Saturday, March 10, 2012

Cover Mock-Up

People have been clamoring for a post. This is an early mock-up of the cover. It is subject to change.

Those are public domain super-heroes Black Terror, his sidekick Tim and a sometimes associate of the two named Red Ann. The art is by Darrel D. Miller and is available on DriveThruRPG. He does art with a cool retro feel, and he also does writeups of public domain supers for the Supers! RPG.

Welcome to the blog. I am already working out a couple of posts for the blog, while I work on my revision of the 4C System. Revision is such a strong word. I'm not really rewriting things as much as I am turning the rules from a rather bland toolkit (no offense meant to the original 4C writers) into a more flavorful super-hero game. I'll be talking about what I am doing here as I go along with my development.

Friday, March 09, 2012

VALIANT Launches Four New Series for Summer 2012

Valiant is proud to announce four new series for the summer of 2012 -- X-O Manowar, Harbinger, Bloodshot, and Archer & Armstrong -- featuring brand new beginnings for some of comics' most iconic characters! Kicking off with X-O Manowar in May and Harbinger in June, the Summer of Valiant continues this July in Bloodshot #1, from acclaimed writer Duane Swierczynski (Immortal Iron Fist, Birds of Prey) and artists Manuel Garcia (Checkmate, Spider Man: Breakout) & Arturo Lozzi (Immortal Weapons)! Then, in August, the Valiant Universe's greatest duo begins an all-new epic journey in Archer & Armstrong #1 by the New York Times bestselling creative team of Fred Van Lente (Amazing Spider-Man, Hulk: Season One) and Clayton Henry (Uncanny X-Men)! Four months. Four titles. Infinite possibilities. The Summer of Valiant is coming!

After the jump we have some unlettered preview art from the first two Valiant comics of the Summer of Valiant.






Tuesday, March 06, 2012

GMing Advice From Some Guy

OK, so....I promised some GMing advice the other day. I've been thinking about this for a couple of days now. Typically, I hate it when people present themselves as being experts when they don't know what they're talking about. I'm not going to presume that this is some sort of perfect advice that will make your gaming better, polish your floors and give you a whiter and brighter smile. It is some things that have worked for me over the years, and maybe it might help you. Fitting said advice to your personal group is up to you. Comments and feedback are welcome. If you want specific advice, I can try to help...but I'm no Dear Abby. So, let's move on...

8Tracks Music Mix: From Me To You

I made my first mix on 8Tracks. I hope you like.


Saturday, March 03, 2012

RPGNow/DriveThruRPG GM's Day Sale

I am a little bit late to the show, because of my little vacation, but I wanted to make sure that I got this out there for those of you who might be interested (and didn't already know about it).


GMs may only get one day a week, but at RPGNow/DriveThruRPG they get a whole week...a whole week of sales that is. From Classic and Contemporary White Wolf, to Fantasy Games' Unlimted's offerings from the early days of gaming, to Fading Suns, to a swath of material from the good days of D20...this sale has a little bit of everything for you.

This sale runs until March 7, so be sure to get in on some of the action. There has got to be something that you have been looking for in this sale.

Click here for the link to the sale's sub-site. [Sale is over, so links have been removed.]

This week, while the sale is going on, I am also going to do a post or two about GMing tips. That should be fun too.

Thursday, February 23, 2012

Before There Were Indie RPGs, There Was A Maelstrom

Back before there were indie games, or story games, or even before games like Sorcerer and Dogs in the Vinyard, there was Maelstrom Storytelling from Hubris Games (currently owned by Precis Intermedia).

Coming out in 1997, one of the early games in the genre of narrative games, Maelstrom is really only predated by the first edition of Atlas Games' Over The Edge in this genre. Mentioning Over The Edge is important, because both games are similar in that they use descriptors to describe your characters, however the main difference is that Maelstrom departed from the "mainstream" of game design at the time by moving to a scene-based method of resolution, rather than the task-based method that is tried and true amongst most role-playing games.

Tuesday, February 21, 2012

Marvel Heroic Roleplaying is Here!

The PDF for Marvel Heroic Roleplaying is here and available via DriveThruComics, along with the other fine members of the OneBookShelf family of PDF sales sites.

