Tuesday, August 23, 2022

Safety And Tabletop RPGs

 

Photo by Serge van Neck on Unsplash

I have been gaming for a long time. I first started playing D&D back in 1979, when I was still in elementary school. I would have been a couple of years older than the characters in Stranger Things (I grew up in a small town in Indiana, too). When I was a kid in the 70s and 80s things were different. The general idea of dealing with things that were uncomfortable or dangerous was that you "sucked it up" and dealt with it.

Honestly? That's not a very good way to deal with things that can be potentially traumatic. So I think that one of the better advances that has come along in tabletop RPGs has been the development and increasing popularity of using safety tools in gaming. 

I haven't always been a fan of using safety tools while gaming, but I have seen the light. At this point I think that safety tools should be a part of your RPG's text, if you're a game designer. My Action-Heroes game (currently out in an ashcan edition PDF from Outland Entertainment) uses safety tools. My upcoming paranormal romance RPG, called Paranormal Friction, will have safety tools. Both games start at the same basic point with them, and Paranormal Friction puts on another couple of layers of tools.

So, what are safety tools?

Monday, August 01, 2022

Action-Heroes RPG Is Out In The World

 

Ahead of the Kickstarter to fund the printing of the physical book, we have finally released the Action-Heroes RPG into the world as a PDF (Note: Now that the Kickstarter is live, the ashcan is no longer available). This ashcan release is a playable version of the game, with all of the rules needed to play and a preview of the art that will be in the final book. The final book will have a full color wraparound cover as well.

Action-Heroes is the culmination of years of work in developing this system. I was running it at conventions in the Before Times, and I incorporated the feedback that I received into what has become the final text.

When I started up my game development Patreon during the early days of the pandemic, I started reworking the text into a game that I wanted to play (really, not making me all that much different from the many other game designers out there). I have posted some new material that I am developing for future releases for Action-Heroes as well.

In my background as a gamer, I have leaned heavily on "generic" games that can be used to realize a multitude of settings and character types, and this carried through into Action-Heroes. I took the lessons that I learned during years of running games like GURPS, Champions/Hero System, Heroes Unlimited, and the big gold book of Basic Roleplaying and combined them with evolving game design ideas and made them into something that I could run without things breaking down at the table.

Sunday, June 19, 2022

Top Cow's Sara Pezzini, The Witchblade

 

Witchblade and Sara Pezzini are copyright
and trademark Top Cow.
Once again I am exploring 90s comics characters, and while she might not have been among the first wave of characters put out by Image Comics or Top Cow during that time Witchblade definitely quickly became one of the iconic characters of that era.

This particular writeup is a bit more modular than the previous Top Cow character that I adapted. You can take away the stunts dealing with sensing the supernatural and use the writeup to represent Sara earlier in her career as the Witchblade.

This is not intended to be considered to be an official adaptation of the Witchblade character, or a challenge to any copyrights or trademarks owned by Top Cow.

Tuesday, June 14, 2022

Cyberforce's Stryker For Fate

 I have a weak spot for a lot of the early Image comics, to the point that I want to make a role-playing game that's an homage to the comics of that era. I am going to periodically post conversions of characters from the comics on posts here on my blog. The eventual mechanics of the game will be based on the Fate Condensed rules, for which you can find an SRD here.

This conversion is not official, nor is it meant to challenge any copyrights or trademarks owned by Top Cow.

Sunday, March 20, 2022

Hello!

Hello! Some of my older posts have been bringing people here to my blog, and I thought that I would point out that I am not very active here currently, unfortunately. I keep threatening to blog again but I don't end up pulling the trigger on it. Next year is the 20th anniversary of the blog, so who knows what might happen leading up to that.

Enjoy your visit, there are a lot of cool posts to discover from when I was a lot more active here. Check out the "popular posts" section down below, on the left, for posts that people have liked, for one reason or another. 

Thank you for dropping by! 

Thursday, December 31, 2020

Influential Books And Authors

So there's a thing going around about influential writers, and I thought that I would give it a stab. I was going to write this up as a Facebook post, but it turned out longer than I thought and posting to my mostly unused blog also means that I can share it more places than just Facebook.

Few things have influenced me quite as much as the Beat writers: William Burroughs, Allen Ginsberg and Jack Kerouac. Ginsburg and Burroughs were my introduction to queer literature, and Burroughs showed me that SF writing can be a tool to get at political and social issues. Kerouac just opened up the world, and like a modern William Blake his visions illuminated the world.

John Dos Passos was a turn of the (previous) century author who turned me on to experimental writing, and his works are hauntingly modern and presaged the works of J.G. Ballard. Track down a copy of The 42nd Parallel. It is worth it.

