Monday, October 31, 2022

Some Action-Heroes FAQs

 

With the release of the ashcan edition of Action-Heroes by Outland Entertainment over at DriveThruRPG there have been a few questions that have floated around the internet and come to my attention, so I thought I would make a post of some of these questions to point people towards. I don't know how frequent these questions have been, but they have been asked about the game.

The ashcan is no longer available for sale now that the Kickstarter has launched.. The ashcan has everything that you need to play a game of Action-Heroes, but it isn't the complete game that will eventually be available on Kickstarter and retail. The final version of the game will also have a series of appendices that outline an alternate magic system for the game, go over some collaborative setting-building rules for groups that want to create their own worlds from scratch, and a series of examples that take you through the process of building powers and special abilities for your characters in the game.

Action-Heroes is something that I have been working on for a long time, and has its origins in a system that I was asked to build for a licensed tabletop RPG that didn't come to fruition, so the rights to the system stayed with me. It is a simplified and streamlined version of one of my earliest professional game designs, and I think it is a design that represents where I am today as both a designer and game player/GM. It uses a simplified ruleset that is augmented by the ruling of the GM, and the needs of the players, that come up during play.

Saturday, September 24, 2022

The Shape Of The DCU To Come

Over at Newsarama, one of their writers talked about how many of the story seeds dropped by Scott Snyder at the end of his run of events at stories over at DC Comics didn't all pan out as expected. All of this is completely speculative on my part, as I have no idea where things are going to land.

This is what happens when 1) publishers rely too much on a treadmill of events to sustain interest, and 2) the architects of the big events don't stick around to sprout the seeds lain by their events. As Scott Snyder lead the DCU through Dark Nights, the No Justice Era and then into Death Metal, successive stories picked up what was being laid down because the writing architect was there threading the needle through the events and story arc. Then with Death Metal, Snyder laid out the after effects of his massive run...and then went off to do creator-owned books.

Wednesday, September 07, 2022

Chaos World Explainer

 

Cover mockup featuring stockart by Claudio Casini
Chaos World is my Fate-based fantasy role-playing game, currently in development. You can find drafts of Chaos World by backing my Patreon.

I have always said that I am not a big fan of fantasy fiction. That doesn't mean that I don't like it, but that my tastes in it are fairly limited. I am a big fan of the fantasy, and science fantasy, of British author Michael Moorcock, and to a lesser degree the works of Robert E. Howard (particularly Conan). 

Most of my interest in Howard came from the Marvel Comics adaptations of his works and characters when I was a kid. I love a good fantasy comic, and books like DC's Warlord also inspired me.

All of these inspirations flowed into my writing and developing Chaos World. The game itself has gone through a number of incarnations and systems over the years. Some people who have followed my blog or social media throughout the years may remember my early playtests of a game I called Demon Codex back in the G+ days. That was an earlier version of the game that I wanted to make. There have been a lot of inspiration from an old school Swords & Sorcery RPG that I am a fan of threading through the various incarnations of the game as well.

Tuesday, August 23, 2022

Safety And Tabletop RPGs

 

Photo by Serge van Neck on Unsplash

I have been gaming for a long time. I first started playing D&D back in 1979, when I was still in elementary school. I would have been a couple of years older than the characters in Stranger Things (I grew up in a small town in Indiana, too). When I was a kid in the 70s and 80s things were different. The general idea of dealing with things that were uncomfortable or dangerous was that you "sucked it up" and dealt with it.

Honestly? That's not a very good way to deal with things that can be potentially traumatic. So I think that one of the better advances that has come along in tabletop RPGs has been the development and increasing popularity of using safety tools in gaming. 

I haven't always been a fan of using safety tools while gaming, but I have seen the light. At this point I think that safety tools should be a part of your RPG's text, if you're a game designer. My Action-Heroes game (currently out in an ashcan edition PDF from Outland Entertainment) uses safety tools. My upcoming paranormal romance RPG, called Paranormal Friction, will have safety tools. Both games start at the same basic point with them, and Paranormal Friction puts on another couple of layers of tools.

So, what are safety tools?

