Sunday, August 21, 2005

Oxford to turn away child prodigies

Oxford to turn away child prodigies

"Yinan Wang, the 14-year-old Chinese boy who clinched a place at Oxford University last week, will be the last child prodigy to study there under reforms being considered by admissions tutors.
Despite an almost perennial flurry of headlines on children barely in their teens being offered places, the university is considering an unprecedented blanket rule on minimum ages for undergraduates.

"'The admissions executive is in discussions around whether we should introduction a minimum age of 17 for undergraduates,' confirmed Ruth Collier, a spokesperson for admissions to Oxford. 'We have been pushed to consider it, not because of concerns about whether it is psychologically healthy for children to study here, but because of child protection laws which have come into play this year for the first time.'

"Oxford is the only university in Britain that currently accepts undergraduates who are under the age of 17. Individual colleges decide which candidates they will accept as undergraduates, but Collier confirms that age is rarely, if ever, a factor.

"'It's up to each college who they accept, but if you're the best student for the place and are 14 years old, then the general attitude is "so be it",' said Collier. 'We have always said our policy is entirely non-discriminatory and we are proud of that openness, which we consider crucial to Oxford's ethos, but we have discovered this year that there are heavy costs in having that policy.'"

Thursday, August 18, 2005

Star Frontiers dot com

This, my friends is old school gaming at its finest. Star Frontiers was one of the early SF games (after the Metamorphosis Alpha/Gamma World stuff...if you consider that to be SF). And now, thanks to the wonders of the internet most of the books are available in PDF and/or HTML. Download and enjoy.

Star Frontiers dot com

Wednesday, August 17, 2005

You Got Your Domibia Games In My Seraphim Guard!

PRESS RELEASE
DATE: August 15, 2005
CONTACT:
Tim Huntley - Seraphim Guard, LLC. | tim@seraphim-guard.com | http://www.seraphim-guard.com

YOU GOT YOUR DOMIBIA GAMES IN MY SERAPHIM GUARD!

FOR IMMEDIATE RELEASE

LA HABRA, CA - Domibia Games today announced that they have purchased the assets of Seraphim Guard, Inc., and are continuing business as Seraphim Guard, LLC. In addition, Seraphim Guard, LLC. has re-acquired the rights to the popular HeartQuest: Romantic Role Playing in the Worlds of Shoujo Manga line of role playing games.

As a result of this merger, Seraphim Guard, LLC. now holds sway over two of the first commercially published role playing games for the Fudge System: Gatecrasher, from Domibia Games, and HeartQuest, from Seraphim Guard, Inc.

Tim Huntley, of Seraphim Guard, LLC., could not be more pleased: "I'm so excited to have been able to pull this together. It took a lot of work, but the results were certainly worth it. With both Gatecrasher and HeartQuest under our belt, we've got an excellent starting lineup for the new Seraphim Guard." Seraphim Guard, LLC. plans to continue publishing the anime role playing games that Seraphim Guard fans know and love, and will also branch out into non-anime role playing games with continued support for Gatecrasher and other games. "The remainder of 2005 will see a huge re-release of the HeartQuest line," said Tim Huntley, "and 2006 should see the publication of Gatecrasher 2371, our completely rewritten and updated vision of that enduring setting."

For more information, please contact Tim Huntley via e-mail to tim@seraphim-guard.com, or see the Seraphim Guard, LLC. website at http://www.seraphim-guard.com.


##########

Seraphim Guard, LLC., is an Oregon company founded in 2005 via the merger of Domibia Games and Seraphim Guard, Inc. Seraphim Guard, LLC. is the publisher of the popular HeartQuest line of shoujo manga role playing games and the enduring Gatecrasher line of science fantasy role playing games.

Wizards Of The Coast To Open Art Vaults To Public For First Time

AUGUST 15, 2005 (Renton, Wash.) - The eyes of the art world will be on Seattle this fall as a portion of one of the largest privately held collections of fantasy-themed art in existence is made available to the public for the first time in a Limited Edition art collection. Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS) and publisher of the famed MAGIC: THE GATHERING Trading Card Game (TCG) and DUNGEONS & DRAGONS roleplaying game (RPG), announced today that it will sell Limited Edition art pieces from its expansive archives in the fall of 2005.

"The acclaimed work of some of the world’s top fantasy artists has long been available for public enjoyment in the form of 2 1/2 x 3 1/2 inch trading cards and as ancillary illustrations in game manuals. The debut of the Limited Edition Collection will provide a once-in-a-lifetime opportunity for connoisseurs of fantasy art to acquire several celebrated pieces in full-size, collection quality format.

