Friday, September 30, 2011

Rogue Games Kickstarts Containment RPG

(Chicago) September 30, 2011: Rogue Games Kickstarts Containment RPG

The Second World War has ended and a the battle for the world has begun, a war fought not with armies and fleets but in the shadows and whose battle lines are not clearly drawn. Two years ago, Germany and Japan were the enemies and the USSR an ally, but times change and the West now turns to former Nazis and their expertise in a bid to stop the red tide of Communism from washing across the world.

Containment is an espionage roleplaying game set at the dawn of the Cold War, with players assuming the roles of American, British, or French espionage agents as they grapple not just with Communist infiltration but with the dark legacies of Nazism -- including black magic and super-science. Flexibly designed, Containment supports play either as a straight-up historical espionage RPG covering the years 1947-1953 or as a game of occult conspiracy in the aftermath of World War II.

Written and designed by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell) and James Maliszewski (Thousand Suns), Containment harkens back not just to an earlier time in world history but also to an earlier time in the roleplaying hobby, when games came complete and ready-to-play in a single box. Containment therefore includes the following:

  • Rulebook: All the rules needed for play.
  • Gamemaster’s Book: Everything the GM needs for play: world background, campaign advice, character advancement rules, adventure creation guidelines, and sample threats.
  • 2 Adventures (one a straight up espionage adventure, and the other set in the occult conspiracy)
  • Dice
If this Kickstarter project succeeds, Rogue Games will not only publish this boxed set, but keep it in print for others to enjoy. Further support for the game, in the form of sourcebooks and adventures, may appear in the future, if there is sufficient interest. If successful, Containment will be released in the following formats:
  • Boxed Set (includes everything mentioned above)
  • PDF version (includes everything but the dice)
  • eBook version of the game (includes everything but the dice)
Here is a breakdown of the proposed budget for the project:
  • Printing is the estimated cost of printing approximately 500 copies of the boxed set.
  • Shipping and Handling is the expected total cost of packing, shipping, and handling to send the boxed set to supporters, based on past sales and fundraisers.
  • Writing & Graphic Design goes to Richard & James (the writers) and Richard (Graphic Designer), to pay them for work they have done, and continue to do, in creating the games Rogue Games publishes.
Rogue Games believes that a complete, boxed roleplaying game is neither a thing of the past nor an expensive pipe dream and asks your help in making Containment possible.

To become a backer, visit http://www.kickstarter.com/projects/ri2/containment-the-rpg.

Friday, September 16, 2011

Speak Out With Your Geek Out: I Am A Geek!

There's really no getting around it (even if I somehow wanted to avoid it), I am a geek. Not only am I posting this to a blog that I call Dorkland, but I am tapping away at this particular post on a smartphone.

I am a lucky geek. Despite growing up in a smaller town in Indiana, I managed to have a pretty tolerant time of my formative years. No football players, or other jocks either, ever stuffed me into a locker, tried to beat me up, bullied me, or threatened me with violence. I never had to worry about being different at any point.

Like I said, I am a lucky geek.


Because of this, I've been lucky to be able to fly my geek flag, and be proud of it. True, there were ups and downs, just like there always are in life. However, I've always been open about who I am (and why I knew so much about computers) and I've been lucky to work places where nobody gave a crap. I've read comics and gaming books at lunch time in work cafeterias. Sometimes someone would ask a well-intentioned question, showing interest in my hobbies, but most of the time they would just go about their own business because they didn't care.

For me, every day is one where I speak geek, because it is who I am. I love music, of all types. I love comic books, and will happily spend hours arguing if The Hulk is stronger than Thor (for the record I am on Team Thor in this argument...Hulk is mighty but Thor is still a god). I love some good, thought-provoking speculative fiction and escapist fantasy. I read paranormal romance. I love and create role-playing games.

In short...I am a geek.

I am a bit sad at the reason behind why Speak Out With Your Geek Out got started. Jon Finkel, a world champion Magic The Gathering player got publicly mocked for being a geek in an online article about a woman looking for dates (allegedly) on the site OKCupid. He gets called out, not because he was a horrible date or abusive or a dick, or anything like that. No, he had the audacity to be a geek. Not just a geek, but a successful geek who had managed to make a hell of a lot of money doing what he loved doing.

We should all be so lucky to be able to make the kind of money he has made, doing something he loves, geek or non-geek.

