Wednesday, July 30, 2014

Meanwhile At The Bundle Of Holding - A One-Roll Engine

It is the last day for the One-Roll Engine Bundle of Holding. You're not familiar with the One-Roll Engine?
The One-Roll Engine (ORE) system resolves initiative, success/failure, and damage in one quick roll. Designed by Greg Stolze (Unknown Armies) and Dennis Detwiller (Delta Green), this d10 dice-pool system is fast and easy to learn, yet has enough crunch and options to satisfy veteran players and GMs. Though technically a generic system, ORE really shines in superheroic action. 
I'll say right now, that this probably isn't going to be a game for everyone, and that's all right. But with the One-Roll Engine, and its accompanying suite of games, you have a game that is tightly designed around a specific idea: gritty super-heroic action.

That's something that is a sort of holy grail for super-hero gamers. A lot of super-hero RPGs do an excellent job at the "higher end" of the super-hero spectrum, but a lot of these start to fall apart when you get to the "lower end" or more street level types of games. With Godlike, Dennis Detwiller and Greg Stolze changed this. I have the original edition of Godlike in my gaming collection and I've played it a few times. It did have some mechanical quirks to it, but those were outweighed by a system that did a good job of handling the previously unhandleable. (Yeah, I know that's a made up word. Sue me.)

If you haven't played Godlike, I can describe it as being akin in tone to the Liberty Files graphic novels put out by DC Comics. If you don't know what those are, then shame on you. After you check out the Bundle of Holding you need to track down these comics as well.

A lot of these kinks were ironed out with the more generic version of the rules from Godlike, released as the game Wild Talents. Designed from the basis of a number of hours and months of play of the engine of the rules, Wild Talents expanded the scope of the rules to handle super-heroic action in a number of different eras, outside of the World War II action of the original Godlike rules.

In addition to a fine-tuning of the rules, Wild Talents has some additional material that would be of interest to super-hero gamers. The book has valuable campaign creation/design material from super star game designer Kenneth Hite, If you feel that your skill as a game master isn't up to describing the world that you want to game in, the section and advice written by Hite will help you over that hill.

The bundle also includes settings and expansions for the One-Roll Engine's rules. eCollapse and Better Angels are built around some interesting setting ideas from Greg Stolze, the creator of the rules.

Also, if the One-Roll Engine isn't your thing, Godlike features a conversion of the super power rules from that game into a d20 structure. That conversion was done by a designer who's name you may have heard of: Mike Mearls. I've always been surprised that these rules never went viral into the open content landscape. They should have been a part of open gaming for a long time now.

If you're not a fan of super-heroes, there is also a fantasy game that you can find in the Bundle. Reign, also designed by Stolze, is a demonstration of how well the One-Roll Engine rules can be used as the backbone of a fantasy game. Reign also features one of the more interesting and unique fantasy probably since Greg Stafford's Glorantha.

The game may not be to the tastes of those who only want to play D&D and the derivatives thereof, but for those people looking for something different in their fantasy gaming, Reign just might be that game that they are looking for.

And in addition to getting some good gaming material in DRM-free PDF form, you are also doing a good thing. Ten percent of the monies raised by each Bundle goes to charities of the designer/publisher's choice. For this Bundle, the charities of choice are Doctors Without Borders and Action Against Hunger. Check this bundle out soon, because tonight will will be done.

Monday, July 28, 2014

The Last Few Days Of ENnies Voting


Voting for the ENnies Awards runs until July 30th. Please consider voting for Dorkland! in the Best Blog category. You don't even have to vote in every category in order to vote. Each vote for Dorkland! is greatly appreciated.

Some of our favorite posts, if you would like to see why we think you should vote for us:
That's just the tip of the iceberg. Nose around and check out the blog. We have also provided some (we think) cool free content for games that we like, like Fate Accelerated and Swords & Wizardry as well.
We hope you enjoy the tour and consider voting for us for the ENnies Awards in the Best Blog category.

Friday, July 25, 2014

Mapping The Multiverse

Maybe it is because I received a copy of the newly revised edition of the Supers! role-playing game in the mail today. Maybe it is because of the fact that Comic Con International: San Diego is going on and I am jealous of all of the comic-related news coming out of there.

I don't make a secret that I am a fan of Grant Morrison's work. I loved his Doom Patrol and Justice League runs more than is probably legal in a number of states. Moreso even than Warren Ellis and his Stormwatch/Authority run, I think that Morrison redefined the super-hero team book during his JLA run. So, today, at Comic Con, on the Multiversity panel (for Morrison's upcoming mini-series redefining the DC Comics Multiverse) they revealed maps of the Multiverse, according to Morrison's story.