"'For over thirty years the fantastical, otherworldly art of DUNGEONS & DRAGONS and MAGIC: THE GATHERING has inspired the creative energies of millions,' said Laura Tommervik, Brand Manager for the Limited Edition Collection at Wizards of the Coast. 'Our archives are filled with more than 15,000 pieces of completely original, fantasy art commissioned for our games and novel lines during the last three decades. This limited sale of ten iconic pieces is a first of its kind for Wizards.'

"Ten select pieces of MAGIC: THE GATHERING and DUNGEONS & DRAGONS art will go on sale in early fall of 2005 with 250 artist signed and numbered canvases and 1,000 artist signed and numbered prints for each selection. Available exclusively via online sale through wizards.com, prices will range from approximately fifty to three hundred dollars each."

Old Comics Reborn

I remember Saint Germaine from the good old days of Caliber Comics (which would be from before the crappy later days of the company). The company put out some really good stuff once upon a time, and it is good to see that some of that stuff hasn't disappeared along with the company.


Free Image Hosting at www.ImageShack.us

Sunday, August 07, 2005

Hugo Awards for 2005 Announced

Hugo Awards for 2005 Announced

"The winners of the 2005 Hugo Awards were announced tonight at Interaction, the 2005 World Science Fiction Convention (Worldcon). Around 2000 people including many of the nominees attended this major event. Full voting figures for both the nominating and final ballots were released simultaneously and are available from Interaction's Web Site."

Best Novel: Jonathan Strange & Mr Norrell by Susanna Clarke

Best Novella: "The Concrete Jungle" by Charles Stross

Best Novelette: "The Faery Handbag" by Kelly Link

Best Short Story: "Travels with My Cats" by Mike Resnick

Best Related Book: The Cambridge Companion to Science Fiction
Edited by Edward James and Farah Mendlesohn

Best Dramatic Presentation, Long Form: The Incredibles
Written & Directed by Brad Bird

Best Dramatic Presentation, Short Form: "33" - Battlestar Galactica
Written by Ronald D. Moore and Directed by Michael Rymer.

Best Professional Editor: Ellen Datlow

Best Professional Artist: Jim Burns

Best Semiprozine: Ansible
Edited by David Langford

Best Fanzine: Plokta
Edited by Alison Scott, Steve Davies and Mike Scott

Best Fan Writer: David Langford

Best Fan Artist: Sue Mason

Best Web Site: SciFiction (www.scifi.com/scifiction)
Edited by Ellen Datlow. Craig Engler, general manager

John W. Campbell Award for Best New Writer (not a Hugo Award): Elizabeth Bear

Special Interaction Committee Award (not a Hugo Award): David Pringle

Saturday, July 30, 2005

Things to do in SF when you're dead: Zombie Flashmob today

Things to do in SF when you're dead: Zombie Flashmob today

From the Boing Boing site:

"I received a message from the brain eating master today: 'We're trying to create a self perpetuating Zombie Mob in the streets of San Francisco on Saturday (Saturday, July 30th). A seed group of zombies will start at St. Mary's square, and as we march up Market St. we'll attack Willing bystanders, converting them and giving them ingredients to make more zombies.'"

see the linked site for more information, if you happen to be in the San Fransico area.

I challenge anyone to tell me that isn't geeky.

Tuesday, July 26, 2005

Voltron Zooms To Theaters

Voltron Zooms To Theaters

"Producer Mark Gordon (The Day After Tomorrow) is developing a big-budget feature based on Voltron: Defender of the Universe, a 1980s Japanese animated series about a team of pilots whose individual ships combine to form a giant robot, according to The Hollywood Reporter.

"The film will follow the team as they travel to the planet Arus to learn how to operate Voltron, the last hope against the evil Drule Empire that has subjugated Earth and taken control of the universe, the trade paper reported. The film will be produced by New Line Cinema's Mark Costa and Ford Oelman, who secured the rights from Voltron owner World Events. Pharrell Williams, a partner in the producing duo the Neptunes, will score the film and produce the soundtrack.

"The Voltron series debuted in 1984, about the same time as Hasbro's Transformers toy line, igniting a morphing robot phenomenon. Voltron has generated $750 million in worldwide licensing and nearly $200 million in toys and merchandising since 1984, the trade paper reported. A Transformers film is also in development at DreamWorks."

