Monday, August 13, 2007

The Abduction Lamp

Abduction is a lamp for Sci-Fi fans of all ages. A light bulb inside the metal UFO lights up the beam and the windows. The glass of the beam is frosted to distribute light in all directions. Abduction is currently at a concept stage. Visit herrklein.com if you're interested in the details behind the lamp.


Thanks Jonny!

Comic Artist Mike Wieringo


This is a pretty staggering loss.

The comics industry lost a luminary this weekend - Mike Wieringo passed away Sunday of a sudden heart attack. Details are still sketchy as of this time, but according to close sources, the acclaimed artist had chest pains at some point during the day and called 911, but the responders did not make it in time.

Wieringo was 44 years old. He was a vegetarian, and 'one of the healthiest ones of us in the bunch,' as his longtime friend and collaborator Todd Dezago described him. Currently, there are no details about services or a funeral.

Wieringo worked every day, updating his blog and website with a constant stream of sketches at MikeWieringo.com.


Above is the last sketch completed by Wieringo, posted to his website on Friday.

Sunday, August 12, 2007

The ABCs of Sex Education for Trainables



A 70's training film for people who need to teach sex ed. classess to the mentally disabled.

Former British spy claims mystic powers

You know, if you can't figure out how to work this idea into a game, well, you just aren't trying hard enough...

A renegade former British spy who was jailed after blowing the whistle on alleged wrongdoing in the intelligence services has claimed to have new-found powers as a mystic.

David Shayler told British cable channel More4 News that he had visited a psychic who he believes channelled the spirit of Mary Magdalene and anointed him as the Messiah.

'Suddenly my whole life made sense,' the 41-year-old former officer with Britain's domestic intelligence service MI5 said in an interview broadcast Thursday evening.

'I felt a sense of peace, I suddenly realised why it had been how it had, why I seem to get such a strange deal from the universe, when I seem to be trying to tell the truth about everything.'

Thursday, August 09, 2007

Official Announcement

For Immediate Release
August 9th, 2007

DeadWorld Owner Gary Reed and Seraphim Guard Join Forces For DeadWorld Role-Playing Game.

The DEADWORLD RPG is based upon Gary Reed's DEADWORLD comic, previously published by Caliber Comics and Image Comics, and soon to be released through Desperado Publishing. One of the forerunners of the zombie comic, DEADWORLD was an early work of artist Vincent Locke who went on to work on DC/Vertigo's SANDMAN and A HISTORY OF VIOLENCE, recently made into a major motion picture.

DEADWORLD will utilize the first BRP license Chaosium has given out for it's upcoming BASIC ROLEPLAYING: THE CHAOSIUM D100 SYSTEM to release later this year.

Seraphim Guard plans to release the DEADWORLD RPG in fall 2008, at the Wizard World Chicago comic convention.

"We expect this to be a lot of fun" says Dustin Wright, of Chaosium Inc. "Zombies and Basic Roleplaying, what's not to love?"

"I have been a fan of the BRP system since I picked up a CALL OF CTHULHU boxed set back in high school," says Christopher Helton co-owner and Creative Director of Seraphim Guard. "I am excited and extremely enthused to be able to be designing something using the system that has given me so many hours (and years) of enjoyment."

"Even though Deadworld has been licensed for apparel, CDs, masks, and other products, this is the one I find the most exciting," says Gary Reed owner of DEADWORLD and many other former Caliber Comics Properties. "Deadworld fans have been clamoring for a role playing game for over a decade so I'm sure they're just as excited as I am about it."

Chaosium is a California based publishing company that has been releasing high quality games since 1975. http://www.chaosium.com

Gary Reed is the owner of DEADWORLD. For more information see his website. http://www.garyreed.net/Deadworld/home.htm

Seraphim Guard is an Ohio-based game publisher best known for publishing HEARTQUEST, a shoujo anime role-playing game that was the first commercially published Fudge system game. http://www2.seraphim-guard.com/

Wednesday, August 08, 2007

Elliot S! Maggin For Congress!

I'm running for Congress in California in 2008 and I'm asking for your help.

Among the assumptions I've always made in life has been that each of us Americans is a worker in a common cause. It was the job of each of us to make sure everyone for whom we were responsible had a chance to get a good education, had a chance to grow up healthy, had the chance to create a life as fulfilling and accomplished as it was in his or her soul to make it. Save the whales and the rest of us. To start with, each of us had roughly an equal shot and we lived our lives freely in pursuit of whatever we felt happiness to be.

Then, lately, a new thing began to happen. My country started to slip out from under my feet.