Monday, August 01, 2022

Action-Heroes RPG Is Out In The World

 

Ahead of the Kickstarter to fund the printing of the physical book, we have finally released the Action-Heroes RPG into the world as a PDF (Note: Now that the Kickstarter is live, the ashcan is no longer available). This ashcan release is a playable version of the game, with all of the rules needed to play and a preview of the art that will be in the final book. The final book will have a full color wraparound cover as well.

Action-Heroes is the culmination of years of work in developing this system. I was running it at conventions in the Before Times, and I incorporated the feedback that I received into what has become the final text.

When I started up my game development Patreon during the early days of the pandemic, I started reworking the text into a game that I wanted to play (really, not making me all that much different from the many other game designers out there). I have posted some new material that I am developing for future releases for Action-Heroes as well.

In my background as a gamer, I have leaned heavily on "generic" games that can be used to realize a multitude of settings and character types, and this carried through into Action-Heroes. I took the lessons that I learned during years of running games like GURPS, Champions/Hero System, Heroes Unlimited, and the big gold book of Basic Roleplaying and combined them with evolving game design ideas and made them into something that I could run without things breaking down at the table.

Sunday, June 19, 2022

Top Cow's Sara Pezzini, The Witchblade

 

Witchblade and Sara Pezzini are copyright
and trademark Top Cow.
Once again I am exploring 90s comics characters, and while she might not have been among the first wave of characters put out by Image Comics or Top Cow during that time Witchblade definitely quickly became one of the iconic characters of that era.

This particular writeup is a bit more modular than the previous Top Cow character that I adapted. You can take away the stunts dealing with sensing the supernatural and use the writeup to represent Sara earlier in her career as the Witchblade.

This is not intended to be considered to be an official adaptation of the Witchblade character, or a challenge to any copyrights or trademarks owned by Top Cow.

Tuesday, June 14, 2022

Cyberforce's Stryker For Fate

 I have a weak spot for a lot of the early Image comics, to the point that I want to make a role-playing game that's an homage to the comics of that era. I am going to periodically post conversions of characters from the comics on posts here on my blog. The eventual mechanics of the game will be based on the Fate Condensed rules, for which you can find an SRD here.

This conversion is not official, nor is it meant to challenge any copyrights or trademarks owned by Top Cow.

Sunday, March 20, 2022

Hello!

Hello! Some of my older posts have been bringing people here to my blog, and I thought that I would point out that I am not very active here currently, unfortunately. I keep threatening to blog again but I don't end up pulling the trigger on it. Next year is the 20th anniversary of the blog, so who knows what might happen leading up to that.

Enjoy your visit, there are a lot of cool posts to discover from when I was a lot more active here. Check out the "popular posts" section down below, on the left, for posts that people have liked, for one reason or another. 

Thank you for dropping by! 

Thursday, December 31, 2020

Influential Books And Authors

So there's a thing going around about influential writers, and I thought that I would give it a stab. I was going to write this up as a Facebook post, but it turned out longer than I thought and posting to my mostly unused blog also means that I can share it more places than just Facebook.

Few things have influenced me quite as much as the Beat writers: William Burroughs, Allen Ginsberg and Jack Kerouac. Ginsburg and Burroughs were my introduction to queer literature, and Burroughs showed me that SF writing can be a tool to get at political and social issues. Kerouac just opened up the world, and like a modern William Blake his visions illuminated the world.

John Dos Passos was a turn of the (previous) century author who turned me on to experimental writing, and his works are hauntingly modern and presaged the works of J.G. Ballard. Track down a copy of The 42nd Parallel. It is worth it.

With poetry my tastes are often Imagist, but the Romantics can make a strong showing as well. William Blake was an amazing poet, who likely suffered from mental illness, but was a better fantasist than many fantasy writers. T.S. Eliot's "The Wasteland" and "The Lovesong of J. ALfred Prufrock" have influenced my gaming, my design work and even my world view at times. William Carlos Williams would have loved the shortness and precision of Twitter, I think. He was a Doctor who wrote his poetry on the backs of prescription pads in between visits to patients in their homes. "This Is Just To Say" is so much better than "The Red Wheelbarrow." Of course Sylvia Plath and Anne Sexton are must read American poets. Other must read American poets include Amiri Baraka, Gregory Corso and Diane Di Prima.