Uproar grows over GTA sex scenes

Uproar grows over GTA sex scenes

"US politicians have stepped into the storm over secret sex scenes in the best-selling Grand Theft Auto: San Andreas game."

Wednesday, July 20, 2005

Jim Aparo, 1932-2005

Jim Aparo also had the distinction of having been the longest running artist to ever work on the character of Batman. He brought a very distinct style and identity to the characters of the Batman Family.

Jim Aparo, 1932-2005


"Jim Aparo, a respected Silver Age artist perhaps best known for his work on the Batman character, has passed away, according to a press release offered to reporters on the family's behalf. In addition to work with the big-name character that made his dramatic style one of the most recognizable of the 1970s and 1980s, Aparo enjoyed significant runs with the Aquaman and Phantom Stranger characters, was the co-creator of the Batman and the Outsiders title, and was the penciler on the infamous 'Death in the Family' storyline. He worked at Charlton before heading to DC in the late 1960s."

James Doohan, 'Star Trek's' Scotty, dead - Jul 20, 2005

James Doohan, 'Star Trek's' Scotty, dead - Jul 20, 2005

"James Doohan, the burly chief engineer of the Starship Enterprise in the original 'Star Trek' TV series and motion pictures who responded to the apocryphal command 'Beam me up, Scotty,' died early Wednesday. He was 85.

"Doohan died at 5:30 a.m. (1330 GMT) at his Redmond, Washington, home with his wife of 28 years, Wende, at his side, Los Angeles agent and longtime friend Steve Stevens said. The cause of death was pneumonia and Alzheimer's disease, he said."

Sunday, July 17, 2005

Creative Commons Humbug

An interesting take on the Creative Commons license.

Creative Commons Humbug

"Will someone explain to me the benefits of a trendy system developed by Professor Lawrence Lessig of Stanford? Dubbed Creative Commons, this system is some sort of secondary copyright license that, as far as I can tell, does absolutely nothing but threaten the already tenuous "fair use" provisos of existing copyright law. This is one of the dumbest initiatives ever put forth by the tech community. I mean seriously dumb. Eye-rolling dumb on the same scale as believing the Emperor is wearing fabulous new clothes.

"If you are unfamiliar with this thing, be sure to go to the Web site and see if you can figure it out. Creative Commons actually seems to be a dangerous system with almost zero benefits to the public, copyright holders, or those of us who would like a return to a shorter-length copyright law.

"I have sent notes to this operation and never received a reply, in case you're wondering. Meanwhile, according to its Web site, the Creative Commons organization has money from the Hewlett Foundation and the MacArthur Foundation. For what?"

Jeff's Gameblog: The Wraeththu Report

Well, Jeff bite the bullet and wrote a review. Enjoy....and hope that the man survived his encounter.

Jeff's Gameblog: The Wraeththu Report

"Colin Chapman started it. It's all his fault.Way back in August 2003 he posted a little item to the RPGnet forums entitled Most Pretentious and Artsy RPG Ever Created?: Wraeththu, starting a thread that exceeded 500 posts. Quickly on the heels of that thread, Wraeththu author Gabriel Strange (posting as gabby2600) ineptly responded with a thread of his own called Wraeththu: Bring on the Clowns. This was also a 500-response monster of a thread. Initially I joined in the guffawing dogpile upon Gabby and his antics, but somewhere along the way I became obsessed with finding out more about the actual game hidden under all the internet gibbering. I started routinely checking up on the official Wraeththu rpg website, stopping by the official messageboards occasionally, sometimes reading the blog of the primary author, and scouring Google for more information. I used the Illinois interlibrary loan system to get a copy of the novels upon which the game is based. (I only made it about 75 pages in before I had to return the book.) Eventually I was so fascinated with the development of the Wraeththu rpg that I started several RPGnet threads of my own: A Wreaththu Thread, Wraeththu: more sample pages (featuring Andy Kitowski's Spulturatorah! rpg), A Brief Wraeththu Update, and Wraeththu RPG on eBay. Once I even edited the Wraeththu entry at Wikipedia to include a missing piece of information.

"Worst of all, I just couldn't stop blogging about this game."

Comic Geeks Now a Fantastic Force

A most interesting article. Click on the link for the whole article.

Comic Geeks Now a Fantastic Force

"Actress Natalie Portman knows something about the dark side — she was Mrs. Darth Vader, after all — and for a moment on Friday she came face to face with it.

