Thursday, November 07, 2019

My Life With Cyberpunk Gaming

photo by cheng feng
While I had read a few of his short stories in OMNI without knowing really who he was, my introduction to William Gibson came when I picked up a copy of the paperback of the novel Neuromancer when I flew off to my freshman year of college. I picked up the book after I had read a review of it, and an interview with Gibson, in Rolling Stone a month or two before hand. It blew my mind, and was probably the book that I've had copies stolen from me the most.

Thursday, October 10, 2019

The Sound Of Breaking Glass

I think that it is time to jump back into the reviewing game, because I have missed doing it. Let's talk about one of the new young adult original graphic novels that are being put out by DC Comics, in this case Harley Quinn: Breaking Glass. This is a poignant story that redefines the character of Harley Quinn in ways that make her interesting again. In this review I will look at the new original graphic novel (OGN) that I picked up the other day.

This is probably not something that I would have picked up, if I hadn't seen some of the previews for the book. I am not a fan of the current interpretation of the character that is rooted in her dysfunctional and harmful "relationship" with the Joker. I don't consider those sorts of relationships to be healthy, or the kinds of relationship goals that anyone should be shooting for. I do like the power of the Harley Quinn character, but I hope that when we get to the next phase of young creators in comics that someone will recast the character in way that doesn't make it an extension of something harmful.

Wednesday, May 01, 2019

The Patronage Of Paranormal Friction

You may or may not know, but I have launched a Patreon page. The reason for it is to help with funding the development of my paranormal fiction inspired and Fate-based role-playing game called Paranormal Friction.

If you have followed the blog for a while you'll know that this is something that I've worked at for a while now. I recorded a couple of YouTube videos for a couple of the very earliest playtest sessions. Honestly, I always figure that this would be something that I would write mostly for my own personal use and probably print off copies to use at conventions or home games.

The cover at left is a dummy image that I made up a couple of years ago out of some free clip art. I like the colorfulness of it.

It was probably close to twenty years ago now that I first encountered the genre of paranormal romance. I was at a Half Price Books, when I still lived in Cleveland, and as I was wandering and randomly glancing at shelves, I saw a book with the title Bitten, by Kelley Armstrong. You may have heard of Bitten from the Canadian-based television series that aired on SYFY in the United States (at the time of this writing it is available on US Netflix and I recommend it strongly). Since that book I have traveled through the worlds of Armstrong, Patricia Briggs, Gail Carriger, Devon Monk and others.

The books were filled with witches, magicians, werewolves, vampires, Fae and other things that go bump in the night (sometimes with a little grinding as well). What drew me into the fiction was things like the well-defined characters who were more than hard-bitten and grizzled anti-social loners. These were people who loved. People who had friends. People who were members of a community, who cared about the people around them and the places that they lived. I mean, yes, sometimes these characters wanted to be left alone so that they could drink their coffee in peace, but when bad things happened to people close to them, they got a to-go cup.

What I wanted, for a long time, was a role-playing game that would let me play games like the stories that I was enjoying. Some of them were close, on the surface they had supernatural creatures and people with weird powers, but the games fell out of step with fiction quickly. They aren't bad games, but they aren't what I was looking for, either.

I wanted a game that was simple. A game that could allow characters to have connections to each other, and to the world, in ways that were not only fictionally meaningful during play, but also could have some mechanical bite to them as well. I wanted the much-ballyhooed mechanics that "get out of the way" during play.

I have been a fan of the Fate rules since before Spirit of the Century ever came out. Those early free PDFs were so close to the game that I wanted, and unfortunately the variants of Spirit of the Century had an annoying habit of getting more complicated than they needed to be. And then came new versions of the rules: Fate Core and Fate Accelerated. I found the system that I needed to use in Fate Accelerated. The idea of approaches is a brilliant one, while being simple enough that I am surprised that no one hit the idea sooner in RPGs.

If you haven't played, the idea is a simple one. To streamline mechanics they came up with the idea of "What if, instead of coming up with a list of skills that outline what a character can or can't do, we instead come of with a list of ways in which a character approaches a situation? What happens when they do something forcefully or cleverly instead of having skills for all of the sciences, and the different ways that they can hit something?" It was pretty radical. And, it also opened up ways to achieve success in a situation without necessarily resorting to violence as well.

Don't get me wrong, there can be plenty of fighting and violence in paranormal romance fiction. It is just nice to be able to also have ways in an RPG where players can think outside of the box of combat when deciding their characters' actions. All of this meshed together for me, and I started combining material from the various Fate SRDs into a document and compiling it with the explanations that I have come up with for players who have never played the game previously, as well as codifying some of the things that I do when I run games for people.

