Showing posts with label independent comics. Show all posts
Showing posts with label independent comics. Show all posts

Tuesday, October 08, 2013

Red Sonja and Conan Crossover Coming From Dynamite and Dark Horse

October 8th, 2013, Mt. Laurel, NJ - New York Comic-Con Announcement:  Dynamite Entertainment and Dark Horse Comics are proud to announce the 2014 crossover of swords-and-sorcery icons Red Sonja, She-Devil with a Sword and Conan the Barbarian, a reunion that fans have asked for since their last team-up over fifteen years ago.  Two series will be published, Red Sonja/Conan and Conan/Red Sonja, by Dynamite and Dark Horse, respectively.  Acclaimed writers Gail Simone and Brian Wood are confirmed as the writers for the epic crossovers, both firmly established as valuable contributors to the Robert E. Howard fantasy mythos.


Gail Simone, current Red Sonja series writer, states, "It's only the crossover that readers have been begging to have for over a decade: the two greatest barbarian adventurers ever created in an epic tale of blood, lust, and vengeance.  This is the kind of stuff that made me a reader in the first place, and working with Brian Wood and his amazing version of Conan?  It's just a sword-and-sorcery dream come true.  It's sword vs. sword, Cimmerian vs. Hyrkanian, loincloth vs. bikini, and it'll probably be the most fun you'll have reading a comic all year."


Brian Wood, current Conan series writer adds, "Conan and Red Sonja together are a genre dream team, and I'm looking forward to not only working with Gail on the story, but creating a crossover story that is epic and huge as these things should be... and something that matters, that's relevant, and adds something to each character's rich history."


Nick Barrucci, CEO and Publisher of Dynamite Entertainment, says, "Red Sonja and Conan are the power-couple of fantasy comics.  They define the genre together, the iconic figures by which all others are measured.  Their history is intertwined, and I suppose it was only destiny that would lead them together again.  Well, that and a lot of planning alongside great folks like Mike Richardson, Gail Simone, and Brian Wood, plus the editorial teams from both of our companies.  And the timing could not be better, as this is a huge crossover to hit as we go into our tenth anniversary.  We couldn't be more pleased to see the Robert E. Howard legacy made whole again with two Hyboria-shaking crossover events."



Mike Richardson, President and Publisher of Dark Horse, says, "I think the fans of these series have been waiting a very long time to see them together again. I'm happy that we could work this out with the good folks at Dynamite."

Gail Simone is a multiple award-winning writer of comics and animation.  She began her career writing the popular comics parody column, "You'll All Be Sorry," which led to writing The Simpsons at Bongo Comics, Deadpool at Marvel, and Killer Princesses at Oni Press.  She has since written for many different publishers, including popular runs on iconic books like Birds of Prey, The All-New Atom, Secret Six, Wonder Woman, Catwoman, and Red Sonja.  In addition to her comic book work, Simone has written prose, game material, and animation, including Tomb Raider, Justice League Unlimited, and Batman: Brave and the Bold.  She was also a co-writer of the critically-acclaimed Wonder Woman animated film released in 2009.

Multiple Eisner Award-nominee Brian Wood released his first series, Channel Zero, to considerable critical acclaim in 1997 and has gone on to create hard-hitting original series such as DMZ, Northlanders, The Couriers, and The Massive.  Adding to that body of work, he's also written some of the biggest titles in pop culture, with work on Star Wars, Conan the Barbarian, Lord of the Rings, and The X-Men.

More information will be available in coming weeks regarding the long-awaited Red Sonja and Conan reunion event.

