Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Thursday, December 22, 2016

Robotech And Writer Brian Wood Are Coming To Titan Comics


Next year, Titan Comics will bring to comic stores a Brian Wood written Robotech comic set in the continuity of the classic Harmony Gold USA cartoons. First airing in the States in 1985, Robotech was the gateway to anime for many fans – capturing their imagination with its epic generational story line involving war, romance, and, of course, the transforming Veritech fighters that defend the Earth against extra-terrestrial attacks. Produced by Harmony Gold USA, the original 85-episode series delved into humanity’s struggle against a series of alien invasions, from the gigantic Zentraedi to the mysterious Invid, battling for control of advanced alien technology that crash-landed on Earth.

"We are excited to have the opportunity to work with Brian to expand the Robotech universe." said Robotech's Tommy Yune, "His bold approach to storytelling is thoughtful and will be full of surprises for fans."




Tuesday, December 20, 2016

40K Dawn Of War Comes To Titan Comics


Written by Ryan O’Sullivan (Eisenhorn: Xenos, Turncoat) and illustrated by Daniel Indro (Vikings: Uprising, Doctor Who), the Dawn of War III mini-series will tie-in to the colossal Dawn of War real-time-strategy games, produced by Relic Entertainment with Sega and Games Workshop, in which players command armies of the Space Marines, Orks, and the Eldar to dominate the battlefield!

Warhammer 40,000: Dawn of War was a critical and commercial hit in 2005, followed by the release of Dawn of War II: Retribution in 2009.

"I've been a fan of Warhammer 40,000 and all of its games for as long as I can remember,” said writer Ryan O'Sullivan. "What I enjoy about the Dawn of War series in particular, other than the ability to purge heretics, is that the games have a decade-long narrative filled with ongoing characters and conflicts. I feel very fortunate to be able to contribute towards such a story, and I hope fans of the previous games will enjoy seeing familiar faces back in action on the pages of the comic."

Titan’s Dawn of War III comic series tells an all-new tale in parallel to that of the video game story, which sees three factions – the Blood Ravens Space Marines, the Eldar, and a fearsome Ork horde – converging on a planet where a weapon of devastating power has been unearthed. .

Titan’s Warhammer 40,000: Dawn of War III mini-series will be available for preorder in February’s Diamond Previews catalog.



Monday, December 12, 2016

Urban Fantasy Role-Playing And Reading Vertigo's Lucifer


About fifteen years after the fact, I am reading Mike Carey's Lucifer comic that was put out by Vertigo/DC Comics. I picked up the first book of the most recent collected version a couple of months ago. So far I have been a good read, and I will certainly continue the series once I've finished book one.

I don't actually watch the TV show based on the comic, so that wasn't my motivation.

I read Neil Gaiman's Sandman in its entirety (as pretty much every pretentious comic fan of my age group did) as it was coming out. This particular incarnation of the character of Lucifer debuted in issue four of the Sandman comic. In that issue, Dream of the Endless (lead character of the Sandman comic for those who may not have read it) went into Hell to retrieve one of the magical objects that were like the "badges" of his office as the Dream Lord. I won't go into too much detail about that story, because there may be a few readers of this blog who haven't read it yet. I will say that the story ended up with Lucifer abdicating his "job" as the Lord of Hell to become a semi-mortal being.

The Lucifer comic picked up with Lucifer living in Los Angeles and owning a nightclub called Lux.

I think that I expected that Lucifer would be more of a horror comic, like Gaiman's Sandman would often be. But instead it swings like a pendulum between the poles of a horror comic like Sandman was, and more like an Urban Fantasy in the style of Bill Willingham's Fables comic. Actually, I think that the me of now likes it better as an Urban Fantasy story more than the me of 15 years ago, who likely would have preferred it to be more of a horror story.

It is good that we change, and our tastes change with us. It must be a good thing that I am reading this now, because I am more prepared for it than I would have been when it first came out.

As a role-player, I can see this comic influencing a campaign that is in the same space as one also inspired by Gaiman's Sandman and, of course, his breakthrough novel American Gods (which I need to read again before the television show for that starts out next year). Comics are an appropriate place to explore modern mythologies in the mode of Carey's Lucifer or Gaiman's Sandman comics because comic book super-heroes are pretty much our modern American mythology.

Comics and mythology always brings me to one of my favorite songs by the Canadian rock band The Tragically Hip:


I think that the relevance of the song is on an uptick again.

The stories of comics like Lucifer and Sandman exist in our mythic American subconsciousness. This is also where I think a lot of role-playing game campaigns exist as well. These are stories of gods and monsters, the heroes that face both and the mortal beings who ultimately have to deal with all of these things.

I am trying to tie all of this together because, in the next month or so I am going to be starting up a new campaign with some people that I have gamed with for a while, and others that I have never gamed with before. They're voting on what sort of game they want me to run, and one of the choices is an Urban Fantasy game. Whenever I want to run an urban fantasy game, I pull out my old Sandman trade collections and I dig out my CD of Fully Completely by The Tragically Hip and I start to pull together a world that is inspired by the world outside of our windows, but at the same time tied into the mythic undercurrents of our world.

I know. Horribly pretentious, isn't it?

As a GM, my approach to creating a campaign is to think out what I want the world to be like. Imagine who the important characters who aren't the characters will be. Work out what some of the big stories that are going on in this world. Then we plunk the player's characters down into the middle of things, see how they react to the world and what direction we would need to take things into once the irresistible object meets the immovable force. That is where the fun of a campaign comes up for me, as a GM. I don't like to craft the stories of what I want to happen in the world, because I think that takes the choice away from the players, away from their characters, and turns the game more into a novel than the share experience of a role-playing game. Every character in a world should have a story, but those stories should never overwhelm what might happen once the characters exist.

So, hopefully, the players will pick the Urban Fantasy game. We'll see what happens, whichever campaign it ends up being, I will talk about it here over time.


Saturday, December 10, 2016

Keeping Up With The Comics


Some days it just seems like the pile of comics at my bedside just gets taller. Maybe I just need help reading through it.


