Tuesday, May 27, 2025

A New Era

I keep saying that I am going to dust off the blog and start posting to it again, and now I have some news that's going to cause me to be more active here. Outland Entertainment, the original publishers of my Action-Heroes Adventure Role-Playing Game, have decided that they are going to return the rights to that game to me. It is sad news, but unfortunately with the current weirdness of the economy things like this are going to happen. I appreciate the help that Outland Entertainment gave in getting that game ready and out to press. Honestly, Action-Heroes wouldn't be the game it is with their involvement.

What does this mean? Well, going forward I am going to self-publish the game and produce new material on my one for it on my own. We will be transferring the existing book on DriveThruRPG from Outland Entertainment to myself, so it will continue to be available on that site. I will also be offering the PDF via my existing itch.io page, so you can buy it along with my Adventures in the Unknown game. Once I receive the production files for the game, and am able to update them to reflect my ownership of it, I will update all the files on DriveThruRPG. I will also stop offering the hardcover version of the game and only sell it in softcover once everything is transferred and updated, so it you want a hardcover of the book you should buy it before I update everything. Hardcovers are a pain to move around and ship, so I am going to stick to the one physical format.

But! This does mean that Adventures in the Unknown will be available eventually on DriveThruRPG, as will any other game/supplement that I put out from here on out. This will allow me to offer a physicals edition of Adventures, which I am excited about. I will nee to make some updates to the files for that, before I can offer it over at DriveThru (and any changes will be made to the current version on itch.io as well for people who already own it).

Going forward I will make what new material I can for all of my games, but since this is now a one person operation, and I am not an artist by any stretch of the imagination, my resources for new material will be limited. If you want to see new supplements and new games, that will mean supporting the games that I am selling because the money for new stuff will come from sales of existing stuff. I will put out material as quickly as I can, but that will be the main limitation to things. I am excited, but I am very proud of my work on Action-Heroes and I am glad to see that the game will be able to continue to exist.

All of this will mean some changes over here at the blog. I will continue to talk about general pop culture trends, comics, music and other fun things, but I won't be reviewing RPG stuff any more here. I don't think it is right for me to use this blog as a platform for my publishing, and potentially say negative things about other publishers' products like that. Will I still do call outs to bad behavior? Probably, but it won't be here on my blog. That's pretty much what social media is for.

This is everything at the moment. I will post more on social media, once we've begun to transfer files on DriveThruRPG and I have started selling other of my games at itch.io and DriveThruRPG

I am excited for the future. Keep an eye open over here at the blog for announcements, as well as at my Bluesky account. Talk with you more very soon!

Tuesday, October 03, 2023

Crossover By Donny Cates and Geoff Shaw

 

Part of my "strategy" for getting myself to post here more regularly is to focus on the things that I'm reading, watching or listening to that get me excited. My last review here on my blog was a part of that, and this one fits that bill too. Today I am looking at the comic Crossover, published by Image Comics, with writing by Danny Cates (mostly) and art by Geoff Shaw (also mostly).

This is a book that has been on my to read lists for a while. For comic fans of a certain again, most of the time we've been fans have been marked by the summer events or big company crossovers. From the JLA and JSA summer meetups of my childhood, to the first really big events like Secret Wars or Crisis On Infinite Earth, the crossover has been an important part of comic book reading.

These events are the subtext of Crossover, which Cates recontextualizes into a more personal kind of story. My introduction to Donny Cates' work came with his run on Marvel's Doctor Strange book, and after that I checked out a couple of his other Image Comics books. God Country is an interesting book that I would definitely recommend checking out, if you haven't. I don't think I'll get into his Venom run, mostly just because I was never a fan of the character.

Tuesday, September 12, 2023

Dawn of DC: Birds of Prey #1

I don't often finish reading a comic and think "Holy shit. I have to say something about this." Honestly, if that were the case I would have a lot more posts here on my blog. Today I decided to get out and go to the comic store, something that I haven't done in a while. I have been good with money lately, so I decided to treat myself with a couple of comics in print (rather than my usual digital purchases). After perusing the store for a bit I picked up a couple of trades (the Golden Age, Neil Gaiman's start on the Miracleman comic from back in the 80s, and DC's Pride Through The Years). Emerald City Comics, a local comic store that I've gone to for years now, is smart and they have a mini rack of comics at the register. I decided on a whim to pick up the first issue of the Dawn of DC "event" for a new ongoing Birds of Prey comic.

Am I glad that I picked up this comic.


I am a fan of Kelly Thompson's Marvel work. Her runs on the Kate Bishop Hawkeye and Black Widow are some of my favorites of either character. I figured that I would like this book, but I still had high expectations.

I had seen some previews for the book, so I knew that the art was phenomenal. Drawn by Leonardo Romero, and with colors by Jordie Bellaire, the art is everything that you want and expect from a super-hero comic. Romero's work is dynamic, and plays to the strength's of Thompson's writing. One of the things that Thompson writes well are dynamic fight scenes that flow across the page, and Romero brings this to life. Bellaire's colors move from restrained when showing the motion of characters, to vivid and "gaudy" in that way that great super-hero coloring can be.