"The setting was the International Comic-Con, which began life three decades ago as a gathering where mostly young men rummaged through cardboard boxes for vintage comic books. But as Hollywood increasingly bases its movies on comics and graphic novels, the gathering has turned into a sort of Cannes for geeks: They carry such clout that the likes of Portman and other A-list celebrities make the pilgrimage here each year to work the crowd.

"The fans at this weekend's four-day convention — their number is expected to far exceed the 75,000 at last year's festival — represent a double-edged sword for the movie industry. The true-believer audience is eager to embrace the big-screen adaptations of its heroes but is equally ready to reject them.

"Either way, the fans are poised to spread the word to legions of fellow fans via the Internet.

"On Friday, Portman and producer Joel Silver appeared for a question-and-answer panel before a crowd already skeptical about their new film, 'V for Vendetta,' based on the 1980s Orwellian graphic novel by Alan Moore and David Lloyd. The more than 7,000 savvy "Vendetta" followers were well aware of the recent decision to switch the male lead actor in mid-production (from James Purefoy to Hugo Weaving) and the move by Moore — a towering figure in comics — to publicly disassociate himself from the film.

After waiting two hours to get into Comic-Con's movie preview showroom, they cheered in response to the w"orld premiere of the sleek trailer. But when Portman, Silver and others from the movie met the audience, fan largesse lasted exactly two questions. The third fan to reach the microphone elicited robust applause when he pointedly said: "I wonder why Alan Moore hasn't signed up for this."

But instead of blowing up, the issue was quickly defused by panel members ready to answer it. 'Alan has his own views of things,' said Lloyd, who was also in attendance and praised the film's 'very good script.' And for the moment, at least, 'V for Vendetta,' due for a Nov. 5 release, seemed to be off the hook.

"The makers of 'Vendetta,' whose film touches on such hot-button topics as terrorism and bombings in London, aren't the only ones to face the Comic-Con gantlet. In addition to Portman, the four-day schedule includes Oscar-winner Charlize Theron, on hand to promote another sci-fi film, 'Aeon Flux,' as well as Jack Black, Kate Beckinsale, the Rock and directors Tony Scott, David Cronenberg and John Landis, among others, touting assorted projects that orbit the fan planet.

"Movie studios are so serious about courting these tastemakers that they routinely spend big money on giving them the first-look, specially edited previews of films and special souvenirs (such as the 'V' mask handed out Friday to people who saw the preview). They also pay to deliver the films' stars and props from all points of the globe.

"'You might see studios spend a quarter of a million dollars on Comic-Con now,' says John Hegeman of Lions Gate Entertainment, the film distributor that this year footed the bill for a lavish Friday night masquerade ball and for bringing in the entire cast of the company's upcoming horror film 'The Devil's Rejects.'

"Comic-Con has become a big enough tent to include not only superheroes but also samurai warriors, slasher film villains, gnomes and all manner of other fantastical folk.

"'For us, Comic-Con is everything,' said Hegeman, Lions Gate Entertainment's president of worldwide marketing. 'It's the Holy Grail, as far as reaching the concentrated genre fans that we need to communicate with.'

"That said, the allure of big-budget science fiction and hero movies these days goes well beyond niche audiences. Since 1999, 11 of the 15 most successful films at the U.S. box office have fallen squarely inside the genre turf of Comic-Con superheroes, science fiction and fantasy. Such franchises as 'The Lord of the Rings,' 'Star Wars' and 'Spider-Man' show that a one-time win can be parlayed into seasons of success.

"Comic-book fans were once a deeply frustrated constituency. Hollywood typically mauled their beloved heroes in screen adaptations and injected a camp sensibility that chafed the fans who, above all, hated to be mocked.

"That has changed as films as diverse as 'Men in Black,' 'The Mask,' 'Sin City' and 'Road to Perdition' have found success with deeply faithful renderings of the comic-book pages. With success, though, the long-suffering comics fans are quick to be indignant when they don't like what they see.

"'If they think you are lying to them or that you are letting them down, they will let you have it,' says Avi Arad, president and chief executive of Marvel Studios, which has guided such characters as Spider-Man, Blade and the X-Men to box-office heroics. 'Don't tell them you read the comic book if you didn't; they'll ask you about what happened on Page 11 of Issue No. 6. If they don't like what they see and hear, they spread word on the Internet.'

"Studio publicity and marketing people still refer to the Comic-Con clientele as 'the F&Gs' — it's short for 'freaks and geeks' — but now they do it quietly or with a measure of affection. The studios also monitor the intense fan chatter on the Internet and woo convention crowds as if they were studio company shareholders.

