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Wednesday, July 10, 2013

Shadowrun 5: A Preview/Review

Honestly, I had hoped to get this done a few days ago, but the July 4th holiday weekend took a huge bite out of my time to get this PDF read.

The new 5th edition of Shadowrun is (almost) here. You've seen the quickstarts and previews that have surfaced since the Origins con, and now the book is almost here. I am going to predict that Shadowrun 5 is going to be the runaway hit of this year's Gen Con.

Let me start by saying that I have always had a sort of love/hate relationship with Shadowrun. I played it in college a few times, one of the benefits to going to college near Chicago when FASA Games were still in control of the game, and my experiences with it were always mixed.

I love and have always loved the setting of Shadowrun. Yeah, I know...as a fan of cyberpunk I am supposed to be upset by the fact that they mixed elves and magic into my peanut butter, but I just can't get upset by that. The world of Shadowrun has always been the draw for me, rich and vibrant and full of the excitement that makes you want to run a game. In this new edition, that is no different. The world of Shadowrun is still alive, and brought to you with gorgeous art, vivid and well-written vignettes, and clear, precise descriptions of the world. The text does stumble a bit in a few places, only because the "in character" style of writing comes across as forced in places. That style can help set the mood and tone, but if not done well it can be jarring. In this case, there were just a few instances where the in character stuff sounded a bit silly. Context is everything.

There are always pieces of art that don't work, and the art in here is no exception. However, when the art works it is phenomenal in setting the tone and feel. And women in the art wearing sensible footwear? Awesome. I can't imagine going on a 'run in heels (but that might just be me).

This is a huge freaking book at nearly 500 pages. For me, anymore, that is a turn off. I'm personally willing to trade a concise rulebook for getting rid of things like fiction, but for the intended audience this is a good thing. Although I have to admit, there is a little whisper in the back of my head that wishes that they could take these up-to-date mechanics and present their own "clone" version of the first edition book. Wouldn't that be fun? But basically the high page count is only a detriment if you don't like that sort of thing, so I am not going to hold that against them.

The mechanics of the system are clear and well-explained. This is the fifth edition of this game, so that shouldn't be an issue by now (you would hope). Character creation goes through things carefully and slowly, step by step, so that no one gets left behind, or gets confused, during the process. Shadowrun 5 has one of the more clearly written sections on character creation that I have read in a while. This is a big part of the reason why the book has the page count that it does, and frankly if I have to have a big book I would like it to be because the options for character creation are well-presented and well-explained.

I have to admit that reading Shadowrun 5 did something that hasn't happened in a very long time: it makes me want to play Shadowrun. Yeah, I said that. Despite my preferences in gaming systems being for non-dice pool games reading this book did what a game book is supposed do...it made me want to play it. However, for me at least, running/playing a game off of a PDF of this size is just not going to happen. Maybe once the book is available the Dorkland! bloggers can have a try at a game on our livestream.

So, is this game worth the price of admission? I am going to give that a hell, yeah. Even if you don't want to use Shadowrun 5 as-is (and really, what gamer doesn't hack? I'm already seeing a number of new Shadowrun hacks showing up online), this book is definitely worth getting. If you are a Shadowrun fan then I don't need to tell you to pick this up. Regardless, this is a good quality book that has inspiration dripping off of the pages. Fans of mashup settings who haven't tried Shadowrun really should use this edition as the opportunity to get to know the game.