Look at this page:

The art and color combine in a way that makes the page come alive. You can see the movement of two of the best fighters in the DC universe. You can feel the impacts of their blows against the ninjas they're fighting (only the League of Assassins would put ninjas in orange jumpsuits), and you can feel the bodies hitting the ground.

Back to the writing. The character interplay is stellar. From the reaction of Black Canary in the first panel of this page, to the conversation between her and Batgirl on the rest of the page, to how Harley Quinn gets involved with the team is all top material. The dialog is crisp, and each character has their own unique voice, such as with Big Barda (who has honestly never had a unique voice going back to when Kirby wrote her). Barda's referring to Cassandra as "small bat" throughout their interactions is just heartwarming. Barda has respect for Cassandra from their first interaction, and the nickname isn't meant to to belittle Cassandra, but shows the respect that she has for Cassandra as a hero and a fighter.

Zealot doesn't have a lot to do in this book, but it is all about the setup and many of the characters meeting for the first time. It is obvious that they know about each other, and their reputations precede each other. That's important because this is story about reputations. Black Canary is carefully assembling a team that will have a reputation for being dangerous. Black Canary. Batgirl. Big Barda. Zealot. Harley Quinn. All of these characters are characters that are the "best at what they do," and it is refreshing to see a team like that built around characters who are women.

Once upon a time, the only way that you would have been able to tell these characters apart would be because of the colors of their costumes, because women in comics were all drawn very similarly for a long time. The fact that each of these Birds of Prey have a different body type is another reason why Romero's art is so wonderful on this issue.

And, holy crap. That last page reveal. There's no way I am spoiling it, but holy crap. It is a deep cut that fans of certain Gotham related books of the last decade will really be shocked and amazed by. I don't say that lightly. What I can say is that you need to buy this comic, and if this first spectacular issue is any indication, you need to put this title on your pull list.

Unlike other Dawn of DC books that I've picked up, this doesn't look to be a limited series. I hope that, like with many of Thompson's Marvel books, we get one of her solid, and lasting runs on the book. I am excited to see where she takes the story, and what she does with these characters.

After the Batgirls book by Becky Cloonan and Michael Conrad, it is good to see Cassandra Cain on the front line of a comic again. If you haven't read that, you should really pick up the trades for it. Cloonan and Conrad are one of the great writing teams in comics right now, with great characterizations and stories in their books. I think their runs of Wonder Woman and Batgirls are going to be held up as some of the great runs not just of this era of comics, but for these characters in the long haul.

If the ongoing Birds of Prey book holds on to the potential of this first issue, Thompson's run is going to become a definitive one for the Birds of Prey.

Wednesday, June 14, 2023

Happy Birthday Dear Multiverses

June 14, 1961 and Barry (The Flash) Allen travelled to Earth-2 for the first time. Comics would never be the same again.

Before the Silver Age of comics, comic books tended to have a loose interpretation of continuity. If previously published comics fit into a story that a creative team was currently telling, that was awesome. If it didn't, someone sat around trying to figure out why and then they published something in a comics fanzine somewhere.

But, as of 1961, there were two Flashes, and they lived on Earth-1 and Earth-2. Weirdly the heroes who were around first were relegated to Earth-2. But for the first time there was an in story rationale for the then current Flash, Barry Allen, and the original, Golden Age Flash, Jay Garrick, to more or less coexist. And if both of these Flashes lived in the same universe that meant that the two characters could team up together. Fans of the Jay Garrick Flash of the 40s could read new stories about the character they loved, and hopefully find out what he had been doing with himself in the interim.

Thursday, June 08, 2023

Action-Heroes RPG: Ground Division

 

I am working on some expanded setting material for my Action-Heroes game that will end up, at the very least, in the hands of the backers of my Patreon. Ground Division is 90s-style conspiracy/espionage action inspired by movies of the era and a number of comics from that time.

In the ramp up to launching the Kickstarter for the game, I talked about a couple of the primary influences on my design choices for the game. The name Action-Heroes is an homage to a line of characters originally published by Charlton Comics, and now owned by DC Comics. Back in the late 60s and early 70s, when Charlton was at the height of its publishing (such as it was, unfortunately) they had a line of heroic fiction that was a mix of offbeat revamped costumed heroes from the mind of Steve Ditko, espionage and military comics, and a couple of martial artists that haven't aged well. But, at that time the term "super-hero" was a trademark co-owned by DC Comics and Marvel Comics. Dick Giordano, then editor at Charlton Comics, came up with the idea of calling their characters Action-Heroes (with the hyphen) instead. He felt that label fit their characters better since they weren't really mainstream super-heroes, like those published by the other comic companies.

Friday, May 26, 2023

Rebellion's "I Am The Law" By Michael Molcher

 

History isn't as much of a cycle as people would like to think. It is a staccato drumbeat, pounding at its points until people have to listen. I think that I Am The Law is the first ever piece of non-fiction published by Rebellion, and it is an historic look at the development of British comics powerhouses Judge Dredd and the 2000AD magazine.

