Monday, January 21, 2013

Dorkland! Roundtable with Steven Kenson

I don't think that +Steve Kenson requires much of an introduction from me, not to fan of role-playing games at least. He is personally responsible for two popular super-hero role-playing games (Mutants & Masterminds and Icons), as well as having designed supplements for Shadowrun, GURPS, d20 and other systems. He's also written novels and blogs. He is a one man RPG industry. Kidding aside, Steve is a really nice guy, very engaging to speak with, and probably one of the friendlier people that I know in the gaming business.

He has recently, in addition to his work with Green Ronin, reclaimed the rights to streamlined and almost old school super-hero RPG Icons and entered into the realms of being a publisher. His first Kickstarter for his first self-published Icons supplement. I managed to convince Steve to take some time out of his busy schedule to speak with me on the Dorkland! Roundtable, and although YouTube did try to eat the resulting video...it has survived for you to watch it now.


I hope that you enjoy. Also, don't forget to compliment Steve on his "dress" hoodie.

Planet Death Is Coming To X-O Manowar

X-O Manowar #9 brings to a head the plots that have been building in the previous issues. The Planet Death story arc is about The Vine (the aliens from which Aric took the X-O armor and escaped from their captivity) overtly coming to Earth to regain their armor.

The art in this issue from Trevor Hairsine is nothing less than brilliant. It reminds the reader of the Barry Windsor-Smith art of the original series, while making it his own at the same time. I have to admit that this is my first exposure to Hairsine's art. I read the first couple of issues of X-O Manowar and then let it slide off of my radar. From this issue, this was a mistake.

Friday, January 18, 2013

10 Years Of Dorkiness

It's hard to believe some days, but I've been doing this for 10 years, almost. I made my first post on this blog in September of 2003. It is pretty amazing how much blogs and blogging has changed since I started out. I am hopping to be able to hit some of the big conventions this year, to celebrate this anniversary. I would love for this to be the year that I am finally able to go to San Diego Comic Con, but I will probably have to settle for GenCon again. Hopefully, at least, if the finances come together on it.

In the fall, around the time of the actual anniversary I am going to have a big giveaway to readers. I already have some role-playing publishers promising prize support for the giveaways, but hopefully some others will roll in as well.

Let's move into the next 10 years of the Dorkland! blog.

Tuesday, January 15, 2013

Dorkland! Roundtable with Corvus Elrod

Last week I spoke with +Corvus Elrod on the Dorkland! Roundtable. It was an interesting talk and, as always, a valuable insight into the workings of the mind of a game designer. We talked about his influences, how being a computer game and tabletop designer can influence each other, as well as his crowdfunded game Bhaloidam. Check Bhaloidam out at the link, because Corvus gives it out for free in PDF form at the link. There are some interesting innovative bits to the game, around the character sheet and how players interact with it to play the game. We talk about it a little bit in the Roundtable, so check it out.


I'm also using a new feature of Blogger that lets me + a person by their G+ account in a blog post. For them, that lets them know that I am talking about them. For you, as the reader that gives you an easy way to track these people down and find them over on G+. If you are a gamer and you aren't yet on G+, you really should be. Some of the best gaming (and general geeky) conversations that I have had online in a very long time are happening on Google Plus. I didn't think it was possible, but it is. If you haven't circled me over there you you can find me at +Christopher Helton.

If you add me over there, please let me know who you are and why you are adding me. It will make things simpler.

Tuesday, January 01, 2013

Brian Wood & Ming Doyle: Mara Issue One

Brian Wood likes his near future stories, a reflection of today with just enough distance to almost make the stories allegorical. From comics like DMZ to The Massive to Channel Zero, Wood has become one of the few voices for political and social issues that has been around in mainstream comics. With Channel Zero and DMZ growing out of his post 9/11 experiences in New York City, a bit of Wood's psyche gets woven into the stories that he tells.

Ming Doyle is a relative newcomer to comics, but her art has been featured in anthologies such as Comic Book Tattoo, Womanthology: Heroic, volume two of Popgun and many other places in both bigger and smaller comic companies.

Doyle's aesthetic as an artist is similar to that of Wood's, who unfortunately does not do as much are or design of books as he has in the past, which gives a synergy to this collaboration. Another newcomer, Jordie Bellaire, contributes a restrained palette of colors, fleshing out the world visualized by Doyle in her job as the book's colorist. Colorists in comics do not get the attention that they deserve, but it is their work that helps bring the world in the pages to life, making just as important of a final contribution as the artists themselves.

On a slightly political note, it is nice to see a comic where two-thirds of the creative team is female. With the subject matter of this book, I honestly think that helps.

