Thursday, March 07, 2013

Tomorrow: The New G+ Hangout Campaign

We started a new game this week. We have had a lot of fun with our Swords & Wizardry games over the last few months, but we decided that it was time for a change of system and genre for a bit. As most people who know me know, I am a big fan of the Fudge RPG, so after a few false starts that is what I pitched to the group. We're using a variant called ASCB for the characters, with a few embellishments on my part.

We made characters:
We also started to flesh out the connections of the various characters.

We aren't sure yet how long this campaign is going to go, but we are definitely in for an interesting ride.

HARBINGER WARS #1 – Read the First Five Pages!

On April 3rd, there will be no winners. Just survivors. Harbinger Wars is coming!
 
Valiant is proud to present an advance preview of Harbinger Wars #1 (of 4) – the can't miss first chapter of the game-changing battle between Bloodshot and Harbinger that will define the Valiant Universe in 2013! From acclaimed writers Joshua Dysart and Duane Swierczynski and red-hot artists Clayton Henry and Clayton Crain, Valiant's first family crossover event starts right here this April!
 
For decades, Toyo Harada’s Harbinger Foundation and the government’s own Project Rising Spirit have been waging a secret war over the rarest resource known to man – the unruly superhuman telekinetics known as Harbingers. Over the years, they’ve each collected a small army of these empowered children to inflict their agendas on the world. But now, the reformed Harbinger hunter known as Bloodshot needs to atone for his crimes – and he’s going to start by releasing two dozen of the most volatile Harbingers from their PRS prison and into the world.
 
Bloodshot wants to lead them. Toyo Harada wants to control them. And Peter Stancheck, a teenage renegade with immense powers of his own, wants to give them free rein. But the runaway children of PRS have their own ideas for the future…and, as the body count rises, the Valiant Universe will realize that power this immense cannot be contained. It must be exercised. Who will survive the Harbinger Wars?
 
Spanning 12 issues total, the definitive Valiant Universe storyline of the year begins on April 3rd in Harbinger Wars #1 (of 4)! Then the action continues with new jumping-on points in Harbinger #11 and Bloodshot #10 – the first issues of all-new four-part storylines chronicling the fallout of the Valiant Universe’s first full-scale superhuman conflict. Follow the entire Harbinger Wars saga through Harbinger Wars, Harbinger and Bloodshot or read each series independently for a complete standalone story arc!
 
For more information on Harbinger Wars and the rest of the Valiant Universe, visit Valiant on Twitter, on Facebook, or at ValiantUniverse.com.





HARBINGER WARS #1 (OF 4)
Written by JOSHUA DYSART & DUANE SWIERCZYNSKI
Art by CLAYTON HENRY & CLAYTON CRAIN
Cover by LEWIS LAROSA (FEB131152)
Pullbox Exclusive Variant by CLAYTON HENRY (FEB131153)
Variant Cover by CLAYTON CRAIN (FEB131154)
Variant Cover by PATRICK ZIRCHER (FEB131155)
$3.99/T+/32 pgs.
ON SALE – 4/3/13 (FOC – 3/11/13)
 
HARBINGER #11 (HARBINGER WARS)
Written by JOSHUA DYSART
Art & Cover by KHARI EVANS (FEB131156)
Pullbox Exclusive Cover by CLAYTON HENRY (FEB131157)
Variant Cover by PATRICK ZIRCHER (FEB131158)
$3.99/T+/32pgs.
ON SALE 4/10/13 (FOC – 3/18/13)
 
BLOODSHOT #10 (HARBINGER WARS)
Written by DUANE SWIERCZYNSKI
Art by BARRY KITSON
Cover by MICO SUAYAN (FEB131159)
Pullbox Exclusive Cover by CLAYTON HENRY (FEB131160)
Wraparound Variant by LEWIS LAROSA (FEB131161)
$3.99/T+/32pgs.
ON SALE 4/17/13 (FOC – 3/25/13)
 



 

Wednesday, March 06, 2013

Dorkland! Roundtable with Matt Forbeck

There was a lot of things to talk about when Matt Forbeck was at the Dorkland! Roundtable. I knew that he had worked for a great deal of companies in the tabletop role-playing industry, even co-found Pinnacle Entertainment group and serving as its first President. I didn't know that he had published a gaming fanzine while still a teen and had a booth at GenCon for it. We talked about all of these interesting things and we talked about his writing career, including his successful 12 for 12 Kickstarter campaigns.


