Monday, March 12, 2007

Arnold Drake: 1924-2007

The man who created my all time favorite team of comic book super-heroes (The Doom Patrol) and one of the coolest super-heroes ever (Deadman) has died. Another of the greats of the old days is gone. This is a sad day.

Arnold Drake: 1924-2007
He wasn’t as well known as say, Bob Kane or Siegel and Shuster, but if you read DC Comics produced in the ‘60s and up, you surely read some of the work of Arnold Drake, who died today, after a short bout of “a touch of pneumonia” and other complications for which he was recently hospitalized. News of Drake’s death came via writer and comics historian, Mark Evanier.

Though his comics writing career spanned thousands of stories and pages, fans will likely best remember Drake as the creator of Deadman and The Doom Patrol, as well as Stanley and His Monster.

Providence: Following the footsteps of a horror icon

I received this link from a couple of different people. Obviously someone thinks that I would be interested in a Lovecraft tour.

Providence: Following the footsteps of a horror icon
Horror writer H.P Lovecraft so identified with this New England city that the headstone on his grave reads: 'I AM PROVIDENCE,' a phrase taken directly from one of his letters.

The author, now viewed as one of the great horror writers of the 20th century, grew up near Brown University. Some of his best-known works are set in the colonial homes near downtown Providence, and his grave is in a historic city cemetery.

A visit to Lovecraft's hometown is a must for American culture buffs and fans of the author of 'At the Mountains of Madness,' a famous novella about a doomed archaeological expedition. Visitors can stroll the same streets where Lovecraft imagined stories about dormant gods returning to torment or annihilate mankind.

Several Lovecraft walking tours are being offered March 17-18 along with a 'Pulp Uncovered' festival, March 15-18, that will include discussions of the writer's legacy. The events coincide with the 70th anniversary of the writer's death. The tours will be led by the Providence Preservation Society and the Rhode Island Historical Society. The festival is being hosted by Brown University's Public Humanities Program.

But you can also do a self-guided tour of Lovecraft sites.

'It's amazing how many of the sites he described in his stories still survive in Providence and are in better condition now than in his day,' said Lovecraft biographer and archivist S.T. Joshi, who is expected to speak at the 'Pulp Uncovered' event. 'It's very much as Lovecraft knew it, so when you go there you are stepping back to his time.'

Doctor Who Serial Title Generator

Doctor Who Serial Title Generator

Emprint from RPGnet has created this cool title generator. It also creates titles that would work really well for Pulps.

Whispers From the Abyss: On the Subject of Horror

Ben Monroe's got a new blog, and his first post is about the crap that are called Horror films today.

Whispers From the Abyss: On the Subject of Horror
And that brings me to the point. Horror films today are basically porn. Seriously, think of the fundamental relationships between a 'romantic comedy' film and your average porn movie. The romantic comedy is about the relationship between the characters. It's about the emotional resonance created by the interaction of two people. Porn is about the act. Nothing more, nothing less.

Friday, March 09, 2007

Serbian vampire hunters prevent Milosevic come-back...With A Stake

I see this as the plot seed for a Hellboy game:

Serbian vampire hunters prevent Milosevic come-back
Serbian vampire hunters have acted to prevent the very remote possibility that former dictator Slobodan Milosevic might stage a come-back - by driving a three-foot stake through his heart.

According to Ananova, the politically-motivated Van Helsings, led by Miroslav Milosevic (no relation), gave themselves up to cops after attacking the deceased despot in his grave in the eastern town of Pozarevac. Milosevic popped his clogs back in 2006, while on trial in a UN war crimes tribunal for various unsavoury activities connected with the disintegration of the former Yugoslavia.

Wednesday, March 07, 2007

It Was 'Elf Defense' (Just Spelled With A 'C' Instead)

Well, at least this time it is Shadowrun.

It Was 'Elf Defense' (Just Spelled With A 'C' Instead):
A man accused of a stealing underwear from a shop in a knifepoint raid believed he was a female elf at the time, Belfast Crown Court has heard.

Captain America Dies on the Page

Well, since Bucky isn't dead any longer I don't think that Cap should really have all that much to worry about. If you ask me, it is just a gimmick to sell books. I wonder if "Reign of the Captain Americas" is going to follow and a "World Without Captain America."