What do these maps make me want to do? They make me want to run a super-hero game that runs across worlds and planes of existence. Something that kicks some major ass. On the panel Morrison said:
"It has a concordance of every earth, with who lives there and which superhero teams are there.  There is a big story there too with Kamandi and Batman,” Morrison added.  It will literally define each of the 52 universes explicitly while showing what is going on in each one.  It was inspired by an old issue of Jack Kirby‘s Kamandi where Kirby drew a map of the western hemisphere to show what has been happening in different places. 
 How can this be bad?

Bleeding Gen Con In Less Than A Month


So, it is less than a month until Gen Con now. I will be attending as media, both for the blog here, and for the Bleeding Cool website. Coverage will be split between here and there. Also attending will be Helen, another of the bloggers here, and Josh will be manning the Dorkland! offices and handling anything that doesn't require being at the convention. If you have a Kickstarter going on before or during the convention, send us a note via the contact form and I will put you in touch with Josh.

Expect a lot of pictures uploaded each day.

Updates to the blog, and pieces for Bleeding Cool, will be uploaded during lulls in the day and in the evenings, after we are back at the hotel. My Twitter and Google+ feeds will also be good places to find my most up to date pictures and postings. Following me on Twitter will get your best information on coverage of the convention and will point you towards articles as they are published.

With the roll out of the new edition of D&D happening leading up to Gen Con, this is going to be an exciting convention, and I already have started lining up people to talk with during the convention. If you can't be at Gen Con yourself, this blog is going to be a hub of information about the convention that you won't want to miss out on.

Also, if you haven't voted for your ENnies Awards choices, please head over to the site and give the Dorkland! blog your consideration. I feel that we provide a unique "service" here at the blog that others don't give you. Our mix of news, reviews, interviews and free gaming content is, in our opinion, some of the best that you're going to find among gaming blogs.

There's also a Fundrazr page to help offset some of the costs of our coverage of the convention. It isn't cheap going to a big convention, and every little bit helps.

Monday, July 21, 2014

The New Castles & Crusades Printing Arrived Today

Convention season also means review season. Between here at the blog and my writing for Bleeding Cool, that can mean a lot of stuff filtering through the Dorkland! offices this time of year. I already have a considerable slush pile of games to review and so much more good stuff keeps coming out from publishers.

With the craziness of Comic Con International going on over at Bleeding Cool, that leaves me with a little gap in gaming coverage to talk about over here. Plus I can write out incomplete thoughts and ideas about games over here that I can't address over there.

Today a review copy of the new 6th printing of Castles & Crusades came in the mail. I've always enjoyed Castles & Crusades and the work of Troll Lord Games. Well, except for Star Siege. That was a bit of a disappointment. If you think that C&C is just another old school retroclone, you really need to think again. This is a dynamic and streamlined fantasy gaming system powered by what they call The Siege Engine, which is basically a refinement of the core D20 mechanic from the third edition of Dungeons & Dragons. While it is close in spirit to older editions, it is really its own beast as well. If you're looking for a robust fantasy role-playing game that is streamlined in execution of its rules, you should check out Castles & Crusades. With new art and full color printing funded by a recent Kickstarter, this printing is the best version of the game to date.

Once I read and digest, my plan is to run an after hours game while at Gen Con and talk about it online here and there.

Gail Simone Tackles Dynamite's First Ever Female-Centric Crossover Event


July 21, 2014, Mt. Laurel, NJ:  Dynamite Entertainment is proud to announce an exciting new event series featuring the most iconic female characters published by Dynamite, as written by sensational comics scribe, Gail Simone.  Renowned for her deft handling of DC Comics' best-known and most powerful women (Batgirl, Wonder Woman, Birds of Prey), Simone will unite and celebrate the strong female characters of Dynamite's publishing line, including Red Sonja, Vampirella, Dejah Thoris, and more, in a series currently under a working title of The Women of Dynamite.

The heart of The Women of Dynamite is formed by the three bestselling heroines (or female triumvirate) of Dynamite's line as the central characters:  Red Sonja, Vampirella, and Dejah Thoris.  The "She-Devil with a Sword" known as Red Sonja, is fantasy fiction's most prominent female character, formerly a swashbuckling ally of the Robert E. Howard character, Conan.  Vampirella, originally a horror hostess in her self-titled magazine, evolved over her forty-five year history into a supernatural detective.  Finally, Dejah Thoris is the eponymous heroine of Edgar Rice Burroughs' original story featuring John Carter, A Princess of Mars, and an adventurous mainstay at Dynamite with the publication of such series as Warlord of Mars and Dejah of Mars.  Additional female characters from Dynamite's ten years of publishing will be included in the event.