"'It's unbelievable how things have changed…. The fans have the power now,' said Otis Chambliss of Rancho Cucamonga, one of thousands of fans in attendance Friday.

"'It's the advent of the Internet,' film producer Silver said. 'These days, you can have a guy sitting on a couch somewhere writing good or bad things about a movie and it makes a difference. At Comic-Con, you have 6,000 guys in one room.'

"Fans toting laptops have been known to race online to be the first to spread word about the latest sneak peek or juicy tidbit that Hollywood unveils at Comic-Con, in part to gauge the crowd's early reaction.

"'You have to go and you have to show them what you have,' said director Bryan Singer. He has pulled himself away from the tight filming schedule of 'Superman Returns' in Sydney to be in San Diego today with footage from the planned summer 2006 release."

Saturday, July 16, 2005

Grand Lodge Officers Jewels Stolen - Grand Lodge of California

A memo from the Masons, all the seeds that a Gm would need to get a pretty good modern campaign going.

Grand Lodge Officers Jewels Stolen - Grand Lodge of California

"MEMORANDUM

"June 24, 2005
"To: All Lodges, All Grand Lodge Officers, All Past Grand Masters and Past
"Grand Officers, All Inspectors
"From: David R. Doan, Grand Master

"Regarding: Theft of Grand Lodge Officers Jewels


"On June 2 the safe in the vault at the Grand Lodge Office was opened, and it was discovered that the briefcase with the Grand Lodge Officers Jewels was missing. The San Francisco Police were called, and an investigation was launched into what appears to be a theft of the jewels. They were locked in the safe by the Grand Tiler on October 14 of last year, and disappeared some time between October 14 and June 2.

"We are doing everything possible to assist the police with their recovery. At this point there is no evidence that anyone with proper access to the safe was involved. The police have suggested that a reward for their return be offered, and this is in the process of being done. Through the police department all the usual venues for the possible disposition of stolen property have been checked, and continue to be monitored.

"The jewels are covered by our insurance policy, and a claim has been filed with the carrier. At this point we do not know the extent of the coverage, because much depends upon how the loss is characterized. The jewels are appraised at $107,000, and we have both current digital pictures of them, and an appraisal, which should help."

Thursday, July 14, 2005

Great Expectations

Great Expectations

"The bookies are telling us that Albus Dumbledore's days are numbered. But how the Dickens will he meet his end? Try your hand at our Alternative Potter project.

"We are publishing the best of the entries as they come in: read them here. Find out what the prizes are here."

Tuesday, July 12, 2005

Comics Loses One of Its Major Visionaries: Byron Preiss

Around noon on July 9, 2005, writer-editor-developer-publisher Byron Preiss was involved in a fatal auto accident as he drove to his synagogue in Long Island, New York-and American popular culture lost one of its most productive and visionary champions.

For more than three decades, he spearheaded a multiplicity of mediaforms, from comics and ebooks to electronic games and CD-ROMs, that fused words and images like few other individuals would achieve in the entertainment arts. As an author, he generated dozens of books, from hard science and history volumes to profusely-illustrated children's literature. As a packager, he produced a stream of quality fiction and nonfiction titles for almost every primary publishing house, including HarperCollins, Penguin Putnam, Simon & Schuster, Random House, Rizzoli, Scholastic, and Oxford University Press, in addition to developing projects with numerous institutions, including Microsoft, Forbes/American Heritage, Fox Interactive, Comedy Central, MSNBC, Imax, Scientific American, the Grand Ole Opry, and Yahoo!.

Born in Brooklyn in 1953, he subsequently attended the University of Pennsylvania (graduating magne cum laude) and received his master’s degree from the Stanford Film School. I met him in1969 at a Manhattan convention, a tall, handsome kid with perfect teeth and thick, black hair who radiated enthusiasm like a human atomic reactor. He recounted his publishing dream so convincingly that I agreed to create some art for his first venture, a fan calendar, just to give his budding career a jump start.

Neither of us realized that our connection was the beginning of a friendship that would grow, ferment, agitate, evolve, bluster, and ultimately endure for the next 35 years. He was my best friend and confidant for more than half my lifetime—and his presence had a profound impact on me, professionally and personally.

One of our earliest projects involved an anti-drug comicbook that he conceived for near-illiterate grade school students (he was teaching at a Philadelphia elementary facility at the time). On a zero budget, we produced THE BLOCK, the tale of two inner-city brothers who choose to walk different paths, which was distributed citywide and met with exceptional success with both educators and students (some classes colored the panels, others read it aloud, and one even transformed the story into a rock opera). Preiss promoted it from New York City to Atlanta, achieving solid student acceptance and continual praise from all who saw and used it, right up to the majors at Sesame Street. The comic premiered in the summer of 1970, a year before the much-heralded Spider-Man and Green Lantern-Green Arrow drug mags.

