Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Monday, April 22, 2013

Dorkland! Roundtable with Mark Truman

Once again I find myself falling behind with posting my Dorkland! Roundtables here to my blog. Things have been busy the last couple of week, with the build up to the Swords & Wizardry Appreciation Day, and all that sort of fun stuff, so other things have lagged. Fear not! That doesn't mean that I am ignoring my Dorkland! Roundtables (I do prefer to let them percolate over on G+ and my YouTube channel for a while anyway).

I spoke with +Mark Diaz Truman of Magpie Games, creator of such fine games as The Play's The Thing and Last Best Hope.


We spent a lot of time talking about the impact of Kickstarter on tabletop RPG publishing, and I think that Mark brought up a lot of good points on how to engage a community before, during and after your Kickstarter to help maximize the appeal of attention grabbingness (yes, I just made up that word) of a game. For better or worse, depending on the project, Kickstarter has changed how role-playing games are taken to market, or sold to people in general.

Thursday, October 18, 2012

Why I Hate Stealth Kickstarters

Again this comes up, so again I find myself thinking about it and this time I think that I have to work out my thoughts in a post. I know that people are going to argue about this, fair enough. Everyone is entitled to their opinions on these matters, even when they disagree with me.

You're probably wondering what this "stealth Kickstarter" that I'm so upset about actually is. As a matter of fact I've already had my wording "attacked" by having someone say that these things aren't being hidden, so they can't be stealth. I use the term stealth in this regard to describe introducing a secondary project (whether as a stretch goal or as a pledge level) into a primary project (the project that is being Kickstarted). The first time this happened (and caused me to not back a project) was with Frog God Games and their Kickstarter for a new edition of their Swords & Wizardry Complete rules. They had a pledge level that allowed backers to purchase a monster book unrelated to actual project. The second time that I noticed this was with Robin Laws' Kickstarter for Hillfolk added a stretch goal that when reached would release the Gumshoe system under and open license of some sort. Just as a note, Hillfolk isn't a Gumshoe game.

I get that this is a marketing ploy to pull another demographic into paying for a project. Is it legal, by the standards of Kickstarter's guidelines? I'm not entirely sure, but I'm not a lawyer or a legal expert. I just know what I know from reading the guidelines on the Kickstarter site. I have decided to send a request for clarification on this point to Kickstarter, so hopefully I will hear something back. If that happens, I will update this post accordingly.

Some would say that I am using this as a justification as a reason to not back projects that I wasn't planning on backing already. That's not the case. I get that a lot of people aren't interested in the principals of how they spend their money. I'm not one of those people.

This quote comes directly from Kickstarter's guidelines page. After the quote I am going to use, what may seem to some to be tortured logic to get to a point.
A project has a clear goal, like making an album, a book, or a work of art. A project will eventually be completed, and something will be produced by it. A project is not open-ended. Starting a business, for example, does not qualify as a project.

One of the problems that I have with stretch goals (and I have more than one problem, but that is likely for another blog post) is that I think they turn a discrete project into something open ended. I know, tortuous logic, but it is part of the problem that I have with the process. Also, stretch goals tend to turn more into swag than what I think they should be...making the project stronger/faster/better. If a project makes more money than what the project manager needs then that additional money should go into making the project better, whether that is via more/better art, high page count, additional material from other creators. I do not think that it should go to doing things that are unrelated (like releasing other systems under an open license). Yes, I know that people are going to disagree with me, but I don't care.

Friday, September 21, 2012

An Early Look At Nova Praxis

I was able to get an early look at the playtest documents for the upcoming Nova Praxis game from Void Star Games. They have a Kickstarter in the works (and if you are reading this blog post from the future it could be already happening or finished).

Nova Praxis is a transhumanistic science fiction game that uses Void Games Stands of Fate variant of the Fate rules as its underlying game engine. Transhumanism is a burgeoning genre in tabletop role-playing. Steve Jackson Games tilled the soil years ago with their Transhuman Space game, a game that featured collaboration between game designers and futurists to make a transhuman setting that seemed a probable extrapolation of the current world into a future one. Eclipse Phase by Posthuman Studios also goes over this ground, but adds an element of horror to the transhumanist SF. Both of these are strong games, with strong followings, that would be difficult for a new game to surpass and set its own ground.