So, because of that he gets mocked. I'm not going to insult or belittle or rake the woman who wrote that article over hot coals. It's been done enough already. Too much if you ask me. Really, all the negativity from the geek side doesn't cancel out the negativity from the non-geek side. It just makes for more negativity, and that doesn't do any of us any good.
If you read this today, or any day in the future for that matter, honor what has happened, honor who you are, honor every other geek out there (whether you know them or not) by proudly doing something geeky. Read a comic on a bus. Read that D&D book at the coffee shop. If someone asks you what you're reading look them in the eye and tell them. You never know, you might be meeting the next member of your gaming group, or even a future partner.

Every day is a day to be proud of being a geek. Speak out every day.

[Note: As I wrote this on my phone, I will go back and likely revise/edit and probably add an image or two. Fear not if this should change slightly on multiple viewings].

Friday, September 02, 2011

Speak Out With Your Geek Out

Are you a geek? Well, if you're reading a blog with a name like Dorkland! there's a good chance that you are one. Because of a recent article that appeared online mocking a certain Magic: The Gathering world champion (that we're not going to encourage by linking to because the website pays according to the number of clicks that an article generates) there's a movement afoot to get people to talk, with pride, about their geekiness. Does it matter what kind of geek you are? Hell, no. Are you a comic geek? Check. Are you a gamer? Check. Are you a music geek? Check. Hell, are you a geek about geek music? That gets you two check marks. Really, it's time for us to stop being ashamed of who and what we are and it's time for us to be proud of being geeks. It is time, my friends, to show the world our numbers and to show that we are happy and proud of who we are.

You can get more information at the Speak Out With Your Geek Out website: http://speakoutwithyourgeekout.tumblr.com/

For those of you Twitterati out there, the offical hashtag is ‎#speakgeek.
SPEAK OUT WITH YOUR GEEK OUT

Sometime during the week of Monday, September 12th to Friday, September 16th post about what geeky hobby you love. Then, tell us why we should try it, too. Leave your fears (and edition wars) at the door. Forget about your latest rant. Tap into that well of positive energy and share in the excitement of all things geek.Let us invite those who would stereotype us to sit at our table and share our interests.

UPDATE: The Facebook event is public and live! http://www.facebook.com/event.php?eid=190025581068159

As of time of this writing, there's a little over 400 people who have said that their going to talk about this and the Speak Out With Your Geek Out people would like to see 1,000 people pledged to talk about their geekiness in a positive way. I, however, don't think that's enough people. I know that there are so many more of us out there in the great, big world, and I would like to see at least three times that number. That's right, I think we can hit 3,000 geeks around the world, getting down with geek selves.

Sunday, August 21, 2011

2011 Hugo Award Winners

BEST NOVEL

Blackout/All Clear by Connie Willis (Ballantine Spectra)

BEST NOVELLA

The Lifecycle of Software Objects by Ted Chiang (Subterranean)

BEST NOVELETTE

“The Emperor of Mars” by Allen M. Steele (Asimov’s, June 2010)

BEST SHORT STORY

“For Want of a Nail” by Mary Robinette Kowal (Asimov’s, September 2010)

BEST RELATED WORK

Chicks Dig Time Lords: A Celebration of Doctor Who by the Women Who Love It, edited by Lynne M. Thomas and Tara O’Shea (Mad Norwegian)

BEST GRAPHIC STORY

Girl Genius, Volume 10: Agatha Heterodyne and the Guardian Muse,
written by Phil and Kaja Foglio; art by Phil Foglio; colors by
Cheyenne Wright (Airship Entertainment)

BEST DRAMATIC PRESENTATION, LONG FORM

Inception, written and directed by Christopher Nolan (Warner)

BEST DRAMATIC PRESENTATION, SHORT FORM

Doctor Who: “The Pandorica Opens/The Big Bang,” written by Steven
Moffat; directed by Toby Haynes (BBC Wales)

BEST EDITOR, SHORT FORM

Sheila Williams

BEST EDITOR, LONG FORM

Lou Anders

BEST PROFESSIONAL ARTIST

Shaun Tan

BEST SEMIPROZINE

Clarkesworld, edited by Neil Clarke, Cheryl Morgan, Sean Wallace;
podcast directed by Kate Baker

BEST FANZINE

The Drink Tank, edited by Christopher J Garcia and James Bacon

BEST FAN WRITER

Claire Brialey

BEST FAN ARTIST

Brad W. Foster

JOHN W. CAMPBELL AWARD FOR BEST NEW WRITER

Award for the best new professional science fiction or fantasy writer
of 2009 or 2010, sponsored by Dell Magazines (not a Hugo Award).