About Dynamite Entertainment:

Dynamite was founded in 2004 and is home to several best-selling comic book titles and properties, including The Boys, The Shadow, Vampirella, Warlord of Mars, Bionic Man, A Game of Thrones, and more.  Dynamite owns and controls an extensive library with over 3,000 characters (which includes the Harris Comics and Chaos Comics properties), such as Vampirella, Pantha, Evil Ernie, Smiley the Psychotic Button, Chastity, Purgatori, and Peter Cannon: Thunderbolt.  In addition to their critically-acclaimed titles and bestselling comics, Dynamite works with some of the most high profile creators in comics and entertainment, including Kevin Smith, Alex Ross, Neil Gaiman, Andy Diggle, John Cassaday, Garth Ennis, Jae Lee, Marc Guggenheim, Mike Carey, Jim Krueger, Greg Pak, Brett Matthews, Matt Wagner, Gail Simone, Steve Niles, James Robinson, and a host of up-and-coming new talent.  Dynamite is consistently ranked in the upper tiers of comic book publishers and several of their titles - including Alex Ross and Jim Krueger's Project Superpowers - have debuted in the Top Ten lists produced by Diamond Comics Distributors. In 2005, Diamond awarded the company a GEM award for Best New Publisher and another GEM in 2006 for Comics Publisher of the Year (under 5%) and again in 2011. The company has also been nominated for and won several industry awards, including the prestigious Harvey and Eisner Awards.  For more information, please visit: http://www.dynamite.com/.

About Dark Horse:

Founded in1986 by Mike Richardson, Dark Horse Comics has proven to be a solid example of how integrity and innovation can help broaden a unique storytelling medium and establish a small, homegrown company as an industry giant.  The company is known for the progressive and creator-friendly atmosphere it provides for writers and artists.  In addition to publishing comics from top talent such as Frank Miller, Mike Mignola, Neil Gaiman, Brian Wood, Gerard Way, Geof Darrow, Guillermo Del Toro and comics legends such as Will Eisner, Neal Adams, and Jim Steranko, Dark Horse has developed its own successful properties such as The Mask, Ghost, Timecop, and SpyBoy.  Its successful line of comics, books, and products based on popular properties includes Star Wars, Mass Effect, Buffy the Vampire Slayer, Aliens, Conan, Avatar: The Last Airbender, Halo, Serenity, The Legend of Zelda, Game of Thrones and Domo. Today Dark Horse Comics is the largest independent comic book publisher in the US and is recognized as one of the world's leading publishers of both creator-owned content and licensed comics material.  For more information, please visit: http://www.darkhorse.com/.

All characters ™ and © their respective owners.

Wednesday, February 20, 2013

IDW Publishing And The G.I. Joe "Relaunch"

Periodically, although some may not agree with me on this, you really have to freshen up and revitalize the G.I. Joe concept. This is, after all, what got us the 80s G.I. Joe cartoons and comics that so many are still nostalgic for today. IDW Publishing, with this new G.I. Joe #1 is doing this again, and revitalizing the concept again for the 21st century.

In the book, the team is coming out of the shadows to become a public face for the American military, or as Duke puts it in the issue, so-called "celebrity soldiers."  As a gamer, I have to say that this concept sells me on the book. As a matter of fact, this concept is ready made for a role-playing game setting (I wish that Hasbro would let Wizards of the Coast do a G.I. Joe role-playing game, but that is a digression).

One of my favorite lines from the comic comes from Shipwreck: "Do I have to wear this? I'm a Navy SEAL, not a cartoon duck." For the first time, the G.I, Joe team has to deal with marketing: tee shirts and even toys with their likenesses.

This is not a restart, or a relaunch or a revamp. The previous continuity all still seems to have taken place, right down to General Colton, the G.I. Joe of the original "Adventure Team," being put in charge of the contemporary team. These are all of the characters that you know and love, they are just changing and adapting to the world around them, a world where news and advertising are as much weapons as guns and knives.

In addition to the usual, familiar faces, there are a couple of new characters. In accordance with the team's new public mission there is an embedded blogger (named Hashtag by someone who has obviously been on the internet during the last few years) who's job it is to record the team's missions and make sure that everyone knows who they are and what they do. I also like the fact that Cover Girl had been on Project Runway.

