Friday, November 04, 2011

D&D limited edition Dragon Collector’s Set released

About the Dragon Collector’s Set
Each dragon is a deadly match for an experienced band of adventurers.
 
Of all the monsters in the world, dragons are the most feared. A fledgling group of adventurers might have what it takes to best a weak dragon, but the most powerful dragons are awesome, devastating creatures that rival even the gods.
 
 
Key Features:
  • This set includes the five most iconic evil dragons in the Dungeons & Dragons game, with origins tracing back to the game’s earliest editions.
  • Two of the dragons are new sculpts that have never appeared in any previous D&D miniatures product.
  • The pre-painted plastic dragons in this set appeal to both D&D players as well as dragon aficionados.
Each box contains five non-random, pre-painted, durable plastic miniatures for use in the Dungeons & Dragons Roleplaying Game, and has a suggested retail price of $44.99.

Thursday, November 03, 2011

National Game Design Month: What Is Urban Fantasy?

For National Game Design Month I am working on a role-playing game, an urban fantasy game to be named later. One of the questions I get a lot, as a fan of urban fantasy, is "What is urban fantasy?" Well, while I'm not sure that I want to really tie down that definition completely, I know that I can tell what it looks like to me. I confuse this further by using urban fantasy to also describe what is also sometimes called Paranormal Romance fiction. Why? I think it's silly to have two labels describing the same thing and I really don't need "romance" as a descriptor in my genre titles. I'm not against romance, as a matter of fact I think that romantic subplots are an important part of any story's overall plot...I just don't have to have it right there on the tin. This essay will be cleaned up to be a part of the game, obviously. There is enough disagreement

I will admit up front that I do prefer urban fantasy written by women, although I don't have to have female protagonists in them. I think this is the only genre where I have a gender-bias for writers, but I have it. I think the Night Watch books by Sergei Lukyanenko are the only exception to this preference, although Simon R. Green's Nightside books aren't too bad either. I will say that I'm not a fan of the Dresden books as much, something about the genre mashup just hasn't sat as well with me.

Basically the reason for this essay/post is to outline what urban fantasy is to me and show the influences that will work their way into my NaGaDeMon work.

Friday, October 28, 2011

Matt Forbeck's Amortals

Last week, after I finally started reading this book, I tweeted that it read like a cross between Robert Heinlein and Rudy Rucker. Now that I have finished the book, I think that I am going to stick to that analogy and broaden it a bit.

This book represents why I like to read Science Fiction. It had a wild energy that drew me into it's world of the future, and the way that Forbeck breathed life into the personalities of his characters kept me interested in the world and the actions of the plot. If Matt Forbeck's Amortals had come out in 1986, I would have been grouping it along side of some of the greats of the cyberpunk movement. I think this is a book that can stand beside Gibson's Neuromancer, Sterling's Islands in the Net, Rucker's Ware novels, or Williams' Hardwired. Anyone who knows me, and knows my tastes, knows that those are some of my favorite science fiction novels and not names that I toss around lightly.

Amortals takes place within a couple of hundred years from now. The central concept of the novel, and the world, is that the rich and powerful of the world have managed to take advantage of a form of serial immortality where, after death, they are brought back through a form of cloning technology called the Amortal Project. I don't think that the similarity of the name to amoral is unintentional. The ultra-rich, popular celebrities and powerful politicians have all become amortal, meaning that when they die (from some reason or another) they come back in a cloned body that is younger and stronger than they were when they died. Because of the ultra-rich and ultra-powerful having an end run around death and illness, healthcare has lagged behind...because even if an amortal catches a terminal illness they will get better when they come back. The earth of Amortals is classic cyberpunk...a great place if you are rich and powerful, but not so great for everyone else in the world.

Forbeck's eyes for the reader into the world of Amortals is a Secret Service agent named Ronan Dooley. Dooley has lived for nearly two-hundred years, and was the first amortal. Dooley is the only amortal who is not a part of rich and powerful, but he was given amortality for giving his life to save a president...and because the Amortal Project needed a heroic poster child to get the funding and governmental approval they wanted.

The action of the book starts with Dooley "waking up" from the dead and given a special murder case to solve...his own. This draws Dooley into a web of crime, political intrigue, and amortality that reveals shadowy goings on behind the scenes, and reveals dark secrets of the amortality process itself.

Now, I don't want to give much more than that because this novel is every much a thriller, and a big part of the driving force of the plot is the slow reveal of what is secretly going on behind the scenes of politics and the Amortal Project. This book was a page turner as I read it and more than a couple of night's worth of sleep were "ruined" because I needed to read "just one more chapter" of the book before bed. I can't, however, recommend this strongly enough. I do admit to knowing the author through professional circles, we have met a few times through role-playing game designer events over the years, but that did not impact my review of this book.

