Friday, July 12, 2013

Shaintar: Legends Unleashed Preview + Kickstarter

Shaintar: Legends Unleashed is the sequel to Shaintar: Legends Arise and expands upon the previous Savage Worlds content to introduce Heroic and Legendary levels of game play. The Shaintar setting was created by Sean Patrick Fannon and will be published by Evil Beagle Games, with the Kickstarter fulfillment being published by Savage Mojo.

For those that might not know, the world of Shaintar is one of world-spanning conflicts, mysterious ancient magic, and plays for power among elites – both ostensibly and covertly. It is a world ripe for adventures of both small and large scales.

But enough of the introduction stuff – what does Legends Unleashed hold in store for the Veteran Hero looking to advance further? Well, quite a bit.

Legends Unleashed is bringing dozens of new Heroic and Legendary edges including race-specific and plenty of Leadership, Combat and other edges. For the casters out there, High Magic, War Magic and rituals within both will allow you and any fellow magical buddies to weave spells that have truly massive effects – even covering entire battlefields to turn the tides of battle! And there are dozens of these new spells to get your gnarled, magey fingers on.

The game is going to include many new armor and weapon pieces – having played a rogue in Chris’ Swords & Wizardry game for the past year, the arrowhead options caught my eye in particular. I really would have loved to have some of those. Arcfire devices – a sort of magical technology – appear as well, bringing a bit more flavor to the potential equipment you can use. The Arclance reminds me of a staff weapon from the Stargate universe, which means it should provide a pretty good time (on the using end).

And that’s just a brief highlight of what is included in Shaintar: Legends Unleashed. If you are a fan of Shaintar: Legends Arise (which is out already) then be sure to check this title out and continue your adventures. Speaking of checking it out, it’s currently in the final stretch of its Kickstarter campaign!

As of this writing the Kickstarter is sitting at a week left with it’s initial pledge goal already more than doubled. Of the stretch goals given, ten have already been reached, unlocking even more content in the form of guidebooks that go into detail on various realms within Shaintar and other books on some of the more mysterious organizations that exist. (The books in the stretch goals are included for backers at the $45 tier and higher, with higher tiers getting more of them.) In addition to the stretch goals the kickstarter also has separate bonus goals which currently include some bonus content for the slightly higher tiers (starting at the $55 tier and higher).

But, suppose you don’t have quite that much to spend – what’s the minimum buy-in you need to get the book? Well, starting at $15 gets you a PDF copy of the Player’s Guide and at $25 you get a PDF of the full book. As far as I can tell, these lower tiers do not automatically include the books from the stretch goals which most likely will need to be purchased separately or by backing at a higher tier.

If you would like to know more, the kickstarter can be found here: