Showing posts with label Gaming Aid. Show all posts
Showing posts with label Gaming Aid. Show all posts

Friday, August 31, 2018

The Path To Whimsy

A long time ago, back in the Stone Age before the internet was what it is today, there was a tool for players that was put out by White Wolf called StoryPath and Whimsy cards. Now, Nocturnal Media have relaunched the lines, and added sets of cards that were originally planned but never launched.

Tuesday, July 08, 2014

Some Magic Items For Your Gaming Pleasure

Here are a few magic items that I've been mulling over for the last few days. They aren't system specific, so it should be easy enough to work them out in your system of choice. My goal was more odd than useful in all of the examples, going for more of a weird magic vibe.

The Warlock's Face
Made from the flayed face of a warlock killed by an Inquisition, this mask is snug and nearly form-fitting against the wearer's face. Cloth straps affixed to either side of the mask must be tied before the object's magic takes effect.

The Warlock's Face has two main powers:

  • The wearer is shapeshifted into an exact duplicate of the person that had previously belong to the Warlock's Face. Each detail, even the voice, is perfectly duplicated. This lasts for as long as the person wants to wear the mask, or until it is dispelled by magical means.
  • Once per day, the wearer can teleport unerringly to the location last recalled in the warlock's last memory, just before death.
There can be more than one Warlock's Face in a world, but they would obviously be made of the faces of different warlocks.

A Cage
This small cage fits into the palm of a person's hand. When physically opened, a swarm of insects fly out of the cage to attack a target. The target's name is whispered by the wielder as the cage is opened. If no name is mentioned the insects attack the wielder. Death sometimes occurs from the multitude of bites and stings. Description of the swarm is up the the GM, but having it be a variety of insects is the best idea.

No one is certain any longer who the Eyeball originally belonged to, or if its matching number still exists or not. It is believed to be at least hundreds of years old, and is known to have been in the possession of one very rich family for three generations. When held in the user's mouth, it allows them to pierce all illusions, however their mouth tastes and smells of death for a week afterwards. The Eyeball itself is still gelatinous and and viscous, despite its age.

Swallowing the Eyeball causes intense, debilitating hallucinations until the Eyeball finally passes through their system. The Eyeball is nontoxic and cannot be digested.

The Paranoid Skull
Made of a highly polished, yet exotic, dark wood, with a smell of deep, lush rainforests that never seem to fade, this elaborately carved skull is roughly the size of an average human's skull. When held, it allows the wielder to "hear" the nearby thoughts of others, but only those thoughts directly about the wielder.

The more surface contact between the wielder and the skull, the clearer sounding the thoughts.

The Keeper's Key
Carved from the single finger bone of some unknown creature, with intricate and esoteric lettering and runes worked into the surface, this key is about eight inches in length. With this key, any manacles and padlocks can be opened.

Thursday, April 03, 2014

Combat Description Cards Kickstarter

I've covered several RPG Kickstarters so far for Dorkland, and this project is indeed involved with RPGs -- just in a bit of a different way. So, have you ever been sitting around the game table (or webcam) and thought, "Wow, combat is so boring -- I wish it could be spiced up a bit"? If so, the Combat Description Cards Kickstarter might be the project you need to liven up the play session.

How does it work? Pretty simply, it seems. There are three different suits of cards -- blunt, slashing and piercing -- each with three different types of styles -- stylish, power and ranged -- that each have two descriptions -- damaging and death. Need a descriptive way to describe something that just happened in combat? Pull a card from the respective suit, read the style and description that best fits the situation -- or just use it as inspiration and wing it a bit. That seems to be about it. There are some 100+ cards in the set (around 120+ now, with the stretch goals, I think) so there are plenty of descriptions to use. One aspect that the Kickstarter page made sure to point out, and that I think is good, is the lack of detailed information in the descriptions -- so they can be used with any weapon in nearly any setting or situation.

Interested? Then read on for the tiers and pricing and such.

The first tier of interest is at US$10 where you can get a digital PDF of all the cards to print on your own. For a physical deck the lowest tier is US$25 (includes free shipping within the US, additional for outside), and then several tiers of additional deck, digital and other goodies in a mix. Some of these other goodies are the Conflict PvP Rulebook from the same company (Conflict Roleplaying) and other gaming aids like battlemaps. If I have read the FAQ correctly, it also seems that backers at the US$25 tier and higher will receive the physical stretch goal rewards, too, of which there are several. Overall, not too expensive considering the cards look to be pretty well made.

Now for my favorite segment: the judging of the Kickstarter page. I really don't have to do it for this project, though, as it has already more than smashed through its original funding goal and many stretch goals -- clearly, it has done something very right. Still, let's run through it quickly -- starting with the video. The video is well made -- seems like there might have been a company hired to do at least the first half of it. The one problem I had with it, though, was the bright ball of light behind the text -- that was a bit blinding and made it a tad difficult to read some of the words. Moving on to the page content -- there are quite a few images that clearly show the product, images that show the different tiers and their rewards, and images that show off the stretch goal rewards. You hardly have to even read the page and you know generally know what's going on and what it's about. I like that. The written portion is okay, as well, and does thoroughly describe the product and its uses. It's a fine Kickstarter page all-around, but I feel it is all the clear images that really help take it a bit further.

And there you go -- liven up the deaths in your game with some ready-made descriptions. If you'd like to know more about the Combat Description Cards, feel free to check out its Kickstarter page. For more information on the company behind the cards, Conflict Roleplaying, be sure to check out their website.