The 2000AD magazine owes a debt to earlier comics magazines like Action and Battle. Where Action magazine crawled, and ultimately stumbled before being taken down by political forces in the UK, Judge Dredd would eventually stand up and walk.

Like a lot of satire, problems always arise when the satirical elements are taken at face value, and this happened with Judge Dredd pretty early out of the gate. Where the writers and artists of the early Judge Dredd stories like John Wagner, Carlos Ezquerra, and Pat Mills, looked out at the world in which they lived and channeled that into the creation of the character. Wagner looked at the rioting and police corruption in England at the time, and used it to create a world where the police were the ultimate arbitrators of right and wrong, who were judge and jury, as well as executioner.

The earlier comic magazine Action featured prototypes to the ideas that would find a home in Judge Dredd stories and its setting of Mega-City One. The Kids Rule, OK stories in Action showed a lurid and hellish cityscape where gangs of teenagers run amok, and not even the police could stop them. The One Eyed Jack stories took the essence of movies like Dirty Harry and Death Wish and make them bleaker. However the magazine ran afoul of crusading "law and order" politicians who didn't like how they and the police forces were portrayed in these stories. So they cracked down on the comics and saw to it they were censored. Does this sound familiar? That drum beat is pounding away again today, as politicians seek to censor anyone who looks or thinks differently than they do.

This isn't a reflection on I Am The Law but I would really like to see Rebellion do an anthology of some of the early Action and Battle stories, particularly the Kids Rule, OK stuff. We've seen a reprint of One Eyed Jacks, but as far as I know the only Kids Rule, OK material currently available are the updated stories, including the Vigilant related one.

I Am The Law is a warning. It shows the rise of authoritarian police powers, a surveillance state that not only has cameras pointed everywhere but also keeps track of the bands you listen to, and corrupt politicians who want to rewrite history and hide what they've done in the past. This is a powerful book, and it leaps with both feet into the turbulence of the UK in the 70s and 80s that brought us punk rock, and Judge Dredd. Not everyone is going to like this book, and a lot of people will have problem with some of the brutality and utterly heinous acts that are recorded in the book. History is a staccato drumbeat, and with I Am The Law Michael Molcher plays that beat in as masterful of a way as Gene Krupa. This is a must read book, not only for fans of the history of comics around the world, but also for those wanting to know about about the rise of authoritarians powers and the dark mirror that fiction can hold up to them. Read this book.

Tuesday, April 04, 2023

H.P. Lovecraft vs. The Public Domain

The other day I had a conversation via text with my friend Ben about the legal status of the Lovecraft copyrights. As one does. That caused me to go down a rabbit hole that led to this article, and made a couple of other forks.

1) The "estate" of Lovecraft, Lovecraft Properties LLC, who tried to get publishers and authors to acknowledge them as rights holders to Lovecraft's works had been dissolved by the state of Rhode Island in 2007. A collection of Lovecraft's works I have from 2009, and published by Barnes & Noble, acknowledged the estate, as did a few other works around the same time.

And internet search found the registration with Rhode Island, and that the registration was ended by the state for not following the rules (without stating what rules were violated). The best I can ascertain is that they didn't do a required annual filing with the state of Rhode Island. This could be because I don't think they were ever very successful at getting anyone to pay them for the rights to Lovecraft's works.

2) In a lawsuit filed by Donald Wandrei in 1973, contesting the will of August Derleth and the ownership of the rights held by Arkham House because they hadn't been paying Wandrei royalties on the various Lovecraft books they had published, the lawyer for Arkham House and Derleth took a unique approach to why they didn't pay any royalties to Wandrei: no one had ever actually renewed the copyrights to Lovecraft's works, so that meant it had all lapsed into the public domain. Because of this, Wandrei had no rights that required the payment of royalties from Arkham House.

The fact that a lawyer said this in a courtroom is pretty amazing:

Insofar as the copyrights are concerned, I can testify that there are no renewal copyrights for any of the H.P. Lovecraft stories that were signed on October 9, 1947 to August Derleth and Donald Wandrei.

and:

Moreover, Lovecraft died in 1937 and while he left a will, the evidence will show that none of Lovecraft's copyrights were renewed. The forty-six (46) Lovecraft stories contained in Exhibit "B" were not renewed by the assignees nor could they do so under the copyright law. Thus all of the stories are now in the public domain with the result that there are no rights contained or effective under the agreement between Donald Wandrei and August Derleth, dated November 8, 1955.

So, from 1973 until 1986 (when Wandrei finally won his lawsuit against Arkham House) the lawyer for Arkham House argued that Lovecraft's works had in fact lapsed into the public domain. Despite this, Arkham House publicly claimed ownership of the rights to Lovecraft's works during this time, to get fees and licensing money.

For nearly the entire part of the second half of the 20th century, people argued about the copyright status of Lovecraft's work, while no one knew that the lawyers for Arkham House/Derleth's estate made these arguments in a courtroom. The judge declaring Lovecraft's works in the public domain would have been outside of the scope of the trail, so I am not surprised that there was no ruling on that. But, considering how intellectual property rights have to be fairly rigorously defended most of the time, I am really surprised that the legal representative of a company that otherwise vigorously defended these rights would say something like this in a public record. It doesn't really make any sense, but I am not a lawyer.