Some would say: Do we really need another transhumanist role-playing game? I think that's a dumb question because, at it's heart, transhumanism should be an extrapolation of today into a probably and plausible tomorrow. As today changes, so should the tomorrows keep pace.

Wednesday, August 08, 2012

Kickstarter Crack: Are RPG Publishers Going Down A Rabbit Hole?

Every day we all see announcements of new Kickstarters, or publishers/designers saying that they've submitted Kickstarters, or that they are planning one. It is a goldrush as publishers, and wannabe publishers, see the dollar signs that some are getting and want a piece of the pie. I had figured originally that in a couple of years we would reach the saturation point and Kickstarter would lose its luster, now I'm not so sure that the tipping point is all that far away.

We have had a couple of high profile RPG Kickstarters fail to materialize after a couple of years: Gary Sarli's e20 has been plagued with alleged behind the scenes issues, nearly from the beginning, and Phil Brucato's Powerchords is apparently in a limbo-like state since achieving funding in 2010. Yes, I know, there will be defenders of both of these Kickstarters that will likely come out of the woodwork, but I still say that a 2-year gap after reaching funding with no product in sight is inexcusable. With the rush for money that is going on with Kickstarter and people wanting to publish, I think that this is really only the tip of the iceberg. When you have people who do not have any sort of business background, working off of the basis of their "awesome" ideas, who are suddenly hit with the fees and taxes that come with having a real business it is going to be easy for them to get overwhelmed and burn out as well. Considering the history of a lack of business training that we have in the RPG business, there could be a lot of these coming up in the future. Like I said in a recent post here, there are too many (both fans and publishers) who value enthusiasm over professionalism, and this is going to bite Kickstarter backers on the ass.

True, I want creators and designers who are excited about their upcoming and current projects, but enthusiasm without professionalism, or even some sort of track record, doesn't mean that things are going to get done. This also leads to Kickstarter overload, with publishers announcing one Kickstarter after another, sometimes launching a new project before the previous one reaches its final stages of coming to market. Enthusiastic, yes...but is it practical? I don't really think so, plus it starts to lead to a fatigue and the fans start to believe that publishers see them as nothing more than a piggy bank. This attitude is already surfacing around the various social media outlets as gamers are saying "Enough!" to the grind of Kickstarter projects.

The enthusiasm angle also has the added danger of self-selecting for your existing audience. If you know who your audience is, and you know what they want, you end up selling the same things to them over and over again, at the exclusion of a broader market. This ends up creating a look of success to your Kickstarters, but there's no further buzz or market share gained, which is one of the strengths of Kickstarter if you plan on getting your product into distribution.

A year ago I would have said that Kickstarter was the savior of RPGs, allowing projects that would never have seen the light of day to have a chance at getting published. Now, I'm not as certain about that as I used to be. Publishers need to start pacing themselves, particularly in this economy, and realize that every Kickstarter isn't going to be like Traveller5 or Ogre. Yes, there's money to be made to get projects off of the ground, but now we are even seeing projects that announce their stretch goals out of the gate. The assumption being that gamers are going to kiddy up the money. A couple of these projects have had to revise their pre-announced stretch goals, or offer up further bribes to get people interested.

Sloppiness also plagues Kickstarter projects. The reason why I made my Enthusiasm post (linked about) was because I encountered a poorly written Kickstarter project from them, not to mention poorly thought out. A "stealth" Kickstarter like theirs, they are Kickstarting a new printing of their Swords & Wizardry Complete book and yet one of the pledge levels is for a new version of their Monsters book) leaves a bad taste in my mouth. Subsequent communication with whomever answers the mail on their Kickstarter account didn't do much to help that feeling. Ultimately, I chose to not support their Kickstarter, even though I would have liked the books that they were offering. I'm sure that some people will think that there's nothing wrong with adding a stealth Kickstarter to a publisher's existing project but I think that is just another example of the money-grab mentality that is surfacing. I will admit that this mentality isn't unique to those with RPG-related project, it is just that those are the ones that I am watching.

