Startling Stories: "Startling Stories was a pulp science fiction magazine which also published a lot of science fantasy. A companion magazine to Thrilling Wonder Stories and Captain Future magazine, it published 99 issues from 1939 to 1955. It was edited by Sam Merwin, Jr. from 1945 to 1951.
It featured a novel in each issue, several of which were written by Henry Kuttner. Among the classic stories which were published in it were The Black Flame by Stanley G. Weinbaum, The Last Days of Shandakor and The Star-Men of Llyrdis by Leigh Brackett, and Against the Fall of Night by Arthur C. Clarke. From 1940 to 1952 it featured covers by Earle Bergey. After Captain Future magazine ceased publication, some of the final stories about the eponymous character were published in Startling."
Sunday, April 26, 2009
Golden Age of Science Fiction
Golden Age of Science Fiction: "The first Golden Age of Science Fiction — often recognized as the period from the late 1930s through the 1950s — was an era during which the science fiction genre gained wide public attention and many classic science fiction stories were published. In the history of science fiction, the Golden Age follows the 'pulp era' of the 1920s and 30s, and precedes New Wave science fiction of the 1960s and 70s. According to historian Adam Roberts, 'the phrase Golden Age valorises a particular sort of writing: 'Hard SF', linear narratives, heroes solving problems or countering threats in a space-opera or technological-adventure idiom.'"
Saturday, April 25, 2009
Ethan Van Sciver - Behind the Lanterns' Looks
It's not Marvel Zombies with the whole tacky thing they do, where you see Peter Parker like, eating Aunt May. You just want to shower and cry and go talk to your minister. We're not going to do that.
Friday, April 24, 2009
A Brief History of Roleplaying Games
Definitely an interesting read. I think that a historical perspective is often lost among both gamers and designers.
Indy Planet :: A Whole New World of Comics!
I just found this interesting looking small press online comic shop. Anyone every use it and have any feedback? There's some fun looking books.
The Georia Guidestones
Looking for guidelines on how to rebuild after an apocalypse? Look no further than the Georgia Guidestones.

A massive granite monument espousing the conservation of mankind and future generations. Sources for the sizable financing of the project choose to remain anonymous. The wording of the message proclaimed on the monument is in 12 languages, including the archaic languages of Sanskrit, Babylonian Cuneiform, Egyptian Hieroglyphics and Classical Greek, as well as English, Russian, Hebrew, Arabic Hindi, Chinese, Spanish, Swahili
the words are exactly as the Sponsors provided them:
1. Maintain humanity under 500,000,000 in perpetual balance with nature.
2. Guide reproduction wisely - improving fitness and diversity.
3. Unite humanity with a living new language.
4. Rule passion - faith - tradition - and all things with tempered reason.
5. Protect people and nations with fair laws and just courts.
6. Let all nations rule internally resolving external disputes in a world court.
7. Avoid petty laws and useless officials.
8. Balance personal rights with social duties.
9. Prize truth - beauty - love - seeking harmony with the infinite.
10. Be not a cancer on the earth - Leave room for nature - Leave room for nature.
Thursday, April 23, 2009
Kicking It Old Style
Back in Blackmoor - Out of the Box with Ken Hite
This column occasionally takes a little heat for being head over heels in love with the hippie elves of the 'indie gaming community,' to which charge this columnist pleads emphatically guilty. But a year after Gary Gygax’ final leveling up, it’s time to look back at the original indie gaming community, which is to say at modern-day players of the original indie game: Dungeons & Dragons, B.C. (Before Corporatism). Forget 4e vs. 3.5 vs. Pathfinder — in the “old school” community, AD&D is still just a little bit too slick and citified for some folks.
I’ll have more to say on the storied rivalries — and eerie similarities — between indie elves and old-school dwarves in later columns, but I figured I should start out with an introduction to the whole concept. And who better to introduce me, and through me you good people, to it than James Maliszewski? James has written a lot of gaming material, of which I might select the Gear Krieg RPG as one of my personal favorites, but is perhaps best known now for his retro imperial-SF game Thousand Suns and — the reason he’s here now — his tetchy, diamantine, opinionated, finely-researched, downright amazing blog Grognardia. From that pulpit, he’s become, if not the Pope of Old School, certainly its William Phillips, and he’s been generous enough to answer us some questions.
Fresh Blood for Wild Cards
From George R.R. Martin's Livejournal:
The Wild Cards series began in New Mexico in the mid-80s with a group of writers and friends who all gamed together, players in an epic years-long campaign of the role-playing game SUPERWORLD. That gaming group included me, Melinda Snodgrass, Walter Jon Williams, John Miller and Gail Gerstner Miller, Parris, Chip Wideman, and Victor Milan... but when we decided to pitch Wild Cards as a shared world anthology, I reached out to some other writers who shared our love of comic books and superheroes, and Roger Zelazny, Steve Leigh, Lew Shiner, Bud Simons, Pat Cadigan, Edward Bryant, Leanne C. Harper, Arthur Byron Cover, and Howard Waldrop came aboard. So did Steve Perrin, the creator of the SUPERWORLD game that had inspired us. That core group of writers and creators produced the first seven books in the Wild Cards series.
It's always been my feeling, however, that any long-running series risks growing stagnant after awhile unless it's freshened up from time to time... and the best way to do that is by regularly adding new characters, new concepts, new conflicts... new writers. Wild Cards has had a long tradition of dragging new inmates into the asylum (some of them kicking and screaming). Over the years, the original founding members of the Wild Cards consortium were joined by others: William F. Wu, Michael Cassutt, Chris Claremont, Kevin Andrew Murphy, Bob Wayne, Laura J. Mixon, Sage Walker, Daniel Abraham... and most recently the Class of 2007, made up of Caroline Spector, Christopher Rowe, Carrie Vaughn, Ian Tregillis, and S.L. Farrell.
Renewal is a never-ending process, however. With SUICIDE KINGS in the pipeline and the Committee triad wrapped up, the time was ideal to go out and recruit some more poor damned fools for the Wild Cards projects to come (which I can't talk about, not just yet, but watch this space, we'll have news for you soon).
So let me introduce all you Wild Cards fans (and those who aren't yet, but soon will be) to the Wild Cards Class of 2009.
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