Monday, September 09, 2013

Dear RPG Publisher On Kickstarter

Dear RPG Publisher on Kickstarter,

You've sent me a direct message on Twitter, or Google+ or an email, and you want me to talk about your project. Many people might not think of it this way, but you treat gaming bloggers like you would the media: you give them the tools that they need to talk about your project. Otherwise, we are going to assume that you don't know what you are talking about, or worse that you won't be able to manage your project.

You want buzz for your project, and that is great, but being prepared is the way to go about it. If you send me a link to your KS page, or to your website, and ask me to talk about your game, you aren't giving me the tools with which to do your project justice. Yes, a blog post with a link and "content" that consists of "Wow, this is cool...go spend your money!" may be what you want, but it isn't really helpful. See, we've worked hard to get the traffic that you want to be pointed at you, and we want that work to be respected. Enthusiasm is great, but it takes a lot more than just enthusiasm to get a Kickstarter funded and get your game finished and out to market. There are long time professionals who can't seem to get their games finished after a successful Kickstarter, so it isn't as easy as it looks.

We want to talk about the cool new stuff, and we want to be excited about what you have to offer...so show us what makes you so excited. I strongly suggest having a press kit ready (preferably before your Kickstarter starts) with some images (or concept art is you are using the Kickstarter to fund art) and either a preview of the game or a beta version of your game's rules. Even just a PDF of your Word file is good enough for this. This way, it gives us as bloggers something meaty to talk about, and the more excited that we are about your project the more likely we are to blog about it and spread it around on our social networks. Also, make yourself available for interviews. Interviews are good because they show 1) your enthusiasm and 2) your plan for getting things done.

I am not trying to berate anyone with this post, I am just trying to share some successful methods from others that will help to get you the publicity that you want (and the traffic that we all want as well).

Yes, I know that I don't put an email address here on the blog. There are reasons for that. :) However, I am on Twitter as @dorkland and on Google+ as +Christopher Helton. It isn't hard to find me if you want to talk, and if you want one of the Dorkland! bloggers to talk about your project, or just offer help or suggestions about getting publicity those are your first ports of call.

Sunday, September 08, 2013

Voices Carry: Dorkland Sidles Into Vblogging/Podcasting

One of my favorite songs back in the 80s was 'Til Tuesday's poignant (at least to the teen me) song Voices Carry. Really, the video is here only because I like the song.


When I added the new bloggers to the blog a few months ago, one of the reasons for that was because we had talked about doing some form of podcast. After appearing recently on +Ben Gerber's Indie Talks podcast, I thought that recording via a G+ Hangout on the Air was a good (and cheap) method for making a podcast. Things are progressing behind the scenes and sometime soonish there we should start on out podcast. Joining me on it will be +Stacy Dellorfano, +Josh Thompson and +David Rollins. Much like the posts that you see here on the Dorkland! blog it will be a mix of news, opinion, reviews and nonsense, as we talk about geeky things that come to our attention. I don't know yet about the frequency of the podcast, maybe bi-weekly, but we will work all that out as we go. We don't even have a name yet.

This is all a part of the growth of the blog as it celebrates its 10th anniversary later this month.

Just as an update, here is the "logo" for the podcast, complete with name.

September 24th will be the recording of the vlog, and then shortly after I will upload it to my Soundcloud page (complete with RSS feed for those of you who use those to follow podcasts).
 

Friday, September 06, 2013

"My" Hobby Isn't Mine: It Belongs To Everyone Who Wants It

It seems to come up every few months or so: another round of people on social media proclaiming what is wrong with their hobby and how, by God, they're going to do something about it. The problem with that is that none of us own the tabletop RPG hobby outside of the play that happens at our tables, or the games that those of us who are publishers or designers create and publish. No one gets to impose their worldview or morality upon others. I don't want people thinking and gaming like I do, and I certainly don't plan on thinking or gaming like others do at this point in my life (or, really, any other point for that matter).



Wednesday, September 04, 2013

Purple Ducks Games' The Twice-Robbed Tomb For Labyrinth Lord

The Twice-Robbed Tomb is an adventure module written by Perry Fehr and published by Purple Duck Games for the Labyrinth Lord system. The module suggests "4 PCs of 3rd level, or 6 or more of 2nd level." The asking price is an easy $2. And, to get the last of the technical bits out, it comes in at 10 pages, including the front cover and an OGL page. The eight pages in-between are packed full of material, more than enough for a single adventure over one or two play sessions.

So, how is it all? Well, the adventure could fit in easily with any campaign or setting (it uses a desert, but could easily be replaced with anything else). If I would have one slight problem with it, it is that the opening hook for the adventure might be a little too suspect. As a gamer, it would make me highly suspicious – which might be its intent – but it could work for your group, or with just some slight editing. There is also a section on rumors from the villagers near the Tomb, which may help get the PCs curious.

