Some would say that the "geeky past times" are embroiled in a cultural war. I would say they are actually engaging in a cultural catch up, fighting fights or trying to stave off perceived threats that have been hard fought for (and against) for decades now in the larger cultural world and that are making their way into the various sub-cultures orbiting the world.
Whether you talk about fake geek girls or someone not being a hardcore gamer or sex workers shouldn't game or gays being perverts or even just the umbrella not a true geek, you're missing out on an important truth: the world has changed, and if you aren't changing with it you will be left behind. This isn't a threat, it is a fact of life. The world has changed since the 1970s and 1980s and the idea that women should play or run games isn't something that we should think about considering, it is something that is here.
While there's a lot of volatility in video games right now, with plenty of good examples that we can use for how people are getting it wrong, I want to focus on tabletop gaming (and focus even more on RPGs) because that is what I play. I don't think that I've played a video game since the Playstation One was just called the Playstation.
I know that anecdotal isn't data, but I'm going to talk about some of the things that I know.
People talk about women in their gaming groups as if it were some sort of novelty. Back in the late 70s, when I started playing D&D, our group was more than half women. Every group that I have had since then has had women. It seems strange to me to have a gaming group without women. So, when a friend started organizing an online gaming convention where women had the leadership positions of running panels and games, I thought that this was a great thing. Some corners of the internet thought otherwise, saying that it was anti-male or misandry to make it so that men couldn't "be in charge" of things.
It would almost be as if they didn't know that there are conferences and seminars led by women out in the big, bad "real world," where women can help each other into leadership positions or something. No, it is a conspiracy to take away their games, or their game mastering.
We've all heard it being used: fake geek girls, because they're obviously not true geeks. They're in it to "trap" some man or "take over the hobby" or some other nonsense. I find it hard to wrap my head around the idea that someone would actually fake wanting to be seen as a geek. The idea that someone could think that someone would want to demonstrates how mainstream many "geek past times" have become. Super-hero movies are box office blockbusters. Video games are making millions of dollars.
Obviously someone would now want to co-opt the hard work of all the men who helped to make this popular. Yeah, I thought that was funny too.
Gatekeeping, whether you think that you're doing it for good reasons or not, is a bad thing. There is no canon of geekiness. There is no list of things that you like or do in order to be a geek. Playing games makes you a gamer. Reading comics makes you a comic fan. Being of fan of paranormal romance and sexier geeky things is fine too.
Sex work is a hot button issue, even in the most mainstream of discussions. To quote George Michael, who really should be an important part of "cultural discussion," "sex is natural, sex is good..." I'm not going to use the typical buzzwords to talk about the people are against sex workers being involved, or somehow representative, of geeky things.It is reductionist and also fairly stupid. I will say that there is a lot of ignorance about the hows and whys of people who are sex workers, or who make porn. Why do we see so many porn parodies of super-heroes? Well, yes the movies are popular, and that does help with sales, but also because so many of them are geeky people
A lot of this ties into something that I've talked against more than once, both here on the blog and via various social media...and even out in that big, bad scary thing we call real life. I place a lot of these problems at the feet of so-called GEEK CULTURE. This is the idea that there is somewhere a list of things that all geeks like, and that the things not on that list make you less geeky or a fake geek girl or someone who isn't a hardcore gamer. At its simplest, the idea of geek culture is an attempt at gatekeeping (these people get to be part of "the tribe" and those people get to be outcast), but it can also be a bit more complicated than that at the same time.
Geeks have been proud of their "outsider cred" because it helped to define them an their identities. There comes a time when you put aside letting outside influences identify you, and start figuring out who you are for yourself. If you spend all your time being a jerk to other people online, it just might not be the "geek" thing that identifies you.
However, any time you try to take divergent and varied sub-cultures (whether it be Star Trek fans, Star Wars fans, video gamers, board gamers, RPG players) and try to smash them together into one set of rules and guidelines you are going to have troubles. The things that make each of these groups fun and interesting get lost when you try to make them into a monoculture. We need to stop doing that. It is perfectly okay to not like Battlestar Galactica or Firefly or Supernatural, and you shouldn't need to permission of anyone in order to think that. It is okay to like the OSR and not storygames, and the other way around. It is also okay to like storygames and the OSR. No one is going to take away your geek card, even if we had such things.
This is why diversity is, and always will be, a good thing. Monocultures are bad and boring, and monocultures that lead to things like the misogyny of "movements" like Gamergate are terrible things. We aren't fighting a cultural war to "save geeky past times." You don't get it. The women and people of color and gays and lesbians and transgender people are already here. They're making the cultural artifacts that you enjoy, sometimes without your even realizing that are involved. I hate to break it to you, but while you were nose down in your "geeky past times," the world became a lot more diverse than you seem to have realized.
There have been a number of essays and opinion pieces lately talking about the death of the gamer. What I think these are talking about is really the death of the monocultures that so many took comfort from as once outsider past times are moving into the mainstream. People in tabletop RPGs have said for years that tabletop gaming is dying and if only more people would be interested in gaming again. Guess what? There are more people who are interested in gaming, or geekiness, but you don't get to vote them off of the island. Gamers who are afraid of woman or gay people "invading" their hobby are more than welcome to stay in the darkness of their basements and hide away from these people. You, however, don't get to speak for me. Speaking from a position of fear or hate is never a good thing, and it is time that we stopped listening to those people regardless of where they are on the political spectrum or if we think they will like us for agreeing with them.
The cultural war has ended. Women and gays and people of color and transgendered people are here. They are geeky and they are proud. I wouldn't have it any other way.