I had read up on all of this over the years, and never once before now had I seen a reference to Wandrei's suit, or Arkham House's defense that the rights had lapsed. Even Joshi's writing on the subject of the copyright status of Lovecraft's works didn't mention this, and I find it hard to believe that he wouldn't have known.

Originally I wrote this up as a post on my Facebook page, but I figured it deserved a more public sharing so I rewrote it a bit for this blog post. Nothing is this post should be considered to be legal advice, but it does contain links that you likely could run past an actual lawyer for actual legal advice.

In case you're wondering, this link is what my friend sent me that started my tumble down the rabbit hole of H.P. Lovecraft vs. The Public Domain.

Saturday, January 14, 2023

Release The SRDs!

With everything going on in open gaming in tabletop RPGs right now, I have decided that I am going to release SRDs (system reference documents) for a couple of systems based on the Fudge role-playing game, to which I have the rights. I will be calling these the Crasher and Quest SRDs/systems. They will be derived from two game systems to which I own the rights. More details will be forthcoming, but the plan is to release each of these SRDs first under a Creative Commons license, and then probably eventually under the new ORC gaming license that is being developed. More to come!

Saturday, January 07, 2023

Action-Heroes Is Coming!


After years of development and writing, along with more than a couple of pandemic-related delays, my Action-Heroes role-playing game is finally coming to Kickstarter next week. You can click here to sign up to receive a notification when the project launches next Tuesday.

I am really happy to have the game so close to the finish line, because I have put a lot of work into this system over the years, and I am really proud of the end result. Please sign up for your notification, and also please support the game's Kickstarter project. There are only supposed to be a couple of stretch goals, but they are going to provide some nice upgrades to the game if we hit all of them. 

Thank you all in advance.




Wednesday, December 21, 2022

Reading Grant Morrison's The Invisibles In 2023


Please note: This series is currently on hold. Over on the Facebook page for the blog I wrote this: "I know that one of the things I promised for the blog in the new year was an ongoing series talking about Grant Morrison's The Invisibles. I started a re-read with that intent, and as I read I realized that there have really been a lot of people who have covered this ground, and I am not overly sure that I have enough that is new or interesting to contribute to make the work worth the effort."

This upcoming Fall will be the 20th anniversary of my blog. I've tried to get more active in posting here over the last couple of years, but it has been difficult. The stress from online harassment really curtailed my desire to comment on things, but I really need to not let the harassers wins. So, I think the answer to getting more serious about writing here at the blog is to get more regimented about my posting.

One of my "projects" for the new year is going to be a re-read of Grant Morrison's comic The Invisibles, originally published through the Vertigo imprint at DC Comics. I don't know if the book is still in print physically or not (I have digital copies of the collections that I picked up on Comixology along with the original floppies) or what arm of DC Comics is handling it currently.

This post is going to set the tone for what I hope to do with this series of articles.

Kind of like with Neil Gaiman's The Sandman, I was not a big fan of The Invisibles at first, but for entirely different reasons. With The Sandman, I didn't really get into the book until it found its vibe around the time of the "Sound of Her Wings" story. I think that moving away from a direct involvement with the general DC Universe was a good idea for The Sandman. With The Invisibles the book just didn't grab me like other works of Morrison's had. The first arc of The Invisibles, dealing with the initiation of Dane McGowan into the group, had a "been there, done that" feel to me. I dove back into the book with the controversy over the second story arc, and found that the story clicked with me, and I ran with it until the end.

Probably one of the most difficult things to do in a new comic, with a new universe, is to create the feeling of an established universe right out of the box. This is something that comics have struggled with since there were comics. In regards to what a lot of comics readers consider to be an "established universe," it is really a build up of plot points that have more or less accidentally accrued around comic characters. A comic universe is like a build up of barnacles, or a growth of coral, where little bits build upon other little bits until a structure comes out of it.

I think that is why neither of these books clicked with me. For The Sandman that introduction leaned heavily into the DC Universe to provide the structure that Gaiman probably thought that his new universe needed, when really all that he needed was to push through far enough to get the growth of coral that eventually brought the Sandman Universe into existence. With The Invisibles, Morrison wasn't using an existing universe as a support structure, in the way that Gaiman did, but instead they leaned into the time honored "world outside your windows" approach that Marvel popularized in the 1960s, but they made their universe, the universe of The Invisibles as a group, much, much weirder than even much of the Marvel Universe was. 

The problem for me was that this weirdness really wasn't enough. Things like magic, "magick," conspiracies and UFOs have been an interest of mine for a long time. I blame 1970s TV as a kid for putting all of that weirdness into my head. This might upset some more diehard fans of Morrison's work, but like I said above it made me feel like that first arc was something I had seen before. Now, I am intrigued to be looking at the book from the perspective of a world where a lot of weirdness and conspiracies have become weaponized in our worlds (both online and off).