Friday, December 09, 2016

Dorkland Rumblings


I've decided to give the world of online newsletters a shot. Starting sometime during or after the holidays, I will start up Dorkland Rumblings, which will be more or less random things that I want to get out, but don't want to do a full blog post, or put them out onto social media.

Don't expect a lot of inbox clutter from this list, we will probably all be "lucky" if I remember to use it once a month. It will, however, contain adult content (most likely adult language), so if that sort of thing bothers you you might not want to join it. The newsletter will likely also be more plug heavy than other sources, as it will be the place that I will more actively talk about what I'm reading, listening to, etc.

There will also be a box on the sidebar that will allow people to join at any time. I hope that some of you will give it a try.



All Time Comics From Fantagraphics


Coming next year from Fantagraphics has to be the most interesting super-hero work in a long time. Combining some of the best veteran and newer talents in comics, All Time Comics is promising to be the biggest mind-bender in comics for 2017.
From Fantagraphics, the publisher of the world's greatest cartoonists, comes ALL TIME COMICS, a shared superhero universe featuring the world’s most fanta*stic heroes. Atlas! Blind Justice! Bullwhip! Crime Destroyer! Each issue of ALL TIME COMICS features a mash up of new cartoonists and classic comic book creators collaborating with writer Josh Bayer to unleash superhero stories that no other publisher would dare to publish: a stunning series of six comic books featuring startling stand alone, interconnected adventures chock full of retro crime fighting.
These comics look to be Fletcher Hanks levels of awesomeness, and I am looking forward to see them come out.



ALL TIME COMICS: CRIME DESTROYER #1
Josh Bayer (story); Herb Trimpe (pencils); Ben Marra (inks); Jim Rugg (cover) + Johnny Ryan (cover); MARCH 2017

ALL TIME COMICS: BULLWHIP #1
Josh Bayer (story); Ben Marra (pencils); Al Milgrom (inks); Das Pastoras (cover) + Tony Millionaire (cover); APRIL 2017

ALL TIME COMICS: ATLAS #1
Josh Bayer (story); Ben Marra (story, pencils, inks); Das Pastoras (cover); MAY 2017

ALL TIME COMICS: BLIND JUSTICE #1
Josh Bayer (story and pencils); Rick Buckler (pencils); Al Milgrom (inks); Victor Martinez (cover); JUNE 2017

ALL TIME COMICS: CRIME DESTROYER #2
Josh Bayer (story); Ben Marra (story, pencils, inks); Das Pastoras (cover); JULY 2017

ALL TIME COMICS: BLIND JUSTICE #2
Josh Bayer (story); Ben Marra (story); Noah Van Sciver (pencils); Al Milgrom (inks); Das Pastoras (cover); AUGUST 2017


IDW 40% Off Sale On D&D Comics On DriveThruComics


The old and new Dungeons & Dragons comics are available for pretty good prices at a holiday sale at DriveThruComics. There's a bunch of collections and single issues that are part of the sale.

This includes classic AD&D comics originally published by DC Comics back in the day.


As well as the newer Legends of Baldur's Gate comics written by Jim Zub.


While not 40% off, there's also sales on the IDW Hasbro comics at DriveThruComics, including G.I. Joe and Transformers stuff. Check it all out!


Tuesday, November 29, 2016

Kieron Gillen On Diversity


Kieron Gillen has written some of my favorite comics over the last few years: Phonogram, Young Avengers and Wicked + Divine. He's also work on Thor and other properties around the Marvel Universe. Some of the things that he writes resonates with me, particularly because of his use of pop music as a thread through his writing. I've found a few good indie bands because of his comics (and I rediscovered my love for the unappreciated British power pop band Kenickie).

In the wake of Warren Ellis' long-running email newsletter, I've started following the newsletters of a couple of other comics creators, and Gillen's newsletter is one of them. If you know of any comic creators doing email newsletters like this, let me know. I'd love to see more. I would love to see more RPG creators doing something like this as well.

In my recent post from Warren Ellis' newsletter about privacy, one of the links was to setting up a free email newsletter. I think that it would be interesting to see people like Steve Kenson, or some of the OSR people even, give this a shot. It is sort of like a private blog. I've been considering it myself.

However, I digress. This post was going to be about Gillen. In his newsletter of today he posted a quote from his self-introduction to a panel about diversity that he was a member of a a comic convention. I thought the words were good ones, and helped sum up why people like myself call for wider representation, and a greater diversity of views, in comics, role-playing games, and other forms of media, geeky and otherwise.

I hope that you like what he said as much as I did. I think that it should be provoking some conversations.
Here are a selection of diverse thoughts about the state of diversity.
Perfection is impossible. Relax. “Progressive” imply change. There is no utopia, no stasis. Even the most radical in the room will be Germaine Greer one day. In 20 years time, almost everything all of us are about to say will be problematic. Especially, I suspect, the word “problematic.”
Hearing about girls sitting down and reading Ms. Marvel in the middle of a comic shop and breaking into tears would move anyone. Even a monster like me. However, as important this is, we must not forget the powerful effect on people other than those depicted. By consuming culture about people other than ourselves we flower, and our capacity for understanding and empathy expand. Diversity of culture we consume is one of the the best weapons we have to improve the world. In as much as I was saved, I suspect was saved by Tenar in Ursula Le Guin’s Tombs Of Atuan. I think that Rey may yet save a generation of boys.
It is heartbreaking when I speak to my female peers and say they’ve never had a female role model.
I often wonder how having female heroes effected Jamie McKelvie and my own work. We’re monsters, but I suspect less so.
Diversity is not just a social justice issue. Diversity is a formalist issue. Diversity makes better art, as it is truer to the world. The world is diverse. If the art our culture produces does not have the diversity of the world it pertains to show, the art is failing us.
As a creative community we are in a position where all but the biggest dinosaurs agree that diversity is good. We are all pro diversity. This is a problem, in the same way that almost everyone expresses anti-racist sentiments in a world when everyone, via the background radiation of society, is to some degree racist.
To quote Jordie Bellaire’s campaign, Comics Are For Everyone. However, that should not be confused with All Comics Are For Everyone. You cannot please everyone. That is both a truism and a directive. You should not be trying to please everyone. Ironically, the self-censorship makes less diverse art including less diverse world-views.
Creatives are not just a machine to deliver diversity.
Creatives are petrified in Writing The Other. To be honest, Creatives are petrified of Writing The Same.
I have a test for diversity. If you are using the Bechdel test in any seriousness, your writing about diversity is almost certainly pretty poor. This is surface level reading of culture. Really thinking about sexuality, about gender, about race, about everything needs to be deeper.
In a single work of art, Diversity is a zero sum game. To write a love triangle between men in Young Avengers I had to include more men. As such, I had less women than I’d like in Young Avengers. An expectation of full diversity inside any individual work actually limits the stories you’re able to tell.
Diversity is necessary but not sufficient. Treating bad art with good diversity kindly is worse than useless, because if we do then we are reducing the value of our critical opinion’s coin. As such, it worries me when I see articles about my books which have the #1 reason to read it being the diverse cast. That petrifies me.
The biggest problem in comics is the lack of diversity in the talent pool. Frustratingly, there is no quick fix for all manner of tedious economic reasons. There is a medium term fix. I believe in five years, the industry will be almost unrecognisable. I am optimistic, god help me.
I think white men should probably shut up more. So I will.
He also mentions "formalist" in this introduction, and in case you're wondering what that means, he had some talk about it over here.