Captain America Dies on the Page:
Captain America has undertaken his last mission at least for now.

The venerable superhero is killed in the issue of his namesake comic that hit stands Wednesday, the New York Daily News reported. On the new edition's pages, a sniper shoots down the shield-wielding hero as he leaves a courthouse.

It ends a long run for the stars-and-stripes-wearing character, created in 1941. Over the years, some 210 million copies of Captain America comic books, published by New York-based Marvel Entertainment Inc., have been sold in 75 countries.




Stephen Colbert weighs in on the topic:

Monday, March 05, 2007

Internet Hammer Enterprise - Review: True20 Companion

Here's a review of the upcoming book in Green Ronin's True20 line, the True20 Companion. This toolkit will help GMs be able to fine tune their True20 games.

Internet
Hammer Enterprise - Review: True20 Companion

Green Ronin’s True20 Companion, the toolkit of a book for Narrators, has finally been released in PDF form, and enterprising Narrators with desire to tinker will find plenty of goodies in the 128-page sourcebook. The five-chapter book begins with a chapter on role creation, allowing for expansion of the three heroic roles in True20 Adventure Roleplaying. Following that, the remaining four chapters address custom rules, additional material, and other extras for the “major” roleplaying genres: fantasy, space, horror, and modern adventures.

Saturday, March 03, 2007

Pretty Hate Campaign

Ok, I admit it...I am probably falling for the viral marketing around Year Zero, the new release from Nine Inch Nails that is supposed to be coming out in April. The leaked MP3s that I've heard have sounded pretty good to me, and the weird websites and strange marketing is tickling my weirdness bone.

I want to come up with a game around these concepts, this is obviously a "for fun" type of thing. That plays off of some of the ideas. Check out the link, even if it is to the MTV.com website, because it is an interesting story.

Pretty Hate Campaign
A dystopian civilization in the throes of extinction. A government poisoning its own citizens through the drinking water. Military police raiding private residences. The end of civil liberties. The creation of a Church-State. Mind control.

The contents of some conspiracy theorist's personal manifesto? The plot of a rote first-person shooter? The results of a quick jaunt through Snopes.com? Actually, it's all part of the elaborate (and somewhat terrifying) concept behind Nine Inch Nails' upcoming Year Zero album (due April 17), details of which are currently being disseminated through a series of increasingly spooky — and downright odd — Web sites.


I really think that an alternate reality game model, married with a very light ruleset would let this sort of game really rock. Particularly if you could work people from other parts of the country (or even the world) into things, so that you could more fully flesh out the world and play than you can in an ordinary RPG.

This is just something that I am thinking of right now. Maybe something will come of it, maybe not.

Wednesday, February 28, 2007

Mexican Town Hosts Annual Congress of Witches

An interesting report from NPR.

Mexican Town Hosts Annual Congress of Witches
The Mexican town of Catemaco is hosting an unusual event this Friday: the annual International Congress of Witches. Politicians and businessmen come for power spells, and the lovelorn come for spells to entice a mate.


Requires audio software.

Tuesday, February 27, 2007

Philip Reed to do FASERIP, a project to create an open source/free RPG compatible with the old game

I think that this is a great idea, and would love to see a favorite system of mine no longer languish as being out of print and without support. Phil has, to me, a proven track record and I think that he will put together a great game.

Philip Reed to do FASERIP, a project to create an open source/free RPG compatible with the old game
For $1,000 in donations Philip Reed will take two weeks to create a game titled 'FASERIP.' This will be a new, free, professionally-produced game that is opened so that other publishers may create supplements compatible with it.

FASERIP will be compatible with the old Basic and Advanced games that inspired it; the game's sole purpose is as an open source document for publishers. Players can use the game to play, but they'll gain little new value from the free product planned. It is the new supplements that can be created that will be of true value to everyday players.

FASERIP, if funded, will be created and released as a free PDF. After 30 days all feedback will be considered and the file updated at which point it will also be made available in print at cost.

NOTE: No work has been started. FASERIP will not be created until after it is funded.

If you have any questions about FASERIP please contact roninartspresident@yahoo.com.