With poetry my tastes are often Imagist, but the Romantics can make a strong showing as well. William Blake was an amazing poet, who likely suffered from mental illness, but was a better fantasist than many fantasy writers. T.S. Eliot's "The Wasteland" and "The Lovesong of J. ALfred Prufrock" have influenced my gaming, my design work and even my world view at times. William Carlos Williams would have loved the shortness and precision of Twitter, I think. He was a Doctor who wrote his poetry on the backs of prescription pads in between visits to patients in their homes. "This Is Just To Say" is so much better than "The Red Wheelbarrow." Of course Sylvia Plath and Anne Sexton are must read American poets. Other must read American poets include Amiri Baraka, Gregory Corso and Diane Di Prima.

Jorge Borges and Gabriel GarcĂ­a Marquez should be read by everyone, although it might be too soon for a read of Love In The Time of Cholera. Borges' Ficcones is brilliant, and his work as an editor and anthologist brought to my attention a number of writers that I probably would not have otherwise read.

Borges brings me to Michael Moorcock, because Moorcock was a huge fan of his work as well. Stories by Borges would influence a number of Moorcock's works. He is my favorite fantasy author, and probably one of my favorite authors overall. But as much as I enjoy his fantasy writing, he really came alive for me in his later period when he became more of a Romantic writer (in the classic sense), and you started to see more of an influence of writers like Blake, Percy Shelley and Byron on his writing. There was always a pretty strong Byronic influence on Moorcock's writing, though. I don't think that we would have gotten the sundry Eternal Champion characters without Lord Byron. His fingerprints are all over Moorcock's work at all stages of his life. This is also what makes having a grounding in literature so important. Yes, you can read all of the genre classics, but those genre classics were often inspired by more than just other genre writers.

Moorcock was also my passage into the British New Wave of science fiction and fantasy writing. As much as I enjoy cyberpunk literature, the New Wave writers will always have a bigger place in my heart. Plus, without the British New Wave we wouldn't have had cyberpunk anyway. The science fiction establishment was still recovering from the New Wave when cyberpunk came rumbling over the hill in the late 70s and early 80s. I don't think that there is a science fiction writer as good as J.G. Ballard. The movies of Crash and High Rise, while good, don't hold water for the original novels, and works like The Island and The Atrocity Exhibition are ground breaking and mind blowing. Like Burroughs, Ballard's influences would extend out of the worlds of writing and extend into film and music. If you can find a copy of Judith Merrill's England Swings SF anthology, it is well worth getting. Besides the various New Worlds anthologies, it covers a lot of the bright lights of the British New Wave, and writers like Pamela Zoline, Angela Carter (who was really only passing through the New Wave) and John Brunner. John Brunner is probably one of the most influential SF writers that you've never read. Harlan Ellison's groundbreaking anthology Dangerous Visions also covered the New Wave, and the American Auxiliary of authors like Philip Jose Farmer as well.

Yeah, cyberpunk. Gibson and Sterling and Rucker and Shirley and Shiner are all awesome, but my favorite is still Pat Cadigan's Synners. That and Lewis Shiner's Deserted Cities of the Heart are the literature of the 1980s for me (along side of Brett Easton Ellis' Less Than Zero, as big of a dick as he became).

The trinity of paranormal romance fiction for me are Kelley Armstrong's Women of the Otherworld series, Devon Monk's Allie Beckstrom books and Patricia Briggs' Mercy Thompson books. If "trinity" meant four, then I would include Gail Carringer's Parasol Protectorate books as well. One thing that geeks really need to get over is the idea that romance books are only for women. If there's one thing that I've faced the most pushback for from nerds over the years, it would be my loving paranormal romance fiction. The genre has become for me what most standard fantasy fiction is for a lot of other gamers and geeks.

This is probably just the tip of the iceberg, and doesn't even go into my love of comic books. Without the influence of comic book super-heroes (and my mom), I wouldn't fight for the causes that I fight for today. We are, each of us, a big tangle of influences. The things that we read. The movies and television shows that we watch. The music that we listen to. All of these are factors that inspire and influence other aspects of our lives.

Thursday, November 07, 2019

My Life With Cyberpunk Gaming

photo by cheng feng
While I had read a few of his short stories in OMNI without knowing really who he was, my introduction to William Gibson came when I picked up a copy of the paperback of the novel Neuromancer when I flew off to my freshman year of college. I picked up the book after I had read a review of it, and an interview with Gibson, in Rolling Stone a month or two before hand. It blew my mind, and was probably the book that I've had copies stolen from me the most.

Thursday, October 10, 2019

The Sound Of Breaking Glass

I think that it is time to jump back into the reviewing game, because I have missed doing it. Let's talk about one of the new young adult original graphic novels that are being put out by DC Comics, in this case Harley Quinn: Breaking Glass. This is a poignant story that redefines the character of Harley Quinn in ways that make her interesting again. In this review I will look at the new original graphic novel (OGN) that I picked up the other day.

