Saturday, November 18, 2006

Wednesday, November 15, 2006

Man arrested for strangling woman he met through suicide website

Strange news out there in the real world.

Man arrested for strangling woman he met through suicide website
An unemployed man was arrested Wednesday for strangling a woman he had got acquainted with through a suicide website, police said.


[via Warren Ellis]

Vertigo First Issues for Download

DC Comics is offering some of the Vertigo first issues for free download off of the DC Comics website. If you haven't already, check out these books. All are available in trade format as well.

Dorkland reccomends: DMZ, Doom Patrol, Transmetropolitan and Hellblazer. It wouldn't be worth the efort to reccomend either Sandman or Swamp Thing. Those are just givens.

Vertigo First Issues for Download
Now you can read the full first issues of the many Vertigo series that revolutionized comics! Follow the links below to download a PDF version of the first issue of these classic Vertigo series now collected in graphic novel form. When you visit the Graphic Novels section of VertigoComics.com, any graphic novel titles with a #1 icon (#1) will have a download of the ground-breaking first issue!

Runequest III: Here, There and Everywhere

I've got a new gaming interest: Runequest. However, if you came to this blog entry expecting me to talk about the new Mongoose version of the rules. What I am actually interested in is the classic Runequest designed by Chaosium and published by Avalon Hill -- Runequest 3.

I've been spending the last few months working at tracking down some of the stuff for the game, and now I am in the stage of waiting for things to come in. I am very excited about learning the system. This is the worse part of buying a "new" game, the wait for it to arrive.

I was talking to Ben Monroe about my new interest in RQ3 and he pointed me to this great essay about the game written by Sandy Petersen (Call of Cthulhu and DOOM creator). I think that it brings up some really interesting points about the system.

Sandy Petersen on Runequest
Few RPGs permit playing a non-human with the facility of Runequest even today [1996!]. In fact, the trend is rather away from playing non-humans. 'Tis not necessarily a bad trend, given the rather lame interpretations of these beings that have infested the RPG market. Partly as a result of the difficulty in playing them.

You see, most games render non-humans as variations on humans. Example: 'dwerlfs are like humans, but with -2 from STR and INT' or whatever. RQ nonhumans are completely independent -- you could set up a RQ game with no nonhumans at all, and never make any reference to humans, and character creation and play would be smooth. I think that the psychological aspects of this difference have had an effect on scenario designers, essayists, and gamemasters.

There is another way in which RQ affected Glorantha. By the nature of most of Greg's early stories, plus White Bear & Red Moon, Nomad Gods, etc., Glorantha seemed to be a place where titans battled far above the level of mere mortal fodder.


So, are you a Runequest III fan? I would really like to hear your thoughts and experiences with the system. Share your stories, exploits and adventures. I will be writing more about the system here as the box sets start trickling into my mail slot.

Also, Ben has started a RQ3 discussion list on Yahoo. If you are interested in joining discussions on the game that don't necessarily focus on Glorantha, check out the discussion list.

Monday, November 13, 2006

Classics Corner: The Green Eyes of Bâst, by Sax Rohmer

This is something new that I am going to call Classics Corner. These are stories, novels and other literary works that are important to the horror, fantasy and science fiction genres. Each Classic Corner will feature an opening quote from the particular work, with a link to a way for you to read the complete work. I hope that you enjoy this.

There is so much cool old stuff that you just cannot find from publishers, or on the shelves of bookstores anymore. True, some of it has held up better than others but these things are still the basic blocks upon which the new, the wild and the now have been built.

One thing that is cool about the internet is that these things are not truly lost anymore, but they are out there hiding in the shadowed corners waiting to be found and enjoyed again. From time to time, from here on out, I am going to point you in the direct of some of these lost classics that I am pretty sure that you haven't read before. If you have, that's great. If you haven't, though, you are going to be exposed to some writings that I consider to be interesting, if not seminal.

A lot of this stuff is going to be stories that can be related to your role-playing games.