The story is pretty fast paced. We are dropped into the action, after things have already hit the fan and then brought up to speed with flashbacks to the G.I. Joe press conference and the events leading up to the current mission going wrong. There are a lot of familiar notes to this story and writer Fred Van Lente is obviously very well-versed in the lore of the Joes. However, this is not a continuity mired comic. You don't have to have read ten or twenty years worth of G.I. Joe comics in order to know who the people are, or what is happening. With a new G.I. Joe movie looming on the horizon, that is probably a big reason for all of this, and I do not think that it is a bad reason either. Unfortunately comics have become wrapped up in a certain kind of fan who knows the trivia and minutia of thirty or more years of continuity and by creating comics that appeal to those people the casual and new readers have been locked out of comics. I applaud IDW Publishing for making a comic that is so new user friendly.

The art is really good as well. I mean really good. With Steve Kurth on pencils and Allen Martinez on inks, the book has a team that is capable of dynamic, engrossing art that is both good in the action scenes as well as the character bits. The art lives and breathes and draws you along with the story.

Is this comic worth buying? Hell. Yes. This is the best G.I. Joe first issue that I have seen in a very long time, better than previous issues from IDW. I would say that this is probably the best first issue that I have seen since Devil's Due had the rights and was publishing a G.I. Joe comic through Image Comics. Even if you're not a fan of the Joes, if you like military stories or action-oriented comics, I really think that you will like this book. It has made me impatient for the next issue. If you didn't pick this book up today, get back to your comic store and get a copy before it is gone and you have to wait for the trade to find out what all of the rest of us are excited about.

Tuesday, January 01, 2013

Brian Wood & Ming Doyle: Mara Issue One

Brian Wood likes his near future stories, a reflection of today with just enough distance to almost make the stories allegorical. From comics like DMZ to The Massive to Channel Zero, Wood has become one of the few voices for political and social issues that has been around in mainstream comics. With Channel Zero and DMZ growing out of his post 9/11 experiences in New York City, a bit of Wood's psyche gets woven into the stories that he tells.

Ming Doyle is a relative newcomer to comics, but her art has been featured in anthologies such as Comic Book Tattoo, Womanthology: Heroic, volume two of Popgun and many other places in both bigger and smaller comic companies.

Doyle's aesthetic as an artist is similar to that of Wood's, who unfortunately does not do as much are or design of books as he has in the past, which gives a synergy to this collaboration. Another newcomer, Jordie Bellaire, contributes a restrained palette of colors, fleshing out the world visualized by Doyle in her job as the book's colorist. Colorists in comics do not get the attention that they deserve, but it is their work that helps bring the world in the pages to life, making just as important of a final contribution as the artists themselves.

On a slightly political note, it is nice to see a comic where two-thirds of the creative team is female. With the subject matter of this book, I honestly think that helps.

Mara Prince, the title character, is a super-star athlete in a future athletes are super celebrities. At seventeen, she is the foremost star of volleyball around the world with endorsements and payouts unimaginable probably to current athletes. She lives in an exclusive home unobtainable by most people in the world (even by her teammates), far, far above the hassles and problems of the rest of the people in her world. This is not without drawbacks, because she also suffers from isolation from the world that watches and idolizes her. However, it is slowly revealed in this first issue that there is a secret, other than her celebrity that also isolates her from the world, and is at the root of her capabilities as an athlete. I won't give it away, but the reveal in the final pages casts an entirely different light on the character and the story.

There is a morality at play, but it isn't apparent until the last few pages. I won't give the reveal away for those who haven't read the book yet, but I can say that it casts the story into a "What would you do to be the best at what you are? Would you even lie?" direction. The issue pulled me through the story, and when I got to the ending I had to go back and read the entire comic again a couple of times to see if that ending was as blindsiding as it was at first, and then I picked up the little clues leading up to the reveal. This is a remarkably subtle story. In ten years, this will be one of the comics that we all look back at and point at as a demonstration of how comics can be more than protracted fist fights with interjections of emo "character development." Brian Wood and Ming Doyle give us a sophisticated story that is very literate. I know that I am looking forward to the next issue. I want to see how the big reveal impacts those close to Mara, as well as the world as a whole. It's just that big.