Over the next few years, we spoke often about the future of comics, discussion which became the architectural foundation of his initial 1974 publishing venture, Byron Preiss Visual Publications (and recently ibooks), and a series of books that were the first to use the terms “visual novel” and “graphic novel”). My hardboiled detective thriller RED TIDE was one of his offerings. Preiss was the first to regularly and continuously publish adult, book-length comic-panel novels by the field’s top creators. His recent effort, Joe Kubert’s Nazi concentration camp epic YOSSEL stands as positive tribute to Preiss’ unyielding vision and belief in the form, as does his 2005 Harvey Awards win for Best American Edition of Foreign Material for BLACKSAD 2. Preiss was also a business partner of Komikwerks, LLC.

The company eventually published an extensive range of material, including many authored and co-authored by Preiss, such as:

1973 The Electric Company Joke Book
1973 The Silent “E”’s from Outer Space
1976 One Year Affair
1977 Weird Heroes (several volumes of pulp-related stories illustrated by top comics artists)
1977 Son of Sherlock Holmes
1979 Dragonworld
1979 The Beach Boys
1981 The Art of Leo and Diane Dillon
1981 The Dinosaurs
1982 The First Crazy Word Book
1983 Not in Webster's Dictionary
1984 The Bat Family
1985 The Planets
1987 Paul Revere and the Boston Tea Party
1987 The Universe
1990 First Contact: The Search for Extraterrestrial Intelligence—with Ben Bova
1991 The Ultimate Dracula
1991 The Ultimate Frankenstein
1991 The Ultimate Werewolf
1992 The Vampire State Building
1993 The Ultimate Zombie, The
1993 The Ultimate Witch
1994 Instant American History
1995 The Ultimate Alien
1996 Best Children's Books in the World, The
1997 The Rhino History of Rock ‘N Roll: the ‘70s with Eric Lefcowitz
1999 Are We Alone in the Cosmos?
2000 The New Dinosaurs
2003 The Ultimate Dragon
2003 The Ultimate Frankenstein
2003 The Little Blue Brontosaurus

Additionally, he edited hundreds of others.

Always on the leading edge of trends, he moved into interactive books, CD-ROMs, virtual comics, and online entertainment, generating a staggering volume of product, including many Marvel-related items. His audiobook The Words of Gandhi snared a Grammy Award in 1985.

Often working under severe licensing, financial, deadline, and distribution constraints, Preiss had an uncanny knack of believing in his product and his collaborative talent. He had a hands-on approach to every stage of production, a staggering juggling feat that blossomed into an operation so large it eventually filled two floors of a mid-Manhattan skyscraper.

Nonetheless, hardly a week went by that we didn’t connect in person or on the phone, often recalling the early days when I’d crash at his apartment for a couple days and we’d strategize our futures at all-night skull sessions at the Silver Star Diner on 3rd Avenue. During the next few decades, we alternated between practical jokes and serious soul searching. And somewhere along the way, we became brothers.

We worked together constantly on a myriad of projects, many of which were highly experimental in nature, not to mention risky—and, in this case, the risk was with his money. But he loved to break new ground, even if it took a few layers of skin off his hide. I still recall his shock when I insisted I’d only work on THE ILLUSTRATED HARLAN ELLISON if the story was printed in 3D (he purchased thousands of glasses and had them bound into the volumes) or the Captain America book cover I wanted produced without any type because, I explained, my painted figure of Cap said it all in every language (the volume had a phenomenal 89% sell-through) or the Wild Cards series title I recommended be run upside down in gloss varnish (it could only be read when angled toward the light, but was a knockout visual surprise).

He backed them all and many others, some of which required him to go toe-to-toe with printers, publishers, and distributors. Preiss took a sensible, cool, controlled approach to his proceedings, but I like to think I taught him a few things about fighting dirty to get the job done. We broke a few rules along the way and perhaps set a couple precedents, too. Unlike many publishers who only talk the talk, Preiss walked the walk.

Although our evenings ultimately migrated to the Friar’s Club, his dedication to the work—to the comics form and its creators—not only remained steadfast, but relentless. He cited me as his mentor for graphic design and narrative technique, and, in similar fashion, passed the torch along to others by discovering new talent and giving them the opportunity to breakout with showcase projects, in addition to supporting his favorite vets with ongoing assignments. He redefined the term loyalty.