Now, in my fifties, I suddenly live in a country where people are born not to privilege or opportunity, but to enormous debt. The mind-spinning wealth that we still generate has been redistributed upward so few of us reap the benefits of a still increasingly productive system. Risk has been socialized while profit has become individualized. When you've got a strong, prosperous middle class you have a forward-thinking, innovative business community. When the middle class is under social and economic assault as it is today, the inevitable result is social torpor and political extremism. We approach a condition where a small group of enormously wealthy people are served by a growing community of servants, and opportunity is a foreign notion. And when anyone anywhere notices this out loud he is immediately accused of being a “class warrior” or a “blame-gamer” or a “conspiracy theorist” or some such centrally generated piece of tripe talk.

If there's really a conspiracy behind a thing, then it's no longer a theory.

The 24th district in California takes up most of Ventura and Santa Barbara Counties, just north and west of Los Angeles. Currently -- and for the past twenty-odd years -- a man named Elton Gallegly represents the district in Congress. Elton has generally been a reliable, if lackluster, operative of the conservative agenda. He supports tax cuts for people earning over 200-thousand dollars a year, and has voted to make those tax cuts, including the elimination of the estate tax, permanent. He voted to declare the war in Iraq part of an ongoing war on terror without an end date, and against earmarking funds to provide troops in the field either with armor or bomb-safe personnel transports. His votes are consistently anti-labor, with a 7 percent AFL-CIO rating, including completely de-funding OSHA's ability to enforce workplace safety regulations. He supports making the so-called Patriot Act permanent, and as far back as 1996 he voted to deny the right of habeus corpus in appeals of convictions. His rating from NARAL is actually 0%: he opposes funding for health care providers who give counsel on abortion, and opposes all stem cell research. He buys the whole package.

The ENnie Awards -- Voting For Judges

The ENnie Awards are an annual set of RPG awards given out each year at GenCon. While they started as a predominantly d20-centric set of awards they have really branched out into being a lot more representative of gaming as a whole.

Someone that I know from dealing with on forums, his blog and through email is running for one of the judge positions for next year's awards. That would be Zachary Houghton. You might know him as Zachary The First on places like RPGnet, or as the person who runs the RPGBlog, regardless I think that he would make a very good judge for the Ennies and I think that anyone who is interested in gaming who reads my blog should give him their consideration when voting for the ENnie judges.

While I think the process of consideration that is outside of the hands of the judges has been subverted by a segment of the gaming "biz," I still think that the ENnies can be turned around and I think that the best way to turn that around starts with having top caliber judges. So, while I want you to vote without any outside influences, I do personally think that Zachary is a good guy who wants to do right by the process.

Saturday, August 04, 2007

Badger Returns (Again)!


He's made the rounds at a variety of independent publishers, but this November, Mike Baron's Badger returns at IDW. Originally kicking off with four Capital Comics issues in 1983, Badger moved to First Comics for a substantial 66-issue run.

The character proved popular enough to appear in original graphic novels, spin-off mini-series, and First Comics' crossover, Crossroads, in 1988. Unfortunately, the main title ceased publication as First folded. Subsequently, Badger appeared from Dark Horse (two minis in 1994) and Image (11 issues, beginning in 1997).

For Baron's part, he's had a lengthy career apart from Badger. In addition to co-creating (the also just-returned) Nexus with Steve Rude, Baron has written The Flash, The Punisher, Batman, and more. We caught up with Mike Baron to talk about who Badger is, whether there's ever a right time for a comeback, and breakdowns.

Sunday, July 29, 2007

News That I Am Shocked That I Haven't Heard More About!

Comments, Jonny?
Zachary Quinto, who plays the serial killer Sylar on NBC’s Heroes, has been confirmed in the role of Spock in JJ Abrams’ Star Trek film.

How to make a Green Lantern ring- including a glowing version!

Here's how to make your own resin cast Green Lantern ring. This a complete overhaul of my original instructable on how to make a Green Lantern ring, which previously only showed how a cast sterling silver ring is created. Since many people don't have access to silver casting equipment I decided to show how to cast a ring in resin and also how to make a translucent resin version that glows. I'm still showing how a silver ring is made for those that are interested in the process and have access to the necessary equipment.

SDCC '07: Talking Dr. Who With IDW

In case you haven't noticed, I am a Doctor Who fan. But not in the bad way.

As any true Whovian knows, every time you think the Doctor is good and dead, he'll regenerate and come back at ya. Why shouldn't the comic based on everyone's #1 Time Lord be any different?

