Tuesday, July 28, 2009

Diana Jones Shortlist

SHORTLIST FOR 2009 DIANA JONES AWARD ANNOUNCED

Two RPGs, a card-game, a mystery and a Scandinavian collective vie for hobby-gaming's most exclusive trophy

The committee of the Diana Jones Award has released the shortlist for its 2009 award. This year the shortlist contains five nominees that in the opinion of the committee exemplify the very best that hobby-gaming has produced in the last twelve months. In alphabetical order, they are:

Dominion, a card game by Donald X. Vaccarino (published by Rio Grande Games)
Dungeons & Dragons 4th Edition, a role-playing game by Rob Heinsoo, Mike Mearls and James Wyatt (published by Wizards of the Coast)
Jeepform, a game-style from Scandinavia (fostered by the Vi åker jeep collective: http://jeepen.org/)
Mouseguard, a role-playing game by Luke Crane (published by Archaia Studios Press)
Sweet Agatha, a mystery game by Kevin Allen Jr (self-published)

The winner of the 2009 Award will be announced on Wednesday 12th August, at the annual Diana Jones Award and Freelancer Party in Indianapolis, the unofficial start of the Gen Con Indy convention.

ABOUT THE AWARD
The Diana Jones Award for Excellence in Gaming was founded and first awarded in 2001. It is presented annually to the person, product, company, event or any other thing that has, in the opinion of its mostly anonymous committee of games industry luminaries, best demonstrated the quality of “excellence” in the world of hobby-gaming in the previous year. The winner of the Award receives the Diana Jones trophy.

The short-list and eventual winner are chosen by the Diana Jones Committee, a mostly anonymous group of games-industry alumni and illuminati.

Past winners include Peter Adkison, Jordan Weisman, the role-playing games Nobilis, Sorcerer, and My Life with Master, and the board-game Ticket to Ride. This is the ninth year of the Award.

CONTACT
For more information, see the website www.dianajonesaward.org or contact the committee directly: committee@dianajonesaward.org

Friday, July 24, 2009

MARVELman Belongs To Marvel Comics


The biggest news of Comic Con International in San Diego was revealed moments ago and jaws are still on the floor-the world-renowned super hero MARVELMAN is now part of the Marvel Comics family! Marvel Comics has purchased the rights to MARVELMAN from creator Mick Anglo and his representatives, finding a home for one of the most sought after heroes in graphic fiction!

'It is an honor to work with Mick Anglo to bring his creation to a larger audience than ever before,' said Dan Buckley, CEO & Publisher, Print, Animation & Digital Media, Marvel Entertainment Inc. 'Fans are in for something special as they discover just what makes Marvelman such an important character in comic book history.'

Originally created in 1954 by Mick Anglo and appearing in some of the most celebrated comic stories of all time, MARVELMAN is Micky Moran, a young reporter gifted with the power to save the world by simply uttering the word 'kimota!'

'I did not think it would ever happen,' said Mick Anglo. 'It's a wonderful thing to see my creation finally back.'

MARVELMAN is back and he's found a new home at Marvel Comics! What's next for Mick Anglo's legendary creation? Stay tuned to Marvel.com for all the news on Marvelman and this exciting new addition to the Marvel family!

And to join in the celebration, visit the Marvel Shop to purchase limited edition MARVELMAN t-shirts! Plus, this September, don't miss the MARVELMAN BY QUESADA POSTER exclusively at comic shops everywhere!

Thursday, July 09, 2009

Court Rules DC & WB Didn't Violate Superman Licensing Agreement w/ Siegels

Another court decision has been made in the Siegel family’s tense relationship with DC Comics. By virtue of previous decisions, the heirs of Superman co-creator Jerry Siegel have been co-owners with DC Comics of the Superman copyright from 1999 until now. In 2008, the Siegels alleged that DC, in licensing the Superman characters to Warner Bros. Entertainment for audiovisual projects including 'Smallville' and 'Superman Returns,' violated the terms of their profit-sharing agreement.