Saturday, February 17, 2007

Fantasy Doesn't Always Mean Escape

From time to time, I use this blog as a sounding board for things that I am designing. I find that it can help to get my ideas out there and into some sort of tangible form to help me figure out what I want to do with a particular idea that I may have.

An idea that has been rolling around in my brain for a while now, something that I have talked about to gaming friends and mentioned on places like RPGnet has been a game setting that I have called Gutterpunk.

There has been a bit of resistance in the minds of some "typical" gamers when I talk about Gutterpunk because it doesn't have any of the standard trappings that you would find in an RPG. The characters are very normal people. There are no "kewl powerz" of any sort, no magic or anything. The game is about people who manage to find themselves in fairly crappy situations and have to deal with these situations as best as they can. The resolutions to their situations aren't always all that good either. Like I said, not your standard RPG fare, but it was something that I went into realizing that whis wasn't going to be the next D&D. I know that this game will have a fairly limited appeal, but I don't want to let that stop me from doing it.

Mind you, this isn't some "art for art's sake" game either. I can't stand when people do that with any sort of endeavor that they undertake.

The characters in Gutterpunk are, as I said above, normal. They are squatters, dropouts, homeless people, and the working poor who are just trying to get by in their lives and keep things from falling apart. It is a game about people outside of the normal social structures of American society, whether by choice or circumstance, who just want to live their lives as best as they can. I'm sure that this sounds pretty boring, huh?

But I think that I have finally found a system that would support what I want to do with Gutterpunk. That would be Chad Underkoffler's Prose Descriptive (PDQ) System. Follow that link to Chad's company site (Atomic Sock Monkey Press) for more information about the system. You can even find a free stripped down version of the game in the Freebies section.

What I like about Chad's system is that it can allow you to make normal people who can do something without having to have a lot of special powers in order to be unique and to be able to accomplish something. Yes, it does at time perhaps flirt with those "narrative" labels that I really don't like but for a game like Gutterpunk I think that it would be a good system choice. Yet again, it gives a way for "normal" characters to be able to stand out and do something without having to have a laundry list of powers, spells or special abilities.

I want to be able to tell other types of stories with the players during a game session, and play other types of games. "Escape" isn't something that is only one option which is fulfilled the exact same way for everyone at the gaming table (or in the gaming hobby). So, if I want a game to fill that On The Road meets Fight Club niche that I am looking for from time to time, Gutterpunk will be able to do that for me. That's why I called this post Fantasy Doesn't Always Mean Escape, because there can be more to an RPG than just pure escapism, just like there can be for any other form of entertainment. I'm pretty sure that there are a few people out there who have some similar ideas to mine on this topic.

Part of the reason why I posted these very early "design notes" here instead of someplace like RPGnet is because I wanted to pull some of the concepts that have been swirling around in my subconscious without the typical responses of "That doesn't sound like fun" or "That isn't escape." Who knows, I might cross-post this elsewhere but for now I want to see what, if anything, comes up from the people who read this blog (regularly or irregularly).

Post a comment and let me know what you think. Let me know what you would do with a game like this.

Saturday, February 10, 2007

A Princeton Lab on ESP Plans to Close Its Doors - New York Times

The end of a strange era at Princeton:

Over almost three decades, a small laboratory at Princeton University managed to embarrass university administrators, outrage Nobel laureates, entice the support of philanthropists and make headlines around the world with its efforts to prove that thoughts can alter the course of events.

But at the end of the month, the Princeton Engineering Anomalies Research laboratory, or PEAR, will close, not because of controversy but because, its founder says, it is time.

The laboratory has conducted studies on extrasensory perception and telekinesis from its cramped quarters in the basement of the university’s engineering building since 1979. Its equipment is aging, its finances dwindling.

“For 28 years, we’ve done what we wanted to do, and there’s no reason to stay and generate more of the same data,” said the laboratory’s founder, Robert G. Jahn, 76, former dean of Princeton’s engineering school and an emeritus professor. “If people don’t believe us after all the results we’ve produced, then they never will.”

Princeton made no official comment.


The gaming potential alone for this occurrence is pretty phenomenal. Where do all of these researchers and the accumulated knowledge go to? I am sure that there are corporations and shadowy organizations and individuals who would want to get a hold of the knowledge and researchers.

