This does present challenges. There's a Hatchling Dragon and a Imperial Guardsman in the group, both powerful mega-damage characters. There's an Atlantean Ley Line Walker with some hefty spells. There's a Technomancer and a Rogue Scholar. Really, the last two are probably best suited for moving to "modern day" Earth. There is nothing saying that I can't introduce mega-damage creatures into the mix. This actually might be a good way to introduce the Minion War stuff that I have been interested in bringing into the campaign because I think this would make for a good challenge for the characters. I haven't decided yet. I'll give them a week or two to get the lay of the land in their new home before I start pulling any rugs out from under them.
In case you're interested, here are the videos of our sessions so far:
I am trying to make the make more of a sandbox for the characters, as you can see in the last couple of sessions that has led to a bit of paralysis on the part of the players, but we will get over that hump. I am thinking some Mega-Heroes from Heroes Unlimited, or maybe a couple of Godlings who are "undercover" on the Earth of the 21st century as super-heroes before deciding how hellish we may go.
The game has been fun. It has been a lot of fun for me to just be able to throw anything at the characters, and know that they will more than likely survive it (even at first level). I want big, and this will be the game that will give it to us, I think.