IT’S TIME TO STEP UP
The Avengers have been disassembled, the Fantastic Four are somewhere in space, and the X-Men aren’t answering their phone. When dozens of dangerous villains are sprung from the maximum-maximum security prison known as the Raft, who’s going to stop them? You are.

ALL THE RULES, ALL THE ACTION

Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. It’s one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you’ve got to make the hard choices—will you let a dangerous villain escape in order to save an innocent life?. With the MARVEL HEROIC ROLEPLAYING Basic Game, that great power and great responsibility is yours.

This Rulebook Includes:

Operations Manual: Easy to learn game rules for playing characters from the Marvel Universe and playing out your favorite Marvel Blockbuster Events!

Breakout: Based on the acclaimed story arc from Brian Michael Bendis’ New Avengers, including a super villain prison break and a perilous journey to the Savage Land!

Hero Datafiles: Game play sheets for many of your favorite Marvel Super Heroes, from Captain America and Spider-Man to the X-Men and Fantastic Four!

For two to eight players, ages 13 and up. Requires game dice.

This is the newest licensed game from Margaret Weis Productions, and it uses a variant of their Cortex+ rules that power games such as Smallville and Leverage. Expect a review of it soon.

Monday, February 13, 2012

RPGNow/DriveThruRPG Feburary Discount Codes

Each month One Book Shelf, the people that run DriveThruRPG and RPGNow give out a special 20% off code for certain products. These are the PDFs that you can get at 20% off this month. If you've been waiting to pick up any of these great books, now is the time.
 
Aruneus Bundle [Troll in the Corner]
Part-Time Gods [Third Eye Games]
A Peculiar Pentad - Savaged [Super Genius Games]
Ultimate Dice Tower 2 [Fat Dragon Games]
 
Once you get to the checkout use this code in the coupon spot: GeekLoveRules2012 

As usual, all of these links have affiliate codes that raise money for things that can be reviewed here on the Blog. This coupon code is good until March 14th, 2012.
 

Origins of Independence In Comics: First and Caliber Comics

These probably aren't going to be long posts, but this is going to be the first in a series. Before Image Comics and before creators like Robert Kirkman, there were independent comic publishers championing the cause of creator ownership in comics. Today we are going to talk about two of these publishers: First Comics and Caliber Comics. I'm going to start with these two because they were the companies that I was most familiar with back in the day because of their proximity to me at different points in my life. First Comics was a Chicago-based company best known for comics like Dreadstar, Nexus, Badger, Jon Sable, Grimjack and American Flagg, bringing us creators like Tim Truman, Howard Chaykin, Steve Rude, Mike Baron, John Ostrander and others. Detroit-based Caliber is known for publishing books like Deadworld, The Crow, and Baker Street, as well as starting the comic careers of creators like David Mack and Brian Bendis.

Tony Moore vs. Robert Kirman: Saving The Comic Book Industry

So, the battle for The Walking Dead between Robert Kirkman and Tony Moore continues.

In Kirkman's corner: http://www.comicbookresources.com/?page=article&id=36949
The exact nature of Moore's role in the first six issues appears poised to become a key element of the dispute: While the artist's complaint identifies him alternately as co-creator, joint author and co-owner of the copyrights in "The Walking Dead" (and the other comics), Kirkman and his attorney Allen B. Grodsky repeatedly emphasize Moore was credited as "penciler, inker and gray tones"; Kirkman even provided The Hollywood Reporter with scans from the first few issues as further proof. The 2005 agreement spells out that Moore is to only share "created by" credit with Kirkman on "Battle Pope."
  In Moore's corner: http://www.comicbookresources.com/?page=article&id=36950
"Robert procured our agreement by deception," Moore told CBR. "He then failed to perform the agreement. While he has paid some royalties, he has refused to provide the documents and information he is required to provide under the agreement and which are necessary to confirm that he has paid what is owed. I have tried to obtain this information by means other than a lawsuit but have been denied and stonewalled in every attempt by Robert and his sharp-elbowed handlers. His conduct is unlawful and immoral, and he ought to be held accountable. He can try to falsely minimize my contributions, but both he and I know the truth, which I believe will be revealed in the course of this lawsuit."