Apart from those two little sections, you have the tomb – the bulk of this adventure. I will note that the module does provide two maps – one for players and one for the GM, both in the module and separate printable copies – which are easy to read and use with or without any battlemats. As I mentioned before, this is an adventure you can play through in about one play session as the tomb is not terribly big. However, it does have a trick or two up its sleeves that may keep the party busy for a bit – or even lead to a really out-of-this-world adventure.

Story-wise, this can be placed into an on-going campaign without interrupting anything, used to help further it (with a tweak or two), or as a starting point for a campaign based off what happens within the tomb. As to the story in the module, on its own, it’s a simple, complete story. Nothing terribly complex, but realistic to a fantasy setting.

The part the party cares most about – loot – is present in decent quantities here. A few magical goodies, though not a massive amount – you may want to add a little more to it, depending on preference.

I will take a moment to touch on the art – there are a few pictures in the module to illustrate the monsters and one of them does feature some nudity. The store page for the module mentions this, as well. So, that could be a positive or a negative for you. Maybe both, somehow.

And, lastly, the part the GMs will care about – how quick and easy would it be to run? The answer: very quick and easy. The module has everything you would need – maps, monster stats, flavor text, and plenty of instructions. The flow of the module is also easy to follow and, since there are not tons of pages, getting to the part you need is quick. The tomb is a little linear, but has the potential for the party to “go off track” and find some interesting things. Overall, the prep-time should be minimal, so it’s a good option to pick up right before game day.

Wednesday, August 21, 2013

What Do You Mean, Gordon's Alive? Flash Gordon and The Phantom in Fate Accelerated

These guys were super-heroes before there were super-heroes, and their adventures set many of the ground rules for the super-heroes who would come later. I have also been a fan of these characters for a very long time. Flash Gordon! The Phantom! Mandrake the Magician! Don't let the awful movies that two of these characters had to endure (or the equally awful live action TV programs) set your expectations for them. These are not campy characters.

In honor of Dynamite Comics upcoming launch of these characters in the Kings Watch comic (named after the fact that all three were syndicated and owned by King Features), I am writing up Flash Gordon and The Phantom for Fate Accelerated Edition. I have to think a bit about how I would do Mandrake, so he may come in another post after the comic comes out. I think that I need to see how Jeff Parker is going to handle the character before I write him up. Gordon and The Phantom are pretty primal, so I think that my write-ups should match them regardless of what the writer has in mind for them in the upcoming comic.

Flash Gordon
High Concept: Interplanetary Adventurer and Warrior
Trouble: Romantic Fool

Careful +0
Clever +1
Flashy +3
Forceful +2
Quick +1
Sneaky +2

Because I am an Interplanetary Hero, I get a +2 when I Flashily overcome when I’m trying to do the right thing

The Phantom
High Concept: The Jungle's Protector
Trouble: The Ghost Who Walks

Careful +1
Clever +1
Flashy +0
Forceful +2
Quick +2
Sneaky +3

Because I am a Jungle Warrior, I get a +2 when I Sneakily create advantages when I’m in the jungles.

I only gave these two the basic two aspects, I thought that leaving a couple of the aspects open would make it easier for GMs to adapt the characters to their settings as NPCs, or to allow players some space for customization if they want to play Flash or the Phantom.


Wednesday, August 14, 2013

DC Nation: Wonder Woman Short

DC Comics has put the first three parts of a Wonder Woman short that is going to be part of their DC Nation block on the Cartoon Network. It is sort of Wonder Woman meets Aeon Flux meets The Prisoner set in the 1970s. Check these out.


I hope you enjoy them. I know that I did.

Paranormal Friction: Jimmy Jam (Sample Character)

Hopefully next week I am going to be starting up a new bi-weekly campaign on Google+ called Paranormal Friction. Anyone who knows me knows that I am a huge fan of paranormal romance, and one thing that I have wanted for a long while was a role-playing game that tackled the genre. Well, I got tired of waiting, so I started work on my own game. Paranormal Friction is a hack of the Fate Accelerated Edition rules onto which I am building guidelines for creating the characters from the genre. I am also hoping to work out a couple of sample campaign frames as well, because I think that giving worked examples helps when dealing with a genre that people might not be familiar with, or when dealing with people who might not be gamers (but fans of the genre) and would need a bit of guidance.

