Wednesday, May 30, 2012

2012 Diana Jones Nominees

The Nominees

The shortlist for the 2012 Diana Jones Award for Excellence in Gaming has five entries. Listed alphabetically they are:


Burning Wheel Gold
An RPG system by Luke Crane
Published by Burning Wheel

Burning Wheel Gold (BWG) is the newest edition of the Burning Wheel fantasy roleplaying game system initially published in 2004 by Luke Crane. If you're looking for a big system that can stand up to long-term campaign play as well as D&D but is designed with contemporary design sensibilities, BWG is the game for you.

The Burning Wheel system has introduced a host of design innovations over the years. A few examples: with the fail forward mentality a missed die roll isn't a failure, it's an unexpected outcome; instead of the GM designing adventures, players direct the action by listing their beliefs and what they intend to do about them; players can make world-setting contributions by creating NPCs using the Circles mechanic or historical facts using the Wises mechanic; and players develop rich character concepts using an elaborate (and fun) Lifepaths mechanic reminiscent of Traveller.

The latest edition, BWG, cleans up old rules problems and brings together material from a number of different books into one comprehensive and attractive hardback tome.

Crowdfunding 
When historians of the hobby-gaming movement look back on 2011, they will certainly note the production of several fine games and gaming products, including others appearing on this diverse, exciting shortlist. The truly defining shift, however, will be found in the introduction of crowdfunding. By combining consumer micro-capital and community-building, all to the ticking of a suspenseful pre-order clock, it truly warrants the overused label of game-changer.

Forward movements in art forms have always depended on the opened purse strings of a few key patrons. By democratizing patronage and widening the field of opportunity for all game designers, this broader market transformation well deserves recognition as a cauldron of present and future gaming excellence. Within this recognition comes an acknowledgment of the movement's dominant force, Kickstarter.

Nordic LARP
A book by Jaakko Stenros and Markus Montola
Published by Fëa Livia

Nordic Larp is a history of the Nordic larp scene, from its inception in post-D&D fantasy through experimental drama, historical recreation and far freaking weirdness, done as a massive and profusely illustrated coffee-table book, written by two gaming scholars. The book documents more than thirty larps that took place over 15 years, including ones with animatronic dragons and a space opera played out on a submarine.

Nordic larps have become an elaborate art form, featuring detailed costumes, interesting settings, and varied plots. While these larps can be massive productions in terms of time, players, and material, they can also be maddeningly ephemeral, with no official or comprehensive documentation. Stories pass from community to community, but ultimately “I guess you had to be there.”

The Nordic Larp book assembles photos, memories, and designer notes, allowing the reader to survey these fantastic and sometimes legendary events. These records are bracketed by an introduction that summarizes the recurrent elements of the larps and a final essay on Nordic larping as art, theater, and game. Nordic larping is a major, dynamic branch of the gaming family tree, fully deserving of this massive, beautiful book that takes larping and game-history as serious business.

Risk Legacy
A board game by Rob Daviau
Published by Hasbro Inc.

One does not expect to find ground-breaking innovation in a revamp of a classic family game from a market-leading publisher, but Risk Legacy produces not just one but three startling leaps forward. It is a board-game designed for campaign play; it does not allow players access to all the components, units and rules at the start of play, instead having in-game events unlock sealed sections of the cleverly built box; and it demands that the players permanently change the game, putting stickers on the board to alter it, and destroying other components. The game-world reacts to victories and defeats, and the game becomes a permanent record of its play, different for every group.

Risk Legacy combines these ideas into a brilliantly playable whole that’s recognisably Risk, yet something brand new. Rob Daviau and Hasbro must be applauded for such a risk.

Vornheim
An RPG supplement by Zak S.
Published by Lamentations of the Flame Princess

Vornheim radically strips the fantasy RPG city supplement to its foundations and erects dizzying Gothic buttresses of pure playability. Combining specific encounters terrible and wondrous with superb, table-tested techniques for on-the-fly urban adventure creation, Vornheim illuminates one fantastic city and all fantasy cities.