There was a lot of good stuff, and we probably could have kept talking for another hour. I think, along with my talk with Monte Cook, these were the two Roundtables that we could have just kept going on and on. I hope you enjoy.

Monday, March 04, 2013

Valiant Comics Hit H.A.R.D.

The 90s are back, and Valiant Comics is bringing back the H.A.R.D. Corps as part of the Harbinger War.


Tuesday, February 26, 2013

The Lost: A Charity Fiction Anthology

I don't often push crowdfunding campaigns, mostly because I think they get enough momentum on their own. This one is a bit different, and it is kind of close to my heart. This is about The Lost: A Charity Fiction Anthology. And, eighteen days out from the finish, it is still a few hundred dollars away from its goal. From the campaign page:

The Lost is stories of hope, tragedy, and the people the world turns away from. From a young woman struggling with addiction to a streetwise Santa looking out for his friends, these stories range from literary to magical realism. The Lost is an anthology of stories that confront issues of homelessness and the people our society ignores.

The Lost features a great group of writers who have created daring, elegant stories of loss, redemption, and love.
and (most importantly):
The Lost is a fiction anthology with nine stories about the lives of the people society has forgotten. The proceeds from The Lost will benefit City Harvest, a charity that feeds the hungry. 
Now serving New York City for 30 years, City Harvest (www.cityharvest.org) is the world's first food rescue organization, dedicated to feeding the city’s hungry men, women, and children. This year, City Harvest will collect more than 42 million pounds of excess food from all segments of the food industry, including restaurants, grocers, corporate cafeterias, manufacturers, and farms. This food is then delivered free of charge to some 600 community food programs throughout New York City by a fleet of trucks and bikes. City Harvest helps feed the more than one million New Yorkers that face hunger each year.
Part of the reason that this charity is near and dear to me is because I've been homeless, and I know how you can feel close to that edge again (having been underemployed for a while now) , so I know that the time comes when you need to get help. I've never been one to easily ask for money, unlike some who seem to think it is OK to ask others to pay for things in life like moving expenses or car repairs. Homelessness are people who are in genuine need and who need genuine help, and people like +J.R. Blackwell and +Brennan Taylor of Galileo Games wanting to help warms my heart.

I've seen an ARC of the book, and there's some great fiction to be found in these pages. I'm sure you'll recognize some of the writers:
  • Kathryn Watterson: Bumble Bee Brown
  • C.J. Malarsky: Burning Ember
  • Sarah Newton: Circles and Stars
  • K. H. Vaughan: Hell on Wheels
  • Megan Engelhardt: Jimmy Got-It Gets It
  • Stephen D. Rogers: Magpie
  • Meg Jayanth: The Beasts By Their Names
  • Peter Woodworth: The End of Hungry Santa
  • Shoshana Kessock: The Case of George the Curious
For  $5 you can receive one of the short stories in electronic form. For $10 you can receive the anthology in electronic form. Obviously, you can give more, help more. and that would be a great thing. Never ever give because someone says that you need to, or because you feel that you have to...give because it is the right thing to do.

Monday, February 25, 2013

Justice League of America and Vibe First Issues

When I read the new first issues of Justice League of America and Justice League of America's Vibe from DC Comics, I have to say that I had low expectations. I have much of the run of the Justice League Detroit from the months in between J'onn J'onzz making his triumphant return to the Justice League to the lead-up to the Crisis on Infinite Earths that lead to the deaths of a good chunk of the Detroit-era League.

I will say right now that I thought that the Detroit-era of the Justice League was a great idea. On paper. Unfortunately, that idea hit some speedbumps on the way to getting to the final stories. One of those major speedbumps was Vibe. To be honest, the portrayal of the character had all of the subtlety of being hit in the head with a bowling ball. One thing that DC Comics had a hard time recovering from, after Marvel Comic's surge of popularity in the 60s and 70s, was that all of their characters were pretty much white middle class guys (except of course for the billionaire white guys), and there wasn't much for readers of color to grab on to with DC's books. I'm sure that was part of the reason for a multicultural approach to this run of the Justice League. It just wasn't very good and to prove that it wasn't very good, the final story arc lead to the death of a couple of the new characters and the ending of this version of the Justice League.

