I was looking for some source files on the Fudge RPG system and, as I usually do when I want to go to the source I checked out Steffan O'Sullivan's (mostly dead and infrequently updated) Fudge Page. While nosing around I found a page that I had never noticed before...a link to something called VG Fudge. It was a very simple variant that SOS came up with for the game, and all that it did was change the Adjective ladder. If you go to the linked page, SOS explains some of his reasoning for making this change...reasoning that I think makes a whole lot of sense.
He added a level in between Good and Great (hence the "Very Good" name) and took out Terrible as a level. That may not seem like a lot but to someone who has played and GMed Fudge for a long time...that's a pretty big change. Personally, I think that removing Terrible is a much bigger change to the ladder than adding another "positive" level. taking away Terrible decreases, to me at least, the chances of a truly bad result during task resolution and coupled with the addition of the Very Good level (which I admit isn't the best of names) if really brings Fudge games to a whole new (pardon the pun) level. It adds a bit more granularity to the system, which I think is a welcome change to the game and its rules.
I will likely adopt this ladder in my Fudge-based games, although I think that I would probably rename Very Good into something that sounds better. Excellent, maybe? Play with it, and I think that you might find it interesting, too.
It's easy to state the change - it's very minor in appearance, though fairly major in application. To put it briefly, in my GMing, I've changed the standard Fudge word ladder to:This was posted in 2011 (which shows how long it has been since I looked seriously at Steffan's website).
- Superb
- Great
- Very Good
- Good
- Fair
- Mediocre
- Poor
That's it. No other major changes. Still seven levels, still easy to remember, still easy to know which is better or worse than any other level.
He added a level in between Good and Great (hence the "Very Good" name) and took out Terrible as a level. That may not seem like a lot but to someone who has played and GMed Fudge for a long time...that's a pretty big change. Personally, I think that removing Terrible is a much bigger change to the ladder than adding another "positive" level. taking away Terrible decreases, to me at least, the chances of a truly bad result during task resolution and coupled with the addition of the Very Good level (which I admit isn't the best of names) if really brings Fudge games to a whole new (pardon the pun) level. It adds a bit more granularity to the system, which I think is a welcome change to the game and its rules.
I will likely adopt this ladder in my Fudge-based games, although I think that I would probably rename Very Good into something that sounds better. Excellent, maybe? Play with it, and I think that you might find it interesting, too.