I hope that his words spark something in some of you.


Sunday, November 20, 2016

A Peek At Warren Ellis' The Wild Storm

From Ellis' newsletter Orbital Operations again:
Hey, Jon Davis-Hunt did a promo piece for our forthcoming project THE WILD STORM and DC forgot to use it during the announcements, so I'm going to run it here because I feel like it deserves to be seen.  Copyright DC Entertainment of course, and please link to orbitaloperations.com if you use it on your website.
I probably shouldn't be doing this. But I really wanted Jon's work to be seen.
It looks intriguing. I'm guessing that is Zealot in the bottom panel, and Sentinel in the second from the bottom?

Edit: Apparently that is the revamped version of Warren Ellis creation Jenny Sparks. It looks like she is getting upgraded to being the Spirit of the 21st Century now. That's a bit of a disappointment. I would have liked to have seen Sparks kept as the Spirit of the 20th Century, and have them keep the character of Jenny Quantum as the Spirit of the 21st. I liked that the Spirit of the 21st Century wasn't a white person.


Saturday, November 05, 2016

Doctor Strange And The Shifting Marvel Movie Paradigm?


I think that (inadvertently) this article says more about the Marvel Comics formula back in the day, than it might say about the Marvel movies formula. This is actually something that I thought about while watching Doctor Strange, was how these characters had a similar arc from "asshole" to hero as a part of their journeys. Iron Man. Spider-Man. Dr. Strange. They all started as sort of jerks who had a life changing moment that put them onto the path of being heroes. Partially it is that Stan Lee Doctrine: With Great Power Comes Great Responsibility.

So, yes, there is a bit of sameness to the characters of Tony Stark and Stephen Strange. That's not a coincidence with the characters that Stan Lee was crafting with Jack Kirby and Steve Ditko.

Does that need to change in the Marvel movies? Absolutely. I think that we saw Strange's transition from egotistical jerk to hero happen pretty quickly, in the course of this movie, while with Tony Stark, the journey is still going on. I don't think that the plot of Civil War would have happened if the heroes had stopped thinking about themselves for a minute and thought more about what was happening around them. Is Dr. Strange the start of a trend within the MCU to make heroes who are able to overcome their egos? The ego of heroes has been an integral part of the MCU so far (and you could probably argue that it is the same for Marvel Comics), so are we seeing a transition from that?

Dr. Strange has been one of my favorites of the MCU so far. I rank it up there with Ant Man, Guardians of the Galaxy and Captain America: Winter Soldier as the Marvel movies that I have most enjoyed.

I'm a fan of heroes being heroes (which some may wonder about in regards to my enjoying the recent Superman movies), and I would like to see the heroes of the Marvel movies transcend the cynicism that we get in comic movies a lot of the time. It is this heroism that appeals to people in the native form of super-heroes in comics.

Go see Doctor Strange, it is a well-made super-hero movie that has some pretty mind-bending special effects.


Tuesday, October 04, 2016

Barbarella Comes To America


With the New York Comic Con this weekend, announcements from the comic publishers are starting to come in fast and furious. All of the comic sites will be full of interesting (and maybe not so interesting) announcements from publishers.

Something that I'm surprised that I'm not seeing more of is the announcement from Dynamite that they will be doing an original American, English language version of the classic French comic. Many American comic fans may only know of the comic via the movie adaptation staring Jane Fonda, made years ago (or perhaps through being fans of the vintage New Wave band Duran Duran). I think that this is a pretty big deal, second only to when IDW started doing original Judge Dredd comics. Just, I know that DC Comics did Judge Dredd for a bit, but never to this extent.


From Dynamite's press release:
The character was introduced at the heart of the sexual revolution of the 1960's, and is forever ingrained in pop culture after Jane Fonda's unforgettable portrayal in the 1968 film. She was a key figure in the fertile battleground of French comic books and the struggle for sexual freedom in the medium, and has not appeared in a new series since her last appearance in the legendary science fiction publication, Heavy Metal.


French comics have always been a little less, shall we say, restrained than their American counterparts. Typically to see the sort of sexuality that you would see in Barbarella in American comics you would have to go to underground, alternative or small press comics. Mainstream publishers like DC Comics would dabble in more "adult" fare through imprints like Vertigo Comics, but due to the cultural differences between America and Europe you didn't often see explorations of sex and sexuality often.

Also from the press release:
The new comics will be supervised by Jean-Marc Lofficier, who worked in the mid-90s with Jean-Claude Forest, the character's creator, on a sequel project.
"This is the first step in a multimedia approach designed to herald the return of Barbarella," says Jean-Claude's son, Julien Forest. "We are particularly happy and proud to take that step together with Dynamite, which has showed great respect for so many other classic characters."

Dynamite has take flack in the past for portrayals of characters like Vampirella and Red Sonja, so it should be interesting to see how American comic fans take to Barbarella.