Should you buy this comic? I give this my first unreserved recommendation of "HELL YES" for 2013. If you like comics that are more than just super-heroes. If you want literate, thought-provoking storytelling in the graphic medium. If you just want a damn good comic, Mara is the comic for you. Now I will start to impatiently wait for the next issue to come out.

Friday, August 03, 2012

Garth Ennis And The Shadow

I made one of my irregular stops to the comic store today. Unfortunately they didn't have the book I went to find (Chaykin's Black Kiss II, but I guess you have to go on new release day for things like that), but I decided to pick up a couple of issues of Dynamite's new version of The Shadow. I would have picked up more than the first two issues, but unfortunately the store didn't have any copies of number 3. The first arc of this new book is a story called "The Fire of Creation." I will try to keep spoilers to a minimum, but since these books are already a few months old now I am pretty sure that most of the people who want to read them already have. If you aren't one of those people, you might not want to read past this point.

Saturday, March 10, 2012

Dark Horse's Conan: Queen of The Black Coast in Review

Finally, I managed to get a copy of this first issue. I have been looking forward to this collaboration between two fresh voices in comics: Brian Wood and Becky Cloonan. Yes, it's not the first time that they have worked together. Fans of super-hero comics should track down their two Demo collections for a series of interesting and thoroughly modern takes on super-heroes and super-powered people.

This comic isn't about someone with super-powers, a code name, or brightly colored tights. It is about Conan, the Barbarian, and it is the launch of a new Dark Horse title about the pirate years of the character, and his travels with the pirate queen Belit. Outside of a few references in other stories, the original Queen of the Black Coast, written by Robert E. Howard, is the only appearance of Belit. She appeared in numerous issues of the old comics from Marvel.

First, let's talk about the art. Becky Cloonan is one of the best young artists to hit comics in a long time. She brings an energy and vibrancy to this issue that is unlike any artist that you have probably seen before on a Conan comic. Her sensibility is very much that of the alternative comics of the last decade or so, and I think that brings a new feeling to the story. Her characters are expressive. You can see Conan smirk and Belit smolder within the pages of this book. The sample at the right shows our first glimpse of the character of Belit, filtered through the lusty imagination of Conan.

Brian Wood's writing weaves between quoting the original story and giving an emotional resonance to the characters in the story.  Both Conan and Tito have distinct voices that allow you to tell the difference between who is talking when. Even though this is a younger Conan, with much of his life and adventures before him, Wood gives the character a wight that shows the big hero that he is going to become one day. Wood and Cloonan manage to demonstrate in just a few short pages that even this young Conan is a charismatic leader of men, who manages to quickly convince a ship of merchants to help him and take him away from the city where his savage ways have once again gotten him into trouble. He only needs a small hint of violence to do it, but his manner quickly wins over the crew.

Admittedly, this is an introductory issue and it shows. Most of this issue is given to explaining who Conan, Tito, and Belit are as characters and setting the tone for Conan's world. This might be a bit dull for someone who is a long time fan of the characters and stories. However, this is a new ongoing that will also give us new adventures during this period of Conan's life, so a little bit of setup can be overlooked. To me, this is one of the classic Conan tales, and I think that the adaptation has been done right.

Is this comic worth buying? Definitely, yes. I plan to keep buying it past the adaptation of this story as well, because I think that the work done by Wood and Cloonan, as well as the talent that they have already demonstrated on other projects, show that this will be a book that is a keeper as long as they are doing it.