His recent line of celebrity-created children’s books includes contributions from Billy Crystal, Jerry Seinfeld, LeAnn Rimes, Stephen Ambrose, Carl Reiner, Jane Goodall, Philip Caputo, Jay Leno, and Stan Lee. Several months ago, I pitched a fantasy series in a revolutionary, new format to him and immediately received the green light. Now, that light has dimmed.

He married and had two beautiful daughters, who became the pride of his life. And somewhere along the way, I became part of the family (I always thought I’d adopted him, which only proves how clever he was at making me believe that certain things were my ideas).

Preiss was a subtle, yet seminal force in contemporary popular culture and specifically in the evolution of narrative illustration. His vision will continue to inspire all those who knew him—and those who found something special in his work.

He is survived by his wife, Sandi, and daughters Karah and Blaire.

-- Jim Steranko

Impact Comics: Classic Marvel Superheroes RPG

Impact Comics: Classic Marvel Superheroes RPG

"It was 1991. Memories of the Red Circle era were still floating around in some comic fans' minds. Some of the more astute fans were still wondering where the Spectrum Comics line went. It was a time when X-Men and Spider-Man got "BRAND NEW TITLES" which sold WAY more than they should have (and is McFarlane's art really THAT good?).

"Mike Gold, along with Brian Augustyn and Paul Kupperberg, were coming up with some plans. Mike Gold, for quite some time, has been a champion of bringing in younger readers to comic books. The big three really haven't paid all that much attention to the idea (Batman Adventures being a notable exception from DC), but in 1991, DC Comics gave it a shot.

"The premise was simple: find some old characters that have some name recognition, and update them. And while not "dumbing them down" make them easily accesible to the 8-12 year-old age group.

"How well it worked can be debated forever (and seeing that Impact folded after two years, the naysayers may have a point), but it brought this reader into comic books, and into the world of cool super-heroes.

"After deciding not to go with the THUNDER Agents (there were legal issues still surrounding the characters at the time), it was decided that the Mighty Crusaders would be good candidates. So, Archie Comics was approached, and the rest is history."

Thursday, June 30, 2005

The Strange World of Dr. Jonathan Reed

"According to Dr. Jonathan Reed, his encounter with an alien took place sometime during October 1996 in the Cascade Mountain woods of Washington State while hiking with his dog. At one point during the hike, Reed says, his dog became agitated and ran ahead of him barking. Concerned the animal was in danger after hearing it howl like it was 'being mauled,' Reed grabbed a tree branch about the size of a baseball bat and went to investigate. Upon reaching the site, Reed found his dog attacking a humanoid creature. The creature then attacked the dog, 'literally tearing the head off.' The dog was reduced to ashes -- Reed described it as having 'imploded.'

"Reed then claims to have lunged at the alien, striking it in the head with the branch. The alien, after being struck, screamed and fell to the ground.

"An hour after assaulting the alien and trying to regain his composure, Reed heard a humming sound coming from the woods. Seeking the source, he says, he observed a 'large, wedge shaped, black triangle' hovering low to the ground. He also called it an 'obelisk.' Reed, equipped with a 35mm camera and 8mm video camera, proceeded to photograph and film both the 'obelisk' and alien, as he remained at the scene for about three hours. Reed says he then wrapped the alien body in a thermal blanket, took it home and stored it in a freezer. {Two closeup photos of the alien's head, apparently lying on the shiny thermal blanket, and one photo of the alleged 'obelisk' craft, have circulated on the internet. - ed]

"The next day his friend, known only as 'Gary,' came over after Reed contacted him. Reed stated that 'Gary' contacted Peter Davenport of the National UFO Reporting Center and started asking "what if" questions, such as, 'What if we had a dead alien body?' [Peter Davenport has told CNI News that he does not recall speaking to 'Gary' or Dr. Reed at the time of this incident.] Reed also claims that his friend "Gary" has been missing for the last 2 years."

Click Here For the Rest of the Story

Click Here For The Chilling Photos

Click Here For A Transcript of the November 11th appearance of Dr Jonathan Reed, Robert Raith and Whitley Strieber on Art Bell

If it has Whitley Streiber, it has to be true. Enjoy the fun. [Via Jonny]

Tuesday, June 28, 2005

This Dork Is Bound For Origins

Friday after work Colleen and I will be heading South to Columbus for a day at the Origins gaming convention. At least a day at Origins for me. I have meetings scheduled with Steve Kenson and John Snead and I have a mix of excitment and fear.