So, let's fast forward to 2013 (and ignore the "return" of the Detroit-era  Justice League in Darkest Night) and we see a return of some of the ideas of that team to the New 52. There's a new multicultural Justice League in town, and it is set in Detroit again. Michigan native Geoff Johns launches this new Justice League of America book (although he will be replaced by a permanent writer), probably in order to tie it more tightly into the next "Aquaman" of the New 52, the comic with the awkwardly long name of The Justice League of America's Vibe (hereafter known as Vibe). I'm sure that's to avoid "confusion" with the magazine of the same name, but who really knows.

The set-up of Justice League of America #1 and Vibe #1 are both the same: Darkseid's attempted invasion of Earth from the initial story arc of John's and Jim Lee's Justice League comic. Detroit was the first beachhead of Darkseid's invasion, and also the place where the first person died: the brother of Francisco "Cisco" Ramon, the man who will become the super-hero Vibe. Cisco was caught in the first Boom Tube opened onto Earth, and was saved by his brothers Armando and Dante. Armando was killed by a Parademon in the attempt, but did save his brother.Being caught in this Boom Tube is what has given Cisco his powers: the ability to sense beings from other dimensions (due to their differing vibrational rates) and a powerset of vibrational-oriented abilities.

Both of these comics set up the background of the formation of this new Justice League, and Vibe becoming a super-hero. I think the whole "the unlikeliest hero" is a bit too cute and self-aware on the part of Johns and DC Comics. Yes, we get that no one liked Vibe from the first time around but there were reasons for that. These comics do a much better job this time around, and I'm not the only one who thinks that. Vibe is a much less stereotypical character this time around, and I think that is what will potentially keep this book going, not any marketing ploys.

Another Detroit-era character, former mentor and support staff member James Gunn returns as a member of the secret government organization A.R.G.U.S. (no where near as cool or fun as S.H.A.D.E. but an attempt by the powers that be at DC Comics to make something like Marvel's S.H.I.E.L.D.) and mentor and support staff to the new Justice League of America. I'm not 100% sold on A.R.G.U.S. within the setting yet, it just seems too derivative even after a year. Throw in Steve Trevor as a super-spy and Suicide Squad/Team 7 member/leader Amanda Waller running the whole shebang and I'm still not entirely sold on the concept. Another thing that I didn't think that I would be saying, but Vibe definitely came out of the gate a lot stronger than Justice League of America, which makes sense since Vibe does have a much smaller cast to deal with.

However, these are both good comics. I'm not the biggest fan of Geoff Johns. He is a good writer, don't get me wrong, but he can be very uneven in his storytelling. His work on Green Lantern tended towards being overly long, and sometimes convoluted, and his work on Justice League is no where near as strong as what he had done with the Justice Society in the past. That said, Johns brings an incredible amount of enthusiasm to any book that he writes. Love or hate his work, but this is a man who is motivated by love for characters. Unfortunately, as I said, that doesn't always promise quality but it can bring good things to any book that the man works on.

Are these books worth buying? Yes. I would say that Vibe is definitely the "must have" book of the two. Johns has tied this new character deeply into the story of the New 52, and that means that there are going to be some big things happening in this book (as demonstrated by the reveal on the last page that I am not going to spoil), and they are going to be important to the advancement of the setting. Justice League of America is still a wildcard for me. I know that this is also supposed to be important to the advancement of the overall setting, but I'm just not feeling it as much as I did with Vibe. Probably because there is so much going on, and so many characters to introduce that there wasn't as much of a chance for storytelling.

The opinion in the comics blogosphere seems to be that Vibe will be the book that won't last, but comparing these two first issues I am going to say that it has much longer legs (so far) than Justice League of America. I'm not saying that I expect the book to be cancelled, I am just saying that of the two, Vibe was the stronger comic. You should buy both Justice League of America and Vibe, but you should buy the hell out of Vibe.

