The Nominees
The shortlist for the 2012 Diana Jones Award for Excellence in Gaming has five entries. Listed alphabetically they are:
Burning Wheel Gold 
An RPG system by 
Luke Crane
Published by 
Burning Wheel
Burning Wheel Gold (BWG) is the newest edition of the 
Burning Wheel
 fantasy roleplaying game system initially published in 2004 by Luke 
Crane. If you're looking for a big system that can stand up to long-term
 campaign play as well as D&D but is designed with contemporary 
design sensibilities, 
BWG is the game for you. 
The 
Burning Wheel system has introduced a host of design 
innovations over the years. A few examples: with the fail forward 
mentality a missed die roll isn't a failure, it's an unexpected outcome;
 instead of the GM designing adventures, players direct the action by 
listing their beliefs and what they intend to do about them; players can
 make world-setting contributions by creating NPCs using the Circles 
mechanic or historical facts using the Wises mechanic; and players 
develop rich character concepts using an elaborate (and fun) Lifepaths 
mechanic reminiscent of 
Traveller. 
The latest edition, 
BWG, cleans up old rules problems and 
brings together material from a number of different books into one 
comprehensive and attractive hardback tome.
Crowdfunding 
When historians of the hobby-gaming movement look back on 2011, they 
will certainly note the production of several fine games and gaming 
products, including others appearing on this diverse, exciting 
shortlist. The truly defining shift, however, will be found in the 
introduction of crowdfunding. By combining consumer micro-capital and 
community-building, all to the ticking of a suspenseful pre-order clock,
 it truly warrants the overused label of game-changer. 
Forward movements in art forms have always depended on the opened purse 
strings of a few key patrons. By democratizing patronage and widening 
the field of opportunity for all game designers, this broader market 
transformation well deserves recognition as a cauldron of present and 
future gaming excellence. Within this recognition comes an 
acknowledgment of the movement's dominant force, 
Kickstarter.
Nordic LARP 
A book by Jaakko Stenros and Markus Montola
Published by Fëa Livia
Nordic Larp is a history of the Nordic larp scene, from its inception in post-
D&D
 fantasy through experimental drama, historical recreation and far 
freaking weirdness, done as a massive and profusely illustrated 
coffee-table book, written by two gaming scholars. The book documents 
more than thirty larps that took place over 15 years, including ones 
with animatronic dragons and a space opera played out on a submarine. 
Nordic larps have become an elaborate art form, featuring detailed 
costumes, interesting settings, and varied plots. While these larps can 
be massive productions in terms of time, players, and material, they can
 also be maddeningly ephemeral, with no official or comprehensive 
documentation. Stories pass from community to community, but ultimately 
“I guess you had to be there.” 
The 
Nordic Larp book assembles photos, memories, and designer 
notes, allowing the reader to survey these fantastic and sometimes 
legendary events. These records are bracketed by an introduction that 
summarizes the recurrent elements of the larps and a final essay on 
Nordic larping as art, theater, and game. Nordic larping is a major, 
dynamic branch of the gaming family tree, fully deserving of this 
massive, beautiful book that takes larping and game-history as serious 
business.
Risk Legacy 
A board game by 
Rob Daviau
Published by 
Hasbro Inc.
One does not expect to find ground-breaking innovation in a revamp of a 
classic family game from a market-leading publisher, but 
Risk Legacy
 produces not just one but three startling leaps forward. It is a 
board-game designed for campaign play; it does not allow players access 
to all the components, units and rules at the start of play, instead 
having in-game events unlock sealed sections of the cleverly built box; 
and it demands that the players permanently change the game, putting 
stickers on the board to alter it, and destroying other components. The 
game-world reacts to victories and defeats, and the game becomes a 
permanent record of its play, different for every group.
Risk Legacy combines these ideas into a brilliantly playable whole that’s recognisably 
Risk, yet something brand new. Rob Daviau and Hasbro must be applauded for such a risk.
Vornheim 
An RPG supplement by 
Zak S.
Published by 
Lamentations of the Flame Princess
Vornheim
 radically strips the fantasy RPG city supplement to its foundations and
 erects dizzying Gothic buttresses of pure playability. Combining 
specific encounters terrible and wondrous with superb, table-tested 
techniques for on-the-fly urban adventure creation, 
Vornheim illuminates one fantastic city and all fantasy cities. 
Literally not an inch of this book is wasted space: all of it provides 
game masters with tools, tables, and terrifying inhabitants perfectly 
suited to the powerful senses of possibility, wonder, and nightmare 
logic buried deep within fantasy gaming's very nature. Zak S's rococo, 
idiosyncratic production design and stark, febrile art brilliantly 
contain and present the mad glories within its covers – as with a proper
 necromancer's tome, merely opening the book plunges the beholder into a
 world of demonic genius.
The winner of this year's award will be announced on Wednesday 15th 
August, at the annual Diana Jones Award and Freelancer Party in 
Indianapolis, the unofficial start of the 
Gen Con convention.
About The Award
The Diana Jones Award for Excellence in Gaming was founded and first 
awarded in 2001. It is presented annually to the person, product, 
company, event or any other thing that has, in the opinion of its mostly
 anonymous committee of games industry luminaries, best demonstrated the
 quality of ‘excellence’ in the world of hobby-gaming in the previous 
year. The winner of the Award receives the Diana Jones trophy.
The short-list and eventual winner are chosen by the Diana Jones 
Committee, a mostly anonymous group of games-industry alumni and 
illuminati, known to include designers, publishers, cartoonists, and 
those content to rest on their laurels.
Past winners include industry figures such as Peter Adkison and Jordan 
Weisman, the role-playing games Nobilis, Sorcerer, and My Life with 
Master, the board-games Dominion and Ticket to Ride, the website 
BoardGameGeek; and the charity fundraising work of Irish games 
conventions. Last year’s winner was Fiasco by Jason Morningstar.
This is the twelfth year of the Award.
More information is available at 
www.dianajonesaward.org or at the Award’s Wikipedia page at 
http://en.wikipedia.org/wiki/Diana_Jones_Award.
Contact 
For more information or an invitation to the announcement of the 2012 
Diana Jones Award you can contact a representative of the DJA committee:
 
committee@dianajonesaward.org