
Like a great man once said: 'Nuff said!
YMB's crack investigative team has unearthed the long rumored, but never confirmed, collaboration from 1983 between Marvel's Chairman Emeritus Stan Lee and religious comic tract creator Jack Chick.
Long out of print and now only infrequently stumbled upon in the odd truck stop bathroom (as all good religious witnessing tracts should be) YMB is now able to present to you 'Galactus is Coming!'
A SPICY sausage known as the Welsh Dragon will have to be renamed after trading standards’ officers warned the manufacturers that they could face prosecution because it does not contain dragon.
Jack Williamson has been in the forefront of science fiction since his first published story in 1928. Williamson is the acclaimed author of such trailblazing science fiction as The Humanoids and The Legion of Time. The Oxford English Dictionary credits Williamson with inventing the terms 'genetic engineering' (in Dragon's Island) and 'terraforming' (in Seetee Ship). His seminal novel Darker Than You Think was a landmark speculation on the nature of shape-changing.
Jack Williamson died Friday 10th November at his home in Portales, New Mexico.
I'm going to start this out by saying something that won't come as a big surprise to some: I'm not a big fan of fantasy literature. Sure, I've made my attempts at reading Tolkien, Jordan, and so many others that are out there but most of them have just not sparked my interest. There have been a few fantasy writers that I've liked over the years, but they tend to be sword and sorcery writers like Moorcock, Leiber and Howard. I guess that I just liked their energy a lot better. Because of this disinterest I got out of fantasy gaming round about 87 or, except for a couple of one shots back in college and a rather long run as a player in a D&D 3.0 game a couple of years back. The stuff just doesn't really get me going in a way that makes me want to run or play in a fantasy game for any long period of time.
I'm stating that so that we all have a baseline for the conversation here. This isn't going to be a 'let's talk Chris into liking fantasy literature' discussion.
However, recently (do to my buying up some old RQ3 stuff online...most of which I am still waiting to arrive) I've been eyeing putting together a fantasy game to run. Obviously I want something that will interest me as a gamer and a GM, which means that the heroic fantasy stuff is straight out. What I am interested in is something that has a very strong fantastic element to it, but without being the 'stereotypical' fantasy stuff that I am really not as interested in going into. Obviously, from the title of this thread, I am looking to run something with no magic in it. Period. No spell casters, no clerics with healing magic...none of that. I do want there to be elements of the fantastic in there, however. I want bizarre non-humans who are different from elves and dwarves, and who are more than just the familiar tropes and conventions dressed up in new clothing.
I want a world that is dangerous, strange and more than a little dark around the edges *but* at the same time I want the the heroes (the PCs) to be grand and larger than life. They are heroes who kick ass and take names, but at the same time there are grander threats to them out there in the larger world. But I don't want those threats to be so overwhelming that there is no chance of the PCs being able to achieve victory over these threads. I want mythic and fantastic, but without the usual trappings of magic that populate most fantasy games and books.
An unemployed man was arrested Wednesday for strangling a woman he had got acquainted with through a suicide website, police said.
Now you can read the full first issues of the many Vertigo series that revolutionized comics! Follow the links below to download a PDF version of the first issue of these classic Vertigo series now collected in graphic novel form. When you visit the Graphic Novels section of VertigoComics.com, any graphic novel titles with a #1 icon (#1) will have a download of the ground-breaking first issue!
Few RPGs permit playing a non-human with the facility of Runequest even today [1996!]. In fact, the trend is rather away from playing non-humans. 'Tis not necessarily a bad trend, given the rather lame interpretations of these beings that have infested the RPG market. Partly as a result of the difficulty in playing them.
You see, most games render non-humans as variations on humans. Example: 'dwerlfs are like humans, but with -2 from STR and INT' or whatever. RQ nonhumans are completely independent -- you could set up a RQ game with no nonhumans at all, and never make any reference to humans, and character creation and play would be smooth. I think that the psychological aspects of this difference have had an effect on scenario designers, essayists, and gamemasters.
There is another way in which RQ affected Glorantha. By the nature of most of Greg's early stories, plus White Bear & Red Moon, Nomad Gods, etc., Glorantha seemed to be a place where titans battled far above the level of mere mortal fodder.