The Dynamite book won't be out until some undisclosed time in 2017. While I think that the company's licensed work can be hit or miss, they have put out some spectacular work in their pulp lines, particularly with their Shadow and Green Hornet books. Their Vampirella, Red Sonja and Mars lines have been the spottiest, but there was an uptick with the Swords of Sorrows crossover. Regardless, I am interested in seeing how an American publisher tackles the property.


Friday, August 12, 2016

Q&A With Author Christa Faust About Peepland From Titan Comics


I was able to get to ask a few questions of iconoclastic novelist Christa Faust about her upcoming noir comic Peepland, to come out from Titan Comics on October 12th. Faust burst onto the fiction scene in the late 90s with the horror/crime/erotic novel Control Freak and then with the collaboration with Poppy Brite on Triads. More recently Faust has explored the noir genre with the Angel Dare mysteries for Hard Case Crime and the Butch Fatale, Dyke Dick mysteries.




The Hard Case Crime mystery fiction imprint is expanding into comics with Titan Comics. One of the first releases will be the autobiographical noir series Peepland, co-authored by Faust.


Dorkland! Blog: What is it about noir that makes it interesting for you as a creator?

Christa Faust: I’ve never been a big fan of “whodunnits.” I’m much more interested in the type of stories I call “whydunnits.” There may be a murder or some other form of crime that drives the plot, but the real story is about the characters involved in or affected by that crime, their inner struggles and the ways in which they come unraveled under pressure. I’ve also never been interested in saintly, flawless heroes and dastardly, irredeemable villains. Noir lets you explore those ambiguous, overlapping gray areas that exist inside of everyone.

DLB: What is it about noir that gives it a lasting appeal to audiences?

CF: I love to read noir for a lot of the same reasons I love to write it. We see our own flaws and foibles reflected in those kinds of gray-shaded characters. We’re living in dark and uncertain times and, for a lot of readers, stories full of darkness and uncertainty feel more authentic and relatable.

DLB: Does noir work better in a "historical" or contemporary milieu?

CF: I don’t see it as an either/or thing, because I like it both ways. The theme of ordinary, flawed characters who get mixed up in criminal endeavors, make bad decisions and get in over their heads is one that has an appeal no matter what the setting. I do think there’s an unfortunate perception that noir all is about fedoras and shadows and seamed stockings and that really needs to be debunked. See, there’s nothing wrong with those things, in fact I’m a huge fan of classic mid-century noir, but those things are ultimately just set dressing. You can write noir in which everybody wears fedoras or tricorn hats or trucker hats, but what matters is what’s going on underneath those hats.


DLB: What were some of the autobiographical elements to Peepland?

CF: I grew up in Hell’s Kitchen on 45th street and 9th avenue, just west of Times Square. I worked in the peep booths back in the late 80s and I always wanted to write about those days because I’d never seen that environment portrayed in a way that accurately reflected my own experience. The character of Roxy is a lot like me at that age, but more than that, Peepland is a love letter to the gritty, sleazy and long gone city that raised me and made me who I am today.

DLB: What would have been the best and worse parts to working a "peep show" booth?

CF: The best part was all the quirky characters and fascinating stories. By the time I left to start working full time as a professional Dominatrix in 1990, I had collected enough inspiration to write a hundred books. The worst part was being subjected to insipid pop music for hours on end. Also, I’m a little claustrophobic so long sessions stuck inside that tiny booth were a bit of a drag.


DLB: What does the voice of a female protagonist bring to noir?

CF: The female characters in so much noir fiction, film or comics exist primarily to arouse lust, require rescue or fuel vengeance on the part of the male protagonists. Always the Femme Fatale or the Lost Angel, but either way we never got to hear her side of the story. I think giving noir a female voice helps to reinvigorate the genre and ultimately broadens the audience. I’m always looking to find ways to appeal both to women who think they don’t like noir and men who think they don’t like female protagonists. I like to lure readers out of their comfort zones, make them question everything, and see the world through a different set of eyes.

DLB: What about Peepland would appeal to comic readers? What would appeal to fans of noir?

CF: I’m a newbie in the comic world, and Peepland is my first comic project, so I don’t really have enough experience yet to say with any kind of authority what does or doesn’t appeal to comic readers. I will say that it’s a very visual story that relies heavily on the evocation of its vintage setting and I hope that Andrea Camerini’s gritty, realistic depiction of the New York City streets where I grew up will appeal to comic fans. And noir fans like me are all about the story, so I know this story is right up their dark alley.


DLB: What part of Peepland are you most interested in seeing the readers react to?

CF: The setting, no doubt. So many young people have only ever known the gentrified, outdoor mall version of Times Square, so I really want to share my own personal memories and experiences with them. I also hope to hear from New Yorkers my own age who will remember and appreciate all the little details, references and in-jokes from that era.

DLB: What challenges are there to telling a story through a comic book that you don't have in a novel?

CF: All the usual stuff, like learning how to think in panels instead of scenes and trying to find ways to translate my vision onto the page in collaboration with an artist, but hardest part for me personally was the dialog. I love listening to people talk and I pick up on regional accents and verbal quirks like a parrot. As a novelist, dialog is my superpower. But I learned pretty quick that you can’t have long, nuanced conversations in comics. One character can say one thing, and then the other can say one thing and the first can maybe say one more very short thing back, but that’s it. You can’t fit a zillion word balloons into one panel and you can’t have panel after panel of talking heads. You need to get the point across in as few words as possible and then move on.

DLB: How different was your process for working with a collaborator?

CF: Of course it was different but in this case, it was absolutely essential. I didn’t have the first clue how to write a comic script before this project and my co-author Gary Phillips (The Rinse, Cowboys) is an old pro. He’s the crafty veteran while I’m the mouthy, impulsive rookie. Plus, a lot of his work deals with the same themes that I wanted to explore in Peepland, such as corruption and gentrification. I just knew he’d be the perfect tag team partner and by working together, we wound up with a much better story than either one of us could have created alone.

DLB: What is next on the agenda?