Much like the TV show in the U.S., the history of the Doctor in comics had him fading in and out of the public consciousness. His first appearance in the funny pages was actually in 1966, when Dell did a print adaptation of the two Who movies under the title of Dr. Who & The Daleks. In the meanwhile, a newspaper script of the Gallifreyan would appear in the UK, which Marvel then collected in a 1981 issue of Marvel Premiere #57 (with Tom Baker as the fourth Doctor). It also apparently included some sketches by Dave Cockrum and historic text by Jo Duffy.

Battle over comic-book heroine Red Sonja postponed

The federal trademark infringement case over the ownership of the comic book character Red Sonja has been rescheduled.

The bench trial, between Red Sonja LLC and Paradox Entertainment, was supposed to start today but according to court officials it has now been reset for Jan. 28. One of the attorneys in the case reportedly had a personal emergency.

Red Sonja LLC accuses Paradox of infringing on its trademark, causing confusion and seeks $5 million in damages. Paradox responded with a counterclaim.

Red Sonja LLC, owns the rights to the red-haired 'she-devil with a sword' character that was created as a contemporary of Conan in 1973 by comic book writers and was featured in a 1985 film with Brigitte Nielsen and in her own comic book line.

Open Core Quick!


After languishing on my hard drive for a couple of years now, after it was developed for a couple of licensed products that didn't come through, Jonathan and I have decided to release Open Core Quick through Seraphim Guard:

From the Developer of the Open Core System and co-designer of Pulp Fantasy, comes a lighter take on role-playing games...Open Core Quick.

Produced in conjunction by Seraphim Guard and Battlefield Press, Open Core Quick takes the best elements of open content and boils them down to their essence, creating a system that is fast to play, easy to learn, and robust. While intended for at least one experienced gamer, a game master could easily teach the basics of Open Core Quick to inexperienced players in order to create characters and get a game started in minutes, not hours.

Extensively playtested by gaming groups in the United States, the U.K. and Iceland, this game is not just some quickie system released to the public.

While based on the popular Open Core System, this game has been streamlined for ease of play, and designed for player character-centric game play. The characters are the important part of the story and the players are able to mechanically effect play through their choices. While gamers with experience with the Open Core System will be able to play this game with little effort, some conversion will be necessary for characters between the two systems.

Also contained in the .zip file of Open Core Quick is a short PDF called Guns and Money which features rules for Wealth, Money and Weaponry for the Open Core Quick rules.

Everything needed to get play going is included in this .zip file!

Open Core Quick is 48 easy to learn (total) pages plus the OGLs.


Only $5, and available from, RPGnow.com.

New DC Merchandise From SDCC

SDCC '07: Image Announces Kirby Plans


Image Comics' newly remastered collection of Jack 'The King' Kirby's Silver Star hit stands a couple of weeks ago.

Image also has plans to publish a completely recolored one volume graphic novel collection of Kirby's 14 issues of Captain Victory later this year.

So, what's next?

Announced at the Kirby Tribute Panel at Comic-Con International: San Diego today, Image and The Kirby Estate have entered into an agreement to produce new series based on two of Kirby's final creator-owned properties, originally published by Pacific Comics in the early 1980s.

Also in the pipeline is a collection of completed-but-unpublished Silver Star mini-series by Kurt Busiek, along with Busiek and Neil Vokes' Teen Agents mini-series.

Friday, July 27, 2007

Weekly World News to close (aliens not blamed!)

It's the final nail in the coffin of the Free Press here in America. Just kidding.

Publisher American Media Inc. said on Tuesday it will stop printing the Weekly World News, which for 28 years gleefully chronicled the exploits of alien babies, animal-human hybrids and dead celebrities.

The company said in a brief statement it would end the print version of the tabloid newspaper next month but would maintain the online version (www.weeklyworldnews.com).

'Due to the challenges in the retail and wholesale magazine marketplace that have impacted the newsstand, American Media, Inc. today announced it will close the print version of the Weekly World News, effective with the August 27 issue. Weekly World News was AMI's smallest weekly publication,' the company said in a statement e-mailed to Reuters.

Spokesman Richard Valvo declined further comment.

American Media is headquartered in Boca Raton, Florida, and is best known as the publisher of the National Enquirer. The company announced last month it was exploring the sale of five of its 16 magazines as part of a strategy to focus on celebrity weeklies and lifestyle magazines.

The Weekly World News, which boasted it was 'The World's Only Reliable Newspaper,' reveled in shocking and almost always exclusive reports about extra-terrestrials, ghosts, scoundrels and scientific discoveries, such as the cure for lovesickness found on the walls of an ancient Mexican monument.

Wednesday, July 25, 2007

The Look of Ultimates Volume 3

Well, they've released a piece of Mad's cover art for the first issue of the next Ultimates story line:



This art comes to us via IGN.com.

