Friday, June 21, 2013

4C Space: Angels in the Architecture

Super-hero comics are filled with divine, infernal, celestial and extradimensional beings. It isn't unusual for a god or demi-god to join a team of super-heroes in any of the comic book universes. In this 4C Space post I talk about a group of celestial beings wandering the universe following a divine plan, and sometimes seeking vengeance in the name of their Lord.

By the way, if you aren't familiar with the 4C rules, check out the page that I made for them here.



For some people, including an element of the divine without some non-divine rationalization is a non-starter. For the 4C Space setting, we take these being at face value. They say they are angels working for God, and that is what they are for us. These angels do not refer to their god directly as "God," but typically use terms such as The Voice, The Luminous or some other term. They would never be presumptuous enough to assume that they can call their master by a name, or that it even has one.

These angels are somewhere between mortal and celestial beings. Their bodies are mortal, and can be injured or killed, while it is their divine spark that empowers them and gives them their abilities.

Let's assume that angels in 4C Space have at least the following capabilities:
  • They can survive in space, underwater or in caustic, hazardous environments.
  • They have a weapon (which may be of any shape or form, depending on the background and orientation of the angel) which is considered to have a rank level of 30, and can become fiery on the angel's command. GMs may decide that this weapon cuts through any defenses that are not proof against divine/celestial power, or that it does extra damage to infernal creatures.
  • They can fly through space and in atmospheres with a rank of 50.
  • A unique cosmic sense that allows them to sense the use of "great" cosmic powers, with a rank of 40.
  • +10 to Melee, Brawn and Fortitude
  • +15 to Awareness and Willpower
Regarding the angels and their ability to sense the use of "great" cosmic powers. This is almost a plot device power that allows an angel (PC or NPC) to sort of be at the right place at the right time. The GM of the 4C Space campaign can pretty much define what constitutes "great" cosmic powers, but the idea is that it is sort of a cosmic danger sense almost. If someone uses a great amount of power to destroy a planet, or something like a fracturing of space/time occurs, an angel should be able to sense it so that they can be on the scene.

Angels are tough, and their inclusion should not be treated lightly either as PCs or NPCs. In the space/cosmic settings of super-hero comics, the power levels are often higher because of some of the base assumptions of the settings. That means the characters in it are going to be more powerful than in a "typical" 4C campaign. That also means that the antagonists that characters face will also be a lot tougher than what "typical" super-heroes will face. GMs need to keep this under consideration when introducing elements of 4C Space into more standard 4C games.