My approach for these posts will be to break things down by story arc. I haven't decided if the various one shot stories that appeared during the run of The Invisibles that Morrison wrote for various anthology books will be tacked onto a story arc that feels appropriate, or if I will write about them on their own. I don't know yet how in-depth I will go into things on these posts. Some will probably be explored more deeply than others.

What these posts won't be is a series of annotations and explanations about what happened in the various stories. Annotation posts have their place, and I've enjoyed them for a number of properties that also have a number of concepts that could need explaining to readers, but I don't really have the temperament to do those kinds of posts. This series of articles will be mostly my commentary and criticism. What I think works, and what I think doesn't work. There will probably be some explanations of material, but that won't be the focus of the series.

Will I get through the entire series with these articles? I hope so, but I can't make any promises. I don't know how frequently I will be making these posts, because they will depend upon my reading and working out concepts as I go along. Some arcs will probably take longer to write about than others.

Here is looking forward to the new year. It is probably appropriate, or at least a serious synchronicity, that I announce this on a Winter Solstice.

Sunday, December 18, 2022

Where To Find Me

With the birdsite circling the drain, I am not posting there, accepting new followers or any active use of the site. If you want to follow me on social media, you can try the following sites.

Mastodon https://mas.to/@dorkland  (I have an account, but I don't use it actively)

Bluesky https://bsky.app/profile/dorkland.bsky.social 

Tumblr https://tumblr.com/dorkland

Instagram  https://www.instagram.com/chris.helton/

Discord  Christopher Helton#1676

Patreon https://patreon.com/dorkland 

I am not currently as active on all of these sites, mostly because I am trying to figure out how to use them. Mastodon has pretty much replaced my Twitter usage, and I am currently mostly Tumblr for looking at art people are sharing. But these are the places where I will publicly interact with others.

Monday, October 31, 2022

Some Action-Heroes FAQs

 

With the release of the ashcan edition of Action-Heroes by Outland Entertainment over at DriveThruRPG there have been a few questions that have floated around the internet and come to my attention, so I thought I would make a post of some of these questions to point people towards. I don't know how frequent these questions have been, but they have been asked about the game.

The ashcan is no longer available for sale now that the Kickstarter has launched.. The ashcan has everything that you need to play a game of Action-Heroes, but it isn't the complete game that will eventually be available on Kickstarter and retail. The final version of the game will also have a series of appendices that outline an alternate magic system for the game, go over some collaborative setting-building rules for groups that want to create their own worlds from scratch, and a series of examples that take you through the process of building powers and special abilities for your characters in the game.

Action-Heroes is something that I have been working on for a long time, and has its origins in a system that I was asked to build for a licensed tabletop RPG that didn't come to fruition, so the rights to the system stayed with me. It is a simplified and streamlined version of one of my earliest professional game designs, and I think it is a design that represents where I am today as both a designer and game player/GM. It uses a simplified ruleset that is augmented by the ruling of the GM, and the needs of the players, that come up during play.

Saturday, September 24, 2022

The Shape Of The DCU To Come

Over at Newsarama, one of their writers talked about how many of the story seeds dropped by Scott Snyder at the end of his run of events at stories over at DC Comics didn't all pan out as expected. All of this is completely speculative on my part, as I have no idea where things are going to land.

This is what happens when 1) publishers rely too much on a treadmill of events to sustain interest, and 2) the architects of the big events don't stick around to sprout the seeds lain by their events. As Scott Snyder lead the DCU through Dark Nights, the No Justice Era and then into Death Metal, successive stories picked up what was being laid down because the writing architect was there threading the needle through the events and story arc. Then with Death Metal, Snyder laid out the after effects of his massive run...and then went off to do creator-owned books.

Wednesday, September 07, 2022

Chaos World Explainer

 

Cover mockup featuring stockart by Claudio Casini
Chaos World is my Fate-based fantasy role-playing game, currently in development. You can find drafts of Chaos World by backing my Patreon.

I have always said that I am not a big fan of fantasy fiction. That doesn't mean that I don't like it, but that my tastes in it are fairly limited. I am a big fan of the fantasy, and science fantasy, of British author Michael Moorcock, and to a lesser degree the works of Robert E. Howard (particularly Conan). 

Most of my interest in Howard came from the Marvel Comics adaptations of his works and characters when I was a kid. I love a good fantasy comic, and books like DC's Warlord also inspired me.

All of these inspirations flowed into my writing and developing Chaos World. The game itself has gone through a number of incarnations and systems over the years. Some people who have followed my blog or social media throughout the years may remember my early playtests of a game I called Demon Codex back in the G+ days. That was an earlier version of the game that I wanted to make. There have been a lot of inspiration from an old school Swords & Sorcery RPG that I am a fan of threading through the various incarnations of the game as well.

Tuesday, August 23, 2022

Safety And Tabletop RPGs

 

Photo by Serge van Neck on Unsplash

I have been gaming for a long time. I first started playing D&D back in 1979, when I was still in elementary school. I would have been a couple of years older than the characters in Stranger Things (I grew up in a small town in Indiana, too). When I was a kid in the 70s and 80s things were different. The general idea of dealing with things that were uncomfortable or dangerous was that you "sucked it up" and dealt with it.