CF: I’m currently working on the third Angel Dare novel. It’s called The Get Off and is set in the world of rodeo bullfighters. I spent two years traveling around with those guys and getting to know their daily grind. It was a lot like visiting another planet for this New York City girl. When (some days it feels more like if!) I get that one in the can, I’m wide open to take on something new and different. Guess we’ll see…


Times Square, 1986: the home of New York’s red light district where strip clubs, porno theatres and petty crime prevails. 

When a chance encounter for Peepbooth worker Roxy Bell leads to the brutal murder of a public access pornographer, the erotic performer and her punk rock ex-partner Nick Zero soon find themselves under fire from criminals, cops, and the city elite, as they begin to untangle a complex web of corruption leading right to city hall.

Like The Naked City, there are eight million stories in The Deuce. This is one of them.

Be sure to pick up your copy of the first issue of Peepland by Christa Faust and Gary Phillips at your friendly local comic store brought to us by the Hard Case Crime comics from Titan Comics on October 12, 2016.


Tuesday, August 09, 2016

The Strange Approach For Fate Accelerated


This is another rough sketch of a Fate Accelerated rule addition, this time a new Strange approach. Most people who know me know that I am a huge fan of early/pre DC/Vertigo comics like Peter Milligan's Shade The Changing Man and Grant Morrison's  Doom Patrol. I like them for their unadulterated strangeness and how they challenged the preconceived notions of what comic book stories could do. As a gamer they could be frustrating to try to bring over into a tabletop RPG because of their very openendedness. (Yes, probably not a word.) This post is basically a slight polish on some notes that I made recently.


After reading the second volume of the COPRA trades over the weekend, getting at characters with this openness starting running through my head again. I've been in a Fate Accelerated headspace lately, because of some professional projects, and that it is my favored version of the rules. What I came up with is a new approach to handle strange and surreal instances.

A big part of the reason why I like Fate Accelerated so much is because of the approaches. Because Fate gets away from the standardized idea of using attributes in role-playing games, and Fate Accelerated takes that a step further with approaches getting rid of skills, it frees you up as a player and GM to focus on the end result of what you what characters to do, rather than the mechanics of how that happens. For me, that is a great thing, and why I lean so heavily on the Accelerated rules.

This isn't freeform, because you still have a mechanical justification to hang things on within the game, the parameters of those mechanics are just loose. That looseness allows some of the more surreal bits to leak into your games. This can lead to a bit more work on the part of both the player and the GM. The player has to be more descriptive in what they are doing. Where "I forcefully overcome the steel door and break it down" is fine in a "mundane" occurrence during a game, it doesn't fit as well for the types of games that we're talking about here. For example: "I strangely overcome the steel door by bypassing its reality through sidestepping it by passing into Grey Plane of Despair and reimagining myself on the other side of it."

Easy, yes? Well, with some practice it can be.


So, let's outline the new approach:
Strange: A strange action is something out of the ordinary, even in worlds with magic and people with super-powers. It is about doing something that side-steps reality, or the basic laws of nature. Tears of blood from statues, rains of fish and other inexplicable happenings can be the result of strange actions.
Not every game will allow strange actions, and those that do should use them in dramatically important ways. A strange action is something that provokes hindbrain reactions in those who witness them, because it is rewriting primal and fundamental rules of the universe. A strange action is causing something that should not happen to happen.

Whenever you take a strange action, the outcome should never be mundane. When you attempt to strangely overcome a reinforced metal door you don't just "phase" through it, you open a portal into the Realm of Metal Hungry Spirits, allowing a stream of starving Necrosprites through to devour the metals of the door. When you strangely attack, you shunt opponents through a tear in your sleeve that transports them to a demiplane of Misery that erodes their will and destroys their mind.

Strange actions aren't going to be for all players, so don't require that a rank be put in that approach. Do not let a player get away with using a strange action mundanely. Put a situational modifier of -2 on attempts to take a strange action without doing something strange (and do not allow a Fate point to offset that modifier). There should be consequences of failure to try to take a strange action without doing something strange. Trying to create a "normal" energy blast as a strange attack would instead manifest as a stream of fiery dolls hitting the target. Part of the challenge of this approach is that, regardless of what the character intends to do, the outcome is something weird.

There should be an aspect, preferably the character's high concept, that gives the permission for strange actions. Otherwise a character's strange approach can never be more than +0. Your character can attempt strange actions, but they have no innate ability to do so.

This post is just a starting point on suggesting how you can bring strange actions into your Fate Accelerated games. The destination is up to you.


Wednesday, July 20, 2016

Pathfinder Worldscape: A Fantasy Crossover of Epic Proportions


Here's the important piece of news for Paizo Pathfinder fans:

Bonus Content Includes Official Game Statistics, Allowing Fan-Favorite Characters Red Sonja, John Carter, and More to Join the Pathfinder RPG Experience

Here's what the press release has to say:
"Pathfinder: Worldscape teams up the Pathfinder heroes with the adventure fiction legends that inspired fantasy roleplaying games in the first place," says series writer and Pathfinder publisher/co-creator Erik Mona. "From Robert E. Howard's Red Sonja to Edgar Rice Burroughs's John Carter, Tars Tarkas, and Tarzan, to Frank Frazetta's lost-world hero Thun'da, Pathfinder: Worldscape presents a sword-and-sorcery super-team unlike anything we've seen before. The series brings all of these heroes - and many of their darkest villains - to a mysterious dimension of warriors and wizards that allows us to explore the origins and impact of some of fantasy's most influential characters."
"Erik Mona is the perfect choice to combine these worlds, as not only is he a Pathfinder expert, but he's a pulp and comic book fan of the highest order. Add in Jonathan Lau - one of our very best - and you've got a cross-over that's going defy all expectations," says Joseph Rybandt, Executive Editor.
"Dynamite's ongoing partnership with Erik Mona and the team at Paizo Publishing has produced epic fantasy stories for comics fans and gamers alike," says Dynamite CEO and publisher, Nick Barrucci. "Comics fans have come to expect the best in crossovers from us, and with Erik's help, we are going to tell a tale of swords-and-sorcery unlike anything on stands today!"
The Worldscape beckons in a tale written by Erik Mona and illustrated by Jonathan Lau (Kevin Smith's Bionic Man). The first issue features covers by Reilly Brown and Ben Caldwell, with a special subscription variant by Sean Izaakse that serves as a homage to the fan-favorite cover of Crisis on Infinite Earths #7. An Ultra-Limited variant edition by Tom Mandrake will also be available.
"If the first issue's swordfight extravaganza is an indication of the visuals we should expect from the entire series, then Pathfinder: Worldscape will more than prove to be the ambitious action fantasy that I'd craved drawing for a long, long time," says artist Jonathan Lau. "Without dragging pages of talking heads, Erik moves the narrative along based on the action, truly showing how dynamic combat comics should be written. With so many different and illustrious characters (like Tarzan and Red Sonja) in one storyline, the work itself motivates me better than any late night energy drink on the drawing table!"