It should be a fun and interesting day. Maybe I'll even get to game.

Friday, June 24, 2005

Glastonbury Festival to Hold Silent Disco

Here's a cyberpunk type of image for your upcoming campaigns:

Glastonbury Festival to Hold Silent Disco

"It's a scene familiar to any summer music festival � open fields full of sweaty young bodies writhing in time. But this one appears to be missing a vital element � sound.

"At Britain's famed Glastonbury music festival this weekend, festivalgoers can take part in a "silent disco."

"The music, instead of being pumped out through stacks of speakers, will be streamed to the audience through personal sets of wireless headphones, and it'll look like the dancers are jumping around to a nonexistent beat."

Romania Stunned by Nun's Death in Exorcism

Romania Stunned by Nun's Death in Exorcism

"The whispers started in April in the mind of the 23-year-old nun.

"In the heart of an Orthodox convent in Romania's impoverished northeast, doctors say, Maricica Irina Cornici believed she heard the devil talking to her, telling her she was sinful.

"She was treated for schizophrenia, but when she relapsed, a monk and four nuns tried a different method: exorcism."

Thursday, June 23, 2005

Gossip: Prime Directive d20

This blogger has heard that a big part of the delay in Prime Directive d20, produced by Amarillo Design Bureau is in the fact that the publisher has said that he is uninterested in learning the d20 system in order to understand the manuscript turned into him from a respected d20 author. This disinterest has lead to internal strife between the publisher and the author, as the unknowledgeable publisher and playtesters who are just as clueless have forced enormous rewrites of the material, rewrites that in many cases do not fit with the workings of the d20 system. Many of these re-writes wouldn't even make sense to someone with a passing knowledge of how d20 works, such as requirements to spend XP at certain places in character development (which of course would mean that characters would not be able to advance as quickly due to having to use XP for things other than what they are intended for in the system.

This blogger fears that the resulting book may not even be compatible with other d20 products, due to a mistaken understanding of the nature of how d20 works. Hopefully, this will not be the case.

This blogger thought that the days of publishers attempting to exploit the d20 fan base with uninsipred and poorly implemented conversions of their house settings was a thing of the past. While Prime Directive d20 sounded interesting when announced, this blogger can not justify supporting a publisher who has expressed disintrest in learning a system and is only publishing for that system for the money of the fan base.

ADB Discussion Forum

From a posting by Steven Cole of ADB (in the above linked thread): "It is important to remember that SVC will do the production coordination and probably the page layouts but that he doesn't understand the D20 system at all (and doesn't want to)."

This blogger finds this attitude to be very disheartening.

Sunday, June 19, 2005

Bar of soap sells for $18,000

For your discussion, a campaign seed. The world is always stranger than fiction.

Bar of soap sells for $18,000

"Perhaps the oddest piece of work at Art Basel is a bar of soap, displayed on a square of black velvet, purportedly made from Italian Prime Minister Silvio Berlusconi's fat, removed during liposuction."

Monday, June 13, 2005

Origins Awards Ceremony Changes

Friends and Colleagues in the Games Industry,

We have taken a careful look at the Origins Awards Ceremony. Despite recent attempts to make the awards more interesting and entertaining (last year's 30th Anniversary show, in particular), Origins Awards ceremonies have been very lightly attended. We have concluded from this, and from the success of previous social events, that both gaming fans and industry professionals would rather celebrate the awards in a party-like atmosphere than sit down to a 2-hour ceremony.

As such, we've chosen to announce the Award Winners to the public on Thursday morning at 9:30 a.m. from the entrance of the Exhibit Hall, where the nominated products will be on display. We've replaced the Awards Ceremony with a celebratory Gala, scheduled from 9:00 PM to 12:00 AM Friday night in the Fusion Room on the Ballroom level of the Crowne Plaza Hotel, across the skywalk from the Convention Center. Origins Award statuettes ('Callies') will be distributed at the party to those winners in attendance.

The party is free for the primary creators of nominated products and Supporting members of the Academy, and $30 for others. Tickets for the party may be purchased at the Special Services desk at Main Registration.

We are confident that this approach is much more in keeping with the spirit of our industry, and we hope you will all take the opportunity to enjoy the celebration.

On the behalf of the GAMA/Origins Staff

Sean Patrick Fannon
Events Coordinator, Origins/GAMA
Events@gama.org
www.originsgames.com
www.gama.org