Jorge Borges and Gabriel GarcĂ­a Marquez should be read by everyone, although it might be too soon for a read of Love In The Time of Cholera. Borges' Ficcones is brilliant, and his work as an editor and anthologist brought to my attention a number of writers that I probably would not have otherwise read.

Borges brings me to Michael Moorcock, because Moorcock was a huge fan of his work as well. Stories by Borges would influence a number of Moorcock's works. He is my favorite fantasy author, and probably one of my favorite authors overall. But as much as I enjoy his fantasy writing, he really came alive for me in his later period when he became more of a Romantic writer (in the classic sense), and you started to see more of an influence of writers like Blake, Percy Shelley and Byron on his writing. There was always a pretty strong Byronic influence on Moorcock's writing, though. I don't think that we would have gotten the sundry Eternal Champion characters without Lord Byron. His fingerprints are all over Moorcock's work at all stages of his life. This is also what makes having a grounding in literature so important. Yes, you can read all of the genre classics, but those genre classics were often inspired by more than just other genre writers.

Moorcock was also my passage into the British New Wave of science fiction and fantasy writing. As much as I enjoy cyberpunk literature, the New Wave writers will always have a bigger place in my heart. Plus, without the British New Wave we wouldn't have had cyberpunk anyway. The science fiction establishment was still recovering from the New Wave when cyberpunk came rumbling over the hill in the late 70s and early 80s. I don't think that there is a science fiction writer as good as J.G. Ballard. The movies of Crash and High Rise, while good, don't hold water for the original novels, and works like The Island and The Atrocity Exhibition are ground breaking and mind blowing. Like Burroughs, Ballard's influences would extend out of the worlds of writing and extend into film and music. If you can find a copy of Judith Merrill's England Swings SF anthology, it is well worth getting. Besides the various New Worlds anthologies, it covers a lot of the bright lights of the British New Wave, and writers like Pamela Zoline, Angela Carter (who was really only passing through the New Wave) and John Brunner. John Brunner is probably one of the most influential SF writers that you've never read. Harlan Ellison's groundbreaking anthology Dangerous Visions also covered the New Wave, and the American Auxiliary of authors like Philip Jose Farmer as well.

Yeah, cyberpunk. Gibson and Sterling and Rucker and Shirley and Shiner are all awesome, but my favorite is still Pat Cadigan's Synners. That and Lewis Shiner's Deserted Cities of the Heart are the literature of the 1980s for me (along side of Brett Easton Ellis' Less Than Zero, as big of a dick as he became).

The trinity of paranormal romance fiction for me are Kelley Armstrong's Women of the Otherworld series, Devon Monk's Allie Beckstrom books and Patricia Briggs' Mercy Thompson books. If "trinity" meant four, then I would include Gail Carringer's Parasol Protectorate books as well. One thing that geeks really need to get over is the idea that romance books are only for women. If there's one thing that I've faced the most pushback for from nerds over the years, it would be my loving paranormal romance fiction. The genre has become for me what most standard fantasy fiction is for a lot of other gamers and geeks.

This is probably just the tip of the iceberg, and doesn't even go into my love of comic books. Without the influence of comic book super-heroes (and my mom), I wouldn't fight for the causes that I fight for today. We are, each of us, a big tangle of influences. The things that we read. The movies and television shows that we watch. The music that we listen to. All of these are factors that inspire and influence other aspects of our lives.

Thursday, November 07, 2019

My Life With Cyberpunk Gaming

photo by cheng feng
While I had read a few of his short stories in OMNI without knowing really who he was, my introduction to William Gibson came when I picked up a copy of the paperback of the novel Neuromancer when I flew off to my freshman year of college. I picked up the book after I had read a review of it, and an interview with Gibson, in Rolling Stone a month or two before hand. It blew my mind, and was probably the book that I've had copies stolen from me the most.