Literally not an inch of this book is wasted space: all of it provides game masters with tools, tables, and terrifying inhabitants perfectly suited to the powerful senses of possibility, wonder, and nightmare logic buried deep within fantasy gaming's very nature. Zak S's rococo, idiosyncratic production design and stark, febrile art brilliantly contain and present the mad glories within its covers – as with a proper necromancer's tome, merely opening the book plunges the beholder into a world of demonic genius.

The winner of this year's award will be announced on Wednesday 15th August, at the annual Diana Jones Award and Freelancer Party in Indianapolis, the unofficial start of the Gen Con convention.

About The Award
The Diana Jones Award for Excellence in Gaming was founded and first awarded in 2001. It is presented annually to the person, product, company, event or any other thing that has, in the opinion of its mostly anonymous committee of games industry luminaries, best demonstrated the quality of ‘excellence’ in the world of hobby-gaming in the previous year. The winner of the Award receives the Diana Jones trophy.

The short-list and eventual winner are chosen by the Diana Jones Committee, a mostly anonymous group of games-industry alumni and illuminati, known to include designers, publishers, cartoonists, and those content to rest on their laurels.

Past winners include industry figures such as Peter Adkison and Jordan Weisman, the role-playing games Nobilis, Sorcerer, and My Life with Master, the board-games Dominion and Ticket to Ride, the website BoardGameGeek; and the charity fundraising work of Irish games conventions. Last year’s winner was Fiasco by Jason Morningstar.

This is the twelfth year of the Award.

More information is available at www.dianajonesaward.org or at the Award’s Wikipedia page at http://en.wikipedia.org/wiki/Diana_Jones_Award.

Contact
For more information or an invitation to the announcement of the 2012 Diana Jones Award you can contact a representative of the DJA committee: committee@dianajonesaward.org

Tuesday, May 29, 2012

Dorkland! Roundtable with Sean Preston

My second Dorkland! Roundtable, this time with Sean Preston of Reality Blurs. I am really enjoying the live streaming format, more I think than I like the video archiving. Sean and I talked for almost an hour about tabletop RPGs, Savage Worlds, who our favorite pulp characters are, and many other very important things.


Sadly, Sean had some technical problems as Google Hangouts didn't seem to like his webcam. He could talk, or he could be seen...but not both. We figured that hearing his voice was better than nothing, and the little black box probably represented him as well as anything. I do hope that they get rid of the boxes at the bottom of the screen for the streaming and just go with the video flip-flop as each person speaks. I think that will be a better way of handling things and I don't have to worry about looking so fidgety when I'm on screen.

Enjoy.

If you have any feedback, please let me know either here (in the comments) or over on Google Plus.

Tuesday, May 22, 2012

Dorkland! Roundtable with Fred Hicks


I figured that I should put this up here on the blog, for people who may end up searching for the blog or my Roundtables. Fred and I talked for an hour about Fate, gaming, the Dresden Files, Don't Rest Your Head, and a few other things. I also fidget a lot.

Monday, May 21, 2012

Dorkland! Roundtables with Sean (Reality Blurs) Preston and Kirin (Old School Hack) Robinson

Well, with the next set of Dorkland! Roundtables, I received the good news today that my Google Plus account was finally approved for Hangouts on the Air over there. What does that mean for you? Well, it means two things: 1) we can have a decent, uninterrupted conversation between myself and the guest on each Roundtable (which means not having to have a Public chat and worry about "drive by" Random Internet Jerks trying to interfere) and 2) that the discussion will be livestreamed out onto the internet so that it can be watched by those who may not yet have Google Plus accounts (it also means that we can archive the discussions on Youtube for future blackmailing fun).