"When I first spoke with Nick about working at Dynamite, he graciously offered my choice of a huge list of great characters, and I immediately chose a favorite, Red Sonja," says writer Gail Simone.  "But that meant leaving behind amazing characters I loved!  So doing this big, fun, noisy event book, full of action and fun and drama and sex and villainy, featuring some of the wildest female characters out there, that's just awesome.  Getting to work with some of the most talented female writers in the industry only makes it better!"

"After working so closely with Gail on Legends of Red Sonja, I am excited to see where we'll be going next with this epic character crossover," says Molly Mahan, Associate Editor of Dynamite. "The concept of a Women of Dynamite series has been something we've been circling around for a while now, but had to wait for the right concept and creators to come together to make the story as worthwhile as the concept. We are lucky to have Gail as the cornerstone on this project and I know we'll craft something that the fans and comics community will enjoy across demographics."

"Gail has been an absolute pleasure to work with," says Nick Barrucci, CEO and Publisher of Dynamite Entertainment. "The thought of bringing together the strongest female characters that Dynamite publishes into an event has been discussed for years, and we could not be happier that Gail is the creator who will tell this tale.  Her work on Red Sonja has been a delight, and as fans who read her work know, she has many tricks up her sleeve.  Gail is going to make this event huge!  Just wait until you see what she has in store for the rest of Dynamite's strong female characters."

Gail Simone first debuted on a Dynamite series with the 2013 launch of Red Sonja, an ongoing series which was met with immediate critical acclaim and an impressive sell-out of its 35,000-unit first printing.  She has committed to writing chores for Red Sonja through its eighteenth issue.  She also assembled a team of fiction's top female writers, well-respected professionals from the prose, fantasy gaming, and comic book worlds, for a collaborative project called Legends of Red Sonja, celebrating the 40th anniversary of the titular character.  She additionally will contribute a story to the upcoming Vampirella: Feary Tales miniseries.

Simone got her start in comics writing for Bongo Comics, home of The Simpsons. Soon after, she entered the traditional superhero comics genre with a run on Marvel Comics' Deadpool (later called Agent X). In recent years, Simone is best known for known for fan-favorite story arcs on DC Comics' Birds of Prey, Secret Six, Wonder Woman, and Batgirl.

The Women of Dynamite will be solicited in an upcoming Diamond Comic Distributors Previews catalog, the premiere source of merchandise for the comic book specialty market.  Comic book fans are encouraged to reserve copies of The Women of Dynamite with their local comic book retailers.  The Women of Dynamite will also be available for individual customer purchase through digital platforms courtesy of Comixology, iVerse, and Dark Horse Digital.

For art and more information, please visit: http://www.dynamite.com/.

About Dynamite Entertainment:
Dynamite was founded in 2004 and is home to several best-selling comic book titles and properties, including The Boys, The Shadow, Red Sonja, Warlord of Mars, Bionic Man, A Game of Thrones, and more.  Dynamite owns and controls an extensive library with over 3,000 characters (which includes the Harris Comics and Chaos Comics properties), such as Vampirella, Pantha, Evil Ernie, Smiley the Psychotic Button, Chastity, and Peter Cannon: Thunderbolt.  In addition to their critically-acclaimed titles and bestselling comics, Dynamite works with some of the most high profile creators in comics and entertainment, including Kevin Smith, Alex Ross, Neil Gaiman, Andy Diggle, John Cassaday, Garth Ennis, Jae Lee, Marc Guggenheim, Mike Carey, Jim Krueger, Greg Pak, Brett Matthews, Matt Wagner, Gail Simone, Steve Niles, James Robinson, and a host of up-and-coming new talent.  Dynamite is consistently ranked in the upper tiers of comic book publishers and several of their titles - including Alex Ross and Jim Krueger's Project Superpowers - have debuted in the Top Ten lists produced by Diamond Comics Distributors.  In 2005, Diamond awarded the company a GEM award for Best New Publisher and another GEM in 2006 for Comics Publisher of the Year (under 5%) and again in 2011.  The company has also been nominated for and won several industry awards, including the prestigious Harvey and Eisner Awards.

Saturday, July 19, 2014

Revised - Being Inclusive Doesn't Mean Including Hate


The other day I wrote a post called "Inclusive Means Everyone" where I talked about some people having trouble with the new and inclusive language included in the Basic Rules PDF that Wizards of the Coast has put out for the new edition of Dungeons & Dragons.


