line. 'This is a roleplaying system that captures the grim and gritty Warhammer world that fans have grown to love, wrapped up in an innovative design and shipped with the stunning production quality that FFG is known for.'
Jay Little will be hosting seminars showcasing Warhammer Fantasy Roleplay 3rd Edition at the Gen Con games convention in Indianapolis, IN August 13-15, where a preview of the core set and its components will be on display in FFG’s booth. Preview articles will begin their publication on FFG's website – www.fantasyflightgames.com – in the weeks following the Gen Con convention and will continue leading up to the game's release this Fall.
About Fantasy Flight Games:
Fantasy Flight Games is a publisher of board, card, and role-playing games based in Roseville, MN. Founded in 1995 by Christian T. Petersen, Fantasy Flight has published hundreds of successful titles, including Battlestar Galactica: The Board Game, the Lord of the Rings series of board games; board and card games based on H.P. Lovecraft’s Cthulhu mythos and George R. R. Martin’s A Game of Thrones, and many original board games such as Twilight Imperium, Runebound, and Descent: Journeys in the Dark.
For more information, visit the Fantasy Flight Games website at www.fantasyflightgames.com.
For further information:
Fantasy Flight Games
Jeremy Stomberg
jstomberg@fantasyflightgames.com
Phone: (651) 639 1905
Warhammer Fantasy Roleplay © Games Workshop Limited 1986, 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 1986-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
I am a geek and rogue game designer, intent on bringing my world view and unique idiom to the the rest of the world. Moving and looking for new people to game with.
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