Thursday, July 14, 2016

HARD CRIME Comes To Titan Comics.

If you're a fan of hard boiled crime fiction (and I know that I am), you are probably already familiar with Hard Case Crime, an imprint of Titan Books. This publishing imprint specializes in the best new and vintage hard boiled crime fiction being published today. Hard Case Crime has stuff from Max Allen Collins, Robert B. Parker, Lester Dent, Ed McBain, Erle Stanley Gardner and Krista Faust. Among others.

I always know that when I see that yellow logo on a book's spine I am going to get a quality book, and I probably have a dozen novels from the imprint in my library.

In October, Hard Case Crime is moving to the graphic novel format, with the first two of their new crime comics.

Debuting in stores on October 5, Triggerman is an operatic Prohibition era mini-series, written by Walter Hill, director of cult 70s New York City gangland smash The Warriors, and Matz with illustrations by trusted collaborator Jef (Body and Soul). In the mean streets of Chicago, a convict is thrown headfirst into a life of bloodshed and bullets to save the girl he left behind...

Hitting stores the following week, on October 12, is Peepland – a semi-autobiographical neo-noir mini-series with a punk edge set in the seedy Times Square peep booths of 1980s New York City. Written by award-winning crime novelist and former peep show employee Christa Faust (Money Shot, Nightmare on Elm Street) with Gary Phillips (The Underbelly, The Rinse) and art by rising star Andrea Camerini (Il Troio).



Get your noir fix this fall as Hard Case Crime comes to a comic store near you. I know what I am going to be looking for this October.

Monday, March 14, 2016

Fanboy Expo Experiences And Talk


Fanboy Expo is a series of pop culture conventions in Florida and Tennessee. I've never attended one of their conventions (Lakeland is a bit out of the way for me to go to a show) but I have been asked by my brother Jason Helton to share his experiences at the most recent show in Florida.

I don't often talk about my brother, expect to mention him in passing when we attend conventions together. He is a life long fan of comics, professional wrestling and other of those things that we have started to lump under the umbrella of "pop culture." He travels around the Florida area attending conventions, so that he can meet the people who make the comics that he has enjoyed, and the people who do other forms of his favorite entertainment.

I asked Jason to write about his experiences at the convention, after negative talk was removed from the Fanboy Expo Facebook page.

This past weekend, he went to his first (and last) Fanboy Expo.
I attended my first and last Fanboy Expo on Saturday, March 12, 2016 in Lakeland, Florida.
First the positives of my experience: their website was accurate about the guests who canceled as of the night before, about separate lines for methods of payment, and the site map being given out at the ticket window.
The negatives I experienced: There was an $8.00 parking fee to the facility that is nowhere on the Fanboy Expo website.  When I mentioned to the cashier it got me a response of “I didn’t know either.”  
One comic guest was Tom Nguyen, an artist who has worked on books from DC Comics like Batman, Green Lantern and the JLA.  When giving a site map at the time of ticket purchase it showed where his table was to be located, but there was no table at the location, or anyplace else on the convention floor.  I asked a badged staffer and that staffer responded with, “Oh, he is our photographer for our photo ops.  Let me go see something.”  The staffer went to room where a photo op was being done.  The staffer came back saying Tom will be doing a photo op for at least 45 minutes and would sign after that.  At no place on the Fanboy Expo website did they mention any of this.  There was no mention of it at all at the Expo site.
I asked at an information booth to complain to someone.
I spoke with a person named David.  When I complained about the parking fee and availability of Tom, he did not respond the parking, and to say that Tom was there as a staff photographer. David then apologized that some older guests were taking longer on photo ops than expected.  David said he would get my items signed and even ask for a sketch to be done for me but I would still have to wait until the current op was done.  When I stated I didn’t want to wait my response from David was,” It is what it is.”   I then countered with why this information was not mentioned on the website or onsite and nothing.  I said I would not come back to a Fanboy Expo and David saluted me and said there was nothing else to say and walked away from me.
I put two posts about my experiences on the Fanboy Expo Facebook page, and both were removed within 30 minutes of the posts.
After Jason spoke to me about this on Saturday afternoon, I reached out to a few people that I know in the local comics scene and asked them for their thoughts on the Fanboy Expo shows.

"Disorganized" came up more than once. Advertising was not adequate for the convention, and attendance for the show was proportional to that.

The show is branded as a comic convention, but the obvious emphasis (as you could notice from Jason's experience above) was on the celebrity guests. Even this emphasis was not well-handled, as I received reports of attendees that were upset by the cancellation of former professional wrestler Ric Flair.

I was told that sales for vendors were not great, and that the arrangement of areas (like the Artist Alley) was cramped and badly planned out.

As so-called geek culture rises in popularity in this country, there are going to be people trying to cash in on that. Comic-Con International in San Diego makes a lot of people a lot of money, and people see that, and want to be the next big convention. However, running a good convention takes a lot more than wanting one, or even "being a fan." It takes skill in organization, skill in marketing and a desire to build a community around your event. Without that community, all that is left is shilling.