Lev Grossman

The 2011 Hugo Award winners were announced on Saturday evening, August 20, at the Peppermill Hotel and Casino in Reno, Nevada. Jay Lake and Ken Scholes presided as masters of ceremony, with additional presenters including Renovation Guests of Honor Tim Powers, Boris Vallejo, and Ellen Asher, along with leading genre writers George R.R. Martin and Robert Silverberg.

The unique 2011 Hugo trophy base design was revealed at the ceremony by designer and Hugo base design contest winner Marina Gelineau.

Friday, August 19, 2011

Donna Prior from Heatwave Interactive at GenCon

This (only slightly rambling) interview with Donna Prior was done at GenCon. Thrill to the crowd sounds as talk in a hallway about gaming (both tabletop RPGs and computer MMOs) and inclusiveness in gaming. Donna Prior from Heatwave Interactive at GenCon by dorkland. Uploaded with SoundCloud Android

20% Off DriveThruRPG/RPGNow Codes for Readers

I have some 20% off codes from DriveThruRPG/RPGNow for Iron Dynasty, Volume 3 of the Field Guide to Superheroes, VampireHunter$, Genius Guide to Another 110 Spell Variants and a cof other fine games/supplements. This code will be good until September 20, 2011. I am not responsible for the sale code, so the items covered and length of time the code works are not up to me (nor can I change them).


The 20% off code for these PDFs is AfterGenConGlow2011. Apply it in the coupon space when you get to the checkout on the site. I have included an affiliate code that I'd appreciate you keeping up as you go through the process.

Thursday, August 11, 2011

A Brief Talk With Steve Jackson at GenCon

A Brief Talk With Steve Jackson at GenCon by dorkland. Uploaded with SoundCloud Android

GenCon 2011 Attendance Numbers

The way that I had these attendance numbers explained to me on Twitter was this: Turnstile numbers are Badge Per Day, so a weekend (4-day) badge would equal four Turnstiles, while unique equals the number of different people. A person buying a Friday/Saturday badge would be one Unique and Two Turnstiles. Hopefully that makes sense of the numbers for everyone, or at least as much sense as the system for generating those numbers makes. 
INDIANAPOLIS  (August 11, 2011) - Gen Con Indy, the nation’s largest annual consumer fantasy, sci-fi and adventure gaming convention experienced stunning growth this year. Turnstile attendance was over 119,707 with 36,733 unique attendees present for 96 hours of gaming, cosplay, music, shopping and more. This positive spike in turnout represents a greater than 20% increase in a single year. Game event participation grew even more steeply, with over 250,000 event tickets yielding an over 26% expansion throughout the Best Four Days In Gaming!

“Gen Con Indy 2011 was simply the best Gen Con ever for us,” said Adrian Swartout, CEO of Gen Con LLC. “We had such incredible support from our exhibitors, sponsors, event organizers and volunteers, and of course, the amazing businesses and people of Indianapolis. We are so thankful to have their partnership in crafting the world’s finest experience in gaming. Next year, Gen Con has its 45th anniversary. We are too excited for words at the amount of fun we are already planning for next August.”

Family Fun & Sunday Attendance
The Family Fun Pavilion continues to be popular with the next generation of game players and their parents. Companies with all-ages entertainment products were swarmed with children, grandparents, educators and librarians looking for games for upcoming birthdays, holidays and back-to-school. Between family fun and regular Sunday badges, nearly 3,000 additional people joined Gen Con Sunday – adding considerable traffic to the show and helping exhibitors reach new fans.

Charity
Over the years, Gen Con has maintained its efforts in helping children and benefiting educational programs through its charity events. This year to keep up the tradition, Gen Con chose School on Wheels, which enhances and enriches educational opportunities for school-aged homeless children as the recipient of the charity fundraising. 100% of the proceeds from the following charity events were donated to the cause: Ace of Aces VIII– Charity Speed Paint and Auction, Cardhalla, and Charity Auction, Fandom United Jail-n-Bail.  In total over $18,000 was raised from all the different charity events at Gen Con.

