"At this year's GAMA Trade Show, I managed to score a second copy of Comics & Games Retailer's annual State of the Gaming Industry; my first copy arrived in the mail while I was in Vegas. This will come in handy, because the bitter, salty tears one weeps when reading the State of the Gaming Industry can really wreck a magazine. And the good people at F&W Publications (who apparently purchased Krause Publications, the home of CG&R, way back in 2002) deserve better than to have their fine, fine magazine turned into a moist towelette.
"Sadly, their State of the Gaming Industry numbers still don't deserve much statistical respect, still deriving as they do from self-selected retailer surveys, which is to say, in harsh scientific terms, from nothing whatsoever. But, risible though they are, they are pretty much all the numbers we have, unless we also have the ICv2 Retailers Guide to Games, which as it just so happens, we do, or at least I do, because I snaffled that up at GTS as well. ICv2 gets its numbers from asking around, which although a different kind of statistical noise, is still not what the prudish or the pedantic would actually call 'data.' Still, it is what it is, and that's all that we've got. Both sets of numbers are pretty much solely concerned with the 'core hobby games market,' which excludes sales of games to mass-market outlets like big-box toy and book stores, or Wal-Mart or wherever else people buy games who aren't reading this column."
Out of the Box: State of the Industry 2005