Mara Prince, the title character, is a super-star athlete in a future athletes are super celebrities. At seventeen, she is the foremost star of volleyball around the world with endorsements and payouts unimaginable probably to current athletes. She lives in an exclusive home unobtainable by most people in the world (even by her teammates), far, far above the hassles and problems of the rest of the people in her world. This is not without drawbacks, because she also suffers from isolation from the world that watches and idolizes her. However, it is slowly revealed in this first issue that there is a secret, other than her celebrity that also isolates her from the world, and is at the root of her capabilities as an athlete. I won't give it away, but the reveal in the final pages casts an entirely different light on the character and the story.

There is a morality at play, but it isn't apparent until the last few pages. I won't give the reveal away for those who haven't read the book yet, but I can say that it casts the story into a "What would you do to be the best at what you are? Would you even lie?" direction. The issue pulled me through the story, and when I got to the ending I had to go back and read the entire comic again a couple of times to see if that ending was as blindsiding as it was at first, and then I picked up the little clues leading up to the reveal. This is a remarkably subtle story. In ten years, this will be one of the comics that we all look back at and point at as a demonstration of how comics can be more than protracted fist fights with interjections of emo "character development." Brian Wood and Ming Doyle give us a sophisticated story that is very literate. I know that I am looking forward to the next issue. I want to see how the big reveal impacts those close to Mara, as well as the world as a whole. It's just that big.

Should you buy this comic? I give this my first unreserved recommendation of "HELL YES" for 2013. If you like comics that are more than just super-heroes. If you want literate, thought-provoking storytelling in the graphic medium. If you just want a damn good comic, Mara is the comic for you. Now I will start to impatiently wait for the next issue to come out.

Thursday, December 27, 2012

Dorkland! Roundtable with Brandon Blackmoor


The creator of Legacy: War of Ages and the upcoming super-hero RPG Bulletproof Blues, talked with me about his past as a gamer and designer with me on the final Dorkland! Roundtable for 2012. We also talked about his job at OneBookShelf, the owners of DriveThruRPG and RPGNow, and the last 15 minutes or so gives some interesting reveals to OneBookShelf's next gaming-related venture.

Happy New Year, everyone. This will most likely be the last post I make for 2012 (unless something utterly amazing happens suddenly). Next month is 2013, and more importantly it marks the 10th anniversary of the Dorkland! Blog (even though I have been a blogger for slightly longer than that). I am hoping to have some special stuff in the upcoming year, to mark what is a pretty significant anniversary in blogging. I would like to do some giveaways over the next few months, and maybe visit some more conventions than normal to celebrate.

It has been an interesting time. Ten more years, maybe?

Troll Lord Games' Amazing Adventures

If you like the pulps, and I know I do, then this just might be the role-playing game that you have been looking for. I'm going to get this out of the way right from the get-go, Jason Vey is an (dare I say it?) amazing designer. If you haven't seen his work on the Unisystem stuff from Eden Studios, or his own retroclone Spellcraft & Swordplay, you are surely missing out.

If you're not familiar with the heroic pulps of the 30s and 40s, they were a precursor to comic books that featured crime-fighting men and women who became embroiled in global whirlwind adventures. Some of the best known of the characters from the heroic pulps would be Doc Savage, The Avenger, The Spider and The Shadow. Other famous literary precursors to the pulp traditions could be characters like Tarzan, Sherlock Holmes, Nick Carter or the insidious Dr. Fu Manchu. More modern neo-pulp characters could be ones like Indiana Jones, Buckaroo Banzai or even someone like Jack Burton. Big, bold, larger than life characters against a backdrop that is just as large, and as dangerous, as they are.

Valiant Preview: Shadowman #3 Explores the Depths of Deadside

I haven't shown a Valiant Comics preview in a while, so I thought that I would go with Shadowman #3. The "old" Shadowman had some cool stuff to it, particularly in the revamped version by Garth Ennis, that it looks like this run is borrowing from. I think there's some cool stuff to be found, particularly for gamers in this preview.

The Stuff From Valiant
Valiant is proud to present an advance preview of Shadowman #3 by acclaimed creators Justin Jordan (The Legacy of Luther Strode) and Patrick Zircher (Captain America, Hulk)! Shadowman's first clash with the minions of Master Darque is about to cross the border between worlds and spill into the terrifying way station between our reality and the next… Welcome to the uncanny dominion known as Deadside!
 
Trapped in the Deadside with no hope of rescue, Jack Boniface is on the run from the otherworldly horrors that dwell there. Meanwhile, his new friends and allies are at the mercy of Mr. Twist, whose plan to restore Master Darque is very nearly complete. But Jack is about to find help from some very strange and very unexpected sources… Could a light from Jack's past could still be shining in the depths of the Deadside's darkness?
 