Future Gen Con Indy Show Dates
Gen Con has been in Indianapolis since 2003 and has signed a five-year extension with the Indianapolis Convention & Visitors Association (ICVA) for 2011-2015. Below are the upcoming show dates.
August 16-19, 2012
August 15-18, 2013
August 14-17, 2014
July 30 - August 2, 2015

About Gen Con
Gen Con, LLC produces the largest consumer hobby, fantasy, sci-fi and adventure game convention in North America. It was acquired in 2002 by former CEO and Founder of Wizards of the Coast Peter Adkison, who owns the company headquartered in Seattle, Washington. Gen Con is a consumer and trade experience dedicated to gaming culture and community. For more information visit the website at www.gencon.com  . For up-to-the minute details, find us at www.facebook.com/genconindy and at www.twitter.com/gen_con .

Monday, August 08, 2011

We Heart GenCon: A Look Back

It was a long weekend. (Photo via Phil Reed)

I met a lot of people that I've only known as tiny Twitpics and screen names on Twitter, Google+, and forums like RPG.net. That is one of my favorite parts of any convention, connecting to others. I'm kind of weird that way. I also got to meet Steve Jackson of Steve Jackson Games, Munchkin, GURPS, Ogre, et al. As a matter of fact I got to speak briefly with him between GenCon meetings and record our talk. That will show up here in the next couple of days, once I am home and rested up again.

I also got to meet Alex and Patrick of Crafty Games and talk with them about some of their upcoming plans. I have the primer for their upcoming Mistborn RPG (based on the novels by Brandon Sanderson). That is in my queue to read and write about on here. I think that the Mistborn RPG is going to surprise a lot of people who think of Crafty as being these super-crunchy designers, due to the volume of rules in Spycraft 2.0. Mistborn is a rules light game with an emphasis on storytelling that has me interested. I'm sure, beyond when I write about the primer, that I am going to have more about that to share with you in the future.

I did a lot of Tweeting from GenCon. It was nice to expand the number of tools that I can use in covering an event. There were a lot of eyes on my Twitter feed during the Margaret Weis Productions panel where they announced that they were going to be producing a Marvel Heroes RPG (based on the Marvel comics). I am really psyched, excited, and many other enthusiastic adjectives about this announcements. I do still have to track down Cam Banks for some follow ups, but GenCon is a very busy convention and with everyone working it can be hard to sync up schedules. Speaking of Margaret Weis Productions, I also have a copy of their Dragon Brigade Quickstart. This is a swashbuckling fantasy game coming out from them, based on one of Weis' writings. The implementation of Cortex+ for it looks very interesting to me.

On the last day of GenCon, I managed to pick up a copy of the new Fate edition of Kereberos Club. If you don't know about this, Kereberos Club is a Victorian-era super-powered setting from the mind of Benjamin Baugh and published by Arc Dream Publishing. Originally published using the O.R.E. rules, this is the third version of the setting published for different rules sets (the other being for the popular Savage Worlds rules).  I have been looking forward to this for a while, having followed the blog and forum posts of the author. Having discussed a relaunch of Heartquest as a Fate-powered game, I think these rules are definitely going to inform what I do with that game. I got to meet Mike Olson, the author, and had a very short talk with him. I did get his card, so we'll talk more int he future. Mike does, by the way, get bonus points for having a random job table on the back of his card.

All in all, a busy convention, but it was a lot of fun. It was tiring too. Right now, I am sitting in the food court of the Indianapolis airport, drinking some coffee while I wait to be able to check in with my airline going home. I thought I would fire off a blog post (since the spotty and generally crappy wifi at the convention made liveblogging problematic at best) and wrap up my feelings about this, my second ever GenCon.

Sunday, August 07, 2011

Villains & Vigilantes Creators Sue Game's Publisher

An epic battle is underway over one of the oldest super-hero roleplaying games, but sadly it won't be settled by muscle-bound men in tights. The creators of the game Villains & Vigilantes, Jeff Dee and Jack Herman, have filed a copyright infringement lawsuit against Scott Bizar, the longtime publisher of the game. The suit, filed July 27 in the U.S. District Court for the Middle District of Florida, claims that Bizar has no right to publish the game or any related products and illegally profits from their sale.