Thursday, July 19, 2007

A Final Crisis Teaser

Well, we knew a third Crisis was coming because of the not-so-subtle hints, and the fact that Countdown has to be counting down to something.

DC Comics has provided Newsarama with the following image (by 52 cover artist JG Jones), and offered no further comment.

Blah Blah Blog by Tom Brevoort

I'm really not sure if it would have been any better, but Tom Brevoort is posting Mark Millar's original pitch for Marvel Comics' Civil War event on the Marvel website.

Mostly this is being posted so that people can see the process of how a pitch is turned into a book.

As I mentioned on Friday, this week I'm planning on posting a series of documents from the making of CIVIL WAR, since people seem to be interested in that, and since the earlier series on HOUSE OF M was so well-received. So that's what you all have to look forward to in the days ahead.

To start with, here is the first document written by Mark Millar outlining his initial ideas for CIVIL WAR. This was done immediately after the creator conference at which the initial ideas for CIVIL WAR were thrown around, and you'll see Mark make reference to some of those conversations herein. Also, the version I've chosen to upload has notes incorporated into the body of the text from both Joe Quesada and myself, so you can get a sense as to our innediate eractions to the specifics of what Mark was proposing. And because I can't seem to do different colors in this blog, the Joe comments are labeled JQ, and my comments are labeled TB.

Wednesday, July 11, 2007

Origins Photos

Here's a montage of some of the photos that I was able to take before the batteries in my camera died. Sorry there weren't more of them. I wanted more pictures.



Here's a link to the photoset.

Jack Kerouac's Famous Scroll, 'On the Road' Again

This September marks 50 years since Jack Kerouac's On the Road hit bookshelves, stirred controversy and spoke — in a new voice — to a generation of readers. Today the beat travelogue continues to sell 100,000 copies a year in the U.S. and Canada alone.

Legend has it that Kerouac wrote On the Road in three weeks, typing it almost nonstop on a 120-foot roll of paper. The truth is that the book actually had a much longer, bumpier journey from inspiration to publication, complete with multiple rewrites, repeated rejections and a dog who — well, On the Road wasn't homework, but we all know what dogs do.

But the scroll: That part's true. Jim Canary, the Indiana University conservator who's responsible for its care, says Kerouac typed about 100 words a minute, and replacing regular sheets of paper in his typewriter just interrupted his flow — thus the scroll.

But Kerouac's brother-in-law and executor, John Sampas, says the three-week story is a kind of self-created myth. 'Three weeks' is what Kerouac answered when talk-show host Steve Allen asked how long it took to write On the Road.

Sunday, July 08, 2007

Origins: Day Two Wrap Up

Well, this is the final report of our trip to Origins. Sunday was pretty much: visit the Exhibitor's Hall one last time and pick up anything interesting. It was a bit disappointing that more of the publishers weren't having specials for the last day, but I guess they would rather just pack it up to GenCon.

I do have to say that I was unimpressed with the quality of the Hawkmoon books that Mongoose was selling. I thought that the print quality was such that it was obvious that the book was POD, not to mention the fact that the covers were bowed because they used too much glue on them. Not very impressive over all.

However, I was impressed yesterday. Brad Elliot of EOS Press offered a demo of Unhallowed Metropolis for Aren and I. The character generation was pretty easy, we managed to make two characters in about 20 minutes or so, and the simple combat that we ran through was pretty easy and quick. The game utilized a simple Attribute or Skill plus 2d10 versus a set target number for resolution. Like I said, quick and easy. In a lot of ways, the system reminded me of Unisystem. Which, frankly, isn't a bad comparison for me. The setting of the game came across and very evocative and interesting, and the ashcan copy that he had at the con was actually very nice looking as well.

The only bad thing was that I couldn't actually preorder a copy of the book, which after the demo I really wanted to do. EOS doesn't offer preorders until the book is at least on the ship coming back to the States. All in all, I think a good way of handling it. This is something that I am now officially looking forward to however.

Other pluses: I found a dealer selling EOS's Weapons of the Gods for $10. I couldn't really resist the price, and I've heard a lot of good things about it. Brad was also kind enough to sign it for me. Finally managed to find a copy of the Magic Box for the Buffy game, as well, so that was a good thing too.

Overall, I saw some people that I hadn't seen for a while, met some nice new people, and had a pretty good time at Origins. It was a shame that the con was so much smaller this year. I hope that if attendance was down, it was only due to the registration problems with their website. I really like have a con like this in "the backyard" so to speak. It was a good time.

Oh, one last thing. The batteries in my camera died on Saturday so I wasn't able to get as many pictures as I wanted and I can't upload them just yet either. Probably tomorrow.