Obviously this information, like any other, can be used for either good or ill.

Saturday, February 03, 2007

The Flying Lizards - Money


A musical interlude.

Doctor Who and the French Dalek



Imagine a mash-up of Doctor Who and Monty Python. Of course, if you click on this link you don't need to imagine it.


The Grand Gaming Library





This are photos of my gaming collection, posted here and to Flickr. Every now and then you have to take stock of your habits.

Saturday, January 13, 2007

Dave's Funky Setting Generator, v 0.1

Here's an interesting one-line campaign concept generator written by an RPGnetter. If you like the strange and unusual, and I know you do, this is for you.

Dave's Funky Setting Generator, v 0.1

Here's what I got when I clicked on the link:
Premise: Rebellious transhumanists uncover a shocking conspiracy in the furthest reaches of the Astral Plane.
Genre: Crime/Pulp

Thursday, January 11, 2007

The Binary Death of Robert Anton Wilson

You will be missed. I hope the pancakes are as good on the other side.

RAW Data: RAW Essence
Robert Anton Wilson Defies Medical Experts and leaves his body @4:50 AM on binary date 01/11.

All Hail Eris!

Saturday, December 30, 2006

The Stars Are Right Again!!

Great news for fans of Call of Cthulhu! Hopefully they will be able to maintain the high standards of quality that Pagan started with their magazine. It seems that a lot of support is building for Call of Cthulhu out there in the gaming world, which is a great thing.

Hopefully this will give Chaosium a much needed push in the market.

[TMP] Unspeakable Oath Reanimating for 2007
Skirmisher Publishing LLC is excited to announce that it is partnering with Pagan Publishing to resurrect The Unspeakable Oath, a leading periodical devoted to various manifestations of Lovecraftian horror in games, books, and films.

The Unspeakable Oath was last published in 2001, and the partnership will resurrect it in summer 2007 as an annual digest, containing top-notch articles, scenarios, and support material for Chaosium's Call of Cthulhu, Pagan's Delta Green campaign setting, Skirmisher's Cthulhu Live, and more.

Wednesday, December 20, 2006

BBC moves to file-sharing sites

Geeks around the world rejoice! It will be interesting to see how many other networks around the world embrace this sort of move. American networks already offer streaming video of many programs via their websites but I think that this is the first time that any media outlet has embraced file sharing.

Time will tell the impact that this decision has.

BBC moves to file-sharing sites

Hundreds of episodes of BBC programmes will be made available on a file-sharing network for the first time, the corporation has announced.

The move follows a deal between the commercial arm of the organisation, BBC Worldwide, and technology firm Azureus.

The agreement means that users of Azureus' Zudeo software in the US can download titles such as Little Britain.

Until now, most BBC programmes found on peer-to-peer file-sharing networks have been illegal copies.

Beth Clearfield, vice president of program management and digital media at BBC Worldwide, said that the agreement was part of a drive to reach the largest audience possible.

'We are very excited to partner with Azureus and make our content available through this revolutionary distribution model,' she said.

Dorkland Participates: The Carl Sagan-Blog-A-Thon

If you're a blogger, this is one that you should spread around. From the Cornell University Chronicle Online:
Fans and bloggers are planning a worldwide blog-a-thon to commemorate the life and legacy of Carl Sagan -- consummate scientist, communicator and educator -- on Dec. 20, the 10th anniversary of his death. Sagan was Cornell's David Duncan Professor of Astronomy and Space Sciences.



Ten years ago bone marrow disease took one of the great popularizers of science from the world. Cosmos was an incredible television series that had a great impact on me in my youth.

"We are poised at the edge of forever." -- Dr. Carl Sagan

Today, on the anniversary of his death the blogosphere is saluting Dr. Sagan with the Carl Sagan Blog-A-Thon. Perhaps a chain of billions and billions of blogs will honor his memory.

Finding a copy of Cosmos on DVD is well worth the effort of tracking it down. The book is great too. My copy of the book has seen great use and wear throughout the years.

Dr. Sagan, I hope that your travels through the Cosmos are still as enlightening now as they were when you were here with us on Earth.

You can find the blog of Nick Sagan, Dr. Sagan's son, here.

