Wednesday, June 11, 2014
2014 Diana Jones Shortlist Announced
From a long and extremely diverse long-list of nominees, the secretive committee of the Diana
Jones Award has distilled a shortlist of five items that it believes best exemplified ‘excellence’
in the field of gaming in 2013.
The Diana Jones committee is proud to announce that the shortlist for its 2014 award
for Excellence in Gaming is:
EVIL HAT, a publishing company run by Robert Donoghue and Fred Hicks
Ever since the release of Fate as a free RPG in 2003, Evil Hat Productions has aimed at two
usually difficult goals: skill and elegance in game design, and professionalism and transparency
in publishing. Honesty and openness about business realities, and excitement and
perfectionism about game possibilities, built the Evil Hat audience from a corner of the
Internet to a loyal horde numbering in the tens of thousands. From Don't Rest Your Head
through Happy Birthday Robot, Penny For My Thoughts, Diaspora, and Swashbucklers of the 7
Skies, Evil Hat has combined the key features of a design house and a best-of-breed imprint
while nurturing its core Fate system through three major editions without forking its player
base. By co-creating Bits and Mortar, Evil Hat pioneered PDF-retailer cooperation; using the
Open Game License and Creative Commons, Evil Hat built on a tradition of trusting players
and designers to build better games. In 2013 Evil Hat hit both its design goals and its
deadlines with Fate Core: five books Kickstarted, printed, and delivered, and over 60,000
copies sold. And Fate Core is still a free RPG.
HILLFOLK, a role-playing game designed by Robin D. Laws (Pelgrane Press)
The Hillfolk Kickstarter asked for $3000 and offered a 96-page softcover; it raised $93,000
and delivered two full-colour hardbacks filled by some of the brightest names in story-game
design. But it only happened because of the game-engine at the heart of Hillfolk: Robin D.
Laws’s DramaSystem, an elegant and clever take on group storytelling that puts gameplay and
competition on an equal footing with structured narrative and individual creativity. Hillfolk
and its sister-volume Blood on the Snow showcase a leading ludonarrative designer at the
height of his powers, and inviting his friends to come and play.
PAIZO PUBLISHING, a publishing company run by Lisa Stevens
One of the hardest things in business is to unseat a market-leader, particularly when that
market-leader created the entire field, but 2013 was the year when word spread that Paizo's
Pathfinder RPG was outselling Dungeons & Dragons. It’s official: Paizo has used the OGL
and a single-minded commitment to talent and quality to create a better D&D than D&D. Its
achievement only seems extraordinary to those who don't know CEO Lisa Stevens’
extraordinary track record in the games industry, from Lion Rampant through White Wolf
and Wizards of the Coast. Paizo's ability to raise $1m to crowd-fund a Pathfinder-based
MMO in January 2013 was simply the apple at the top of the industry's new tallest tree.
ROFL!, a family card game designed by John Kovalic (Cryptozoic Entertainment)
In game design nothing is harder than simplicity, and in no category is that quality more
required than in the family/party game space. With the brilliant, elegant and delightful
dynamic animating ROFL!, designer John Kovalic provides a masterstroke of the KISS
principle. Just as amazingly, he does it by finding an original take on the word game sub-genre.
ROFL!’s phrase compression conceit rewards both clue-making and guessing, supplying an
essential skill-levelling element many party games lack. And if that weren’t enough, he
somehow inveigles tabletop’s most beloved cartoonist to lend it the light, joyous visual look
that its play style demands. Though created by someone steeped in the adventure game
tradition, it could and should appear on shelves at mass-market retailers wherever they are
found. GRTGMJK!
TERRA MYSTICA, a strategy board-game designed by Helge Ostertag and Jens
Drögemüller (Feuerland Spiele/Z-Man Games)
In the land of Terra Mystica dwell 14 different races in seven landscapes, each bound to its
home environment. Each race must terraform neighboring landscapes into their home
environments in competition with the others. It's a brilliant piece of state-of-the-art design:
there are no stunning new mechanics here but the game takes a number of clever, intriguing
systems and combines them in a bravura piece of game-creation to build a sublimely engaging
experience.The game emphasizes strategy over luck, rewards planning, and provides a huge
amount of delightful replayability.
PRESENTATION
The winner of this year’s award will be announced and the Diana Jones trophy will be
presented at the annual Diana Jones Party, which will be held at the Cadillac Ranch, 39 West
Jackson Place, Indianapolis, at 9pm on 13th August – the night before the Gen Con games
convention opens to the public. All games-industry professionals are invited to attend.
ABOUT THE AWARD
The Diana Jones Award for Excellence in Gaming was founded and first awarded in 2001. It
is presented annually to the person, product, company, event or any other thing that has, in the
opinion of its committee, best demonstrated the quality of ‘excellence’ in the world of hobbygaming
in the previous year. The winner of the Award receives the Diana Jones trophy.
The Diana Jones Committee is a mostly anonymous group of games-industry alumni
and illuminati, that includes designers, publishers, cartoonists, consultants, and some content
to rest on their laurels.
Past winners include industry figures such as Peter Adkison and Jordan Weisman, the
role-playing games Nobilis, Sorcerer, and Fiasco, the board-games Dominion and Ticket to
Ride, and the website BoardGameGeek. Last year's winner was Wil Wheaton's webseries
Tabletop. This is the fourteenth year of the Award. More information is available at www.dianajonesaward.org.
CONTACT
For more information you can contact a representative of the DJA committee directly:
committee@dianajonesaward.org