I do not think that Kickstarter is a bad thing. I still think that it will be able to help a lot of publishers get their projects into the hands of gamers that would not have otherwise seen them. I do think that publishers need to exercise more caution and forethought, and a little less enthusiasm on the part of their projects. I'm sure that this isn't going to be a popular or widely-held opinion within gaming circles, but it has been percolating in my head for a while and I think that it finally needed to be released into the wild. Hopefully this spawns some debate and thought on the subject before more gamers get burned on overly enthusiastic projects that never see the light of day.

Friday, August 03, 2012

Dorkland! Roundtable with Jacob Wood

I talked with Jacob Wood of Accessible Games about his upcoming game Psi-Punk (currently going through it's Kickstarter). As of the time of this posting, he is at 34% of his goal for his Kickstarter. I like the Fudge system, and I like cyberpunk stuff, so this is a Kickstarter that I endorse and think that you should check out and put your money into.

This is the video of the Roundtable with Jacob:


In addition to talking about his Kickstarter, we had a very interesting and enlightening discussion about issues of accessibility for handicapped people in gaming. Jacob talked about issues that he has with commercial PDFs and the problems that he often has with them in reading software for the blind. I learned some important things about accessibility, I think. Jacob also discusses accessibility issues at his blog and reviews materials on the basis of its accessibility for handicapped gamers. Really, some good stuff.

Like I said at the top of this post, I hope that you check the link to his Kickstarter and show it some love.

Thursday, August 02, 2012

Enthusiasm and Professionalism in Tabletop RPG Publishing

About this time last year I wrote a post about publishers rushing games in order to have them for sale at Gen Con, only to have to release a new edition within months because the rush job missed so many errors. The business of RPG publishing sometimes seems to forget the fact that there's more to this than just having something to sell at Gen Con.

The polar opposite of this attitude is the "hobbyist," those who publish because they love games more than they understand how a business really works. A good example of this would be the current (as of the date of this post) Kickstarter being run by Frog God Games for a new edition of their Swords & Wizardry Complete, in hardcover format. They previously released a hardcover edition that was marred by printing errors and poor follow up and customer service. I guess some lessons are difficult to learn.

I do not think there is any nobility in publishing something from the stance of being a hobbyist, so if your responses to this opinion post are based from that mindset don't bother.

Thursday, April 19, 2012

Looking For A Kickstarter That's More Than A Preorder? Reading With Pictures

(Chicago, IL- April 19, 2012) Reading with Pictures, a 501(c)3 nonprofit charity, announced today the official launch of their fundraising campaign to create The GraphicCvr Textbook. This groundbreaking project will enable educators to take comics beyond supplementary reading and into the core curricula.

The Graphic Textbook brings together some of the finest creative talents in the comics industry – including Fred Van Lente, Ryan Dunlavey, Janet Lee, Amy Reeder, Katie Cook and Roger Langridge – with the leading experts in visual literacy and comics-based curriculum – including Dr. Katie Monnin and Dr. James Bucky Carter – to create a gamechanging educational tool for the classroom and beyond that’s tied to a revolutionary impact study overseen by Dr. David Rapp of the Learning Sciences Department of Northwestern University.

Aimed at grades 3-6, The Graphic Textbook features a dozen short stories (both fiction and non-fiction) that address topics drawn from the list of Common Core Standards. The accompanying Teacher’s Guide will include Standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices and a comprehensive listing of additional educational resources, both in print and online.

Josh Elder, President and Founder of Reading with Pictures, explains “This project has been years in the making, and it's been developed with input from hundreds of educators, academics and students nationwide. With their help, we're going to create a comic that teachers will actually want to use and a textbook that students will actually want to read. And we've done it while respecting our contributor's rights and keeping our product price below the gong market rate. We know that there's a need for this product, now we just need your help to prove it."

The Graphic Textbook will be financed entirely through a Kickstarter campaign set to launch on April 13 and run through May 17. The finished product is set for a spring 2013 release in both print and digital formats.

Back us on Kickstarter at http://www.kickstarter.com/projects/readingwithpictures/the-graphic-textbook

Visit our website at www.readingwithpictures.org

Like us on Facebook at http://www.facebook.com/ReadingWithPictures

Follow us on Twitter at http://twitter.com/#!/ReadingWithPix