On Google Video you can also find a NASA video of a 1972 panel on extraterrestrial life that features Sagan.

Tuesday, December 19, 2006

Cartoons inspire cosplay restaurant

Because the world just isn't goofy enough. There are some things that are just better when you let them introduce themselves...

Cartoons inspire cosplay restaurant
The only cartoon-themed restaurants that I've eaten at have been at theme parks and the only memorable one was Marvel Mania at Universal Studios, Hollywood. It has since closed down (probably because the food wasn't that great), but it was kind of entertaining to have Spidey hanging out at the dinner table. Perhaps drawing inspiration from that one selling point - that it is fun to sit with the characters - from such themed restaurants, a new cartoon-themed restaurant has opened up in Toronto that takes the theme further.

iMaid Cafe is a cosplay restaurant, which basically means that all the staff members are dressed in costumes and play a certain role. In this particular case, that role is of a maid from Japanese anime cartoons. 'I call them maids not waitresses,' said 24-year old Aaron Wang, the owner of the restaurant who is originally from Beijing. 'They smile a lot and they are cute. I want somebody cute like the characters from cartoons -- big eyes, long hair and young.'

[via Boing Boing]

Sunday, December 10, 2006

Light the Sky: A Comic Book in Progress /// Version 5.0: Fatally Yours

Another particularly twisted little webcomic (and I mean that in a good way) discovered via comicscene. Both Light the Sky and Self Inflicted have some things worth looking at.

Light the Sky: A Comic Book in Progress

Martin Nodell -- RIP

I saw him a few years back when I visited WizardWorld Chicago to meet the Big Bang Comics guys (too bad that didn't work out better) and he didn't look very good back then. It was sad, in a way, because he had been reduced to having to sell drawings of Green Lantern with his shaking hand just to pull in a little bit of money.

It's a shame how the comic industry ends up treating its own in the end. Siegel and Shuster. Dave Cockrum. William Messner-Loeb. Jack Kirby. Martin Nodell.

He will be missed, but somewhere there is an engineer lighting his way with an emerald lantern that brings life, then death, and the power.

Martin Nodell -- RIP
Martin Nodell, the artist co-creator of Green Lantern, died this morning less than a month after his 91st birthday. I'm afraid I have no further details other than that Marty had been in poor health lately.

Marty was born 11/15/15 in Philadelphia. He attended the Art Institute of Chicago and later, Pratt Institute in New York. It was in New York that he began working as a freelance artist, in or around 1938. He soon started freelancing for several comic book companies that either didn't pay or didn't pay well. As he later told the story, he got tired of being stiffed by the smaller firms and decided to make an all-out effort to break into the majors. He called at the offices of the biggest publisher, DC Comics, and was told they were full up but that there might be work at an affiliated company, All American. The editor there was Sheldon Mayer.

Mayer gave him a little work. When Nodell asked what it would take to get steady assignments, Mayer, who was looking for a new feature for the company's signature title, All-American Comics, told him to come up with a character. Nodell returned a few days later with sketches and the germ cell of a strip called Green Lantern. He said the idea had come to him on the subway when he saw a man waving — you guessed it — a green lantern. Nodell also said he wrote and drew the first few pages of the first story...but he wasn't a writer so Mayer brought in one of comics' top writers, Bill Finger, to rewrite and finish the first tale. The result was that Green Lantern, by Bill Finger and 'Mart Dellon,' debuted in All-American Comics #16, cover dated July of 1940. The character, which drew inspiration from the legend of Aladdin, was an immediate hit on the magnitude of the firm's other new superstars, The Flash and Wonder Woman, and soon received his own comic. (The All-American company was later absorbed by DC Comics. A new version of Green Lantern was created in 1959 and that version remains popular today, though the original Nodell incarnation has also been known to reappear.)

The Graphic Work of Lien-Cooper, Greenlee and Howe

Here's a webcomic site that I found through the comicspace website. There's some really good stuff in here, particularly Gun Street Girl and Red Dahlia. Really good art and stories. If you like comics, web or print, you should check these guys out.

Panel2Panel.com

I will probably be posting more webcomics as I come across them through this site.

Edit: Be sure to check out No Stereotypes too. Pretty good stuff.