Pages
(Move to ...)
The Dorkland Roundtables
Geeky Voices Carry
The 4C System
Fate Accelerated SRD
Fate Condensed SRD
▼
Showing posts with label
GM tips
.
Show all posts
Showing posts with label
GM tips
.
Show all posts
Friday, November 06, 2015
Fate And Getting Over The Hurdle Of Aspects
›
Coming up soon, I have a rare face to face game. Not having been able to previously find a local group that matched up with my interest...
Friday, April 10, 2015
Going Back To Kali
›
Sure, everybody loves using ninjas in their super-hero campaigns, but what if you want something that is a little different? Luckily John...
Monday, January 05, 2015
Here Comes The Twister -- Detail In Setting Up Your New Campaign
›
There is a fine line to walk when starting up a new campaign. You want to give the players the idea of the world to come, without overloa...
Sunday, April 20, 2014
RPG Campaigns: Beginnings And Endings
›
Two of the hardest things for an RPG campaign are the beginning and the ending. Like a popular television show that has lost its spark, a ca...
›
Home
View web version