It is the last day for the
One-Roll Engine Bundle of Holding. You're not familiar with the
One-Roll Engine?
The One-Roll Engine (ORE) system resolves initiative, success/failure, and damage in one quick roll. Designed by Greg Stolze (Unknown Armies) and Dennis Detwiller (Delta Green), this d10 dice-pool system is fast and easy to learn, yet has enough crunch and options to satisfy veteran players and GMs. Though technically a generic system, ORE really shines in superheroic action.
I'll say right now, that this probably isn't going to be a game for everyone, and that's all right. But with the
One-Roll Engine, and its accompanying suite of games, you have a game that is tightly designed around a specific idea: gritty super-heroic action.
That's something that is a sort of holy grail for super-hero gamers. A lot of super-hero RPGs do an excellent job at the "higher end" of the super-hero spectrum, but a lot of these start to fall apart when you get to the "lower end" or more street level types of games. With
Godlike, Dennis Detwiller and Greg Stolze changed this. I have the original edition of
Godlike in my gaming collection and I've played it a few times. It did have some mechanical quirks to it, but those were outweighed by a system that did a good job of handling the previously unhandleable. (Yeah, I know that's a made up word. Sue me.)
If you haven't played
Godlike, I can describe it as being akin in tone to the
Liberty Files graphic novels put out by
DC Comics. If you don't know what those are, then shame on you. After you check out the
Bundle of Holding you need to track down these comics as well.
A lot of these kinks were ironed out with the more generic version of the rules from
Godlike, released as the game
Wild Talents. Designed from the basis of a number of hours and months of play of the engine of the rules,
Wild Talents expanded the scope of the rules to handle super-heroic action in a number of different eras, outside of the World War II action of the original
Godlike rules.
In addition to a fine-tuning of the rules,
Wild Talents has some additional material that would be of interest to super-hero gamers. The book has valuable campaign creation/design material from super star game designer Kenneth Hite, If you feel that your skill as a game master isn't up to describing the world that you want to game in, the section and advice written by Hite will help you over that hill.
The bundle also includes settings and expansions for the
One-Roll Engine's rules.
eCollapse and
Better Angels are built around some interesting setting ideas from Greg Stolze, the creator of the rules.
Also, if the
One-Roll Engine isn't your thing,
Godlike features a conversion of the super power rules from that game into a
d20 structure. That conversion was done by a designer who's name you may have heard of: Mike Mearls. I've always been surprised that these rules never went viral into the open content landscape. They should have been a part of open gaming for a long time now.
If you're not a fan of super-heroes, there is also a fantasy game that you can find in the Bundle.
Reign, also designed by Stolze, is a demonstration of how well the
One-Roll Engine rules can be used as the backbone of a fantasy game.
Reign also features one of the more interesting and unique fantasy probably since Greg Stafford's Glorantha.
The game may not be to the tastes of those who only want to play
D&D and the derivatives thereof, but for those people looking for something different in their fantasy gaming,
Reign just might be that game that they are looking for.
And in addition to getting some good gaming material in DRM-free PDF form, you are also doing a good thing. Ten percent of the monies raised by each Bundle goes to charities of the designer/publisher's choice. For this Bundle, the charities of choice are
Doctors Without Borders and
Action Against Hunger. Check this bundle out soon, because tonight will will be done.