The Dorkland! Roundtables are an evolving experiment in new media, bringing fans of tabletop gaming access to the publishers and designers that they may not be able to get outside of one of the big gaming conventions. The bonus is that you (the viewers) do not even have to leave your home in order to take part in watching these. I am sure that there will be tweaks to things as we go along, as each of these has been a learning experience.

So, our next two Dorkland! Roundtables (keep in mind that the times for the live streams will be 9pm EST/6pm PST):

On May 28th I will talk to Sean Preston of Reality Blurs. You probably know Sean and his company from such Savage Worlds supplements as Realms of Cthulhu, Agents of Oblivion and Shaintar. We will talk about all of these fine games, and hopefully more when we talk to Sean on the 28th. If you, or a friend of yours is a fan of quality Savage Worlds supplements, be sure to check this Roundtable out.

On June 4th (the following Monday), I will talk to Kirin Robinson of Old School Hack fame. Kirin won a Gold Ennie last year at GenCon, and we will talk about that, his game, and many other things as well.

If you have questions or comments before or during either of these Dorkland! Roundtables you can post them to me on Twitter or my Google Plus profile. If you're a tabletop game designer or publisher, I would like to talk with you on a future Dorkland! Roundtable. You can contact me in the same ways, if you are interested.

Thursday, May 10, 2012

Warrior & Wizard RPG: The Little Retroclone That Could

One of the hot things in tabletop RPGs right now is the "retroclone." For those who may read this and not know, a retroclone is a reproduction of an out of print game that relies on the legal concept that you cannot copyright game mechanics, only your exact wording of those mechanics. That basically means that anyone can come along and rewrite the expression of your rules with a completely new wording (that obviously explains the same basic mechanics underneath) and have a new game. This is something that has been happening a lot the last few years in tabletop gaming. The Open Gaming License and the various d20 SRDs have gone far in creating the foundation on which clones of earlier editions of D&D can be built, making these the most popular retroclones out and about. This makes sense, since D&D is the dog that wags the tail of tabletop gaming.

There have been other retroclones as well. There was a World of Darkness clone that came and went, which apparently disappeared because the creator had some legal issues that weren't properly skirted in his writing. I think it is still out on the internet in a place or two. Phil Reed did a super-heroic retroclone called 4Color that never really seemed to catch on like it should have. I'm sure that there are others out there that I don't know about, either.

Early today on G+ I posted a link to Warrior & Wizard, a retroclone of the old, out of print, Fantasy Trip game. It is a nice piece of work from author Chris Goodwin that really deserves more attention than it has probably received. That's why I made that post, and that is why I am making this post on my blog. Warrior & Wizard is available in two versions (both with the same text), one released under the OGL (to better allow mingling with other OGL-released open content) and one released under a creative commons license.

I put a copy and paste of the original author's document up in an editable format Google Document in my Google Drive folder, so that people can find and easily download something. I hope that you check it out, enjoy what you see and work up your own hack of the game. Hopefully the creator sees all of this and it spurs him to some further work.

Here's the link to Warrior & Wizard on Google Drive. [8/17/2018 Update: Because of the Kickstarter bringing back Steve Jackson's first RPG, The Fantasy Trip, I've taken down the link to this project.]

What unrepresented retroclone do you think needs more attention? You can mention it in the comments. Let's make this about those games that really aren't getting a lot of attention already out with other bloggers or forums. I think most of the D&D clones get enough attention already. What isn't being talked about out there?

Wednesday, May 09, 2012

Valiant Debuts Archer & Armstrong #1 Cover

Valiant is proud to present Mico Suayan's skull-smashing cover for Archer & Armstrong #1 – the Summer of Valiant's next sensational series from the New York Times best-selling creative team of Fred Van Lente (Amazing Spider-Man) and Clayton Henry (Incredible Hercules)!