Honestly? That's not a very good way to deal with things that can be potentially traumatic. So I think that one of the better advances that has come along in tabletop RPGs has been the development and increasing popularity of using safety tools in gaming. 

I haven't always been a fan of using safety tools while gaming, but I have seen the light. At this point I think that safety tools should be a part of your RPG's text, if you're a game designer. My Action-Heroes game (currently out in an ashcan edition PDF from Outland Entertainment) uses safety tools. My upcoming paranormal romance RPG, called Paranormal Friction, will have safety tools. Both games start at the same basic point with them, and Paranormal Friction puts on another couple of layers of tools.

So, what are safety tools?

Monday, August 01, 2022

Action-Heroes RPG Is Out In The World

 

Ahead of the Kickstarter to fund the printing of the physical book, we have finally released the Action-Heroes RPG into the world as a PDF (Note: Now that the Kickstarter is live, the ashcan is no longer available). This ashcan release is a playable version of the game, with all of the rules needed to play and a preview of the art that will be in the final book. The final book will have a full color wraparound cover as well.

Action-Heroes is the culmination of years of work in developing this system. I was running it at conventions in the Before Times, and I incorporated the feedback that I received into what has become the final text.

When I started up my game development Patreon during the early days of the pandemic, I started reworking the text into a game that I wanted to play (really, not making me all that much different from the many other game designers out there). I have posted some new material that I am developing for future releases for Action-Heroes as well.

In my background as a gamer, I have leaned heavily on "generic" games that can be used to realize a multitude of settings and character types, and this carried through into Action-Heroes. I took the lessons that I learned during years of running games like GURPS, Champions/Hero System, Heroes Unlimited, and the big gold book of Basic Roleplaying and combined them with evolving game design ideas and made them into something that I could run without things breaking down at the table.

Sunday, June 19, 2022

Top Cow's Sara Pezzini, The Witchblade

 

Witchblade and Sara Pezzini are copyright
and trademark Top Cow.
Once again I am exploring 90s comics characters, and while she might not have been among the first wave of characters put out by Image Comics or Top Cow during that time Witchblade definitely quickly became one of the iconic characters of that era.

This particular writeup is a bit more modular than the previous Top Cow character that I adapted. You can take away the stunts dealing with sensing the supernatural and use the writeup to represent Sara earlier in her career as the Witchblade.

This is not intended to be considered to be an official adaptation of the Witchblade character, or a challenge to any copyrights or trademarks owned by Top Cow.

Tuesday, June 14, 2022

Cyberforce's Stryker For Fate

 I have a weak spot for a lot of the early Image comics, to the point that I want to make a role-playing game that's an homage to the comics of that era. I am going to periodically post conversions of characters from the comics on posts here on my blog. The eventual mechanics of the game will be based on the Fate Condensed rules, for which you can find an SRD here.

This conversion is not official, nor is it meant to challenge any copyrights or trademarks owned by Top Cow.

Sunday, March 20, 2022

Hello!

Hello! Some of my older posts have been bringing people here to my blog, and I thought that I would point out that I am not very active here currently, unfortunately. I keep threatening to blog again but I don't end up pulling the trigger on it. Next year is the 20th anniversary of the blog, so who knows what might happen leading up to that.

Enjoy your visit, there are a lot of cool posts to discover from when I was a lot more active here. Check out the "popular posts" section down below, on the left, for posts that people have liked, for one reason or another. 

Thank you for dropping by! 

Thursday, December 31, 2020

Influential Books And Authors

So there's a thing going around about influential writers, and I thought that I would give it a stab. I was going to write this up as a Facebook post, but it turned out longer than I thought and posting to my mostly unused blog also means that I can share it more places than just Facebook.

Few things have influenced me quite as much as the Beat writers: William Burroughs, Allen Ginsberg and Jack Kerouac. Ginsburg and Burroughs were my introduction to queer literature, and Burroughs showed me that SF writing can be a tool to get at political and social issues. Kerouac just opened up the world, and like a modern William Blake his visions illuminated the world.

John Dos Passos was a turn of the (previous) century author who turned me on to experimental writing, and his works are hauntingly modern and presaged the works of J.G. Ballard. Track down a copy of The 42nd Parallel. It is worth it.

With poetry my tastes are often Imagist, but the Romantics can make a strong showing as well. William Blake was an amazing poet, who likely suffered from mental illness, but was a better fantasist than many fantasy writers. T.S. Eliot's "The Wasteland" and "The Lovesong of J. ALfred Prufrock" have influenced my gaming, my design work and even my world view at times. William Carlos Williams would have loved the shortness and precision of Twitter, I think. He was a Doctor who wrote his poetry on the backs of prescription pads in between visits to patients in their homes. "This Is Just To Say" is so much better than "The Red Wheelbarrow." Of course Sylvia Plath and Anne Sexton are must read American poets. Other must read American poets include Amiri Baraka, Gregory Corso and Diane Di Prima.