The plaintiffs felt that because Warner Bros. Entertainment and DC Comics are both part of the same corporate entity, the licensing fees paid to DC Comics in the period between 1999 and 2002 (for the aforementioned 'Smallville' and 'Superman Returns' projects) were below market value. Essentially, the Siegels argued that DC Comics gave Warner Bros. Entertainment a 'sweetheart deal,' which would result in DC (and due to their co-ownership, the Siegels) not receiving as much money as they would in a traditionally 'fair market deal.'

In today’s decision, the court ruled that DC and Warner Bros. Entertainment did indeed participate in a 'fair market deal,' and that the Siegels are not entitled to any payments beyond the terms of the audiovisual licenses as they presently stand.

Wednesday, July 08, 2009

Braveheart writer will revise McG's Captain Nemo script

Disney is bringing in Braveheart writer Randall Wallace to rewrite Captain Nemo: 20,000 Leagues Under the Sea, a new movie based on the classic Jules Verne novel. Terminator Salvation's McG will direct.

Friday, July 03, 2009

Warner Bros. seals up Midway acquisition

With no other bidders emerging for Midway Games, Warner Bros. has bought most of the company’s assets for $33 million, including the “Mortal Kombat” franchise as well as the company’s legacy arcade games, such as “Joust” and “Spy Hunter”.Mkvsdc

The bankruptcy judge overseeing the sale apparently wasn’t swayed by Threshold Entertainment’s argument that film producer Larry Kasanoff was the driving creative force in the franchise. (The Chicago Tribune quotes the judge as saying the objections, as well as those of Vin Diesel-owned development studio Tigon Games were ‘resolved’.

Friday, June 26, 2009

Yen, TP, Yaoi Gen on latest Diamond cancellation list

Sharp-eyed Tweeter (Twittee? Twitterite? Twittista? ) Sean Gaffney spots several Yen Press books on the latest Diamond Previews cancellation list, and MangaBlog follows up with YP’s Kurt Hassler, who reconfirms the release schedule for said books. In other words, the books are still coming out, but Diamond has passed on them, and DM retailers must rely on another source. Anime News Network lists all the Yen Press books affected, plus cancelled items from other manga/anime companies, which includes Tokyopop, Go Comi (via PGW), and, unfortunately, Yaoi Generation; as a younger publisher with fewer established distribution avenues, YG may be hurt most by this latest round of cancellations, although it is possible they do a significant amount of business through direct online sales like many other yaoi pubs.

Thursday, June 18, 2009

Some news for you: Robinson, Bagley step aboard JUSTICE LEAGUE OF AMERICA

I hope that Robinson gets more editorial support on this book than McDuffie got.

So, let’s get right to it: Writer James Robinson and artist Mark Bagley will be the new ongoing creative team on JUSTICE LEAGUE OF AMERICA, starting in October. I’ll give you a minute or two to wipe the drool off your keyboards.

All done? Great. The fun doesn’t stop there. We managed to snag Robinson for a quick second to talk about the upcoming assignment, and how it ties into his current JUSTICE LEAGUE: CRY FOR JUSTICE mini-series, with artist Mauro Cascioli. Take it away, James:

'It's a thrill to be given the reins of DC’s flagship team book and to know that my partner in crime(fighting) will be the esteemed Mark Bagley who's dynamic storytelling skills I intend to make full use of. It's further exciting/gratifying for me that I can dove-tail the events of Cry For Justice into the main book where post-Blackest Night will emerge a new team and a new exciting direction as they get caught up in the next wave of events building throughout the DCU.'


A link to the cover image is here.

Wednesday, June 17, 2009

The Group, The Player and The Lonely Universe

This entry is a bit of an essay, some musing that are percolating in my backbrain as I work on other things (like racing to finally finish the Deadworld system manuscript), but it isn't something that I wanted to forget about. So, we have this.