Monday, February 13, 2012

Origins of Independence In Comics: First and Caliber Comics

These probably aren't going to be long posts, but this is going to be the first in a series. Before Image Comics and before creators like Robert Kirkman, there were independent comic publishers championing the cause of creator ownership in comics. Today we are going to talk about two of these publishers: First Comics and Caliber Comics. I'm going to start with these two because they were the companies that I was most familiar with back in the day because of their proximity to me at different points in my life. First Comics was a Chicago-based company best known for comics like Dreadstar, Nexus, Badger, Jon Sable, Grimjack and American Flagg, bringing us creators like Tim Truman, Howard Chaykin, Steve Rude, Mike Baron, John Ostrander and others. Detroit-based Caliber is known for publishing books like Deadworld, The Crow, and Baker Street, as well as starting the comic careers of creators like David Mack and Brian Bendis.

Tuesday, January 18, 2011

Mister X: The Little Comic That Could

I was rummaging through my trade paperback shelves the other day and came across my copy of the first volume of iBooks Mister X trade. Shamefully, this well-designed and thought out book has never found a large enough of an audience (despite the book being optioned for film back in the 80s with Patrick Stewart rumored to play the lead at the time). Besides this trade I have a couple of Vortex issues that I came across at the time, and a couple of issues of the attempted Caliber relaunch in the 90s (Caliber does still, to this day stand as one of my favorite small press comic publishers of that decade).

Part of the problem, I think, is just the hit or miss distribution of small press comics back then. Back in the 80s, and through part of the 90s, distribution for most media (comics and music chief among them) were still fairly regional to the point of what may have been popular in one part of the country never got seen in others.

What was Mister X you might ask? The very short Wikipedia article can be found here. Dean Motter, the creator of Mister X has a bit more information about him:

In the late 1970s, Dean Motter edited and art directed Andromeda, a Canadian comic book series which adapted the works of major science–fiction authors such as Arthur C. Clarke and A.E. van Vogt. During that time Motter and collaborator Ken Steacy created The Sacred & The Profane (Star Reach), which Archie Goodwin referred to as "the first true graphic novel" in the contemporary comics medium.

Motter achieved recognition for his album cover design during his tenure as art director for CBS Records Canada, and later with his own studio, Modern Imageworks. His record jackets and promotional graphics (for acts such as The Nylons, Triumph, Loverboy, The Diodes, Liona Boyd and Jane Siberry) have won several awards. Motter has been nominated for a Juno Award six times, and won twice. He won a Juno Award in 1983 for "Best Album Graphics" for his work on the Anvil album Metal on Metal. The following year, he again won the "Best Album Graphics" award for his work on the Seamless album by The Nylons, along with Jeff Jackson and Deborah Samuel.

In 1988, he co-wrote and illustrated Shattered Visage for DC Comics based on Patrick McGoohan's 1960s British television series The Prisoner. The following year he created the logo and basic cover design for DC's Piranha Press imprint.

Mister X, at best, was a mystery. Who was Mister X? What was he doing? How did he find all those tunnels? For some, this strength was a great weakness. Many of the stories only had vague resolutions, as the enigma of the main character was central to the theme of the book and the stories.

The question remains: Why should we care? Well, I think the important reason why we should care about Mister X/Dean Motter is that he was a trailblazer. Books like Mister X, while obscure then and now, are important for the fact that they prepare audiences for what comes later, like the works of groundbreaking creators like Grant Morrison. Thematically I know that I can see similarities between the works of Motter and Morrison, even though I doubt that they were intentional. Both of these creators made books that were "essays" on their internal landscapes, using comic books as a media for bringing out these musing, and while Motter never did super-hero books, his Mister X or his Prisoner comics presage much that later comic creators would do, and at the same time he showed that the linear narrative of the comic book could be successfully usurped by the more non-traditional narrative styles of speculative fiction. For helping bring these sorts of depths of storytelling to comics alone, Motter is an important figure.

I suggest checking out the first trade of Mister X, if only for the incredible work of Los Bros Hernadez on the art of the first four issues. They really set the tone for the issues to follow. Amazon has some used copies listed here.