Jorge Borges and Gabriel García Marquez should be read by everyone, although it might be too soon for a read of Love In The Time of Cholera. Borges' Ficcones is brilliant, and his work as an editor and anthologist brought to my attention a number of writers that I probably would not have otherwise read.

Borges brings me to Michael Moorcock, because Moorcock was a huge fan of his work as well. Stories by Borges would influence a number of Moorcock's works. He is my favorite fantasy author, and probably one of my favorite authors overall. But as much as I enjoy his fantasy writing, he really came alive for me in his later period when he became more of a Romantic writer (in the classic sense), and you started to see more of an influence of writers like Blake, Percy Shelley and Byron on his writing. There was always a pretty strong Byronic influence on Moorcock's writing, though. I don't think that we would have gotten the sundry Eternal Champion characters without Lord Byron. His fingerprints are all over Moorcock's work at all stages of his life. This is also what makes having a grounding in literature so important. Yes, you can read all of the genre classics, but those genre classics were often inspired by more than just other genre writers.

Moorcock was also my passage into the British New Wave of science fiction and fantasy writing. As much as I enjoy cyberpunk literature, the New Wave writers will always have a bigger place in my heart. Plus, without the British New Wave we wouldn't have had cyberpunk anyway. The science fiction establishment was still recovering from the New Wave when cyberpunk came rumbling over the hill in the late 70s and early 80s. I don't think that there is a science fiction writer as good as J.G. Ballard. The movies of Crash and High Rise, while good, don't hold water for the original novels, and works like The Island and The Atrocity Exhibition are ground breaking and mind blowing. Like Burroughs, Ballard's influences would extend out of the worlds of writing and extend into film and music. If you can find a copy of Judith Merrill's England Swings SF anthology, it is well worth getting. Besides the various New Worlds anthologies, it covers a lot of the bright lights of the British New Wave, and writers like Pamela Zoline, Angela Carter (who was really only passing through the New Wave) and John Brunner. John Brunner is probably one of the most influential SF writers that you've never read. Harlan Ellison's groundbreaking anthology Dangerous Visions also covered the New Wave, and the American Auxiliary of authors like Philip Jose Farmer as well.

Yeah, cyberpunk. Gibson and Sterling and Rucker and Shirley and Shiner are all awesome, but my favorite is still Pat Cadigan's Synners. That and Lewis Shiner's Deserted Cities of the Heart are the literature of the 1980s for me (along side of Brett Easton Ellis' Less Than Zero, as big of a dick as he became).

The trinity of paranormal romance fiction for me are Kelley Armstrong's Women of the Otherworld series, Devon Monk's Allie Beckstrom books and Patricia Briggs' Mercy Thompson books. If "trinity" meant four, then I would include Gail Carringer's Parasol Protectorate books as well. One thing that geeks really need to get over is the idea that romance books are only for women. If there's one thing that I've faced the most pushback for from nerds over the years, it would be my loving paranormal romance fiction. The genre has become for me what most standard fantasy fiction is for a lot of other gamers and geeks.

This is probably just the tip of the iceberg, and doesn't even go into my love of comic books. Without the influence of comic book super-heroes (and my mom), I wouldn't fight for the causes that I fight for today. We are, each of us, a big tangle of influences. The things that we read. The movies and television shows that we watch. The music that we listen to. All of these are factors that inspire and influence other aspects of our lives.

Thursday, November 07, 2019

My Life With Cyberpunk Gaming

photo by cheng feng
While I had read a few of his short stories in OMNI without knowing really who he was, my introduction to William Gibson came when I picked up a copy of the paperback of the novel Neuromancer when I flew off to my freshman year of college. I picked up the book after I had read a review of it, and an interview with Gibson, in Rolling Stone a month or two before hand. It blew my mind, and was probably the book that I've had copies stolen from me the most.

Thursday, October 10, 2019

The Sound Of Breaking Glass

I think that it is time to jump back into the reviewing game, because I have missed doing it. Let's talk about one of the new young adult original graphic novels that are being put out by DC Comics, in this case Harley Quinn: Breaking Glass. This is a poignant story that redefines the character of Harley Quinn in ways that make her interesting again. In this review I will look at the new original graphic novel (OGN) that I picked up the other day.

This is probably not something that I would have picked up, if I hadn't seen some of the previews for the book. I am not a fan of the current interpretation of the character that is rooted in her dysfunctional and harmful "relationship" with the Joker. I don't consider those sorts of relationships to be healthy, or the kinds of relationship goals that anyone should be shooting for. I do like the power of the Harley Quinn character, but I hope that when we get to the next phase of young creators in comics that someone will recast the character in way that doesn't make it an extension of something harmful.

Wednesday, May 01, 2019

The Patronage Of Paranormal Friction

You may or may not know, but I have launched a Patreon page. The reason for it is to help with funding the development of my paranormal fiction inspired and Fate-based role-playing game called Paranormal Friction.