I try to run my games as cooperative venture as I can. The story creation rules for Fate Core are nice because they give everyone in the group some level of input into the creation of the game's world.

So, all of this went into a pot, and over time as it cooked Paranormal Friction came out of it. I hope that you check out my Patreon page and, if my blog has given you any interesting content over the years, support me as I work to get the final yards of development done for it. There is also a Discord server for talking about the game linked through the Patreon page, and I hope to develop a community around the game.

Right now, as soon as you support the Patreon you get the current copy of my WIP document for Paranormal Friction in a text format PDF. There are still things that I am working to add to the game, and a few rough spots to smooth out yet. Hopefully you will become a part of the journey to get Paranormal Friction to the end, so we can all have a finalized game of it.

Saturday, April 27, 2019

Law v Chaos (2)

Darkseid by J.G. Jones, from Final Crisis published by DC Comics

Over in Gallant Knight Games' first Tiny Zine Compendium there is an essay by me about the forces of Law and Chaos in fantasy role-playing games. It serves as an early promo for my Demon Codex fantasy role-playing game (still in development/writing).

I am going to go back over some of the basics from that essay here, but I'm going to also talk about the inspirations that have helped develop my take on Law and Chaos in my gaming. Click on the link above and get a copy of the Compendium, there's plenty of cool stuff in it to balance out what I wrote. Yes, that is an affiliate link.

Monday, December 03, 2018

The EN World Archives

I've had a couple of people ask about reviews or articles that I wrote at EN World before the job change, so I figured that I would throw up a link to the landing page for my articles. There are a couple of gaps, from when the site had a catastrophic database crash, but this should let people find things.


I am sorry that I haven't been as active with writing here as I would have liked. The day job is keeping me pretty busy as we prepare for some launches. I have a couple of reviews that are almost ready to go, so we'll see when I have the time again.

Update 2: I think that I have a working link to the articles that I did while I was writing for EN World. Hopefully another site update doesn't make this not work. The link above is updated to the new link.

Update: Apparently one of the site updates after I left it broke the author's search, so that link doesn't work. I'll try to update when I've figured out a work around.


Friday, August 31, 2018

The Path To Whimsy

A long time ago, back in the Stone Age before the internet was what it is today, there was a tool for players that was put out by White Wolf called StoryPath and Whimsy cards. Now, Nocturnal Media have relaunched the lines, and added sets of cards that were originally planned but never launched.



Top 10 Influential Books

There's one of those memes going around Facebook where people share the ten books that have been most influential on them throughout their lives. I'm not big on the whole "tag me and I will tag someone to do the same post" thing, so I'm just going to post here to my blog instead. Here are ten books, in no particular order or anything, along with a little blurb for each.

Thursday, August 30, 2018

Go Into The Void With Horror Comic The Gentleman

There is a long history of the occult detective in horror fiction, starting back with characters like Carnaki and John Silence and stretching into the present with comic book characters like Doctor Occult and John Constantine. SFC Comics now brings a new character into this tradition in there comic The Gentleman: Darkness of the Void.

Oliver Solomon, the hero of The Gentleman, isn't just a Constantine of color. Like many heroes of horror, Solomon is haunted by his past. This aspect of the character is brought out in the story quickly, but it is handled in an organic manner by writer Greg Anderson Elysee. What could have been a cliched stereotype of a character is engaging and pulls you along deeper into the story, like a good antagonist should do.

Friday, August 17, 2018

Looking Back At Gen Con 2018

Now that Gen Con is a couple of weeks in the rear view mirror, I think that I can put down some of my thoughts about the convention. This is going to be a more or less random set of impressions that I have, in no particular order of importance.

Friday, July 13, 2018

You May Have Heard


If you follow me on social media, you may have caught my big news today. I have been offered a job with Petersen Games, and I have accepted it. I will be working for them in a sales capacity, at least at first, and I am looking forward to getting things going. This also means that I will be ending my multi-year relationship with EN World. If you haven't kept up with my writing over there, you can got through the backlog by clicking here.

What does that mean going forward? Well, I am going to be busy getting used to Petersen Games, the people who work there and their games, but once I have finished that. However, eventually I will probably return to writing at this blog again. My work at EN World was important to me, and it didn't leave me a lot of time for posting here.

I won't be posting here as often as I was at EN World, I'm just not going to have the time for that. However, I do want to keep up with reviewing games and talking about games and gaming. My goal is to eventually get back to posting here a couple of times each month. When will this start? There's no real time table on that.