Classics Corner: The Green Eyes of Bâst, by Sax Rohmer
CHAPTER I
I SEE THE EYES


'Good evening, sir. A bit gusty?'

'Very much so, sergeant,' I replied. 'I think I will step into your hut for a moment and light my pipe if I may.'

'Certainly, sir. Matches are too scarce nowadays to take risks with 'em. But it looks as if the storm had blown over.'

'I'm not sorry,' said I, entering the little hut like a sentry-box which stands at the entrance to this old village high street for accommodation of the officer on point duty at that spot. 'I have a longish walk before me.'

'Yes. Your place is right off the beat, isn't it?' mused my acquaintance, as sheltered from the keen wind I began to load my briar. 'Very inconvenient I've always thought it for a gentleman who gets about as much as you do.'

'That's why I like it,' I explained. 'If I lived anywhere accessible I should never get a moment's peace, you see. At the same time I have to be within an hour's journey of Fleet Street.'

I often stopped for a chat at this point and I was acquainted with most of the men of P. division on whom the duty devolved from time to time. It was a lonely spot at night when the residents in the neighborhood had retired, so that the darkened houses seemed to withdraw yet farther into the gardens separating them from the highroad. A relic of the days when trains and motor-buses were not, dusk restored something of an old-world atmosphere to the village street, disguising the red brick and stucco which in many cases had displaced the half-timbered houses of the past. Yet it was possible in still weather to hear the muted bombilation of the sleepless city and when the wind was in the north to count the hammer-strokes of the great bell of St. Paul's.

Standing in the shelter of the little hut, I listened to the rain dripping from over-reaching branches and to the gurgling of a turgid little stream which flowed along the gutter near my feet whilst now and again swift gusts of the expiring tempest would set tossing the branches of the trees which lined the way.

'It's much cooler to-night,' said the sergeant.

I nodded, being in the act of lighting my pipe. The storm had interrupted a spell of that tropical weather which sometimes in July and August brings the breath of Africa to London, and this coolness resulting from the storm was very welcome. Then:

'Well, good night,' I said, and was about to pursue my way when the telephone bell in the police-hut rang sharply.

'Hullo,' called the sergeant.

I paused, idly curious concerning the message, and:

'The Red House,' continued the sergeant, 'in College Road? Yes, I know it. It's on Bolton's beat, and he is due here now. Very good; I'll tell him.'

Saturday, November 11, 2006

CCP and White Wolf to Merge

Some interesting news via Flames Rising. If this is accurate (I can't find confirmation on either company's websites) it certainly means that the gap between the (probable) number two RPG company and the rest of the "industy" just got much, much bigger.

Not being a MMO person it doesn't mean a lot to me from that angle, but I'm sure it means that we'll see a WoD MMO before too long.

This will certainly be something to watch.

CCP and White Wolf to Merge
CCP hf. and White Wolf Publishing, Inc. today announced that the companies have entered into a definitive agreement to merge. The creators of the single largest persistent online role-playing world and the world's second-largest developer of offline role-playing, strategy and collectable card games will create the industry's largest independent Virtual World developer. CCP is the publisher and developer of EVE Online, the world's largest virtual gaming universe. White Wolf is the creator of some of the world's most recognized role-playing titles including: World of Darkness (Vampire, Werewolf, Mage) and Exalted. The combined company will introduce new online and offline gaming products across the science-fiction, horror, and fantasy genres.


Click on the link for more information.

Oscar Winner Jack Palance Dead at 87

He may not have been a great, but he certainly was good. I'm sure that he's doing push-ups in heaven.

Oscar Winner Jack Palance Dead at 87
For most of his Hollywood career, Jack Palance played memorable tough guys in films such as 'Shane' and 'Sudden Fear,' but it wasn't until he was in his 70s that he won an Oscar for his comedic self-parody in 'City Slickers.'

Palance endeared himself to viewers of the 1992 Academy Awards when he accepted his Oscar for best supporting actor by dropping to the stage and performing one-armed push-ups.