I know that the Florida convention scene is exploding. There are more conventions within a few hours drive of where I live than there ever have been. There are conventions in Orlando, Tampa, Miami and Lakeland. There are good conventions that thrive, building a strong community and local infrastructure that get people excited about being a part of things, rather than just consuming. I have said before that my favorite local convention is the Tampa Bay Comic-Con. They do a lot of things right, and they have the constant growth to prove that. Conventions try to muscle their way into an area (I'm looking at you Wizard World Orlando) and others seem to collapse under the wright of their own size and mismanagement. It seems that even a buy out from a larger convention company can help them out, or keep them from losing the faith of vendors or their own staff.

Comic and Pop Culture/Geek Culture conventions are going to make a lot of people a lot of money, before the bad conventions start to burn people out. These are the things that we need to think about when we support a local (or even national) convention. Do they (the convention) support the local fan community? Do they support the creators that come as guests? If the answer to either of these is no, then it isn't a good convention.

Obviously, there are a lot more factors that can go into the decision of whether or not a show is good or bad, but these are easy, and they are fundamental. There is more to "treating a guest well" than providing a well-stocked green room, or providing a hotel room. Time is money, as they say, and if the time of the guests isn't treated as being important by making sure that their attendance is well-promoted and well-attended, and that people are spending money, then that convention is not fulfilling their promise to that guest.

Convention guests are a two-way street. It is important to a convention that they get good guests, because this means (in theory) that they can draw more foot traffic. This increased foot traffic should, in theory, mean that the guests are getting more attention, and making some money.

I'm not saying that a convention owes it to guests that they show a profit. The guests have to work at this as well. Just being invited to a show does not insure financial success, and the optimal way for this is for everyone to work together to make the show and the guests successful. If just isn't something that we see happening a lot.

Now, as someone who likes going to conventions I want a thriving local convention scene. I want conventions to succeed. That takes work, and it isn't always something that we see.

Thursday, February 18, 2016

DC Comics Rebirth?


It will start with a voice, "I love this world,  but something is missing."

"It" being the next "event" (my words, not theirs) from DC Comics: DC Universe Rebirth. According to CCO Geoff Johns, DC Universe Rebirth follows in the steps of Green Lantern Rebirth and Flash Rebirth. A next chapter in the DC Universe.

Each of the previous Rebirth minis were about returning something to the DC Universe. Green Lantern Rebirth brought back Hal Jordan, Sinestro and the Green Lantern Corps to the DC Universe. Flash Rebirth returned Barry Allen as the Flash. So, it stands to reason that DC Universe Rebirth will be about returning something to the DC Universe. But what?

What they seem to be saying is that DC Universe Rebirth will bring back the aspect of Legacy to the DCU. 

The more important question is...is it too late?


To be completely honest, neither of the so-called Big Two comic publishers have ever completely bounced back from the crash of comics in the 90s that nearly ended comics. These days, standard operating procedure is to bounce from one big Earth-shattering, status quo changing event to another, dragging readers along on a ride of change and "rebirth" where everything is "All-New" and "All-Different," and of course everything gets a shiny new coat of paint and a fresh set of new #1s to prop up sales.

Until the steam runs out on that, and everyone realizes that things have to change again because they need the sales.

According to an interview with DC Comics CCO Geoff Johns at the Comic Book Resources website some of the basics are:
With "Rebirth," the mainline DC Universe titles will be renumbered with new #1s -- except for "Action Comics" and "Detective Comics," the two longest-running series in DC's lineup, which will return to their original numbering at #957 and #934, respectively. All DCU books will return to a $2.99 price point (currently their lineup is split between $3.99 and $2.99 single issues), and select core titles (details to come on exactly which) will shift to a twice-monthly schedule.
Yes, because nothing will set readers straight quite like 30-some comics with shiny new #1s, and two books that are numbered in the 900s.
It started when [DC Co-Publishers] Dan [DiDio] and Jim [Lee] came to me and said that they wanted to end things at #52, and work build back to a shared universe and big stories. They wanted to take another look at everything.
I think that a lot of this goes back to the last "event" at DC, the less than spectacularly selling Convergence. There were some really good stories in that event, and some old time readers were happy to see the return of "their" heroes, even if for just a short time. The problem was that those readers wanted everything turned back to what they were used to. Personally, I think that would have been a bad idea.

I liked what I have read of DC Comics' "New52" line. They brought a lot of freshness and showed a willingness to do comics that weren't "just" super-hero books. We saw the return of horror and war comics, westerns and science fiction, as the powers that be at DC tried to regain the interest of lost readers, and gain new readers. Some of it worked, some didn't. A lot of books ended up getting cancelled because they couldn't find an audience, and the realities of post-Crash comics (even with deep corporate pockets backing the Big Two) mean that comics that once could have been given time and attention to find an audience no longer were given the chance.

This ended up creating a further disconnect between publisher and readers, as books fell to the wayside. It wasn't just DC doing this either, Marvel has had spates of cancellations of low selling books as well (particularly recently). This is just supposition on my part, based with talking to a lot of comic fans of all different walks of life over social media, but it seems to me that this is one of the lowest points for reader faith in the big comic publishers.


Over at Comic Book Resources, Johns says:
I've been a fan for years -- I have over 60,000 comics and 99 percent of them are DC Comics. I really see this as an opportunity, and like I've said before, take all the characters and thematics that we love -- from the past and the present -- and build a story that brought them all together, revealed new secrets and truths and mysteries, and moved it all ahead. Again, as someone who absolutely loves the DC Universe, to me it's maybe lost some things. Not only characters, but more intangibles. Some essence to what makes the "DC Universe" unique and brilliant and unpredictable. And every single character matters -- from Batman to Cassandra Cain to John Stewart to Saturn Girl to Blue Beetle to Lois Lane-- everyone is someone's favorite. And in comics, anything's possible.
"Everyone is someone's favorite." That right there is the bedrock of fandom, and why waves of cancellations brought dissatisfaction to readers. "Everyone is someone's favorite." This is something that I see often come up in comics conversations online, people don't feel that they should invest themselves in comics because they will probably end up being cancelled. With DC we've seen Blue Beetle, Static Shock and Jonah Hex books get caneled. Soon we will see books like Black Canary go away. Why? Because they want to bring back Birds of Prey (apparently).