If you have followed the blog for a while you'll know that this is something that I've worked at for a while now. I recorded a couple of YouTube videos for a couple of the very earliest playtest sessions. Honestly, I always figure that this would be something that I would write mostly for my own personal use and probably print off copies to use at conventions or home games.

The cover at left is a dummy image that I made up a couple of years ago out of some free clip art. I like the colorfulness of it.

It was probably close to twenty years ago now that I first encountered the genre of paranormal romance. I was at a Half Price Books, when I still lived in Cleveland, and as I was wandering and randomly glancing at shelves, I saw a book with the title Bitten, by Kelley Armstrong. You may have heard of Bitten from the Canadian-based television series that aired on SYFY in the United States (at the time of this writing it is available on US Netflix and I recommend it strongly). Since that book I have traveled through the worlds of Armstrong, Patricia Briggs, Gail Carriger, Devon Monk and others.

The books were filled with witches, magicians, werewolves, vampires, Fae and other things that go bump in the night (sometimes with a little grinding as well). What drew me into the fiction was things like the well-defined characters who were more than hard-bitten and grizzled anti-social loners. These were people who loved. People who had friends. People who were members of a community, who cared about the people around them and the places that they lived. I mean, yes, sometimes these characters wanted to be left alone so that they could drink their coffee in peace, but when bad things happened to people close to them, they got a to-go cup.

What I wanted, for a long time, was a role-playing game that would let me play games like the stories that I was enjoying. Some of them were close, on the surface they had supernatural creatures and people with weird powers, but the games fell out of step with fiction quickly. They aren't bad games, but they aren't what I was looking for, either.

I wanted a game that was simple. A game that could allow characters to have connections to each other, and to the world, in ways that were not only fictionally meaningful during play, but also could have some mechanical bite to them as well. I wanted the much-ballyhooed mechanics that "get out of the way" during play.

I have been a fan of the Fate rules since before Spirit of the Century ever came out. Those early free PDFs were so close to the game that I wanted, and unfortunately the variants of Spirit of the Century had an annoying habit of getting more complicated than they needed to be. And then came new versions of the rules: Fate Core and Fate Accelerated. I found the system that I needed to use in Fate Accelerated. The idea of approaches is a brilliant one, while being simple enough that I am surprised that no one hit the idea sooner in RPGs.

If you haven't played, the idea is a simple one. To streamline mechanics they came up with the idea of "What if, instead of coming up with a list of skills that outline what a character can or can't do, we instead come of with a list of ways in which a character approaches a situation? What happens when they do something forcefully or cleverly instead of having skills for all of the sciences, and the different ways that they can hit something?" It was pretty radical. And, it also opened up ways to achieve success in a situation without necessarily resorting to violence as well.

Don't get me wrong, there can be plenty of fighting and violence in paranormal romance fiction. It is just nice to be able to also have ways in an RPG where players can think outside of the box of combat when deciding their characters' actions. All of this meshed together for me, and I started combining material from the various Fate SRDs into a document and compiling it with the explanations that I have come up with for players who have never played the game previously, as well as codifying some of the things that I do when I run games for people.

I try to run my games as cooperative venture as I can. The story creation rules for Fate Core are nice because they give everyone in the group some level of input into the creation of the game's world.

So, all of this went into a pot, and over time as it cooked Paranormal Friction came out of it. I hope that you check out my Patreon page and, if my blog has given you any interesting content over the years, support me as I work to get the final yards of development done for it. There is also a Discord server for talking about the game linked through the Patreon page, and I hope to develop a community around the game.

Right now, as soon as you support the Patreon you get the current copy of my WIP document for Paranormal Friction in a text format PDF. There are still things that I am working to add to the game, and a few rough spots to smooth out yet. Hopefully you will become a part of the journey to get Paranormal Friction to the end, so we can all have a finalized game of it.

Saturday, April 27, 2019

Law v Chaos (2)

Darkseid by J.G. Jones, from Final Crisis published by DC Comics

Over in Gallant Knight Games' first Tiny Zine Compendium there is an essay by me about the forces of Law and Chaos in fantasy role-playing games. It serves as an early promo for my Demon Codex fantasy role-playing game (still in development/writing).

I am going to go back over some of the basics from that essay here, but I'm going to also talk about the inspirations that have helped develop my take on Law and Chaos in my gaming. Click on the link above and get a copy of the Compendium, there's plenty of cool stuff in it to balance out what I wrote. Yes, that is an affiliate link.

Monday, December 03, 2018

The EN World Archives

I've had a couple of people ask about reviews or articles that I wrote at EN World before the job change, so I figured that I would throw up a link to the landing page for my articles. There are a couple of gaps, from when the site had a catastrophic database crash, but this should let people find things.


I am sorry that I haven't been as active with writing here as I would have liked. The day job is keeping me pretty busy as we prepare for some launches. I have a couple of reviews that are almost ready to go, so we'll see when I have the time again.

Update 2: I think that I have a working link to the articles that I did while I was writing for EN World. Hopefully another site update doesn't make this not work. The link above is updated to the new link.

Update: Apparently one of the site updates after I left it broke the author's search, so that link doesn't work. I'll try to update when I've figured out a work around.