I really like the simplicity of Fate Accelerated. It gets right to the heart of creating cool characters, and lets you get to the role-playing with a minimum of effort. Thanks to the guiding design principle of the Fate Fractal, it also makes it easy to design things for a game (like magic and supernatural abilities) without having to come up with a long list of new rules and excepts so that a character can cast a spell. My approach (ha!) is to use the approaches that help define a character also define a character's supernatural abilities, along with their high concept aspect. This should make for a game that doesn't need a lot of extra rules and just reuses the basic concepts of the game's design to do a variety of things.

This is (probably) the first of a series of posts about the game as I work on it. Today I am going to post a sample character made up using the rules. The bit on the supernatural powers will probably be confusing, since it isn't in the baseline rules, but hopefully it will be easy to to figure out.

This is a sample character, Jimmy Jam, a half-demon wannabe rapper. Imagine that the demon with the silly headband (the art is a panel from the excellent Justice League Black Baptism miniseries) is our boy, Jimmy.

Jimmy wants to be a rapper. He mostly means well, but he has to deal with being the result of a night, regretted by his mother, that she spent in the bed of someone that she didn't know was a demon until it was too late. Jimmy has a lot of urges and emotions that he doesn't understand because of who his father is. He isn't always sure about the flames either. Jimmy has not yet met his father.

High Concept: Horny Demons
Trouble: Who Is My Dad?
Aspect(s): White Boy Rapper, Look At That Fire

Careful +1, Clever +0, Flashy +2, Forceful +3, Quick +2, Sneaky +1

Stunt(s)
Because I am a badass rapper, I get a +2 when I Forcefully attack someone in a battle of rhymes.

Supernatural
Creates fire in a Flashy way; Uses Fire in a Forceful way

Refresh: 3

And that is really all that there is to a starting character. That's the beauty of the system, for me. I write a paragraph with a bit of background and then go.

Tuesday, August 06, 2013

The Flying Man: Call of Cthulhu With Super-Heroes

Special effects artist Marcus Alqueres has done effects work on the movies 300 and Rise of the Planet of the Apes. Now he has done a short film that features a horror-take on the idea of super-heroes called The Flying Man.


This seems like it would make for an interesting Call of Cthulhu scenario to me where instead of dealing with Mythos horrors, the characters would have to deal with enigmatic and inhuman superbeings seeking to rid the world (or their city) of crime. The characters could be criminals, normal citizens, or just people who live on the fringes of society. Wouldn't this make a cool idea?

Monday, August 05, 2013

Chamber Band: The Soundtrack To Your Next D&D Game

I know that you've heard of nerdcore music before, and while that can be cool I am really only going to listen to so much hip-hop music. I was then surprised to discover that there was a nerdy band (doing music inspired by gaming and D&D stuff) that had more of an "indie" rock sort of vibe to them. Think of The Lumineers or Of Monsters and Men (maybe with a harder edge at times) singing about their D&D game, and you have an idea of what the band Chamber Band sounds like.

Photo by Jay Hoffman

You should check the band out at their Bandcamp page and pick up their digital record Deities in your favorite digital music format. I really got into the songs Lawful Neutral and Shapeshifter. Asmodeus is well worth a listen as well. The production values on this record are slick and hold up to comparison with any mainstream or big label release you might be listening to. I am a fan of bands with boy/girl harmonies with their vocals, and Chamber Band delivers on that with crisp singing of well-written lyrics that you don't just have to be a nerd to want to listen to.

Photo by Lauren Bilanko
Seriously, if you haven't already clicked on the link to their Bandcamp page and bought this, you need to do that right now. Gaming is about the DIY approach to things, and now bands can do the same thing (with sites like Bandcamp and many others). Just like how gamers can put together a game book that they want and need and put it up on sites like Lulu.com or RPGNow/DriveThruRPG and get it out to the people that it will connect to, musicians can do the same thing. This is something that we should all support, because that cool virtual garage band of today could very well be the next big thing, and Chamber Band definitely has the talent to be that thing. All that is needed is that missing piece...you.

Tell me what you think of this record once you have it. I'm curious to hear your takes on it as well. This record should be the soundtrack to your next D&D game.

Sunday, August 04, 2013

The Next Doctor Is Peter Capaldi

I'm not going to call him the 12th Doctor, because I think we all know better (and I'm pretty certain that they'll acknowledge the counting of John Hurt's Doctor after the anniversary special). But, in case you haven't already heard...they hired a new guy to play the part of the Doctor on Doctor Who. On the off chance that you haven't seen this on every other website in the world, check it out.


This is a bit fuller of a video than what was broadcast on BBC America, so enjoy. Now begins all the speculation. I'm hoping for a new Master. Perhaps Capaldi's Doctor will be the one to turn into the Valeyard? As long as you're here, click the tag and look at my other Doctor Who-related posts.