I am not alone in feeling that the current (at the time of this writing) Black Canary book is pretty great. It is quirky and original, taking a character who was fairly generic in the New52 relaunch and making her interesting. The creative team found a way to make the character engaging, and something more than what she had been previously. I had always enjoyed this character, but in its 50+ years of history and stories it was typically little more than a face in a group, or part of the side story of some other character. For the first times in my decades of comic reading, I wanted to know what was going to be happening next month with Black Canary. The character became the lead in its adventures, rather than just an adjunct to another character's story.


Having Birds of Prey come back is great, particularly if it means that we will get to see a return of Lady Blackhawk to comics. But, part of my problem, part of where this disconnect between publishers and readers is that for those of us for whom Black Canary has found engagement cancelling her book so that the character can go back to being a team player is nonsensical. Women-lead comics shouldn't be a zero sum game.
It's in the same vein as "Green Lantern: Rebirth" and "The Flash: Rebirth." Some things alter and change, but it's more character-driven, and it's also more about revealing secrets and mysteries within the DC Universe about "Flashpoint" and The New 52 that are part of a bigger tapestry. A hidden and forbidden secret.
So, DC Universe Rebirth is going to be about restoring a legacy to DC Comics. We're going to get a new Justice Society book. The currently ongoing Titans Hunt mini is going to restore the classic Teen Titans to the DC Universe (I'm still not entirely sure how they're going to get around some of the changes like Cyborg being in the Justice League, but I'm guessing that he isn't going to have been a Titan now period). But, still, is it too little, too late?

A big part of the problem that DC Comics has had with issues of its own continuity have always been because the "fresh starts" have always been half steps. Whether it was Crisis On Infinite Earths, Zero Hour, Infinite Crisis or even the New52, each time there has been a reboot they have tried to make everything new and not change anything that they didn't have to change. For the New52, DC had Grant Morrison rationalize a way for a new character...who could still access the old stories (like Doomsday). In the Batman books Batman had three Robins over the course of five years, one of them dying and coming back to life. So much could have gone so simpler with a clean sweep each of these times.

But they didn't, and that is partially what brought DC to this point today.

Comics have been an important part of my life since before I could read. They've inspired many other of my hobbies throughout my life. Now I am wondering if this might now just be the jumping off point for the Big Two.

Update: DC Comics has announced the schedule for the next few months, so we know what titles are surviving and some of the new launches. None of these have announced creative teams.

June:
Rebirth Specials:
• AQUAMAN REBIRTH #1
• BATMAN REBIRTH #1
• THE FLASH REBIRTH #1
• GREEN ARROW REBIRTH #1
• GREEN LANTERNS REBIRTH #1
• SUPERMAN REBIRTH #1
• TITANS REBIRTH #1
• WONDER WOMAN REBIRTH #1

New #1 Issues (Shipping twice monthly):
• AQUAMAN #1
• BATMAN #1
• THE FLASH #1
• GREEN ARROW #1
• GREEN LANTERNS #1
• SUPERMAN #1
• WONDER WOMAN #1

New Issues (Shipping twice monthly):
• ACTION COMICS #957
• DETECTIVE COMICS #934

July
Rebirth Specials:
• BATGIRL & THE BIRDS OF PREY REBIRTH #1
• HAL JORDAN & THE GREEN LANTERN CORPS REBIRTH #1
• THE HELLBLAZER REBIRTH #1
• JUSTICE LEAGUE REBIRTH #1
• NIGHTWING REBIRTH #1
• RED HOOD & THE OUTLAWS REBIRTH #1

New #1 Issues (Shipping twice monthly):
• HAL JORDAN & THE GREEN LANTERN CORPS #1
• JUSTICE LEAGUE #1
• NIGHTWING #1

New #1 Issues (Shipping monthly):
• BATGIRL #1
• BATGIRL & THE BIRDS OF PREY #1
• THE HELLBLAZER #1
• RED HOOD & THE OUTLAWS #1
• THE SUPER-MAN #1
• TITANS #1

Fall
Rebirth Specials:
• BATMAN BEYOND REBIRTH #1
• BLUE BEETLE REBIRTH #1
• CYBORG REBIRTH #1
• DEATHSTROKE REBIRTH #1
• EARTH 2 REBIRTH #1
• SUICIDE SQUAD REBIRTH #1
• SUPERGIRL REBIRTH #1
• TEEN TITANS REBIRTH #1
• TRINITY REBIRTH #1

New #1 Issues (Shipping twice monthly):
• CYBORG #1
• DEATHSTROKE #1
• HARLEY QUINN #1
• JUSTICE LEAGUE AMERICA #1
• SUICIDE SQUAD #1

New #1 Issues (Shipping monthly):
• BATMAN BEYOND #1
• BLUE BEETLE #1
• EARTH 2 #1
• GOTHAM ACADEMY: NEXT SEMESTER #1
• SUPERGIRL #1
• SUPERWOMAN #1
• SUPER SONS #1
• TEEN TITANS #1

• TRINITY #1


Thursday, February 04, 2016

Heavy Metal Meets Big Hero Six In Skydoll

Skydoll is one of those European comics that I have always been curious about. It hits those spots for SF and cutsey that lay deep, deep inside of my soul. Now, thanks to Titans Comics, it looks like I might finally get to see what's up with it.

"Including work previously unpublished in English, Skydoll: Decade contains the first three books of the series with new lettering and translation, the 10-page "art book comic" Sky Doll #0, 12 unpublished pages from Heaven Doll, and 40 pages of tributes from artists including  Claire Wendling, Lostfish, Marguerite Sauvage, Lilidoll, Mijn Schatje, and Benjamin."

"When Noa the Sky Doll is liberated from her life of drudgery by missionaries, it turns out that she is more than just a pretty android built for pleasure. With religion, sensuality and what it means to be human all at stake, Noa must find her true purpose in life."







SKYDOLL: DECADE
Writers: Alessandro Barbucci and Barbara Canepa
Artists: Alessandro Barbucci and Barbara Canepa
Cover: Alessandro Barbucci and Barbara Canepa
Publisher: Titan Comics
Format: Hardcover
Page Count: 232
ISBN: 9781782767367
Price: $19.99
On Sale Now