On January 9th, the true scope of Shadowman's role in the Valiant Universe will stand revealed as Jack Boniface confronts the source of the unassailable evil that plagues his city, only in Shadowman #3 – in stores the same day as the Shadowman #1 Zircher Second Printing Sketch Variant! Find out here why Shadowman is the sold-out series that Fangoria calls "a fantastic continuation of an already strong superhero legacy."
 
SHADOWMAN #3 - ON SALE JANUARY 9th!
Written by JUSTIN JORDAN & PATRICK ZIRCHER
Art & Cover by PATRICK ZIRCHER (NOV121340)
Variant Cover by DAVE JOHNSON (NOV121341)
$3.99/T+/32 pgs.
 
SHADOWMAN #1 ZIRCHER SECOND PRINTING SKETCH VARIANT - ON SALE JANUARY 9th!
Written by JUSTIN JORDAN & PATRICK ZIRCHER
Art & Cover by PATRICK ZIRCHER (OCT128368)
$3.99/T+/32 pgs.
 
The Preview Art
 
 
 

Wednesday, December 26, 2012

Howard Chaykin and David Tischman's Bite Club

It is probably easy to figure out, if you have been reading this blog for a while, that I am a fan of Howard Chaykin. Yes, he's done his share of clunkers, like pretty much any creator but when he is on, he is capable of telling some very cool stories. One of the times that he was on was 2004's Bite Club, through Vertigo. Chaykin and Tischman also collaborated on the American Century mini-series for Vertigo, but that one was not as interesting for me.

David Hahn's art brings a lot to the table with this comic, and it was as much of a selling point when I bought it as was Chaykin's name on the cover. Hahn has a clean, illustrative style that is almost a counterpoint to the noirish crime story that Chaykin and Tischman are telling in this comic. His art is very reminiscent of Jamie McKelvie's art, of which I am also a big fan (as readers of this blog will also probably know). Hahn has also done art for arcs of Fables and Lucifer for Vertigo.

Bite Club is a story about vampires, family, organized crime and Miami. Any of those are enough to make any story complicated. The story starts with the murder of Eduardo Del Toro, and his being thrown from a Miami high-rise. This brings prodigal son Leto, America's first ordained vampire Catholic priest, back home to deal with the death and his family. Conflicts start almost immediately with Leto's sister Risa and mother Arabella. Leto is given control over the family's businesses by his father's will, setting the conflict against his life as a priest with that of the head of a criminal organization.

One of the primary money makers for the Del Toro family is a drug called Phantasmagoria, a synthetic drug that is like crystal meth for vampires.

A lot goes on in this six issue mini-series, without the book coming across as cluttered. It sold well enough to spawn a second mini-series, so I must not have been the only fan. Chaykin and Tischman bring a lot of plot threads together in this: from the murder of Eduardo to the return of Leto's last girl friend before the priesthood to the conflicting loyalties of family and church in Leto's head to Risa's jealousies and less that pure feelings towards her younger brother. All of these balls, and a few others, are kept in the air with a deft touch by the writers. This story is so much more than the buzz words of saying this comic is True Blood meets The Sopranos. Despite their being vampires and murderous criminals, Chaykin and Tischman create a cast of characters that you care about and are interested in seeing what they do next.

The ending is a bit of a shocker. I won't give it away but I will say that just as Leto figures out who he wants to be and what he wants to do with his "life," it is taken away from him, in proper noir style. This isn't a comic for the faint of heart, or those who are easily offended. It is not an all ages comic. There is murder, gratuitous bloodshed, violence, interesting and unique sexual activities (to those who have mainstream attitudes towards sex), a touch of an incestuous relationship between the brother and sister, a lot of nudity and drug use. Like I said, not for everyone. Of course, I would probably be disappointed with a vampire story that didn't have at least some of the items off of that list in it.

Is it worth picking up for yourself? Definitely. This is a vampire story that does not revel in the cliches of the genre, nor does it try to be "ground breaking" by violating those cliches in a stupid way. The characters of the story are well-realized and have motivations that drive themselves and the plot of the story. I own this in a smaller than comic-sized format that packaged all six issues for $10. It is worth that price, and more. This is a comic that I find myself re-reading whenever it happens to catch my eye on the book shelf.

Saturday, December 22, 2012

Dynamite Comics' Masks 1 + 2

This is one of those comics that should come as a no-brainer for me. The Shadow. The Spider. The Green Hornet and Kato. Chris Roberson writing a neo-pulp story based around these characters and set in the classic pulp era of the late 1930s.

Masks is an eight issue mini-series from Dynamite Entertainment that teams up their licensed pulp characters: The Shadow, The Spider, The Green Hornet and Zorro (Zorro in the 1930s?) with golden age heroes like The Black Terror, Green Lama and Miss Fury. This is a recipe for success...or great failure. I'm hoping for success.

