Monday, January 05, 2015

Here Comes The Twister -- Detail In Setting Up Your New Campaign

There is a fine line to walk when starting up a new campaign. You want to give the players the idea of the world to come, without overloading on the details in such a way that you don't take all of the potential fun out of the game. Much like with players who come up with overly detailed backstories for their characters that have more awesomenss than the combination of five action movies, putting too much detail into your campaign world before you play can kill the world just as dead.

With the new year, our group is starting a new game. This is all my fault, I didn't really have fun with the last game. At the heart of things, I am probably a bad gamer because I really don't like playing D&D. So, that means that we needed something that would be as much fun for me as the GM as it was for the players (hopefully). This means that we going to stretch back to a different kind of old school for our next game: classic Marvel Super-Heroes (the original TSR game).

We aren't playing in any version of the Marvel Universe, however. All new, all original, all fun. I am taking a page from +Ross Payton's excellent Fate-based Base Raiders RPG and wiping the slate clean on the setting. You know those big events that plague comics? The last time one of those things happened in our world almost all of the heroes and villains disappeared. Poof. I also like the idea of hidden bases of the disappeared heroes and villains being left behind as a spark for new generations of heroes and villains. A super-hero dungeon crawl RPG. Who would have thought? Even if you don't use Fate in your games, there is plenty of good stuff to find in Payton's game. It sparked the basic ideas for our game in my head, so it should be able to give you plenty of good ideas too. It is good to look beyond the same old when looking for inspirations.

The other inspiration would be +Zak Smith's A Red & Pleasant Land. Yes, the D&D supplement/setting. If you haven't heard about this yet, well...I don't know what to tell you. I've already talked about this a little bit in my previous post converting Smith's Alice class from that book into a new Marvel Super-Heroes origin called The Fool. I know that +solange simondsen, one of the players in our group, is already excited about the opportunity to play Alice as a super-hero. So many other fictional characters have become super-heroes or villains, so it is probably Alice's turn.

Unintentionally, both of these posts about our upcoming campaign have referenced Talking Heads songs in their titles. Hopefully I will remember that for future posts.

Now, you're probably wondering why I would be referencing tornadoes in the name of a post about a game set in a alternate version of Wonderland. As I have said over on G+, as much as I have been a fan of Carrol's Alice stories, I was always a much bigger fan of L. Frank Baum's Oz stuff. So, because of that I want to bring an Oz into our world. Much like Smith's Voivodja is a twisted version of Wonderland, our Oz will be twisted like taffy in a cyclone.

Where Voivodja is in the thrall of vampires, Oz finds itself under the domination of the witches. Whether you're a good witch or a bad one, ultimately the seductive pull of dark magic get to you and warp you in chaotic ways. No matter how much you think that you are using magic, it will ultimately use you instead. There are great shadows that reach across the worlds, a conflict that grinds everything beneath its heel.

These worlds were once much more innocent, even in their evils, but now the lights are a little less bright, and the shadows seem to be even heavier.

If you've never seen Susperia you should be ashamed of yourself. Luckily, someone has solved that on YouTube for you.

From the Susperia Wikipedia page:
Suspiria (Latin for "sighs") is a 1977 Italian horror film directed by Dario Argento, co-written by Argento and Daria Nicolodi, and co-produced by Claudio and Salvatore Argento. The film stars Jessica Harper as an American ballet student who transfers to a prestigious dance academy in Germany. Later, she would realize that the academy is a front for something far more sinister and supernatural amidst a series of murders. The film also features Stefania Casini, Flavio Bucci, Miguel Bosè, Alida Valli, Udo Kier, and Joan Bennett in her final film role. 

I like the classic Italian horror movies of the 70s because of the psychedelic, hallucinatory way in which they were made. I think that the tone of Satanic witchcraft would fit well into the outlines of the world that I am envisioning.

I really wanted to embed a link to Jess Franco's psychedelic vampire movie, Vampyros Lesbos, because I want to use that to inform my take on the vampires in our campaign. Based (very loosely) on the Bram Stoker short story "Dracula's Guest," this movie does for vampires what Suspiria does for witches. However, the one thing that sets Vampyros Lesbos apart really is the incredible soundtrack.


It should probably go without saying that neither or these videos are work safe.

None of this is sounding like your standard super-hero game, is it? That's intentional. Magic and the supernatural have been part of comic book super-heroes since the beginning. In fact, historically, the first costumed hero was Siegel and Shuster's Doctor Occult (breaking from trenchcoat to ritual garb just a couple of months before Superman would debut). With the heroes and villains gone, this means that older, darker menaces are rising up again. The old safeguards have deteriorated with the disappearance of all the heroes and the veils between the dimensions have thinned. The tornadoes which once abducted children from Earth have been popping up again and the vampires from Voivodja have been slowly sliding into our world, with their intrigues and wars.