Fast forward through stuff everyone knows and the highly successful Fate Core Kickstarter project.
I'm more of a rules guy than a setting guy, so I have the rules parts of the new version of Fate: Fate Core, The Fate Core Toolkit and Fate Accelerated Edition. Fate Accelerated Edition (FAE) has moved into being one of my games of choice. Some may know that I've been hacking it for a game inspired by paranormal romance fiction called Paranormal Friction. I have some issues with the FAE book's organization, but then I have an issue with the organization of a lot of RPGs.
Of course, this lead me to wanting a FAE remake of Spirit of the Century. Then I realized, for me at least, that I don't really need it. FAE handles the pulpy action right out of the box, sure some genre explanations might be good (I would probably also add Extras as weapons and armor from the Toolkit as a way to handle the weapons but that's a digression) but not necessary either. I know that not everyone has a couple of hundred pulp novels around, so those people would probably need some guidance. The WPA Guide To New York City would be cool, too. I wonder, since government documents are supposed to be public domain, if this could be reprinted as an RPG supplement? I'd buy it (even though I already have a copy).
Making a pulp character in the FAE rules is pretty simple. Unlike with my paranormal romance hack, you don't really have to add a lot of extra explanations. Let's make up Clark Savage, Jr. as an example. I won't spoil the character's fate (ha!) in the story in this.
Clark Savage, The Third
High Concept: Son of The Man of Bronze
Trouble: Living Up To This Legacy Is Hard
Aspects: Trained By Doc's Gang, Determined To Do It
As you can see, you have a character who is trying to live up to expectations, but just can't quite do it. I think that this would be a great character to play, even in a very pulpy type of campaign.
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