I went on to say that those people who are bashing gays using this text don't have a place in this hobby. I was told (and you can see some of the comments that I quoted and the responses that my post received in the above link) that I was being a bigot for saying that, or that I was only saying it to "score brownie points."

I stand by what I said. This is the 21st century, if you're going to hate people because of who they love, or want to have sex with, or because they are a trans* person, or because of the color of their skin that makes you a bad person in my book and I don't want to game with you. I'm not saying this to impress anyone, or because I'm pressured to by some "agenda." I am saying this because this is what good people think.

If you are going to try to troll me for this, well...I'm not going to engage you. You aren't worth the time, and in fact I'll just say in advance that it is more than a little sad. Let me give you my response in advance to any potential trolls out there:


I wouldn't think that I would have to keep repeating myself on this subject, but some people can't seem to get it through their heads that the rest of the world has moved on about these things, and have embraced the differences in people. I don't want a hobby that is just full of all of the same people, because that wouldn't even reflect the gaming groups that I am lucky to have been a part of over my last 30+ years of being a gamer.

Yes, I do think that there is a group that should be excluded: those who spew hate. I'm not going to apologize for that.

Update: Since I know that not everyone will be able to see G+ comments generated by this post, I wanted to add a comment by +David Rollins (with his permission) to the post:
It's strange that people seem to think they have a right to hate. Like it's OK to hate some people and if we refuse to tolerate the presence of these haters they say we are just hating on them.
But hate is the exception to the rules we hold most dear. Freedom of speech or expression do not protect hate speech. Hate speech is still a crime.
RPGs cover a large area of ideas and concepts. There is room for nearly everyone here, but if you think it's OK to hate on people for who they are then there's no place for you at my table.

Munchkin? It's My Bag, Baby...


The nice folks at Steve Jackson Games sent one of their brand new Munchkin Messenger Bags to me this week. Interestingly, it is available through Amazon rather than the Steve Jackson Games people directly.

It isn't cheap, but Amazon Prime users will get the free shipping on it. In addition to a study and functional bag that can carry two Munchkin boxes you also get four exclusive Munchkin cards (which in fine Munchkin form must be used in the game in conjunction with the messenger bag) and a special, over-sized six-sided die. The bag will also carry pens, paper, and other sundry supplies.

Thursday, July 17, 2014

The Super Villain Handbook


There is a new supplementary book in the works for supers system ICONS -- The Super Villain Handbook (tentative) by Fainting Goat Games. The book is still in development and Fainting Goat Games are actively seeking feedback on the material over at the book's Facebook group. There you can find all sorts of information and preview material.

The Super Villain Handbook will feature 40 different super villain archetypes. Depending on the version of the book (standard or deluxe) the archetypes will also feature either just a general stat block or fully developed villain, art and all. One good side to these villains is that they will be apart of the public domain. While The Super Villain Handbook is being written for Steve Kenson's ICONS, there may be a version for the Supers! RPG as well.

So, once again, if you would like to know more, see more, and provide feedback to the developers be sure to check out their Facebook group.

Tuesday, July 15, 2014

Heebie Jeebies - A Game Of Unsettling Notions On Kickstarter


One of the fun things about being a blogger is that I sometimes get to see things before they come out, or in early/beta versions. People either want critiques of their stuff, ideas for direction of their game, or just to help generate some buzz. It makes the work that I do as a blogger feel worthwhile.

So, one day a prototype of this strange little card game called Heebie Jebbies showed up in my mail box. I will openly admit that I don't play many party games, of any type, but flipping through the cards made me interested. The cards are funny without being hurtful, and without trying to be edgy (protip: trying to be edgy on purpose rarely works). It looked fun to me.


Over the 4th of July weekend, I took the game out for a spin. The rules are easy to explain, and easy to play. A player draws four cards and lays them out on a numbered board. The player decides which of the cards gives them the most "Heebie Jeebies" and then reads all for of the cards out loud. The other players have Voting Cards, numbered 1-4. They play the voting card of the number that they think is the card most likely to give the player the "Heebie Jeebies." The correct votes get points. Rotate to the next player and repeat. The person  who reaches 10 points first wins.


Not in the rules, but from actual play experience, I would suggest that adult beverages improve the quality of play. This is probably more of a house rule.

So, right now, Heebie Jeebies is on Kickstarter, trying to raise the money to fund the production of the game and get it into distribution. I think it is a worthy goal and you should definitely check the Kickstarter out and throw them a few dollars. The game play was fun and easy, I'm not sure how family friendly the game would be, and definitely converted this non-party game player to the cause. The campaign is in its last 10 days (at the time of posting) and could definitely deserve some love. Let's see more independent creators get into distribution with their games.