This is probably not something that I would have picked up, if I hadn't seen some of the previews for the book. I am not a fan of the current interpretation of the character that is rooted in her dysfunctional and harmful "relationship" with the Joker. I don't consider those sorts of relationships to be healthy, or the kinds of relationship goals that anyone should be shooting for. I do like the power of the Harley Quinn character, but I hope that when we get to the next phase of young creators in comics that someone will recast the character in way that doesn't make it an extension of something harmful.

Wednesday, May 01, 2019

The Patronage Of Paranormal Friction

You may or may not know, but I have launched a Patreon page. The reason for it is to help with funding the development of my paranormal fiction inspired and Fate-based role-playing game called Paranormal Friction.

If you have followed the blog for a while you'll know that this is something that I've worked at for a while now. I recorded a couple of YouTube videos for a couple of the very earliest playtest sessions. Honestly, I always figure that this would be something that I would write mostly for my own personal use and probably print off copies to use at conventions or home games.

The cover at left is a dummy image that I made up a couple of years ago out of some free clip art. I like the colorfulness of it.

It was probably close to twenty years ago now that I first encountered the genre of paranormal romance. I was at a Half Price Books, when I still lived in Cleveland, and as I was wandering and randomly glancing at shelves, I saw a book with the title Bitten, by Kelley Armstrong. You may have heard of Bitten from the Canadian-based television series that aired on SYFY in the United States (at the time of this writing it is available on US Netflix and I recommend it strongly). Since that book I have traveled through the worlds of Armstrong, Patricia Briggs, Gail Carriger, Devon Monk and others.

The books were filled with witches, magicians, werewolves, vampires, Fae and other things that go bump in the night (sometimes with a little grinding as well). What drew me into the fiction was things like the well-defined characters who were more than hard-bitten and grizzled anti-social loners. These were people who loved. People who had friends. People who were members of a community, who cared about the people around them and the places that they lived. I mean, yes, sometimes these characters wanted to be left alone so that they could drink their coffee in peace, but when bad things happened to people close to them, they got a to-go cup.

What I wanted, for a long time, was a role-playing game that would let me play games like the stories that I was enjoying. Some of them were close, on the surface they had supernatural creatures and people with weird powers, but the games fell out of step with fiction quickly. They aren't bad games, but they aren't what I was looking for, either.

I wanted a game that was simple. A game that could allow characters to have connections to each other, and to the world, in ways that were not only fictionally meaningful during play, but also could have some mechanical bite to them as well. I wanted the much-ballyhooed mechanics that "get out of the way" during play.

I have been a fan of the Fate rules since before Spirit of the Century ever came out. Those early free PDFs were so close to the game that I wanted, and unfortunately the variants of Spirit of the Century had an annoying habit of getting more complicated than they needed to be. And then came new versions of the rules: Fate Core and Fate Accelerated. I found the system that I needed to use in Fate Accelerated. The idea of approaches is a brilliant one, while being simple enough that I am surprised that no one hit the idea sooner in RPGs.

If you haven't played, the idea is a simple one. To streamline mechanics they came up with the idea of "What if, instead of coming up with a list of skills that outline what a character can or can't do, we instead come of with a list of ways in which a character approaches a situation? What happens when they do something forcefully or cleverly instead of having skills for all of the sciences, and the different ways that they can hit something?" It was pretty radical. And, it also opened up ways to achieve success in a situation without necessarily resorting to violence as well.

Don't get me wrong, there can be plenty of fighting and violence in paranormal romance fiction. It is just nice to be able to also have ways in an RPG where players can think outside of the box of combat when deciding their characters' actions. All of this meshed together for me, and I started combining material from the various Fate SRDs into a document and compiling it with the explanations that I have come up with for players who have never played the game previously, as well as codifying some of the things that I do when I run games for people.

I try to run my games as cooperative venture as I can. The story creation rules for Fate Core are nice because they give everyone in the group some level of input into the creation of the game's world.

So, all of this went into a pot, and over time as it cooked Paranormal Friction came out of it. I hope that you check out my Patreon page and, if my blog has given you any interesting content over the years, support me as I work to get the final yards of development done for it. There is also a Discord server for talking about the game linked through the Patreon page, and I hope to develop a community around the game.

Right now, as soon as you support the Patreon you get the current copy of my WIP document for Paranormal Friction in a text format PDF. There are still things that I am working to add to the game, and a few rough spots to smooth out yet. Hopefully you will become a part of the journey to get Paranormal Friction to the end, so we can all have a finalized game of it.

Saturday, April 27, 2019

Law v Chaos (2)

Darkseid by J.G. Jones, from Final Crisis published by DC Comics

Over in Gallant Knight Games' first Tiny Zine Compendium there is an essay by me about the forces of Law and Chaos in fantasy role-playing games. It serves as an early promo for my Demon Codex fantasy role-playing game (still in development/writing).

I am going to go back over some of the basics from that essay here, but I'm going to also talk about the inspirations that have helped develop my take on Law and Chaos in my gaming. Click on the link above and get a copy of the Compendium, there's plenty of cool stuff in it to balance out what I wrote. Yes, that is an affiliate link.