IDW Publishing + Cartoon Network = Puzzling?

News broke today about IDW Publishing picking up a license to do comics based on Cartoon Network properties like Powerpuff Girls, Ben 10, Dexter's Laboratory Samurai Jack and other cartoon. I have to admit that while I think it is great that we are going to see more all ages comics (from some great cartoons) I am puzzled as to why Warner Entertainment and the Cartoon Network made the decision to farm this out to another company, rather than publish internally through DC Comics. When Warner Entertainment and DC Comics and other companies were reorganized a few years ago the stated reason was to foster better synergy within the various Warner Entertainment companies. This means seeing more DC Comics properties making it to the big and small screen (although DC and Warner have seen much greater success in the feature-length animation works rather than feature films), but it also mean taking advantage of the fact that Warner has a publishing arm in DC Comics that would handle adapting other properties into comic book form. Yes, we've seen a few Supernatural comics (The CW Network being owned in part by Warner), but outside of that we really haven't seen the synergy.

All of this is what makes this announcement so...puzzling. Obviously, I am not tuned in to these things and I don't have any sort of inside track on what's happening, but it just seems odd that Warner would decide to do this with a company that isn't a part of their umbrella. Is this demonstrating a lack of faith from Warner in DC Comic's ability to handle doing all ages publishing?

Saturday, February 23, 2013

A Is For The Abyss

Between the three sephiroth of Kether, Chokhmah, and Binah is the Abyss. The Abyss is home to the displaced shards left over from the previous creation, these shards were once much more than the lingering, broken spirits that they are now. The previous creation was marked by Chaos and Silence, and now the things in the Abyss are what remains of all of that.

These shards sometimes irrupt into worlds, as they drift around through the cosmos; moving amongst the sephiroth and floating about through the various pieces of the tree of life. When these shards move into world they become great beasts of destruction, driven to undo the current creation and restore the one in which they had been whole. Sometimes these creatures go unchecked and they raze world, drawing them into the anti-creation of the Abyss and bringing them closer to Tohu and Bohu. Sometimes champions rise up and fight these creatures, struggling to save their worlds from death and darkness and silence.

I will (hopefully) be doing a series of Alphabet posts that tie in some of the background ideas that I am putting together for my Demon Hunters game. This is going to be a dark fantasy game, and it will be playtested by the G+ Hangout gaming group that I am a part of so you will be able to watch the game as it develops.

Friday, February 22, 2013

Margaret Weis Productions, Ltd. and Twentieth Century Fox Consumer Products to Develop Firefly RPG Products

MWP To Develop All-New Series of Pick-Up-And-Play Games set in the ‘Verse.

WILLIAMS BAY, WI, February 22, 2013 – Margaret Weis Productions is thrilled to announce a partnership with Twentieth Century Fox Consumer Products to publish tabletop role-playing products based on Joss Whedon’s fan-favorite television series, Firefly. Initial releases are expected as early as spring of 2013 with print and digital releases based on MWP’s award-winning Cortex system.

The adventures of Captain Malcolm Reynolds and the crew of Serenity continue to attract new fans a decade after the television series first aired. Fresh from recent success, MWP’s own crew of seasoned designers and creators of licensed role-playing games, stand ready to develop an all-new series of pick-up-and-play games and game supplements. Based on much-loved characters, stories, and locations, every Firefly RPG product will be designed to be accessible, authentic, and as innovative as fans have come to expect from MWP.

"This project is a dream come true for me. I have been such a long-time fan of Firefly!" says MWP President Margaret Weis. "I look forward to working with my crew to take us all back out into the Black!"

“This partnership is another way that we can give back to the Firefly fans,” said Jeffrey Godsick, President of Fox Consumer Products. “Firefly followers have shown continuous loyalty to the franchise and we want to give them quality products in return.”

About Margaret Weis Productions, Ltd.:
Margaret Weis Productions (MWP) is an award-winning publisher of tabletop roleplaying games. Their most recent successful licensed games include those derived from the worlds of Marvel, Dragonlance, Leverage, Smallville and Supernatural. Based in Wisconsin, MWP has been bringing games to fans since 2005. Leading MWP is New York Times Bestselling author Margaret Weis. She’s a tireless supporter of fandom and gamers with a vision for her company to bring high-quality games to both long-time gamers and newcomers alike.