Roberson's story is based around the classic Empire State stories from The Spider Magazine, three novel-length interlinked adventures from 1928. The Empire State stories were a thinly veiled analogy of Nazism, and how it could take root in the United States. Historically, these stories are interesting because they are some of the few pulp stories to tackle the evils of Nazis. In a nutshell, the original plot of the Empire State stories was that a cabal of criminals and corrupt politicians were able to push laws into effect and voted their Justice Party into power in the state of New York. Eventually this Justice Party took over the state and, using their Black Police were able to strong arm everyone into following them. Of course one man stood up to them, The Spider, and led a revolution against their oppression.

Chris Roberson takes the seeds of the Empire State stories, having the Justice Party rise to power in this shared universe of pulp and comic book hero greats. Now, instead of just The Spider fighting against the Justice Party and its Black Legions, a team of great heroes rise up to fight against these villains. Despite the Empire State stories predating it by decades, this story so far reminds me of The Dark Knight Rises, but maybe that is just because I finally watched the movie recently. The parallels are there: criminals and terrorists take over the city in an apocalyptic manner, rout the police forces and institute a near lawless regime where their words are taken as law. I think that these similarities come from the long lasting influence of the pulps on the comic books of today, and their cinematic offshoots.

Unfortunately, the story of these two issues is a bit disjointed. I honestly expected better from Roberson, after his work at DC Comics (I will admit that I haven't read any of his recent creator-owned works from Monkey Brain). These first two issues are a bit disjointed, and for a comic that is supposed to be only eight issues, I honestly expected more story in these comics. The first issue puts most of its efforts into building the connection between The Shadow and the Green Hornet, only to throw in The Spider in an almost random manner near the end of the issue. I am assuming that an Hispanic character introduced in passing in the first issue will eventually be revealed to be the pulp Zorro. To be honest, even though I love the character I think that his inclusion in this story seems to be a bit of a stretch, but I am hoping that Roberson pulls it off.

The art in these issues is a bit disjointed. Alex Ross does the first issue in his painted style, while the second issue is done by Dennis Calero. This is a bit disappointing. After Ross' great renditions of the characters in issue one (I love his Shadow and Lamont Cranston portrayals), seeing Calero's style in the second issue is jarring. Is that the secret origin of the Black Bat we are witnessing? For me, the art of the second issue was disappointing, mostly because in a mini-series I want to see a consistent art style throughout the book, and if you have to mix artists at least pick ones that have similar styles. Calero's style in the second issue does not appeal to me. It comes across as rushed and unfinished in places, particularly after the set up of Ross' photorealistic style in the first issue. However, Calero could very well just be suffering in comparison rather than due to the actual quality of his art.

I will stick with this book, because I think it has potential. I am looking forward to the re-re-introduction of the Green Lama and the Black Terror. I have loved these characters for a long time, and I really enjoyed their last use from Dynamite in the Project Superpowers books. I just hope that the characters aren't just abandoned this time around like they were before.

Overall, I liked these two issues despite the flaws.  Roberson's dialogue in the issues is superb and gives each of the characters their own unique voice. The story could have a faster pace, but that could be because I am comparing them to the source material, and Spider pulps were some of the fastest paced pulps written in the day. If these books suffer, it is not because of Roberson's writing on them. I do hope that the pace picks up a bit with the next issue, and they settle on a single artist for the rest of the story.

My main concern is that Masks is intended primarily as a world-building tool, much in the same vein as the First Wave comics that DC Comics put out, featuring Doc Savage, The Spirit, Batman and The Avenger. First Wave was a cool idea that ended up not living up to it's potential because I felt that the writer just didn't get writing characters like Doc Savage. Chris Roberson does not have this disadvantage. He gets these pulp characters and knows how to write them, clearly and with distinct voices. I just hope that he is allowed to write a story on its own merits, rather than one conceived to sell other merchandise and spin off new comics. Masks has the potential to be so much more than that, if the powers that be at Dynamite let it happen.

Below are some sample pages from the issues.  The first two pages are Ross' art from issue one and the next three are Calero's art from issue two. I think that the sample pages demonstrate the jarring differences between the issues, art-wise.






Do I recommend purchasing these comics? I will have to say that my answer is a qualified yes.  They are definitely worth checking out if you are a fan of the pulps, the neo-pulps or the golden age of comics. I would not suggest having too high of expectations from them, however. They make for a good yarn, but I am not entirely sold on their long term readability. I think that $3.99 an issue is asking a lot for the content you get, in places. I still have high hopes for Chris Roberson's capabilities as a writer to pull all of this together and deliver a stronger story than these issues have so far demonstrated. Hopefully, I won't be disappointed.