If you find things interesting, please comment.

This is sort of about comic books, a little about pulps, and something about role-playing games as well. Once upon a time, comic book characters were islands in the streams of the larger universes of their companies. Over in their book, The Challengers of the Unknown were the greatest heroes on Earth (despite sharing an Earth with Superman) because they were the stars of their own books. Most comic books, not the mention the pulps that proceeded them, followed this model because the idea was that the main character(s) should be the hero of their own story and not have to have the day saved by a guest star swooping in during the final act.

Don't get me wrong, this isn't a bad way to tell a story. I whole-heartedly condone it. Then Marvel Comics came along and they pushed forth the idea that each and every one of these characters shared the same city, or the same larger world or universe, and what happened in one story touched what happened in the others. This isn't a bad way to tell a story either, and it works great if you want to sell all of your company's books to as many as possible, rather than just selling a corner or two. Two perfectly valid and yet opposing methods for telling your stories.

If your hero, no matter how cool or potent he may be, has to share a world with Superman or Thor there is a good chance that they'll end up becoming a second banana in their own book. This means a balancing act in your storytelling, figuring out a method to make your hero the best without it looking silly in the face of the competition in the larger setting. Some pull it off, some don't.

This also becomes a challenge in a role-playing campaign where your characters are set against a backdrop of a larger existing world. Licensed RPGs come to mind, like the old Marvel Super-Heroes RPG from the golden years of TSR, but big, giant settings with big, giant characters also can be troublesome here. Settings for D&D, Dragonlance and The Forgotten Realms, also fit into here. How does your character stand out when they have such big characters to have to compete against for screen time? The opposite extreme is to make the characters the only heroes of the setting. I did that in a super-hero campaign using the old Marvel game back in college. "'Where are the Avengers?' 'Out of town.' 'What about the Fantastic Four?' 'Negative Zone, probably.' 'Who's left?' 'You guys have to deal with this.'"

The problem is, while it puts a bandage onto the situation, it doesn't actually solve anything and in some places it can strain the credibility and suspension of disbelief for some of the players involved (not to mention the game master). In our case it wasn't always a problem because we ran a humorous game that, at times, thrived on inconsistencies. Could we have come up with a better way to handle it? Maybe. Maybe we could have.

The reason that I'm bringing this up is because my Danger! Patrol setting is popping up in the back of my head again. It'll probably be my next task. The thing is that I want a rich, full world that has got a lot of heroic people to it but they can't overshadow the Danger! Patrol, a group of people who put on jump suits and take on big menaces using just their fists and what they have in their heads to fight them. This can lead to problems if you postulate a Superman or a Thor in the setting.

Right now, I have been thinking along the lines of keeping the setting at a "pulp level" of power. Yeah, there's a history of people pulling on costumes and doing the "right thing" for the greater world, but no super-powered individuals have risen up. Or, if they have, those powers aren't Earth-shattering. The people might be faster, stronger, tougher but they aren't hugely powered. Most heroes in this world are content with keeping the status quo on a larger scale and working at keeping their own corners of the world clean, one fight at a time.

Again, a valid approach. You get the macro and the micro in some semblance of balance and more importantly you don't have to worry about the players in a home campaign being overwhelmed by the off-screen stars of the world. If you keep everyone at roughly the same "level," you don't have to worry immediately about the cool stuff being done by characters besides those being used by the players. And that is what is the most important, the player characters not doing the important things.

This is one of the things that you have to take into consideration when designing a game or a setting for role-playing. One of many, obviously.

Oh, and a part of my thinking for what might or might not go into Danger! Patrol has been the fact that I've been reading Ed Brubaker's great Incognito comic.

Monday, June 15, 2009

John H Williams III: Batwoman Art


batwoman1cover, originally uploaded by JH Williams III.

This is from the flickr stream of artist John H Williams, showing some of his work on the Batwoman run of Detective Comics.