If you like noirish science fiction novels, or really even mystery fiction and you're willing to put up with some science, I suggest tracking down a copy of this novel  (there's a publisher's link at the top of this review as well) for yourself. I enjoyed it thoroughly and want others to do the same.





Thursday, October 27, 2011

RCRD LBL Free Halloween Mixtape

As long as I am posting "mixtapes," here's one of Halloween-type music compiled by the fine folk over at RCRD LBL. Like music? Like free music? You should check them out.
For me, Halloween is strictly about screams and sweat, straight up thrills, nightmarish parties, and sweet sweet (ear) candy. The louder, the weirder, the filthier, the better. Between witchy Purity remixes, Hussle Club dubstep, blinded-by-blood Atari Teenage Riot cries and Koralleven’s rave horsewhip skinning Britney Spears, our Halloween Thrillers playlist will prepare you for the darkest day of the year. And when it comes, you best dance ‘til you die.



Akira The Don Puts Out Manga Entertainment Tribute Mixtape

Artist, musician and our buddy Akira the Don has released a new mixtape, titled Manga Music, featuring “a tribute to the monumental works of Manga Entertainment, who this year celebrate 20 years of serving us Westerners with the very finest anime.” Each song samples and is named after one of their releases, such as Evangelion, Full Metal Alchemist, Crying Freeman and, naturally, Akira.
 

Or click over to Soundcloud directly here

Tuesday, October 25, 2011

Talking About D101 Games' OpenQuest

OpenQuest is a game that readily admits to standing on the shoulders of giants. Much of the foundation of it, as a game, were laid by the multitude of designers from Chaosium and Mongoose working on Basic Roleplaying and the games that it inspired. That does not, however, make this a knock off by any stretch of the imagination. Like many games being put out today, particularly those among the retro-gaming and Old School Renaissance movements, OpenQuest is first and foremost a labor of love by its creator Newt Newport.

Friday, October 21, 2011

My Necronomicon 2011 Schedule

Necronomicon 2011 (the 30th anniversary of the convention) starts today in sunny St. Petersburg, FL. This is my schedule for the weekend (I added myself to a couple of panels because I didn't have anything to do during that time, and the panels had openings). Stop by and say hello at some point. I'll also be hanging around the table of an author friend, selling some PDFs of HeartQuest and another game book.



I've put up the spreadsheet onto Google Docs and highlighted my panels in yellow. Sadly, there was no pretty way to past from the spreadsheet into the blog post. If you want to contact me direct while I'm at the con, try my email. That's a "work" email.










Friday, September 30, 2011

Rogue Games Kickstarts Containment RPG

(Chicago) September 30, 2011: Rogue Games Kickstarts Containment RPG

The Second World War has ended and a the battle for the world has begun, a war fought not with armies and fleets but in the shadows and whose battle lines are not clearly drawn. Two years ago, Germany and Japan were the enemies and the USSR an ally, but times change and the West now turns to former Nazis and their expertise in a bid to stop the red tide of Communism from washing across the world.

Containment is an espionage roleplaying game set at the dawn of the Cold War, with players assuming the roles of American, British, or French espionage agents as they grapple not just with Communist infiltration but with the dark legacies of Nazism -- including black magic and super-science. Flexibly designed, Containment supports play either as a straight-up historical espionage RPG covering the years 1947-1953 or as a game of occult conspiracy in the aftermath of World War II.

Written and designed by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell) and James Maliszewski (Thousand Suns), Containment harkens back not just to an earlier time in world history but also to an earlier time in the roleplaying hobby, when games came complete and ready-to-play in a single box. Containment therefore includes the following:

  • Rulebook: All the rules needed for play.
  • Gamemaster’s Book: Everything the GM needs for play: world background, campaign advice, character advancement rules, adventure creation guidelines, and sample threats.
  • 2 Adventures (one a straight up espionage adventure, and the other set in the occult conspiracy)
  • Dice
If this Kickstarter project succeeds, Rogue Games will not only publish this boxed set, but keep it in print for others to enjoy. Further support for the game, in the form of sourcebooks and adventures, may appear in the future, if there is sufficient interest. If successful, Containment will be released in the following formats:
  • Boxed Set (includes everything mentioned above)
  • PDF version (includes everything but the dice)
  • eBook version of the game (includes everything but the dice)
Here is a breakdown of the proposed budget for the project:
  • Printing is the estimated cost of printing approximately 500 copies of the boxed set.
  • Shipping and Handling is the expected total cost of packing, shipping, and handling to send the boxed set to supporters, based on past sales and fundraisers.
  • Writing & Graphic Design goes to Richard & James (the writers) and Richard (Graphic Designer), to pay them for work they have done, and continue to do, in creating the games Rogue Games publishes.
Rogue Games believes that a complete, boxed roleplaying game is neither a thing of the past nor an expensive pipe dream and asks your help in making Containment possible.

