Thursday, August 17, 2006

Hybrid mutant beast's body found

The world is a strange place. If you can't get a senario out of this, you're just not trying.

Hybrid mutant beast's body found

An animal found dead in the United States may be the mysterious creature that has mauled dogs, frightened residents and been the subject of local legend for half a generation.

The animal was found near power lines along Route 4 near Turner, Maine, on Saturday. It had apparently been struck by a car while chasing a cat.

The carcass was photographed and inspected by several people who live in the area, but nobody is sure exactly what it is.

Wednesday, August 16, 2006

Gen Con Indy: Day Four Report and Wrap-Up

A wrap up of the finale of GenCon from our friends at RPGBlog.

Gen Con Indy: Day Four Report and Wrap-Up

Sorry about my late posting for the final day of Gen Con. Anyone who's gone knows that the post-Gen Con crash can be brutal, and mine was no exception.

Tuesday, August 15, 2006

Summer of Bottled Drinks

Because its just too weird not to share. This, my friends, is the true essence of blogging.

Summer of Bottled Drinks

Here’s a trivial summer project to keep me and you occupied. Take a picture of bottled beverages, include where I was drinking, and blog them. I like to drink different kinds of drinks, and bottled drinks are usually 100 yen to 170 yen. There are varieties and they’re cheap enough to try all these different varieties. I’ll make a post with five drinks each.


[Via Warren Ellis]

Sunday, August 13, 2006

A closed mind about an open world

Interesting article. Makes me wonder how much of this data could be mapped across to the OGL in the RPG biz.

A closed mind about an open world

Studying intellectual property and the internet has convinced me that we have another cognitive bias. Call it the openness aversion. We are likely to undervalue the importance, viability and productive power of open systems, open networks and non-proprietary production. Test yourself on the following questions. In each case, it is 1991 and I have removed from you all knowledge of the past 15 years.


[Via Boing Boing]

Saturday, August 12, 2006

Gen Con Indy: Day Three Report

And via our friends at RPG Blog, here is a report of Day Three at Gen Con.

Gen Con Indy: Day Three Report

By the third day of Gen Con, the fatigue is really starting to show for some folks. But for most, it's a happy sort of fatigue, a daze offset by the combined momentum and energy of tens of thousands of other people still meeting, gaming, exploring, and having fun.

I Have RuneQuest

And despite the bitching of grognards around the internet, I think it is pretty cool. The nifty keen copy of Land of Ninja for RQ3 that I got through a trade came in the mail today too. Coincidence?

Watch out d20, there's a new kid on the block...and its the bastard child of the system that kicked D&D's ass before.

Gen Con Indy: The ENnies and Day Two Report

From the RPG Blog comes a day two report of GenCon, including the winners of the ENnies. Congratulations to everyone who won. Glad to seek AMP getting some deserved acclaim.

Gen Con Indy: The ENnies and Day Two Report

We’ve got plenty of more coverage from today, but let’s go to the big topic first: without further ado (a phrase I have heard many times in the past few hours), I’ll give you your 2006 ENnie winners.

Friday, August 11, 2006

Wizard World: Oh how lame it was

Jonny's report from Wizard World Chicago.

Wizard World: Oh how lame it was

I know, I know...it's been nearly a week since I said that I would write about my trip to Wizard World Chicago on here. So enough of this waiting around shit...

Gen Con Indy: Day One Report

From the RPG Blog we have an overview of the first day of GenCon.

Gen Con Indy: Day One Report

Well, Day One of Gen Con Indy draws to a close, and what a day it was! We’ve got plenty of pictures (more of which will be added quite soon--don't worry we've got plenty more from today) to share with those of you who couldn’t quite make it (captions to come later), and a nice recap of the day’s events.

Saturday, August 05, 2006

Don't Let Architecture Astronauts Scare You

This is something that I came across while randomly following links across the internet, something that I like to do when I want to find out new things or different angles on old things.

Obviously, I was looking for sites with discussion about gaming and a couple of clicks down the road of a search this article popped up on my browser. I think that it has some interesting parallels for some of the things that are "plaguing" the online RPG community these days. It ties in with the bombast of the community that I brought up in a post from a few days ago.

Here's a great quote that I think really cuts to the chase of what I think about a lot of the "theorizing" that is going on: "Sometimes smart thinkers just don't know when to stop, and they create these absurd, all-encompassing, high-level pictures of the universe that are all good and fine, but don't actually mean anything at all." I think that calling these people Architecture Astronauts is just as applicable to gaming as it is to computer systems.

Don't Let Architecture Astronauts Scare You

"When great thinkers think about problems, they start to see patterns. They look at the problem of people sending each other word-processor files, and then they look at the problem of people sending each other spreadsheets, and they realize that there's a general pattern: sending files. That's one level of abstraction already. Then they go up one more level: people send files, but web browsers also 'send' requests for web pages. And when you think about it, calling a method on an object is like sending a message to an object! It's the same thing again! Those are all sending operations, so our clever thinker invents a new, higher, broader abstraction called messaging, but now it's getting really vague and nobody really knows what they're talking about any more. Blah.