Saturday, October 28, 2006

OBS Rate Increase Rescindment Request Petition

In case you hadn't heard just yet, DriveThruRPG.com and RPGNow.com have agreed to a merger of their services. These sites are the two leading etailers of PDF products for the role-playing "industry." They say that the merger will mean better prices and a better selection, since consumers will only have to go to one place now. Shortly after that they announced that the companies who sell through their site will have to pay increased fees. I don't think that is going to help cut prices for the consumer.

This petition is for presentation to the new company (OneBookShelf.com) to show that consumers and publishers are not happy with this new arrangement. If it bothers you, you should sign it too. I was the first signer.

OBS Rate Increase Rescindment Request Petition
We respectfully request that the owners of OneBookShelf (OBS), which was formed by the merger of RPGNow.com and DriveThruRPG (DTRPG), rescind the planned rate increase for publishers fees due to take effect on December 1st, 2006. We submit that this rate increase will be potentially detrimental to both OBS vendors and consumers.


Dorkland wholeheartedly endorses the PDF site operated by Steve Jackson Games: e23. Since Atlas Games has aready stopped selling through RPGNow to move to e23, hopefully other pubishers will follow to show their support for diversity in the marketplace.

Thursday, October 26, 2006

Dungeons & Dragons trial

Never good publicity for a hobby, but I wonder why his mental illness isn't in the headline instead of something attention grabbing like "Dungeons & Dragons."

Detroit gamer was acting out a fantasy when he killed co-worker with a sword
An avid Dungeons & Dragons player 'became his fantasy' when he slashed his co-worker to death with a homemade sword in October 2004, his attorney said Wednesday.

Monday, October 23, 2006

Charlie Stross' Diary: Let's put the future behind us

Here's some interesting thoughts on the state of SF from British (since I'm not sure what part of the UK he is from) SF author Charles Stross. If you haven't read his story "The Atrocity Archive" yet you should start now. In the meantime, check this out from the blog on his website.

After coming across a link to this post on Warren Ellis' website I thought that it was something that was worth sharing. I know that a couple of people who read my blog will find it interesting. There are some interesting links in the actual text as well in it's original form on his website.

Let's put the future behind us
There's always a bloody force five hurricane making landfall in the little teacup of a genre that I inhabit. Last year it was the Mundane SF manifesto (short form: they don't believe in having sex standing up because it might lead to dancing using classic science fictional tropes because they might lead to fantasy). This year it's the back to basics thing. When will they learn?

Kristine Kathryn Rusch, who is old and distinguished enough to know better, wrote a critical essay for a book (titled 'Star Wars on Trial') in which she attempted to make the case for the defense, and which was republished in Asimov's SF magazine. She lit a match (thus: 'First, the promised answer: to what extent is current sf writing influenced by Star Wars? The answer is simple: Not enough'), then tossed it in a pool of petrol (and so: 'In order to make my case for that answer, however, I must address #3: Star Wars and the battle for SF readers and shelf space. There is no battle for shelf space because of #6: to what extent does SW define how the general public sees SF or, as I like to call it, the definition of SF') before generously carpet-bombing the area with the reductionist napalm of genre categorization (which sticks to everything like a label, and burns, baby, it burns!).

To try and paraphrase (or parody) her argument: SF is of declining interest (and has declining market share) to the general public because it's not true to its pulpy roots. So let's all go write media tie-in novels, because they attract readers, and if we attract lots of readers, we'll reinvigorate the ghetto. In other words, the past forty-odd year long project of trying to inject some quality into the stuff our dreams are made of is not merely a failure, but counter-productive.

All of this would be messy enough, but she managed to phrase it in such a way that it got right up various noses (That's Paul McAuley and Ian McDonald, in case you don't know them in drag), not to mention the sinuses of large numbers of other hoity-toity folks who think that what they're doing might possibly have some literary merit to it. (Like me.)