Obadiah Archer was raised to uphold three things above all else: the values of his parents, the love of his 22 brothers and sisters, and his lifelong mission to defeat the ultimate evildoer. Now, after years of training, Archer has been dispatched to the heart of America's debauched modern day Babylon, aka New York City, to root out and kill this infamous Great Satan. Unfortunately, dying has never been easy for Archer's target – the hard-drinking immortal known as Armstrong! Together, this unlikely pair of heroes is about to stumble headfirst into a centuries-old conspiracy that could bring the whole of ancient history crashing down on modern civilization.

It began with X-O Manowar, Harbinger and Bloodshot – could it all end here? Find out on August 8th when two mortal enemies come together to make an epic first impression on the Valiant Universe, only in Archer & Armstrong #1!

ARCHER & ARMSTRONG #1 - ON SALE AUGUST 8th!
Written by FRED VAN LENTE
Art by CLAYTON HENRY
Cover by MICO SUAYAN
Pullbox Exclusive Cover by CLAYTON HENRY
Variant Covers by DAVID AJA & NEAL ADAMS

About Valiant Entertainment
Valiant Entertainment is a character-based publishing and licensing company that owns and controls some of the most cherished comic characters ever createdacross all media worldwide. Since their creation in 1989, Valiant characters have sold 80 million comic books and have been the basis of a number of successful video game franchises. Valiant's extensive library includes over 1,500 characters, such as X-O Manowar, Bloodshot, Harbinger,Shadowman, Ninjak and Archer & Armstrong. Visit:

Friday, May 04, 2012

R.I.P. Adam Yauch

This is going to be a controversial statement but, I think that in the long term (and in terms of musical legacies of my generation) that that Adam Yauch and the Beastie Boys are going to end up with a cultural and musical signifigance that's going to surpass Kurt Cobain and Nirvana. If it hasn't already.

It's time to pass the mic.

Rest in Peace, Adam, you've deserved it.

Wednesday, May 02, 2012

Review: Valiant's XO Manowar #1

I thought about doing a comparison to this issue and the first XO-Manowar #1 from the 90s, and then I decided that would not only be silly but it would probably be unfair to the creative teams of both books. About a week ago, I received a PDF of the first issue of XO-Manowar from the new Valiant Comics. You've probably read about this book on the various comic media site. The book has has massive preorders that (while nowhere near as big as the first first issue) are still pretty staggering for the comic book market of today. There may be some minor spoilers, so tread carefully.

Is this book worth those big preorders? Well, I can't really comment on that but what I can say is that this is an excellent comic that is well worth the cover price of admission.

Wednesday, April 25, 2012

Dorkland! Roundtable Launches With Jason Durall and Fred Hicks

One of the great things about the internet is that it lets you do things (because of distance, resources, or whatever) that you wouldn't normally get to do. It also is great for allowing table top role-players of all stripes and predilections come together and cross-pollinate their ideas. In ways that even the forums of the 1990s and early 2000s were not capable of doing, entire communities are being built  around "Social Media" sites like Twitter, Facebook, and Google Plus, and entire new communities, like the Old School Renaissance, are growing up around blogs and their comment areas. Gamers are getting an unprecedented level of interaction with their favorite publishers, creators and designers because of the internet.

One of my favorite parts of gaming conventions are the panels. With panels, designers, creators and publishers get to share ideas on a topic and interact with fans, and other peers, who happen to be in the audience. It is a great way for people to learn more about their favorite creators, and to find out about their upcoming plans. Unfortunately, not everyone is able to go to conventions and take part in this. That's OK, because this where the internet gets to come in to the rescue.

One of the great tools of Google Plus is their "hangout," basically a multiperson audio/video chat that lets anyone with a Google Account and a web browser take part in things. No need for installing or running software. I have been using a Google Plus hangout for about a month now to run a Swords & Wizardry Whitebox game for a group of people around the country (and in Canada). It is a great tool and it can be easily utilized to create a "virtual game convention panel" that people can attend without having to travel, or even leave their homes. So, basically what I am going to do (under the auspices of this blog) is to host a bi-weekly moderated chat/panel discussion with a different table-top gaming designer, publisher or creator. These "Dorkland! Roundtables" will be beamed into your homes via the internet.