To become a backer, visit http://www.kickstarter.com/projects/ri2/containment-the-rpg.

Friday, September 16, 2011

Speak Out With Your Geek Out: I Am A Geek!

There's really no getting around it (even if I somehow wanted to avoid it), I am a geek. Not only am I posting this to a blog that I call Dorkland, but I am tapping away at this particular post on a smartphone.

I am a lucky geek. Despite growing up in a smaller town in Indiana, I managed to have a pretty tolerant time of my formative years. No football players, or other jocks either, ever stuffed me into a locker, tried to beat me up, bullied me, or threatened me with violence. I never had to worry about being different at any point.

Like I said, I am a lucky geek.


Because of this, I've been lucky to be able to fly my geek flag, and be proud of it. True, there were ups and downs, just like there always are in life. However, I've always been open about who I am (and why I knew so much about computers) and I've been lucky to work places where nobody gave a crap. I've read comics and gaming books at lunch time in work cafeterias. Sometimes someone would ask a well-intentioned question, showing interest in my hobbies, but most of the time they would just go about their own business because they didn't care.

For me, every day is one where I speak geek, because it is who I am. I love music, of all types. I love comic books, and will happily spend hours arguing if The Hulk is stronger than Thor (for the record I am on Team Thor in this argument...Hulk is mighty but Thor is still a god). I love some good, thought-provoking speculative fiction and escapist fantasy. I read paranormal romance. I love and create role-playing games.

In short...I am a geek.

I am a bit sad at the reason behind why Speak Out With Your Geek Out got started. Jon Finkel, a world champion Magic The Gathering player got publicly mocked for being a geek in an online article about a woman looking for dates (allegedly) on the site OKCupid. He gets called out, not because he was a horrible date or abusive or a dick, or anything like that. No, he had the audacity to be a geek. Not just a geek, but a successful geek who had managed to make a hell of a lot of money doing what he loved doing.

We should all be so lucky to be able to make the kind of money he has made, doing something he loves, geek or non-geek.

So, because of that he gets mocked. I'm not going to insult or belittle or rake the woman who wrote that article over hot coals. It's been done enough already. Too much if you ask me. Really, all the negativity from the geek side doesn't cancel out the negativity from the non-geek side. It just makes for more negativity, and that doesn't do any of us any good.
If you read this today, or any day in the future for that matter, honor what has happened, honor who you are, honor every other geek out there (whether you know them or not) by proudly doing something geeky. Read a comic on a bus. Read that D&D book at the coffee shop. If someone asks you what you're reading look them in the eye and tell them. You never know, you might be meeting the next member of your gaming group, or even a future partner.

Every day is a day to be proud of being a geek. Speak out every day.

[Note: As I wrote this on my phone, I will go back and likely revise/edit and probably add an image or two. Fear not if this should change slightly on multiple viewings].

Friday, September 02, 2011

Speak Out With Your Geek Out

Are you a geek? Well, if you're reading a blog with a name like Dorkland! there's a good chance that you are one. Because of a recent article that appeared online mocking a certain Magic: The Gathering world champion (that we're not going to encourage by linking to because the website pays according to the number of clicks that an article generates) there's a movement afoot to get people to talk, with pride, about their geekiness. Does it matter what kind of geek you are? Hell, no. Are you a comic geek? Check. Are you a gamer? Check. Are you a music geek? Check. Hell, are you a geek about geek music? That gets you two check marks. Really, it's time for us to stop being ashamed of who and what we are and it's time for us to be proud of being geeks. It is time, my friends, to show the world our numbers and to show that we are happy and proud of who we are.

You can get more information at the Speak Out With Your Geek Out website: http://speakoutwithyourgeekout.tumblr.com/

For those of you Twitterati out there, the offical hashtag is ‎#speakgeek.
SPEAK OUT WITH YOUR GEEK OUT

Sometime during the week of Monday, September 12th to Friday, September 16th post about what geeky hobby you love. Then, tell us why we should try it, too. Leave your fears (and edition wars) at the door. Forget about your latest rant. Tap into that well of positive energy and share in the excitement of all things geek.Let us invite those who would stereotype us to sit at our table and share our interests.

UPDATE: The Facebook event is public and live! http://www.facebook.com/event.php?eid=190025581068159

As of time of this writing, there's a little over 400 people who have said that their going to talk about this and the Speak Out With Your Geek Out people would like to see 1,000 people pledged to talk about their geekiness in a positive way. I, however, don't think that's enough people. I know that there are so many more of us out there in the great, big world, and I would like to see at least three times that number. That's right, I think we can hit 3,000 geeks around the world, getting down with geek selves.