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Showing posts with label GM tips. Show all posts
Showing posts with label GM tips. Show all posts
Friday, November 06, 2015

Fate And Getting Over The Hurdle Of Aspects

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Coming up soon, I have a rare face to face game. Not having been able to previously find a local group that matched up with my interest...
Friday, April 10, 2015

Going Back To Kali

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Sure, everybody loves  using ninjas in their super-hero campaigns, but what if you want something that is a little different? Luckily John...
Monday, January 05, 2015

Here Comes The Twister -- Detail In Setting Up Your New Campaign

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There is a fine line to walk when starting up a new campaign. You want to give the players the idea  of the world to come, without overloa...
Sunday, April 20, 2014

RPG Campaigns: Beginnings And Endings

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Two of the hardest things for an RPG campaign are the beginning and the ending. Like a popular television show that has lost its spark, a ca...
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