About Twentieth Century Fox Consumer Products:
A recognized industry leader, Twentieth Century Fox Consumer Products licenses and markets properties worldwide on behalf of Twentieth Century Fox Film Corporation, Twentieth Television and Fox Broadcasting Company, as well as third party lines. The division is aligned with Twentieth Century Fox Television, one of the top suppliers of primetime entertainment programming to the broadcast networks.

###

Contact:
Christi Cardenas
Business Manager & Agent
Margaret Weis Productions, Ltd.
Phone: 715-629-9277
christi@margaretweis.com
www.margaretweis.com
@margaretweispro

Cynthia Pascoe
Twentieth Century Fox Consumer Products
310-369-2492
Cynthia.Pascoe@fox.com
Daniella Apfel
Bender/Helper Impact
212-689-6360
daniella_apfel@bhimpact.com

Wednesday, February 20, 2013

IDW Publishing And The G.I. Joe "Relaunch"

Periodically, although some may not agree with me on this, you really have to freshen up and revitalize the G.I. Joe concept. This is, after all, what got us the 80s G.I. Joe cartoons and comics that so many are still nostalgic for today. IDW Publishing, with this new G.I. Joe #1 is doing this again, and revitalizing the concept again for the 21st century.

In the book, the team is coming out of the shadows to become a public face for the American military, or as Duke puts it in the issue, so-called "celebrity soldiers."  As a gamer, I have to say that this concept sells me on the book. As a matter of fact, this concept is ready made for a role-playing game setting (I wish that Hasbro would let Wizards of the Coast do a G.I. Joe role-playing game, but that is a digression).

One of my favorite lines from the comic comes from Shipwreck: "Do I have to wear this? I'm a Navy SEAL, not a cartoon duck." For the first time, the G.I, Joe team has to deal with marketing: tee shirts and even toys with their likenesses.

This is not a restart, or a relaunch or a revamp. The previous continuity all still seems to have taken place, right down to General Colton, the G.I. Joe of the original "Adventure Team," being put in charge of the contemporary team. These are all of the characters that you know and love, they are just changing and adapting to the world around them, a world where news and advertising are as much weapons as guns and knives.

In addition to the usual, familiar faces, there are a couple of new characters. In accordance with the team's new public mission there is an embedded blogger (named Hashtag by someone who has obviously been on the internet during the last few years) who's job it is to record the team's missions and make sure that everyone knows who they are and what they do. I also like the fact that Cover Girl had been on Project Runway.

The story is pretty fast paced. We are dropped into the action, after things have already hit the fan and then brought up to speed with flashbacks to the G.I. Joe press conference and the events leading up to the current mission going wrong. There are a lot of familiar notes to this story and writer Fred Van Lente is obviously very well-versed in the lore of the Joes. However, this is not a continuity mired comic. You don't have to have read ten or twenty years worth of G.I. Joe comics in order to know who the people are, or what is happening. With a new G.I. Joe movie looming on the horizon, that is probably a big reason for all of this, and I do not think that it is a bad reason either. Unfortunately comics have become wrapped up in a certain kind of fan who knows the trivia and minutia of thirty or more years of continuity and by creating comics that appeal to those people the casual and new readers have been locked out of comics. I applaud IDW Publishing for making a comic that is so new user friendly.

The art is really good as well. I mean really good. With Steve Kurth on pencils and Allen Martinez on inks, the book has a team that is capable of dynamic, engrossing art that is both good in the action scenes as well as the character bits. The art lives and breathes and draws you along with the story.

Is this comic worth buying? Hell. Yes. This is the best G.I. Joe first issue that I have seen in a very long time, better than previous issues from IDW. I would say that this is probably the best first issue that I have seen since Devil's Due had the rights and was publishing a G.I. Joe comic through Image Comics. Even if you're not a fan of the Joes, if you like military stories or action-oriented comics, I really think that you will like this book. It has made me impatient for the next issue. If you didn't pick this book up today, get back to your comic store and get a copy before it is gone and you have to wait for the trade to find out what all of the rest of us are excited about.