Our first Dorkland! Roundtable will be with Jason Durall, designer/editor of the current edition of Chaosium's Basic Roleplaying game. Jason will also, tentatively, be joined by Ben Monroe, a long time Chaosium freelancer who worked on the upcoming fantasy game from Chaosium: Magic World. This roundtable will be Monday, April 30th at 10pm EST/7pm PST. We will talk about BRP, game designing and influences and inspirations.

Our second Dorkland! Roundtable will feature Fred Hicks of Evil Hat Productions (and hopefully another Evil Hatter or two) to talk about their games, Kickstarter, and whatever else comes to mind...or you ask about. This roundtable will be on May 14th at 9pm EST/6pm PST.

Participating in these live discussions will require a Google account, and having access to Google Plus through a browser. You will also want to circle the Page for this blog, as well as my personal page to be able to take part, and be able to follow and find out about future developments on this new way of connecting to other gamers out there. Hopefully soon I will be announcing further roundtables with other gaming individuals.

Monday, April 23, 2012

Valiant Entertainment Unveils New Logo

To officiate its return to monthly publishing this May, Valiant Entertainment is proud to unveil a new interpretation of the iconic Valiant compass logo by award-winning graphic designer Rian Hughes. The newly redesigned logo -- along with Valiant's new distinctive trade dress, also designed by Hughes -- will first see print on May 2nd with the release of X-O Manowar #1 by New York Times best-selling author Robert Venditti (The Surrogates) and Eisner Award-winning artist Cary Nord (Conan).

"It is always a challenging and interesting project to design the visual identity of a publisher from the ground up in every detail -- logo, trade dress, title logos -- and to cohesively pull all these elements together so one strong visual identity emerges. Rebooting the Valiant line's design has been one such great project. The Valiant characters have a strong fanbase and heritage, and so the new logos are fresh and modern as befits a forward-looking publisher while still paying tribute to the originals, just as has been done with the characters themselves," said Hughes, whose previously published work includes logos and design pieces for Marvel Comics, DC Comics, MTV Networks, Virgin Airlines, Penguin Books, Archaia Entertainment, and the BBC, among many others.

Originally founded in 1989, Valiant Comics is one of the most successful comic publishers of all time and has featured work by many of the industry's top creative talents, including Jim Shooter, Bob Layton, Barry Windsor-Smith, Joe Quesada, David Lapham, Bryan Hitch, Steve Ditko and many more. Reincorporated as Valiant Entertainment in 2007 by CEO Jason Kothari and Chief Creative Officer Dinesh Shamdasani, the company is set to return to monthly comics publishing this summer with four new monthly titles featuring its most popular characters -- X-O Manowar #1 in May, Harbinger #1 in June, Bloodshot #1 in July, and Archer & Armstrong #1 in August.

"Rian and our Executive Editor Warren Simons put an incredible amount of energy into making sure that the new logo and the look of the books themselves accurately reflect our perspective on what the Valiant Universe was and can be," said Shamdasani.

"The day that Valiant titles return to the shelves of comics shops worldwide is one that fans have been eagerly awaiting for some time," said Kothari. "This powerful, yet versatile new logo is the perfect way to signify a new era for Valiant both as a company and a premier creative brand."

This is the just the latest in a series of creative endeavors Valiant has announced to coincide with its "Summer of Valiant" relaunch. Most recently, the publisher announced that it would be the first to produce animated, QR code-augmented covers for X-O Manowar #1 and Harbinger #1, as well as a series of "Pullbox Exclusive Variant" covers available only to comic shop customers who subscribe to Valiant's new #1 issues.

For more information, visit ValiantUniverse.com.